TrinimixStudios Posted August 27, 2019 Share Posted August 27, 2019 On 5/11/2018 at 1:26 PM, znaroks said: The oldrim hunterborn converts nicely to SSE. There is a sse version on nexus, however it's without MCM and a couple of features and the mod author doesn't seem to be interested to make a full version for SSE. It's a must have mod for immersion IMHO there is a seperate mcm mod called hunterborn mcm Link to comment
Guest Posted August 27, 2019 Share Posted August 27, 2019 2 hours ago, Tex said: Ran into an odd issue, and I have no real clue where to ask about it, so here goes. Body scaling seems to work in breasts and butt, however they do not seem to affect belly. I've tried SLIF and EC+ neither of them seem to affect belly scale, despite the bone supposedly being present. Some outfits however do scale with belly node, but the default body doesnt change the belly scales at all. Using CBBE with Physics and XPMSE. From what I know, CBBE SE does not contain belly weights like UUNP does. It's why you can't have stomach deformation through CBPC with CBBE SE. Are you sure the outfits you're using are CBBE SE? The racemenu belly scale doesn't affect my characters either. Link to comment
Tex Posted August 28, 2019 Share Posted August 28, 2019 11 hours ago, bluthhounder said: From what I know, CBBE SE does not contain belly weights like UUNP does. It's why you can't have stomach deformation through CBPC with CBBE SE. Are you sure the outfits you're using are CBBE SE? The racemenu belly scale doesn't affect my characters either. Yeah, the outfits are the default CBBE - Physics outfits. As for the belly itself, i'd have to switch to UUNP to gain the physics then i presume? Link to comment
Guest Posted August 28, 2019 Share Posted August 28, 2019 10 minutes ago, Tex said: Yeah, the outfits are the default CBBE - Physics outfits. As for the belly itself, i'd have to switch to UUNP to gain the physics then i presume? You might be able to still use CBBE SE. I haven’t done it myself, but I remember reading about adding belly physics to CBBE SE in the CBPC thread. Perhaps you can find an answer there? Link to comment
DrHuge Posted August 28, 2019 Share Posted August 28, 2019 On 8/26/2019 at 12:14 AM, tasairis said: Updated: SL Drunk SE - form 44 version may be buggy, try the form 43 version Updated: Sexlab Kidnapped Redux SE - form 44 version may be buggy, try the form 43 version Edited: Apropos2 - mascara overlays now work with latest RaceMenu Edited: Blush When Aroused - blush overlays now work with latest RaceMenu Edited: RaceMenu - okay, so, face overlays now work with v0.4.3, but "there may be stability issues" Is it me or the sexlad Kidnapped esp not showing up in the plugin section. Link to comment
Wolfstorm321 Posted August 28, 2019 Share Posted August 28, 2019 Is anyone converting Shadow of Morrowind? Link to comment
777sage Posted August 28, 2019 Share Posted August 28, 2019 Hi all, I am trying to convert Blush When aroused to SSE. I managed to get the MCM working. But it appears that it wont go further as aborts due to it percieving NIOverride as a lower version than required. I cant seem to locate the source files either. Has anyone managed thus far to get the blushes to also work on NPCs? Edit: Found modified pex files from post 321 in the thread, currently testing. Link to comment
AWHA Posted August 29, 2019 Share Posted August 29, 2019 On 7/15/2018 at 2:18 PM, zarantha said: Usually there's nothing to do with textures. But a bad texture can cause a CTD so it doesn't hurt to check them. Iron.dds is used for the horseshoes, I doubt its why you can't see hooves and other things (what other things specifically?). I tried fixing it anyway - if anyone can double check me, I've attached both files. New one has a smaller file size, but doesn't error when nifscan checks the textures. I'm hoping that the smaller size is just the compression If you haven't built the bodyslide files, then that can be a cause for items not showing up or clipping. So if you haven't done a batch build in bodyslide yet, try that. Here's the original and new files for iron.dds Save the new file in \data\textures\bac. Old file iron_old.dds New file iron.dds Hi zarantha, would you mind sharing your conversion of "Being A Cow" for Skyrim SE? There doesn't appear to be an official conversion yet. Maybe some day BAC's author will surprise us? ? Link to comment
AWHA Posted August 29, 2019 Share Posted August 29, 2019 On 8/27/2019 at 1:04 PM, Tex said: Ran into an odd issue, and I have no real clue where to ask about it, so here goes. Body scaling seems to work in breasts and butt, however they do not seem to affect belly. I've tried SLIF and EC+ neither of them seem to affect belly scale, despite the bone supposedly being present. Some outfits however do scale with belly node, but the default body doesnt change the belly scales at all. Using CBBE with Physics and XPMSE. Not sure if you already know this, but CBBE only supports belly morphing using Racemenu. Here's the description from the CBBE mod page: Q15: Why doesn't SSE CBBE have a belly node?A: In LE, one of the spine nodes was sacrificed to provide a belly node, resulting in sub-optimal animations but providing belly scaling/'physics'. In SSE, all of the spine nodes are used on the spine, meaning animations are as good as they can ever be. Nodes can not be added, and we are not willing to sacrifice one of the spine nodes again. RaceMenu SE has been released with support for body morphs, mods can use this scaling system for the belly instead. From the official description, it seems you should be able to scale the belly using Racemenu morphs. Link to comment
Tex Posted August 29, 2019 Share Posted August 29, 2019 3 hours ago, AWHA said: Not sure if you already know this, but CBBE only supports belly morphing using Racemenu. Here's the description from the CBBE mod page: Q15: Why doesn't SSE CBBE have a belly node?A: In LE, one of the spine nodes was sacrificed to provide a belly node, resulting in sub-optimal animations but providing belly scaling/'physics'. In SSE, all of the spine nodes are used on the spine, meaning animations are as good as they can ever be. Nodes can not be added, and we are not willing to sacrifice one of the spine nodes again. RaceMenu SE has been released with support for body morphs, mods can use this scaling system for the belly instead. From the official description, it seems you should be able to scale the belly using Racemenu morphs. I did try and see if that works on the first run around, but i couldnt get it working. Odd part was, outfits did still scale, but not the body itself. Link to comment
Fredfish Posted August 29, 2019 Share Posted August 29, 2019 There is a new mod on Nexus that shows how to add belly nodes to CBBE, I haven't tried it yet so I don't konw how well/if it works. https://www.nexusmods.com/skyrimspecialedition/mods/28601 Link to comment
Saeros Posted August 31, 2019 Share Posted August 31, 2019 On 8/29/2019 at 1:06 PM, Tex said: I did try and see if that works on the first run around, but i couldnt get it working. Odd part was, outfits did still scale, but not the body itself. for use racemenu bodymorph in game on CBBE SE, you must also generate the .tri files in bodyslide. Spoiler You did it?? Link to comment
Tex Posted September 1, 2019 Share Posted September 1, 2019 6 hours ago, Saeros said: for use racemenu bodymorph in game on CBBE SE, you must also generate the .tri files in bodyslide. Hide contents You did it?? Yeah, I always do. I'll check out the guides to add the node manually later, when I have time again. Link to comment
Lucifeller Posted September 2, 2019 Share Posted September 2, 2019 Has anyone gotten Sexy Bandit Captives to work on SSE? EDIT: Night Mistress Mansion as well. Somehow I keep getting CTDs when converting it, when I approach actors. -_- Link to comment
Nymra Posted September 3, 2019 Share Posted September 3, 2019 Hmm, so I wanted to check on the current state of affairs Do I see that correct? Vagina collosions? Creature Collisions? Naturalistic Jiggle & Collision? Beast HDT? HDT hairs from LE? I read about HDT-SME and I see some collision videos and such. But is there a similar functionality like the mods above provide? And how is it with the hair? I m sorry I tried to read about it, but now my head is spinning because alot of the stuff is thread-talk between users and I could not find a comprehensive guide/overview/comparison on the matter (yet). Link to comment
DrHuge Posted September 3, 2019 Share Posted September 3, 2019 Every time i play or finish modding skyrim(SE) an start playing,ill say like 5 or 8 minutes into the game it just stone cold freeze up i tryed removing mods that i think is the problem but that dont seem to help. im curious about this cause i never had this problem. Any advice or help will be greatly loved. Link to comment
Eladano Posted September 3, 2019 Share Posted September 3, 2019 On 2/19/2018 at 3:35 PM, tasairis said: Sexlab Mass MatchMaker This one might need a note or something. The info box on the download page states it's SSE compatible, and patchnotes for the rebuilt 1.0 SE (that SE doesn't stand for special edition, it stands for something else, not sure what) state that it's SSE compatible, but I can guarantee the latest version is not. The mod description in regards to that stuff is a bit brief. Link to comment
tweetbotter Posted September 3, 2019 Share Posted September 3, 2019 17 hours ago, Lucifeller said: Has anyone gotten Sexy Bandit Captives to work on SSE? I have gotten the mechanics of SBC working in SSE, but have the dark face bug on the captives-am working on that now. Link to comment
Delzaron Posted September 3, 2019 Share Posted September 3, 2019 Can somebody can make a clear enough tuto for converting vanilla skyrim mods for special edition ? Link to comment
DrHuge Posted September 3, 2019 Share Posted September 3, 2019 Question everyone: If i have 1.5.23 skyrim se an i install 1.5.80 do that add all dlc an do it fix all pass bug. Link to comment
Guest Posted September 4, 2019 Share Posted September 4, 2019 I don't really think Spank that Ass is in a stable state. I don't know if my experience with it is the same in LE but I just can't get the thing to reliably keep triggering. When it works right it's excellent but half the time after passing through a loading screen it will just cease working altogether until the player character gets spank-raped, then it will continue functioning as normal until a loading screen is passed and cease functioning all over again. Pulled it out and found it massively improved things. Cursed Loot needs some options presets. It's great but default settings basically set you up for near instantaneous perpetual bondage, it also happens to be one of the more time consuming to change settings on. Dropping it down to 0.3% to 0.4% chance to trigger as well as turning off the arousal based +50% default chance improves gameplay considerably but then there's jack the belter to remove and a myriad of other settings like the Rape/mysogyny ones that don't play nicely if you're using Horrible Harrassment. Not sure why those aren't part of a standalone mod instead of bloating an otherwise good mod. Hope simple slavery gets stable as right now I get the same issue as loads of others with the floating prison door and not triggering auction, there's also a lack of many other enslavement mods ported, only really Cidhna. Are there any mods that currently use slavetats ported to apply them to the player through gameplay? I couldn't tell just from the list. Link to comment
Kristus Kringle Posted September 4, 2019 Share Posted September 4, 2019 13 hours ago, twitterbutter said: I have gotten the mechanics of SBC working in SSE, but have the dark face bug on the captives-am working on that now. I get that if I don't have it toward the bottom of the load order. LOOT puts it up high so you have to move it. Link to comment
tweetbotter Posted September 4, 2019 Share Posted September 4, 2019 10 hours ago, McLude said: I get that if I don't have it toward the bottom of the load order. LOOT puts it up high so you have to move it. I did that crazy "Control-F4" thing in CreationKit that I have always been terrified to use because I'm convinced I'll destroy my entire Skyrim install just opening CreationKit, lol, and it actually works! Link to comment
oblivionfs Posted September 4, 2019 Share Posted September 4, 2019 I ran this through the construction kit and with a brief test at least the ogre seems to be working properly. Link to comment
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