dixyfla Posted April 29, 2020 Posted April 29, 2020 17 hours ago, dixyfla said: I think I was able to get this working. I have entered in and out of areas, stayed in the areas and everything seems to work. I installed the newest version, put the plugin at the top of the load order, just below the esm's; and, I selected that the follower would not have sex. I think the follower option was causing CTDs for me, the first time she had sex I got the CTD, once I changed that, everything seems to work so far. Good Luck if you try it. Have to say the dll error and CTD returned. Seems, for me, to be centered around weapons and arrmor, but can't link them for sure.
babylight41 Posted May 7, 2020 Posted May 7, 2020 Hey I am reporting a bug the mod recently started to CTD when it goes to trigger the animations something in the DLL from what I was told when I asked for help in reading the crash report I have not changed or added any weapons or armor before the problem and it was work with the ones I have added and I have not since. 1
Husky1o1 Posted May 9, 2020 Posted May 9, 2020 Another question; the masturbators are triggered (if set up), if random sex happens through this mod. Could this maybe scripted so it would also trigger if *any* sex happens, such as from hentai creatures, aroused creatures or follow me for sex?
hasj Posted June 28, 2020 Posted June 28, 2020 Just incase some of you guys have ctd's just before or after stripping. Unckecking all the options on the left site. first page of Random Sex mcm (leave the activate mod ticked) did help me. i could even tick everthing again once some animations triggered by random sex did start. 1
Hacker432 Posted July 9, 2020 Posted July 9, 2020 Please I need help, seems like SexLab Random Sex dll causes CTD no matter what I do Log1 Log2 Log3 Log4 Log5 Log6 Log7 Log8
Hacker432 Posted July 9, 2020 Posted July 9, 2020 1 hour ago, Husky1o1 said: 408 Plugins?!? Um .... ? Yes but most of them are ESL and conflicts have been solved
Husky1o1 Posted July 9, 2020 Posted July 9, 2020 It may still be worth checking if your ESMs are below 250 or so. Depending on your system, the sheer amount might be creating problems or instability already. A single additional script may tip the scale and freeze the game - without being that mod´s fault. Maybe your save is also full of leftovers and would need to be cleaned? Anyway, with this amount of mods it´s next to impossible to tell what exactly might causing the crash. Most often, it´s broken meshes, but who knows ... You may have to retrace it mod by mod. I hope someone knows all the pieces you have installed and can make any sense of these logs. ?
Hacker432 Posted July 9, 2020 Posted July 9, 2020 I'm at 252 ESPs, I can load all mods in xedit My system is powerful enough and I'm testing in new games Meshes or maybe skeletons(?) but I'm not sure, those logs do not make too much sense to me
Arizona_Steve Posted July 10, 2020 Author Posted July 10, 2020 On 7/9/2020 at 11:42 AM, Hacker432 said: Please I need help, seems like SexLab Random Sex dll causes CTD no matter what I do Log1 Log2 Log3 Log4 Log5 Log6 Log7 Log8 The honest truth is I'm not an expert on C++, however looking at the first of those dumps, it might be an issue I can track down with my translate file handler. Try turning off notifications and let me know if that works - it will narrow down the issue to one C++ class. For those who are suffering from the CTD, are you using a non-English version of Skyrim? I don't think it's the number of mods. I run upwards of 800 follower mods which I have converted to esl, and everything seems to be fine. On another note, I have had some time to work on version 2. It's far from ready for prime time, but among other things it has a more sophisticated evaluation engine that can handle creature genders, an attempt at figuring out who is an attacker and who is a victim based on the sex act type and... creature only animation handling. 1
Husky1o1 Posted July 10, 2020 Posted July 10, 2020 6 hours ago, Arizona_Steve said: and... creature only animation handling. Finally!!! This would make me so happy! So far you could only have then engage manually. When can we expect it you think?
Arizona_Steve Posted July 11, 2020 Author Posted July 11, 2020 20 hours ago, Husky1o1 said: When can we expect it you think? Don't really want to put a timeframe on this. I tend to alternate between modding and playing Skyrim (with a little ESO thrown in for good measure). I squashed a couple of CTDs this evening and successfully ran a one hour stress test on a debug build (which seemed to perform OK despite being a debug build). One thing I have noticed is that I am seeing animations that I have never seen before, a side effect of assigning the animation along with the participants. It seems that SexLab only uses a subset of the available animations. I have an additional 489 animations loaded via SLAL. I really want to get the address database incorporated to make this independent of the SKSE version, but haven't figured out the details yet. 1
Husky1o1 Posted July 11, 2020 Posted July 11, 2020 Sounds awesome! And yes, I have some 600 or so animations each for humans as well as for creatures registered, but I am pretty damn sure I only ever get to see the same say 100 or so. And that´s even when at the start of a new scene sometimes it takes 5 seconds until an animation is selected (I can seem to speed it up by openening the console for some reason) - so I alsways thought it takes so long because it´s making a random yet suitable pick from 600 animations. But it does not seem to even regard the whole registry for some reason.
Hacker432 Posted July 11, 2020 Posted July 11, 2020 On 7/10/2020 at 4:27 AM, Arizona_Steve said: The honest truth is I'm not an expert on C++, however looking at the first of those dumps, it might be an issue I can track down with my translate file handler. Try turning off notifications and let me know if that works - it will narrow down the issue to one C++ class. For those who are suffering from the CTD, are you using a non-English version of Skyrim? I don't think it's the number of mods. I run upwards of 800 follower mods which I have converted to esl, and everything seems to be fine. On another note, I have had some time to work on version 2. It's far from ready for prime time, but among other things it has a more sophisticated evaluation engine that can handle creature genders, an attempt at figuring out who is an attacker and who is a victim based on the sex act type and... creature only animation handling. Reveal hidden contents I'm actually impressed, I tried again on a new save, I configured the mod MCM as I like and disabled the notifications It works, both couple and group sex. So it seems like notifications are broken for my setup, I wander why though Thank you for the help, looking forward for v2
Bluegunk Posted August 15, 2020 Posted August 15, 2020 Might I please ask a question? Two of my lady followers decided to have sex with each other and I think that it was this mod which triggered. (The other I suppose would be SLEN). I was interested to hear teasing, sexy dialogue between them that I've not heard before on the Sexlab scene. Does your mod have such dialogue? I'd love to know thank you!
dragon720 Posted September 3, 2020 Posted September 3, 2020 On 3/4/2018 at 1:37 AM, Arizona_Steve said: wow tnx working very nice with NPC, followers and hostile creatures but no with conjure - summon from spell ...can you make it from conjure - summon?
BobbyDoba Posted September 11, 2020 Posted September 11, 2020 Currently unable to activate Random Sex in the Sexlab MCM menu, assuming I'm using the right one. It is the spell that you cast that brings up the Sexlab Light options to activate/de-activate certain animations, as well as SFX volumes. I am using SKSE 2.0.19, is that version currently incompatible with this mod?
AreeSoothsayer Posted November 2, 2020 Posted November 2, 2020 This seems to ignore the aggressive animations. Is there anyway I can have those happen?
chicharon95 Posted November 16, 2020 Posted November 16, 2020 I'm having trouble getting this to appear in skyrim at all. I have all the required stuff downloaded and running correctly, but this won't load in the MCM. It's in the mods list, but doesn't seem to activate at all, not even at the beginning of a new save. I've tried reinstalling to no avail. Any wisdom here? Thanks!
freeplay07 Posted November 26, 2020 Posted November 26, 2020 Any option to use sexlab sexuality feature?
headfullofdread Posted January 21, 2021 Posted January 21, 2021 Any chance of an update to skse 2.0.19? Or maybe just someone drop an updated dll? 20191121 works with 2.0.19 but I just had my first crash in quite a while after adding this, I'll try the mentioned mcm settings but the one I saw most was make sure your versions match up. Tbh, I downloaded the wrong one at first & MO threw a warning, I dl'ed the most recent AND had to launch the game for the warning to go away. 2
saberthesword Posted January 29, 2021 Posted January 29, 2021 Is it possible to add a check so that it doesn't trigger if any of the characters are in combat/quest dialogue? 1
_._ Posted February 12, 2021 Posted February 12, 2021 Getting a CTD when the animations are about to begin and NetScript Crash framework points to this mod. No idea what the issue is, and doint want to hassle the author, so I'm wondering if there is another simliar mod like this where I can start a never ending orgy at the press of a key? edit - scratch that, I am an idiot, I had SKSE 2019 installed - rolled back to SKSE 2017 and everything works correctly edit x 2 - repeatable CTD seems to happen with all the MCM options activate at the start. If I disable everything, except couples sex, the mod runs fine. Will keep testing and report back when I work out what the issue is. I can confirm however, there are not any notifications appearing with that "show notifications" option selected in the MCM. Sex commences, no notifications appear.
looping Posted March 7, 2021 Posted March 7, 2021 hello I use this mod ( LE version ) but I have a problem with it and I tested the SE version ... it works I have the menu but I can't check any box in the MCM and I don't know anything in the CK ? could someone make it work for LE or tell me what to do in the CK ? version LE is to old thanks a lot
Bluegunk Posted April 3, 2021 Posted April 3, 2021 Like a few others above, the mod is giving me an instant CTD when a follower demands sex from the player. There is no warning: just an on-screen note saying: "Use a nearby bed?" After which - crash. Here's the top of the .Net Framework Log: Unhandled native exception occurred at 0x7FFEF9051D0D (SexLabRandomSex.dll+1D0D) on thread 10444! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 03 Apr 2021 17:28:42.528 Possible relevant objects (0) { } Probable callstack { [0] 0x7FFEF9051D0D (SexLabRandomSex.dll+1D0D) [1] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [2] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [3] 0x7FF7D34849FA (SkyrimSE.exe+12449FA) unk_12449D0+2A [4] 0x7FFEF905420A (SexLabRandomSex.dll+420A) [5] 0x7FF7D34BE984 (SkyrimSE.exe+127E984) BSScript__Internal__CodeTasklet::unk_127E630+354 [6] 0x7FFEF9054422 (SexLabRandomSex.dll+4422) [7] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [8] 0x7FF7D34909E9 (SkyrimSE.exe+12509E9) BSScript::NF_util::NativeFunctionBase::Call_12507F0+1F9 [9] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [10] 0x7FF7D34A2A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D [11] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [12] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [13] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [14] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [15] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [16] 0x7FFF2A413911 (tbbmalloc.dll+13911) [17] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [18] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [19] 0x7FF7D3489BF6 (SkyrimSE.exe+1249BF6) BSScript::SimpleAllocMemoryPagePolicy::Func4_1249B30+C6 [20] 0x7FF7D347710E (SkyrimSE.exe+123710E) unk_12370E0+2E [21] 0x7FF7D34B425B (SkyrimSE.exe+127425B) BSScript__Internal__VirtualMachine::unk_12741D0+8B [22] 0x7FF7D3476DDA (SkyrimSE.exe+1236DDA) unk_1236D10+CA [23] 0x7FF7D34A2A9D (SkyrimSE.exe+1262A9D) BSScript__Internal__VirtualMachine::unk_1262760+33D [24] 0x7FFF2A417A16 (tbbmalloc.dll+17A16) [25] 0x7FF7D34AA588 (SkyrimSE.exe+126A588) BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98 [26] 0x7FF7D2E45067 (SkyrimSE.exe+C05067) unk_C05010+57 [27] 0x7FF7D34B3175 (SkyrimSE.exe+1273175) BSTCommonLLMessageQueue_gs_T1_ge_::unk_1273120+55 [28] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [29] 0x7FF7D2B6042F (SkyrimSE.exe+92042F) unk_920360+CF [30] 0x7FF7D2E68E7C (SkyrimSE.exe+C28E7C) unk_C28E20+5C [31] 0x7FF7D34B415D (SkyrimSE.exe+127415D) unk_1274130+2D [32] 0x7FFF2A419251 (tbbmalloc.dll+19251) [33] 0x7FF7D34B8D0D (SkyrimSE.exe+1278D0D) BSScript::Internal::CodeTasklet::GetFunctionCallInfo_12787A0+56D [34] 0x7FF7D34A12F8 (SkyrimSE.exe+12612F8) BSScript__Internal__VirtualMachine::unk_1261130+1C8 [35] 0x7FFF2A4157C3 (tbbmalloc.dll+157C3) [36] 0x7FF7D2E69EB8 (SkyrimSE.exe+C29EB8) BSFixedString::Release_C29E80+38 [37] 0x7FF7D34AA588 (SkyrimSE.exe+126A588) BSTStaticFreeList_gs_T1_T2_ge_::unk_126A4F0+98 [38] 0x7FFF2A41372E (tbbmalloc.dll+1372E) [39] 0x7FF7D3489D2B (SkyrimSE.exe+1249D2B) unk_1249C90+9B [40] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [41] 0x7FF7D3482ACD (SkyrimSE.exe+1242ACD) unk_1242870+25D [42] 0x7FF7D3476E9D (SkyrimSE.exe+1236E9D) unk_1236E50+4D [43] 0x7FF7D3482C9F (SkyrimSE.exe+1242C9F) unk_1242B00+19F [44] 0x7FF7D3484907 (SkyrimSE.exe+1244907) unk_12447E0+127 [45] 0x7FF7D34A2426 (SkyrimSE.exe+1262426) [46] 0x7FFEEF198F77 (usvfs_x64.dll+C8F77) [47] 0x7FFEEF1D5E78 (usvfs_x64.dll+105E78) [48] 0x7FFEEF11914B (usvfs_x64.dll+4914B) [49] 0x7FFEEF0F12E4 (usvfs_x64.dll+212E4) [50] 0x7FFEEF119D17 (usvfs_x64.dll+49D17) [51] 0x7FFF573F5BA1 (ntdll.dll+25BA1) [52] 0x7FF7D2DFF348 (SkyrimSE.exe+BBF348) unk_BBF190+1B8 [53] 0x7FF7D2DFA2B3 (SkyrimSE.exe+BBA2B3) unk_BB99F0+8C3 [54] 0x7FF7D30776CB (SkyrimSE.exe+E376CB) bhkThreadMemorySource::blockFreeBatch_E375C0+10B [55] 0x7FF7D2DFB7DF (SkyrimSE.exe+BBB7DF) unk_BBB730+AF [56] 0x7FF7D2CCE2EE (SkyrimSE.exe+A8E2EE) ahkpWorld::unk_A8E240+AE [57] 0x7FF7D2CDF0C1 (SkyrimSE.exe+A9F0C1) hkpSimpleConstraintContactMgr::unk_A9EDC0+301 [58] 0x7FF7D2DFE9D1 (SkyrimSE.exe+BBE9D1) unk_BBE7F0+1E1 } [spoiler\]
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