zantyr Posted November 24, 2021 Posted November 24, 2021 (edited) I have the latest skse and the latest version of this mod, but I get a pop-up when I start skyrim that tells me this mod is not compatible. I f I ignore it and start anyways, I see the MCM menu for it, but I can't start it or in fact change anything. Just an update, If I use skse I get the above, if I use skse-64 it tells me that papyrusutil.dll and sexlabutil.dll are outdated and can't run. Edited November 29, 2021 by zantyr Update
Arizona_Steve Posted November 25, 2021 Author Posted November 25, 2021 3 hours ago, zantyr said: I have the latest skse and the latest version of this mod, but I get a pop-up when I start skyrim that tells me this mod is not compatible. I f I ignore it and start anyways, I see the MCM menu for it, but I can't start it or in fact change anything. Tested it out on an AE 1.6.323 build when I updated the code. If anyone else is having the same issue, please let me know and I can try recompiling.
JesuzPepsi Posted November 25, 2021 Posted November 25, 2021 (edited) I updated to the latest version of this mod and to the latest skse but my game just crashes on startup. Netscript Framework log points to this mod and its dll. I'm running SE 1.5.97 with skse 2.0.20 Edit: can confirm that it is indeed random sex mod because when I deactivate the mod my game works just fine. Edited November 25, 2021 by Bernabas002
Arizona_Steve Posted November 26, 2021 Author Posted November 26, 2021 (edited) 7 hours ago, Bernabas002 said: I updated to the latest version of this mod and to the latest skse but my game just crashes on startup. Netscript Framework log points to this mod and its dll. I'm running SE 1.5.97 with skse 2.0.20 Edit: can confirm that it is indeed random sex mod because when I deactivate the mod my game works just fine. Interesting. I just reinstalled from the zip file and fired it up on my current 1.5.97 build. Not seeing any issues running at a 10 second interval in Whiterun with an additional 10 followers and several dogs, wolves, horses and other stuff spawned in. Is there any output from the Netscript Framework that may help here? Is anyone else seeing similar issues? Note that like Skyrim AE I switched over to the 2019 compiler instead of the 2015 compiler, which results in a smaller dll file. Is it possible that some older processors may not be compatible? Otherwise I have no idea... Edited November 26, 2021 by Arizona_Steve
roni3 Posted November 26, 2021 Posted November 26, 2021 (edited) Yes, I have the same problem with crashes in Main menu (just before Load save, New, Quit text appear) after downgrading the game. I used BestOfBothWorldsPatcher.exe version of the patch, if that matters, and I am using skse 2.0.20. Edited November 26, 2021 by roni3 clarification
effrenatus Posted December 1, 2021 Posted December 1, 2021 (edited) Since with BestOfBothWords patcher, my Skyrim DCTs outdoors, I use the Full patcher which runs perfectly fine as far as I see until now. BUT installing the SE version of this mod prevents my game from even starting properly, CTD before loading the main menu. EDIT: As expected for my fully-patched game, the AE-version does not work. It starts and I see the MCM but there mothing does anything. It would really be nice if someone could get the SE version repaired! Edited December 5, 2021 by effrenatus
Kashiroi Posted December 10, 2021 Posted December 10, 2021 (edited) Peculiar: I have to confirm. Random Sex appears not to be firing for me at all, even set to settings it REALLY should be. AE edition. ETA: After 2 restarts, it started working again. Weird. Edited December 10, 2021 by Kashiroi testing results.
l1nkler Posted December 13, 2021 Posted December 13, 2021 This happened to me ages ago and I forgot to post it here: I entered Solitude for the first time so Rogvirs execution scene stearted to play. At that moment random sex decided to trigger and created a twosome. Out of all the people it could choose it chose Rogvir and some old lady. And they were fucking on the execution platform in front of everybody. It was beautifull. Instead of a last meal a last fuck. Sounds perfect. The executionar was even patiently waiting for them to finish. When they did the execution continued and I decided to interact with the old lady. I will never forget what she said to me that day: "That's my brother up there" XD So yeah. Maybe as a long term goal: hardcode some relations between people so those things don't happen. Or make it toggleable for those that are into it.
Arizona_Steve Posted December 15, 2021 Author Posted December 15, 2021 Another AE update I see. Spotted it a little late this evening (I'm still on SE for my main game), but will get an update out tomorrow for AE. 2
Arizona_Steve Posted December 16, 2021 Author Posted December 16, 2021 Bump for Skyrim 1.6.342 / SKSE 2.1.4 update.
Illana Posted December 16, 2021 Posted December 16, 2021 (edited) This does not let Skyrim start when using the 1.5.97 version on SKSE 2.0.20 Ryzen 5800x so not a cpu issue Crash_2021_12_16_10-18-13.txt Edited December 16, 2021 by Illana
Hakuna_Matata Posted December 17, 2021 Posted December 17, 2021 Works as advertised here but without minimum arousal values, it's just people and animals fornicating all around you. Could be kinda funny if you are into that sort of thing, but it takes a lot of agency away from the player (I'm also using SLEN where you have to work to get people to have sex). This would be awesome if we could get some matchmaking options like setting a minimum arousal and maybe optionally if one party is much more aroused than the minimum you get a non-consensual sex scene.
Talesien Posted December 18, 2021 Posted December 18, 2021 Causing CTD with 1.5.97 and SKSE2.0.20 on i7-7820X Crash_2021_12_18_2-1-15.txt Would've been useful if you had left an older version or two left up.
Arizona_Steve Posted December 18, 2021 Author Posted December 18, 2021 (edited) 2 hours ago, Talesien said: Causing CTD with 1.5.97 and SKSE2.0.20 on i7-7820X Looks like it's something to do with message translation judging from the "$" references. I'll pull down the 1.5.97 version and see if I can reproduce on a minimal mod loadout and new game this weekend. Edited December 18, 2021 by Arizona_Steve
Arizona_Steve Posted December 18, 2021 Author Posted December 18, 2021 10 hours ago, Hakuna_Matata said: Works as advertised here but without minimum arousal values, it's just people and animals fornicating all around you. I think there's several variants of the Sexlab Aroused mod out there. Which one are you using?
Talesien Posted December 18, 2021 Posted December 18, 2021 1 hour ago, Arizona_Steve said: I think there's several variants of the Sexlab Aroused mod out there. Which one are you using? Roughly as many as there are atoms in the universe, I guess. ^^ Currently I'm using the Modular Edition:
Talesien Posted December 18, 2021 Posted December 18, 2021 Since I'm about to start a new game anyway I went ahead and switched Sexlab Aroused Modular Edition around with Sexlab Aroused Redux SE BakaFactory Edited Version. CTD'ed all the same. Crash_2021_12_18_6-55-19.txt
Talesien Posted December 18, 2021 Posted December 18, 2021 And finally, I also just tested the most "basic" SLA Version: SexLab Aroused Redux SSE Crash_2021_12_18_7-24-37.txt I kinda doubt that the SLA Variant plays a role in this.
Arizona_Steve Posted December 20, 2021 Author Posted December 20, 2021 Yeah, pretty sure the CTD is nothing to do with the SLA version. It looks like it's something in my string translator and (if it's something that has started up with the most recent version) may be something to do with intercepting the wrong SKSE event. I may go back to my original strategy of loading the translator strings the first time the message is requested. Biggest issue is that I've not been able to reproduce it so far.
Arizona_Steve Posted December 23, 2021 Author Posted December 23, 2021 (edited) @Illana, @Talesien (and anyone else who is dealing with CTD on load with the latest version) - Please download and try this latest version, which removes the event handling for the translation initializer, and initializes the translator the first time a notification message is requested. Oh and I found a bug that prevented creature-on-NPC sex acts that is also fixed here. Please let me know: (1) Does this still CTD at Skyrim startup? (2) Is there still an issue with notifications causing CTD when a sex act is started? (3) If the answer to 2 is yes, does turning off the notifications in the Random Sex MCM prevent the CTDs? Thanks! SexLabRandomSexSE_20211223.zip Edited December 23, 2021 by Arizona_Steve
Horgren Posted December 29, 2021 Posted December 29, 2021 (edited) Arizona_Steve, I downloaded/ fresh installed the version above and on a new game. Even after setting Sexlab, for some weird reason, I can't mark any checkboxes. I don't know if its just visual glitch, because when i toggle the checkbox to activate it, it didn't get checked, but when i returned to the game and pressed the 9 key on the keyboard, the mod prompt me it got disabled. I mean, I can use the shortcut to activate/deactivate Random Sex, but since I can't really see if I'm really marking anything, i really don't know if it's working. o.o Also... all numbers are zeroed. When I activate the sliders and insert any number it continues to display 0. Edit: SexLabRandomSexAE_20211215.zip is working fine on my end with SexLab Aroused Redux SSE. Skyrim Special Edition 2021-12-28 23-58-21.mp4 Edited December 29, 2021 by Horgren
Arizona_Steve Posted December 31, 2021 Author Posted December 31, 2021 On 12/28/2021 at 8:00 PM, Horgren said: Even after setting Sexlab, for some weird reason, I can't mark any checkboxes. That's because the version I uploaded was for Skyrim SE 1.5.97 (SKSE 2.0.20) - it won't work for AE. The people above were reporting issues with the SE version, so that's what I compiled against.
Arizona_Steve Posted January 7, 2022 Author Posted January 7, 2022 (edited) ...and now the latest SKSE (2.1.5) source code won't open in Visual C++ as there are some missing resources that are not included in the archive. I won't be able to recompile until that one is resolved. Not sure if I want to bother the SKSE team directly on this... Edited January 7, 2022 by Arizona_Steve 1
ButchDiavolo Posted January 7, 2022 Posted January 7, 2022 11 hours ago, Arizona_Steve said: ...and now the latest SKSE (2.1.5) source code won't open in Visual C++ as there are some missing resources that are not included in the archive. I won't be able to recompile until that one is resolved. Not sure if I want to bother the SKSE team directly on this... You should tho. If there is an issue with SKSE they need to know about it, right?
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