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Skyrim Chain Beasts


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Posted
On 1/28/2024 at 1:50 PM, MasterOfBeings said:

Its happening to a few random containers. Cleaner spell does nothing. still on 0.7 (didn't realise there was a new update).

 

Must be the `trap' ones then. Strange, would have expected it MM and maybe a contain with a script on it or specific special properties...can't imagine what could be a problem with the extra contains  and haven't been able to reproduce.

 

22 hours ago, xyzxyz said:

Any idea why some NPCs like M'rissi (you may know the mod) or immune to pheromone beasts? they get stripped but no chains or "purple" sex effects ever happen.

 

Likely a non-playable custom race.  Cast the `register race as allowed' spell (get it from MCM-under custom race support-Debug page I think) on them to make them captureable (if other condition like gender also satisfied.)

 

Posted

Skyrim SSE 1.64.  Originally was on SCB 0.70, uninstalled SCB 0.70/0.70QF.  Then saved, cleaned three save games via Fallrim Tools and installed 0.80SSE.

First thing to pop was "install over or install normally" pop up in mod manager.  That didn't happen with 0.70.  Went ahead and installed "normally" 

Then ran FNIS (I'd already run FNIS right after uninstalling 0.70)  What popped up in FNIS was a warning about "outdated .hkx animations file" or something like that for SCB.  

Went ahead anyway.   Logged into each of the three cleaned game saves and then saved again to "set" the new SCB.  

Definite issues popped up. For one, sexual animations seemed to take somewhat longer to fire and not just for SCB, but sex animations overall. 

Two,  CTD's occured far more than before installation.  It might have something to do with the "outdated .hkx animation" file. 

The CTD's were too much for me so I reverted back to 0.70 and to pre-0.80 save games after running FNIS before, and after, as well as saving as a precaution. 

I tried to set the mod settings close to to 0.70 mod settings including the BAD addon for the .080 update so the settings would be pretty much the same in both cases.   Using the "update to settings save file" did not work when going from 0.70 to 0.80 so I had to do it manually. 

Posted (edited)

I reset my Skyrim AE game to a previous version  that had SCB 0.70 that I saved to USB.  The problems I mentioned disappeared afaik. No CTD's so far.

I'll know more after more extensive play.

 

Edited by Celedhring
Posted
On 2/13/2024 at 11:05 AM, Celedhring said:

First thing to pop was "install over or install normally" pop up in mod manager.  That didn't happen with 0.70.  Went ahead and installed "normally" 

Then ran FNIS (I'd already run FNIS right after uninstalling 0.70)  What popped up in FNIS was a warning about "outdated .hkx animations file" or something like that for SCB.  

 

(The former would seem to indicate that the old version was not completely removed.)

The later would seem to indicate that the animation from the LE version are used instead of the SE version. 

Sure you're using the right version ?

 

Posted
On 2/15/2024 at 7:16 AM, MTB said:

 

(The former would seem to indicate that the old version was not completely removed.)

The later would seem to indicate that the animation from the LE version are used instead of the SE version. 

Sure you're using the right version ?

 

Yeah I made sure to download the SE version.  Maybe it wasn't because I didn't tick the "Uninstall Mod" in the MCM before removing the mod.  I don't know. 

 

Posted
21 hours ago, Celedhring said:

Yeah I made sure to download the SE version.  Maybe it wasn't because I didn't tick the "Uninstall Mod" in the MCM before removing the mod.  I don't know. 

 

 

> "Uninstall Mod"

That would not affect FNIS.

The animations in v080se are identical to those in v070se (with QF) so if you're getting new FNIS warnings/errors then something must have gone wrong with the install/download/upload.

(If you've got 7zip you could test the file and/or check the CRC of the 00 base folder (which contains a.o. the animations); should be C10C48C9).

 

Posted

When metal cages appears near Whiterun stables i have great game slowdown.

Visually all is ok but scripts are processing very hard. For example sexlab is starting 10 times longer than usually.

Just wandering is anyone has similiar effect.

Posted

hi, this mod is now causing a main menu ctd on the most recent version of legendary edition with the appropriate skse version. i made sure i had all prerequisites installed. FNIS is giving a warning saying chainbeast is not skyrim comparable. i downloaded the legendary one.

Posted
16 hours ago, natybs said:

hi, this mod is now causing a main menu ctd on the most recent version of legendary edition with the appropriate skse version. i made sure i had all prerequisites installed. FNIS is giving a warning saying chainbeast is not skyrim comparable. i downloaded the legendary one.

 

Did you install the quick fix for LE (and only LE) as well?  That should fix the FNIS issue with LE 8.0.

 

Posted

Coming here with some ideas and bug reports.

For context, I'm playing LE and with a Male/Male centered gameplay (btw, I'0m very hapy that you didn't make this mod female exclusive, as it tends to happen in many bdsm mods)

First a couple ideas: 1. It would be cool if in the spy quest you'd get a marker that said something along the linbes of "look for cluyes on the spy's cave" that pointed to the cave where you captured Red, because I wanted to look for clues but I couldn't remember for the life of me where the hell I captured them.

2. Would also be cool if you could fore a preference on the chain beasts and quests, like for Red the Spy and Keeping up appearences QUest, the objectives are only male if you only allow males to be captured, but if you allow both, the target is always female. So it'd be nice to fix a preference even if both gender are allowed to be captured.

 

Now little bug repports: 

1. On the caged quest the slaver just sandboxes endlessly and no events actually trigger, despite the notifs popping up that there has been an event and the next one will be in 6H. I know the quest is buggy, but maybe more feedback helps you find the bugs easier.
2. The paying back your debt ques when a smither has helped you substracts your money twice: once when you click the option, and this doesn't count towards paying your debt, and once again when the dialogue is finished, and this is the one that payus the debt. So effectively this makes you need to pay double, because if you don't have enought to pay double your debt, your debt amount is substracted with no effect and afterwards whatever money you have left is then paid and substracted from your debt.

3. On the sleep tight quest, whenever I go to sleep on the herder path, nothing loads, I just get an endless loading screen. Tried several times and even lowqered my graphics in case it was a graphics issue, but to no avail.

4. On the Beauty and the chain beasts quest, the markers for the mines appeared at first, but at some point disappeared. I didn't realize exactly when, but it was somewhere between getting the destruction spell (before getting the weaken mine one) and destroying the first mine (in my case I wen't for the little island in riverwood, don't know if that changes something), which made the quest incredibly hard to complete.

 

And that's pretty much all I found so far, hope it helps.

 

And thank you very much for making this mod, so far it is wonderful, and quickly becoming one of my faves, bless you for this!

Posted
8 hours ago, Secret105 said:

Coming here with some ideas and bug reports.

For context, I'm playing LE and with a Male/Male centered gameplay (btw, I'0m very hapy that you didn't make this mod female exclusive, as it tends to happen in many bdsm mods)

First a couple ideas: 1. It would be cool if in the spy quest you'd get a marker that said something along the linbes of "look for cluyes on the spy's cave" that pointed to the cave where you captured Red, because I wanted to look for clues but I couldn't remember for the life of me where the hell I captured them.

2. Would also be cool if you could fore a preference on the chain beasts and quests, like for Red the Spy and Keeping up appearences QUest, the objectives are only male if you only allow males to be captured, but if you allow both, the target is always female. So it'd be nice to fix a preference even if both gender are allowed to be captured.

 

Glad to know the male options are being used.  These ideas should be doable.

 

8 hours ago, Secret105 said:

ow little bug repports: 

1. On the caged quest the slaver just sandboxes endlessly and no events actually trigger, despite the notifs popping up that there has been an event and the next one will be in 6H. I know the quest is buggy, but maybe more feedback helps you find the bugs easier.
2. The paying back your debt ques when a smither has helped you substracts your money twice: once when you click the option, and this doesn't count towards paying your debt, and once again when the dialogue is finished, and this is the one that payus the debt. So effectively this makes you need to pay double, because if you don't have enought to pay double your debt, your debt amount is substracted with no effect and afterwards whatever money you have left is then paid and substracted from your debt.

3. On the sleep tight quest, whenever I go to sleep on the herder path, nothing loads, I just get an endless loading screen. Tried several times and even lowqered my graphics in case it was a graphics issue, but to no avail.

4. On the Beauty and the chain beasts quest, the markers for the mines appeared at first, but at some point disappeared. I didn't realize exactly when, but it was somewhere between getting the destruction spell (before getting the weaken mine one) and destroying the first mine (in my case I wen't for the little island in riverwood, don't know if that changes something), which made the quest incredibly hard to complete.

 

1. Assuming this is happening at night, when slaver goes to sleep. So you go to sleep / wait till morning (round 6AM) but then still nothing happens?

Have you tried giving it a kick (reset timer and/or set state to forcegreet in the status menu)?

Haven't seen this behavior in testing. Were you captured at night (haven't tested that), where did it get stuck, eg did the initial greeting happen ?

2. Oops costly mistake ;) will look into it.

3. This quest is located in what started out as the test zone.  You could try visiting the test zone (coc scbtestzone  in console) to see whether that area is working for you at all. (If not maybe try it on a new game as well.)

4. No idea, not heard/seen anything like that before so not sure where to look.  Perhaps try deselect then select quest to see if that brings back markers, look at the properties of the quest (sqv scb_minesweeperquest) to see if the aliases are still properly filled...(should be if destroying them still updates the count ... there's two more in Riverwood, behind the inn and Sven's place where there's some other mines as well.)

 

8 hours ago, Secret105 said:

And thank you very much for making this mod, so far it is wonderful, and quickly becoming one of my faves, bless you for this!

 

Thanks. Enjoy.

 

Posted

so i havent used a mod in a long time but decided i might install since its been a while so has anyone created bodyslide morphs that support 3ba? had to remove it cause of issues caused by other mods like 4 years ago or so now so just hoping that they exist now so i can feel like starting a new game with the mod

 

Posted
19 hours ago, Arastal said:

has anyone created bodyslide morphs that support 3ba?

 

No 3BA specific bodyslide that I know off, but the CBBE ones may work with 3BA body as well. If not, just swapping the reference body in outfit studio should do the trick.

  • 1 month later...
Posted

I am using the sepecial edition version of your mod, but I have a problem with the blacksmiths:

1. If I want a blacksmith to remeove the restraints, there is no option to directly pay them. Only

- Not now.

- You can keep the valuable metals as payment.

- I can't afford that.

2. If I take a debt, the debt get erased, if I rest one day.

Posted
On 4/16/2024 at 9:27 AM, blablub1248 said:

I am using the sepecial edition version of your mod, but I have a problem with the blacksmiths:

1. If I want a blacksmith to remeove the restraints, there is no option to directly pay them. Only

- Not now.

- You can keep the valuable metals as payment.

- I can't afford that.

2. If I take a debt, the debt get erased, if I rest one day.

 

> 1.

You may have run into the issue where the debt gets deducted twice  (but then you did not have enough gold for the second time...)  Fixed in v081 update, so added a SE version of that.

> 2.

Not sure what is causing this. Does the quest end (move to completed)?

-If quest ends then likely it thinks the loan giver is dead...(if actually dead this is not a bug, if not...will need to look into it).

-If quest still running but debt is 0 then something going wrong with interest calculation.

Will see if I can reproduce.

 

Posted

Hello after installing mod fnis gives warning "Warning: \character\behaviors\FNIS_SkyrimChainBeasts_Behavior.hkx not Skyrim compatible" 
i have installed "SkyrimChainBeasts-V080Full-LE" and "SkyrimChainBeasts-V080-LE-QF" is there anyway i can fix it or do i have to deal with not playing with this mod?

Posted
27 minutes ago, hellcook908 said:

Hello after installing mod fnis gives warning "Warning: \character\behaviors\FNIS_SkyrimChainBeasts_Behavior.hkx not Skyrim compatible" 
i have installed "SkyrimChainBeasts-V080Full-LE" and "SkyrimChainBeasts-V080-LE-QF" is there anyway i can fix it or do i have to deal with not playing with this mod?

 

that means you have se animations version

Posted
15 minutes ago, badbat111 said:

 

that means you have se animations version

i know that, but i didnt installed the one with SE, im 100% i instaled the one with LE

Posted
1 hour ago, hellcook908 said:

i know that, but i didnt installed the one with SE, im 100% i instaled the one with LE

 

The 80-LE-QF.7z contains the right behavior file for LE.  It's the same file as is in the 70-le version and is 5 (4.95)Kb in size.  I just downloaded to check. Also ran FNIS (vs 7.6XXL) and it runs without errors/warnings for SCB using this file.

(The 80-LE contains an incorrect file that is 6(5.93)Kb in size while the SE version is smaller;  3(2.28)Kb. )

Double check that the right file is being used.  If using MO2 you can check nothing is overriding 80-LE-QF (if you installed that as a separate mod) or browse the virtual folder to the behavior sub dir (data/meshes/actors/character/behaviors) to check the size matches.

 

Posted
10 hours ago, MTB said:

 

The 80-LE-QF.7z contains the right behavior file for LE.  It's the same file as is in the 70-le version and is 5 (4.95)Kb in size.  I just downloaded to check. Also ran FNIS (vs 7.6XXL) and it runs without errors/warnings for SCB using this file.

(The 80-LE contains an incorrect file that is 6(5.93)Kb in size while the SE version is smaller;  3(2.28)Kb. )

Double check that the right file is being used.  If using MO2 you can check nothing is overriding 80-LE-QF (if you installed that as a separate mod) or browse the virtual folder to the behavior sub dir (data/meshes/actors/character/behaviors) to check the size matches.

 

thanks a lot it worked what exactly i dont know but for safety i moved the behavior file from qf to the main mod and chenged fnis to xxl version and it seems it worked so im happy thanks again.

Posted
On 4/22/2024 at 8:01 PM, Jenner88 said:

Has a similar quest to the oblivion chain beast quest been considered? The one with the perimeter mines and what not.

 

With integration installed there is a quest line in place with `TJH' acting as a hub. 

Always happy to consider further quest/feature suggestions (if something fits in the quest line, is very easy to implement and/or seems really cool it may get a higher priority for the limited time I have to work on this) but not sure what you're suggesting here;  perimeter mines?  Not sure I remember anything like that.  The only quest I remember was where there was this Ayleid Ruin you could only enter as a victim.  I've considered a mechanism like that but found no place yet where it would `fit'/make sense. 

 

Posted
38 minutes ago, MTB said:

 

With integration installed there is a quest line in place with `TJH' acting as a hub. 

Always happy to consider further quest/feature suggestions (if something fits in the quest line, is very easy to implement and/or seems really cool it may get a higher priority for the limited time I have to work on this) but not sure what you're suggesting here;  perimeter mines?  Not sure I remember anything like that.  The only quest I remember was where there was this Ayleid Ruin you could only enter as a victim.  I've considered a mechanism like that but found no place yet where it would `fit'/make sense. 

 

 

i mailed you a place the waterfall near the free willy guy near rorikstead i think it was called town on far left of map replce the crab with chain crab remove the dears no one has built there yet ;)

Posted
42 minutes ago, badbat111 said:

 

i mailed you a place the waterfall near the free willy guy near rorikstead i think it was called town on far left of map replce the crab with chain crab remove the dears no one has built there yet ;)

 

Yes, I meant as in a story/quest, not so much a `physical' location in Tamriel ;)   Your backstory/gameplay suggestions that came with it may work for that as well and still in the idea list but a bit complicated so will have to see whether/how to use.

Btw, included another one of your suggestions in the new version (083). (Much simplified but may extend/expand on it later.)

 

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