Guest Posted May 13, 2018 Share Posted May 13, 2018 Hey do Tempered Skins for Males & Females work with SexLab beta and most of these convertable mods? Link to comment
????? Posted May 13, 2018 Share Posted May 13, 2018 8 hours ago, Sevatt said: When you ran FNIS after installing, did you check the top two boxes before running it? I've accidentally ran it before without one checked and it does that for me. Yes I did. Link to comment
Claysson2 Posted May 13, 2018 Share Posted May 13, 2018 4 hours ago, SKYRIMSEXISCOOL said: Hey do Tempered Skins for Males & Females work with SexLab beta and most of these convertable mods? Yep Link to comment
Pinute Posted May 13, 2018 Share Posted May 13, 2018 On 5/10/2018 at 11:47 PM, Claysson2 said: What does this mean? Skyrim SE Creation Kit HavokBehaviorPostProcess tool ----------------------------------------------------------------- HavokBehaviorPostProcess.exe is a tool to upgrade havok animation files (*.HKX) files for use with Skyrim Special Edition. File Usage : HavokBehaviorPostProcess.exe --platformamd64 inputfile.hkx outputfile.hkx A sample windows batch file has been supplied to batch process your assets. Convert Behavior .hkx files? It can't be a STUPID question since I'm asking it. Fore mentioned a couple of months ago that the tool appears to convert all behavior files correctly, but that he still recommends using generatefinsformodders.exe to recreate behavior files. Having said that, I've converted all the behaviors using the bethesda post process tool and not had any issues. Link to comment
Pfiffy Posted May 13, 2018 Share Posted May 13, 2018 16 hours ago, Sevatt said: When you ran FNIS after installing, did you check the top two boxes before running it? I've accidentally ran it before without one checked and it does that for me. Check the 3 top boxes.... Link to comment
Tweens Posted May 13, 2018 Share Posted May 13, 2018 Just letting you know that M2M Animations have been converted for SE. 1 Link to comment
????? Posted May 13, 2018 Share Posted May 13, 2018 On 21.2.2018 at 5:54 PM, Pfiffy said: DDi depends hard on NioOverride, the check for Niooverride have to be rewritten. About Zap: I'm working on 8.0+ with the permission of T.ara. There is a link here: https://www.loverslab.com/topic/93745-zaz-animation-pack-80-plus-for-skyrim-se/ It will take a bit until I'm ready to officcially release it. I'm working on polishing the nifs. Hey can you maybe send me a download link pls? Link to comment
tasairis Posted May 13, 2018 Author Share Posted May 13, 2018 9 minutes ago, iN7xus said: Hey can you maybe send me a download links pls? Did you miss the "It will take a bit until I'm ready to officcially release it"? It was at the end so maybe you didn't make it that far before your excitement took over. Oh. Sorry. You meant the DDi thing. NEVERMIND. Link to comment
tasairis Posted May 13, 2018 Author Share Posted May 13, 2018 * Ported: M2M Animations * Linking to OSA and OSex too. It's only fair. * Also fixed a couple links for mods that were unofficial ports but now have official versions. * On that note, I'm going to try to keep an eye on the Oldrim LL mods list since authors sometimes reuse them for SSE versions. * And there's an MCM translation for HDT HH. Link to comment
Guest Posted May 13, 2018 Share Posted May 13, 2018 Has Schlongs for Females (https://www.loverslab.com/files/file/309-sos-schlong-for-females-unp/), Textures for Schlongs of Females (https://www.loverslab.com/files/file/1689-textures-for-sos-schlong-for-females-and-sos-equipable-schlong-unp-and-cbbe-support/), or Schlongs for Females Bodyslide (https://www.loverslab.com/files/file/2467-sos-schlong-for-females-and-equipable-schlong-bodyslide/) been converted yet? I don't see them being tracked on the list. Link to comment
FauxFurry Posted May 13, 2018 Share Posted May 13, 2018 34 minutes ago, fringecosmos said: Has Schlongs for Females (https://www.loverslab.com/files/file/309-sos-schlong-for-females-unp/), Textures for Schlongs of Females (https://www.loverslab.com/files/file/1689-textures-for-sos-schlong-for-females-and-sos-equipable-schlong-unp-and-cbbe-support/), or Schlongs for Females Bodyslide (https://www.loverslab.com/files/file/2467-sos-schlong-for-females-and-equipable-schlong-bodyslide/) been converted yet? I don't see them being tracked on the list. The schlongs for females don't need anything special to be ported over. You can just optimize the NIF files then open the plug-in up in Creation Kit 64 and save it and it should work fine. Link to comment
Guest Posted May 13, 2018 Share Posted May 13, 2018 1 hour ago, FauxFurry said: The schlongs for females don't need anything special to be ported over. You can just optimize the NIF files then open the plug-in up in Creation Kit 64 and save it and it should work fine. I'd consider doing that if the CK ever worked on my computer. But good to know that it's a simple conversion if anyone ever decides to do it. Link to comment
LeFlemard Posted May 14, 2018 Share Posted May 14, 2018 Possible fix for xpmse+racemenu: Quote CycloneGamer commented 5 days ago How I fixed the CTDs on loading a save with XPMSSE v4.31 and RaceMenu Alpha 6. While installing the latest version of XPMSSE, during the FOMOD installation, select the following options: a. Character Creation: MCM. b. Weapon Style Randomizer for NPCs: None. Done. Seems to work on my end. Link to comment
????? Posted May 14, 2018 Share Posted May 14, 2018 Still don't get DDi to work... please can anyone help? Link to comment
DoubleTrouble999 Posted May 14, 2018 Share Posted May 14, 2018 2 hours ago, LeFlemard said: Possible fix for xpmse+racemenu: Seems to work on my end. It gets unstable after little bit as well Link to comment
LeFlemard Posted May 14, 2018 Share Posted May 14, 2018 1 hour ago, DoubleTrouble999 said: It gets unstable after little bit as well mmm, welp it should be stable enough for my mod testing... Link to comment
mariolonos Posted May 15, 2018 Share Posted May 15, 2018 14 hours ago, LeFlemard said: Possible fix for xpmse+racemenu: Seems to work on my end. Just delete the skse64.dll and .ini from racemenu on the data directory once you make your character and you are good to go, you won't need to use racemenu again once you made your character. Those two files are what causes the CTD. Obviously whoever made the racemenu patch for sse has NO IDEA how to code properly. Link to comment
LeFlemard Posted May 15, 2018 Share Posted May 15, 2018 6 hours ago, mariolonos said: Just delete the skse64.dll and .ini from racemenu on the data directory once you make your character and you are good to go, you won't need to use racemenu again once you made your character. Those two files are what causes the CTD. Obviously whoever made the racemenu patch for sse has NO IDEA how to code properly. first: could you not disparage the one that try to mod while you aren't? It's: irrespectfull egocentric It's the pot calling the kettle black ! second: the problem is due to a set of circumstance, xpmse using its oldrim scripts calls and racemenu not being able to answer all of those calls. To be precise: body morphs Morphcache. Link to comment
Pfiffy Posted May 15, 2018 Share Posted May 15, 2018 10 hours ago, mariolonos said: Just delete the skse64.dll and .ini from racemenu on the data directory once you make your character and you are good to go, you won't need to use racemenu again once you made your character. Those two files are what causes the CTD. Obviously whoever made the racemenu patch for sse has NO IDEA how to code properly. 3 hours ago, LeFlemard said: first: could you not disparage the one that try to mod while you aren't? It's: irrespectfull egocentric It's the pot calling the kettle black ! second: the problem is due to a set of circumstance, xpmse using its oldrim scripts calls and racemenu not being able to answer all of those calls. To be precise: body morphs Morphcache. I have to add: The 'patch' for race manu was made by the original author and deleting the SKSE.dll and .ini is a very interesting approach to solve problems. Link to comment
vimtoon Posted May 16, 2018 Share Posted May 16, 2018 It appears aroused creatures 4.0 beta 5 works without any editing. For inviting at least. Haven't tested the assault yet. But more immersive than enchantress. Link to comment
jennievm Posted May 16, 2018 Share Posted May 16, 2018 Don't know if its been mentioned but The new version or radiant prostitution works out of the box. Including quests. https://www.loverslab.com/files/file/5392-radiant-prostitutiongigolo/ Edit: just one thing the camp quest. If the other prostitute don't follow its fine. Head of to the camp anyway once there the quest will update wait a min or two and the other prostitute will arrive. Talk to him then continue selling your services as usual. Link to comment
whatnicknameisthis Posted May 16, 2018 Share Posted May 16, 2018 Any one has idea about what this release is about? link: http://www.9damao.com/thread-97602-1-1.html I just searched the key word smp through 9dm and found that with help of Google translation says SMP body? Link to comment
LeFlemard Posted May 16, 2018 Share Posted May 16, 2018 2 hours ago, whatnicknameisthis said: Any one has idea about what this release is about? link: http://www.9damao.com/thread-97602-1-1.html I just searched the key word smp through 9dm and found that with help of Google translation says SMP body? Gtranslate say tis April 21 emergency repair, solve the problem of elongation or something like that Link to comment
infiniteone Posted May 17, 2018 Share Posted May 17, 2018 Has anyone taken a look at FloppySOS yet? https://www.loverslab.com/files/file/2180-floppysos/ I looked at its RCAE dependency https://www.loverslab.com/files/file/2254-skse-register-custom-animation-events/ and it does have a .dll file, and floppySOS has a copy of hdtPhysicsExtensions.dll but CBP Physics is already on nexus and seems to do most of what the old hdt-physics did. I guess floppySOS is dead for a while longer, or forever if the author has no source code available? Edit: Im thinking I should ask over on the HDT-SMP thread instead since they're focusing on it & related stuffs. I can delete this one if you'd like but it seems relevant here too since its a potential port. Link to comment
infiniteone Posted May 17, 2018 Share Posted May 17, 2018 Something strange, only on this forum post I cannot like posts getting error " Sorry, there was a problem reacting to this content. " and the color stuffs on wysiwyg dont work here either. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now