dldrzz000 Posted July 17, 2019 Posted July 17, 2019 4 hours ago, DrakonHawk said: Hey everyone advice regarding this graphical bug i have will be greatly appreciated (trying to convert hair hdt mod to sse) i tested it on LE works good but when trying to convert nifs i get this texture and afterwards it crashes to desktop when i select it in racemenuhttps://imgur.com/maiAhC0 SMP in sse only supports equipable hdt hairs, and crashes on racemenu selection.
WandererZero Posted July 17, 2019 Posted July 17, 2019 Just want to throw out there... Estrus Mimics (https://www.nexusmods.com/skyrim/mods/49566) works just fine, with no conversion necessary. Old mod, but seems to work great. 2
Watchman35 Posted July 18, 2019 Posted July 18, 2019 5 hours ago, DrHuge said: anything on SSE Fixes 1.5.80 Thought that had been replaced by SSE Engine Fixes. https://www.nexusmods.com/skyrimspecialedition/mods/17230
TheOrcInHeels Posted July 18, 2019 Posted July 18, 2019 On 7/17/2019 at 12:12 AM, Lilimorphine said: There are still many ways to die with Defeat even if using Essential option. That's my main problem with Defeat. Other features I have no problems with. Right now I started testing Defeat with Mark of Arkay which is very similar to SM Essential but is already on SSE and no porting needed. Ashes is incompatible with Defeat essential option. I experienced it yesterday.
Deamoa Posted July 18, 2019 Posted July 18, 2019 The Sexy Starting Options addon for Alternate Start - Live Another Life works fine, if you remember to unpack the .bsa. (I might have spent a good 30 minutes wondering why my game was no longer starting at all. Oops.)
Skymud Posted July 20, 2019 Posted July 20, 2019 I just noticed that Mana tanks isn't listed here. Is there a Problem with it?
Sakatraka Posted July 22, 2019 Posted July 22, 2019 ***VERY RECOMMENDED**** Tested and works perfectly: Apocrypher xEdit Scripts SimpleESLify: Modified version of the "Find ESP plugins which could be turned into ESL" script. Automatically flags all ESPs that can be flagged without issue (In the above script these have the message "Can be turned into ESL by adding ESL flag in TES4 header"). Just load all plugins in xEdit, apply the script, and save.
Grummkol Posted July 22, 2019 Posted July 22, 2019 2 hours ago, Sakatraka said: ***VERY RECOMMENDED**** Tested and works perfectly: Apocrypher xEdit Scripts SimpleESLify: Modified version of the "Find ESP plugins which could be turned into ESL" script. Automatically flags all ESPs that can be flagged without issue (In the above script these have the message "Can be turned into ESL by adding ESL flag in TES4 header"). Just load all plugins in xEdit, apply the script, and save. I'd be very careful using this. If you add the ESL flag to an ESP file that is referenced or called by another mod you may then find it does not work. This is because a lot of older or converted mods used the game.getmodbyname skse check to see a mod is installed, where it checks the 00-FE load order slots. As the ESL flagged files are no longer in that load order range (as they're now FExxxx) they will not be detected by other mods that may call or reference them. I ran into this was when I was flagging various mods for ESL's to reduce load order and mods that were previously detected and integrated by simple slavery, SLIF , EC+, defeat , DD and others were not detected as installed ingame in the MCM menu by these when they had the ESL flag set. 2
Sakatraka Posted July 22, 2019 Posted July 22, 2019 11 hours ago, Grummkol said: I'd be very careful using this. If you add the ESL flag to an ESP file that is referenced or called by another mod you may then find it does not work. This is because a lot of older or converted mods used the game.getmodbyname skse check to see a mod is installed, where it checks the 00-FE load order slots. As the ESL flagged files are no longer in that load order range (as they're now FExxxx) they will not be detected by other mods that may call or reference them. I ran into this was when I was flagging various mods for ESL's to reduce load order and mods that were previously detected and integrated by simple slavery, SLIF , EC+, defeat , DD and others were not detected as installed ingame in the MCM menu by these when they had the ESL flag set. I have Defeat and others and I have no problems, the script detects who have references to ESP and don't touch it.
DrHuge Posted July 22, 2019 Posted July 22, 2019 is this the right version for 1.5.80 sse https://www.nexusmods.com/skyrimspecialedition/mods/13956?tab=files FileAccess Interface for Skyrim SE Scripts - FISSES
tasairis Posted July 23, 2019 Author Posted July 23, 2019 On 7/19/2019 at 6:24 PM, Skymud said: I just noticed that Mana tanks isn't listed here. Is there a Problem with it? No, it just isn't listed. Yet.
tasairis Posted July 23, 2019 Author Posted July 23, 2019 9 hours ago, DrHuge said: is this the right version for 1.5.80 sse https://www.nexusmods.com/skyrimspecialedition/mods/13956?tab=files FileAccess Interface for Skyrim SE Scripts - FISSE FISS doesn't need updates with new game versions.
tasairis Posted July 23, 2019 Author Posted July 23, 2019 City Bondage Estrus Mimics Mana Tanks [SSE] Sexy Starting Options SLAL: FunnyBizness (btasqan)
Yinkle Posted July 23, 2019 Posted July 23, 2019 16 hours ago, Sakatraka said: I have Defeat and others and I have no problems, the script detects who have references to ESP and don't touch it. I've had "esl related" issues with one of my mods since game version 1.5.73 that didn't happen before this version. Specifically event and hotkey listeners don't seem to get stored in the savegame and have to be re-registered each time the game loads. I don't know if this happens with other mods but I thought I'd chime in here
beerman778 Posted July 23, 2019 Posted July 23, 2019 There is an update of .NET Framework in the posts section: https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=posts. Haven't tested it it though. The author states that plugins are not working, however crash logging seems to work to some degree. About 1.5.73 and 1.5.80 plugins: Quote Working on .73 and .80 however ".bin" file as I thought so plugins will not work. About 1.5.73 and 1.5.80 crash logging: Quote Crash logging possibly works I did have enb crash (on game exit) but can't remember if it was from this or .62 when testing.
Yinkle Posted July 23, 2019 Posted July 23, 2019 58 minutes ago, beerman778 said: There is an update of .NET Framework in the posts section: https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=posts. Haven't tested it it though. The author states that plugins are not working, however crash logging seems to work to some degree. About 1.5.73 and 1.5.80 plugins: About 1.5.73 and 1.5.80 crash logging: Tried on 1.5.80 /fail regarding crash log. Put a deliberately bad texture in my game, CTD and nothing in the crash folder
Cloudymodder Posted July 24, 2019 Posted July 24, 2019 I did a basic port of Being A Cow 1.7g. The only problem I had was that I couldn't get the hooves to raise out of clipping through the ground. I have hydrogenhdt heels SE and the latest version of SL SE, could someone fix the hooves clipping?
4nk8r Posted July 24, 2019 Posted July 24, 2019 Instead of relying upon the .NET extension to spoon feed you a stack trace, add this line to your skse.ini (if not already there): [Debug] WriteMiniDumps=1 Download and install "windbg" from the Microsoft store: https://www.microsoft.com/en-us/p/windbg-preview/9pgjgd53tn86?activetab=pivot:overviewtab Next time you get a CTD, see if you have a new dump file in your "Documents/My Games/Skryim Special Edition/SKSE/Crashdumps/" folder. They are date stamped files with a .dmp extension, like: 2019-02-18_17.06.09.dmp 1) Launch windbg 2) Click FILE tab 3) Click Open Crashdump 4) Navigate to your Documents/My Games/Ckryim Special Edition/SKSE/Crashdumps/ and find the .dmp file, click OPEN 6) After the file is loaded, click the link in main window that says: !analyze -v 7) Wait. Will likely download symbol data the 1st time. ? Stacktrace is served.
CatEclcticMods41 Posted July 24, 2019 Posted July 24, 2019 On 6/16/2018 at 8:53 AM, gqgs12 said: Main post says SexLife is not working: dialogue but no sex scenes. I've decided to try it, and recompiled all it's scripts just in case. Resaved esp in CK too. So after few testing I can confirm it works fine. Maybe previous tester was too impatient to wait until any engagement will happen? Npcs have way too much chances to fail their dialogue engage: not matching gender preferences, having faithful spouce, other factors. So even if you'll set update interval to 5 seconds, about 1 of 10 random selected npc pair will get to it. Just make sure your papyrus util from Sexlab SE or standalone installation is not overwriten by any old version from converted LE mod. So it work?
pburnt Posted July 24, 2019 Posted July 24, 2019 7 hours ago, 4nk8r said: Instead of relying upon the .NET extension to spoon feed you a stack trace, add this line to your skse.ini (if not already there): [Debug] WriteMiniDumps=1 Download and install "windbg" from the Microsoft store: https://www.microsoft.com/en-us/p/windbg-preview/9pgjgd53tn86?activetab=pivot:overviewtab Next time you get a CTD, see if you have a new dump file in your "Documents/My Games/Skryim Special Edition/SKSE/Crashdumps/" folder. They are date stamped files with a .dmp extension, like: 2019-02-18_17.06.09.dmp 1) Launch windbg 2) Click FILE tab 3) Click Open Crashdump 4) Navigate to your Documents/My Games/Ckryim Special Edition/SKSE/Crashdumps/ and find the .dmp file, click OPEN 6) After the file is loaded, click the link in main window that says: !analyze -v 7) Wait. Will likely download symbol data the 1st time. ? Stacktrace is served. Can't seem to install windbg. Says there's no app to associate with or something.
Shep67 Posted July 24, 2019 Posted July 24, 2019 1 hour ago, pburnt said: Can't seem to install windbg. Says there's no app to associate with or something. Hello Read this: Spoiler IMPORTANT: This app works with Windows 10 Pro and Home but not with Windows 10 S.
ArranzCNL Posted July 24, 2019 Posted July 24, 2019 Try again now with the .NET Script Framework, all plugins are now working. The SkyrimSE itself doesn't contain any references to the bin file as it is meant for plugin authors.
ArranzCNL Posted July 24, 2019 Posted July 24, 2019 Putting out some feels anyone up for undertaking a mammoth task of updating 3rd person animations so they sync up better when transferred to 1st person? I know some of the best animators are lurking here and it has never been done before in Skyrim or SkyrimSE!?
pburnt Posted July 25, 2019 Posted July 25, 2019 8 hours ago, Shep67 said: Hello Read this: Hide contents IMPORTANT: This app works with Windows 10 Pro and Home but not with Windows 10 S. Microsoft requires me to register my PC or some crap. There are some hoops to jump thru that will rectify the problem.
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