Bouti Posted August 1, 2023 Posted August 1, 2023 (edited) Originally had more suggestions but this one's complex, so I figured I'd just start with it alone: TLDR: Being put in furniture there's a chance that a character shows up (which makes the release timer halt until they leave) and makes demands of the Dragonborn in exchange for their freedom. Submit and maybe be released, or defy and face the certain consequences. Longer explanation: I've seen in other mods an ability to struggle and escape when restrained (I'm thinking of Death Alternative: Captured https://www.youtube.com/watch?v=rkm-QggLE1U&t=299s and one of the Devious Devices mods). There could be an option: "Escort Arrival": If you are placed in furniture and fail to escape in a specific time frame, an escort appears and talks to you. The Escort might demand you tell them where you live (which results in items being deleted/moved from your house, spouse kidnapped, and/or a chainbeast ambush next time you return home if you answer this)*, where a close friend of yours is (results in a follower/friend being killed or kidnapped like this Dawnguard quest: https://en.uesp.net/wiki/Skyrim:Rescue or enslaved if you have the Followers Enslaved mod, again maybe a chainbeast ambush next time you see them)**, ... to perform a task (such as transmute a bunch of Iron to Gold, open your loot box and hand over 10,000 Gold), etc. Defying the Escorts demands will have the Escort hit and use destruction magic on you, possibly debuffing you (tortured). Continuing can result in the Escort framing you for a crime (large bounty in one or more holds), giving you chain rattles or other diseases, hitting you and giving more debuffs (and eventually possibly knocking you out, leading to), Simple Slavery, send to jail, or having a chain beast drop you off in a dangerous dungeon (teleport or walk, which would give the dilemma of attacking the leaving chain beast to be taken somewhere safer/interrogated by another Escort or braving the dungeon), etc. Obviously other mods tied in could increase what the Escort could threaten and what you could offer for your freedom. The Escort might just punish you regardless of cooperation, but there's a chance he won't if you are cooperative, and give a key instead. *Alternatively the Escort loads you into a chain beast once you say where your house is and a route is set for your house. Upon arrival your put in furniture while the Escort goes in to loot (conveniently everyone associated is elsewhere to make this simpler). Fail to escape in time and the Escort returns, hits you again and thanks you, packs you back into the chain beast and sends you off to Simple Slavery/furniture (or lets you go). Escape in time and you can rush in, grab some weapons and try to kill the Escort and his chain beasts or demand you be allowed to walk away in exchange for the Escort taking some things. It would be cool if the Escort could also decide to keep your house as a base and keep you as prisoner, often interrogating you for more valuables and friends to capture, but I understand there were already some problems with Mark of the Chain Beasts, which had a similar concept. **Similarly to above, Escort instead loads you into a chain beast and walks off with you behind to find the person you ratted out on a road somewhere in the wilderness. Short dialogue plays out and you're forced to watch helplessly as they're attacked by several chain beasts. They either win and free you, or they get captured, at which point the Escort either disappears with the target (they are kidnapped) and frees you or tells your chain beast to do what it wants with you (goes to furniture or slavery). You might deliberately rat out a strong follower to increase your odds of escape. This Escort Arrival setting would add some urgency and more variety when sent to furniture. If an escape minigame couldn't be implemented the setting could be a % chance for Escort to appear, increasing with each capture and then lowering again once one appears. Edited August 3, 2023 by Bouti
MTB Posted August 3, 2023 Author Posted August 3, 2023 On 7/31/2023 at 6:29 PM, xyzxyz said: 3. box is the problem. Code is 2 4 3 2. Items are Key - collar-empty-mask. Empty? should not leave any empty. (It may reuse the last value and still work if you do... I seem to have remove the reset box value to empty - don't remember why...) Spoiler Try the following: Box 1: Mask, box 2: Collar(or leg/arm chains) box 3: book (basically any SCB introduced tome should work) 4: Mask. (So the first box one is the one that is wrong.) Make sure each is displaying these items (above the box) then try the chain. On 7/31/2023 at 11:45 PM, natybs said: so it spit out a lot of code mentioning alias books, the restraints for the chainbeasts (collar, mask and keys specifically)and a bunch of tasks and black bests and white beasts whatever that means then state stopped and enabled? no at the end. current stage 0 priority 60 ? Seem to be answering question that was meant for xyzxyz; you don't seem to be running this quest.
MTB Posted August 3, 2023 Author Posted August 3, 2023 On 8/1/2023 at 6:45 AM, Bouti said: TLDR: Being put in furniture there's a chance that a character shows up (which makes the release timer halt until they leave) and makes demands of the Dragonborn in exchange for their freedom. Submit and maybe be released, or defy and face the certain consequences. A yes, consequences. Still hoping other mods will offer more of those but it's definitely one of the ideas that is on the list (but the long list; it's not a quick and easy addition.) Thanks for the extensive suggestions. Will keep them in mind if I get around to adding consequences. Spoiler Was thinking about a scenario where you ended up with an escort but the more ideas I came up with for it, the more it made me think of Devious Follower; that's DD based but perhaps still is a possible tie-in; make the escort a devious follower with debt and deal(s) in place; perhaps a `custom deal' that befits SCB.
xyzxyz Posted August 3, 2023 Posted August 3, 2023 41 minutes ago, MTB said: Empty? should not leave any empty. (It may reuse the last value and still work if you do... I seem to have remove the reset box value to empty - don't remember why...) Reveal hidden contents Try the following: Box 1: Mask, box 2: Collar(or leg/arm chains) box 3: book (basically any SCB introduced tome should work) 4: Mask. (So the first box one is the one that is wrong.) Make sure each is displaying these items (above the box) then try the chain. That was the right order. I wonder why it showed 3 black befor if the first was wrong and the 3rd was empty.
MTB Posted August 3, 2023 Author Posted August 3, 2023 55 minutes ago, xyzxyz said: That was the right order. I wonder why it showed 3 black befor if the first was wrong and the 3rd was empty. Likely the box contained the right thing before being emptied; then it won't show but still count as a such (that's what I meant with reuses last value). So 2,3,4 were right just not 1.
natybs Posted August 4, 2023 Posted August 4, 2023 7 hours ago, MTB said: Empty? should not leave any empty. (It may reuse the last value and still work if you do... I seem to have remove the reset box value to empty - don't remember why...) Reveal hidden contents Try the following: Box 1: Mask, box 2: Collar(or leg/arm chains) box 3: book (basically any SCB introduced tome should work) 4: Mask. (So the first box one is the one that is wrong.) Make sure each is displaying these items (above the box) then try the chain. ? Seem to be answering question that was meant for xyzxyz; you don't seem to be running this quest. I mean I can't get the wuest to start there is just no chat options for it at the innkeepers
Bouti Posted August 4, 2023 Posted August 4, 2023 10 hours ago, MTB said: A yes, consequences. Still hoping other mods will offer more of those but it's definitely one of the ideas that is on the list (but the long list; it's not a quick and easy addition.) Thanks for the extensive suggestions. Will keep them in mind if I get around to adding consequences. Hide contents Was thinking about a scenario where you ended up with an escort but the more ideas I came up with for it, the more it made me think of Devious Follower; that's DD based but perhaps still is a possible tie-in; make the escort a devious follower with debt and deal(s) in place; perhaps a `custom deal' that befits SCB. Thanks for all the work you have done on the mod, it's a great one. On another note, now I'd like to read about DF. So here were the other things I had to suggest and ask: 1. Option for wild Chain Dragons, Large/Giant Chain Spiders, Walking Armor... I find it fun to just enable everything from level 1 so that if I see a Mobile Prison Beast I have to just run for it. These other chain beasts could increase that variety of things I need to run from. 2. Toggle hostility type for Chain Dragons like with other chain beasts. Though I imagine the reason they're hostile to everyone automatically is either that they're too powerful, or that getting them to be only hostile to the player proved impossible, or both-in which case never mind this idea. Question: An update a while ago added Large Chain Spider traps and Metal Webbing. I was wondering where I could find these Chain Spider Lairs? I'm guessing places like Chillwind Depths, Redbelly Mine, etc. If not the direct locations, a few hints would be appreciated. The same could be said for hints of Chain Dragon locations (though I think you mentioned in an update they're now meant to be in the main quest and there are currently Spoiler 3 of them, if I'm not misremembering). Question 2: Does the Chain Wraith always spin in a circle after capture or is there an alternate animation that has it zigzaging left to right like it does when approaching you? Asking because the picture of it for this mod looks like it's just facing and moving forward with it's victim. If so I'd like to try it, if not no biggie.
xyzxyz Posted August 4, 2023 Posted August 4, 2023 Why are there ZBF weapons in the inventory of spiders? I haven't seen anybody use them yet.
MTB Posted August 5, 2023 Author Posted August 5, 2023 (edited) 19 hours ago, xyzxyz said: Why are there ZBF weapons in the inventory of spiders? I haven't seen anybody use them yet. You mean the Chain Spider feelers that have a striking resemblance to the zaz cat-o-nine? You don't HAVE to break them off if you don't want them ... They don't make for great weapons, so few use them, though I have seen some NPCs grab them after having no other weapons in reach in a battle against chain beasts. You can guess how that went for them... There's actually one (small) use for them in the next update... On 8/4/2023 at 6:42 AM, Bouti said: Thanks for all the work you have done on the mod, it's a great one. On another note, now I'd like to read about DF. So here were the other things I had to suggest and ask: 1. Option for wild Chain Dragons, Large/Giant Chain Spiders, Walking Armor... I find it fun to just enable everything from level 1 so that if I see a Mobile Prison Beast I have to just run for it. These other chain beasts could increase that variety of things I need to run from. 2. Toggle hostility type for Chain Dragons like with other chain beasts. Though I imagine the reason they're hostile to everyone automatically is either that they're too powerful, or that getting them to be only hostile to the player proved impossible, or both-in which case never mind this idea. Question: An update a while ago added Large Chain Spider traps and Metal Webbing. I was wondering where I could find these Chain Spider Lairs? I'm guessing places like Chillwind Depths, Redbelly Mine, etc. If not the direct locations, a few hints would be appreciated. The same could be said for hints of Chain Dragon locations (though I think you mentioned in an update they're now meant to be in the main quest and there are currently Reveal hidden contents 3 of them, if I'm not misremembering). Question 2: Does the Chain Wraith always spin in a circle after capture or is there an alternate animation that has it zigzaging left to right like it does when approaching you? Asking because the picture of it for this mod looks like it's just facing and moving forward with it's victim. If so I'd like to try it, if not no biggie. 1. Some of those should be doable. 2. Everyone hates dragons, that's just the way skyrim feels about them, chainbeasts or no. (I guess I could try to make a chain dragon that's not a dragon but not high on the list ...) Q1: Spider traps - I've not really added these beyond a prove of concept. Spoiler Go get that dragonstone and you should encounter one. The other one: Spoiler Visit Forsaken Cave, don't watch where you step... Q1 chain dragons There are more than 3 now but you need to get access to HoK before they can be enabled via a quest. Spoiler Look at tempering requirements for Chain Breaker, then talk to LM. Q2 always... ? It chooses which on to use, not sure based on what. If I ever figure out how I'll likely remove the circling thing and keep only the bobbing but straight-ahead one. Edited August 5, 2023 by MTB
xyzxyz Posted August 5, 2023 Posted August 5, 2023 How is that "Mark Lust target" spell working I guess it has to do with the pheromone CBs?
xyzxyz Posted August 7, 2023 Posted August 7, 2023 Are there more CBs on solstheim than the golden cage beast that you hunt in the quest? I have activated that in the installation but haven't seen any yet. Just so many mines on the ravenrock city wall.
MTB Posted August 10, 2023 Author Posted August 10, 2023 On 8/5/2023 at 10:03 PM, xyzxyz said: How is that "Mark Lust target" spell working I guess it has to do with the pheromone CBs? Spoiler Related quest in general works like this; Talk to a luster, e.g. Spoiler embry in riverwood, elisif in blue palace Notice how distracted they are. Offer to help them with their problem. Spoiler Summon up a pheromone mine, trigger it, possibly multiple times. Watch chaos ensue. If the luster and/or target get some action you earn a reward. Profit. The spell allows you to decide who is lusting for whom. First cast on the luster, then on their target of affection. On 8/7/2023 at 7:02 PM, xyzxyz said: Are there more CBs on solstheim than the golden cage beast that you hunt in the quest? I have activated that in the installation but haven't seen any yet. Just so many mines on the ravenrock city wall. In theory there should also be wild beasts if that option is enabled under plugins>DB settings. However, there's not that many general summon points on Solstheim to begin with and there is a bug with these settings; you'll need to toggle the individual lists off and then on again after enabling the overall option for them to work at all. (I've not really tested.)
Zaflis Posted August 12, 2023 Posted August 12, 2023 (edited) A little confused about mine removal... Spoiler I learned "Destroy a mine" spell from Feralda in Winterhold college but it casts on myself like a restoration spell. Seems to add a stamina buff but nothing else. What am i missing? I still don't know how to destroy them. I once read a clue from someone that fire and frost should work on them, but with Flames + Frostbite equipped they don't seem to do anything to them. Also cage beast at Whiterun stables is stronger than a dragon and nobody can do anything to it ? Edited August 12, 2023 by Zaflis
MTB Posted August 12, 2023 Author Posted August 12, 2023 4 minutes ago, Zaflis said: A little confused about mine removal... Hide contents I learned "Destroy a mine" spell from Feralda in Winterhold college but it casts on myself like a restoration spell. Seems to add a stamina buff but nothing else. What am i missing? I still don't know how to destroy them. I once read a clue from someone that fire and frost should work on them, but with Flames + Frostbite equipped they don't seem to do anything to them. Also cage beast at Whiterun stables is stronger than a dragon and nobody can do anything to it ? Mine removal Spoiler To use the spell: Stand next to an unstable mine (with a quest marker) and cast it; the visual effect is indeed on the player, but it should effect the closest mine (provided you're close enough to it). You'll get a quest update... Using Fire/frost/... Spoiler Yes that works, but its a tedious process with multiple destruction phases to go through (you'll notice when you reach the next phase, also each time a small part of the mine will turn rusty...) But; there's a better way...and you're on your way to it, but not quite there yet... Yes the default mobile prison is pretty badass(TM). There are the `Weaker Mobile Prison' plugins if you find them just too much.
Zaflis Posted August 12, 2023 Posted August 12, 2023 (edited) 13 minutes ago, MTB said: Mine removal Reveal hidden contents To use the spell: Stand next to an unstable mine (with a quest marker) and cast it; the visual effect is indeed on the player, but it should effect the closest mine (provided you're close enough to it). You'll get a quest update... Using Fire/frost/... Hide contents Yes that works, but its a tedious process with multiple destruction phases to go through (you'll notice when you reach the next phase, also each time a small part of the mine will turn rusty...) But; there's a better way...and you're on your way to it, but not quite there yet... Yes the default mobile prison is pretty badass(TM). There are the `Weaker Mobile Prison' plugins if you find them just too much. I tried casting it in contact distance from a large mine twice but i saw no reaction or thing in quest log. Current task is to destroy 5 mines. I'll try smaller ones i saw before... Edit: Yes that triggered quest update. Edited August 12, 2023 by Zaflis
MTB Posted August 12, 2023 Author Posted August 12, 2023 About latest additions. Spoiler The update contains a `mini game' in one of the quests/paths. I'll let you have a go at figuring out what the rules are ... Some notes/tips: Spoiler Some of the settings in the MCM effect the difficulty. There are some bonuses that can be obtained.
MTB Posted August 12, 2023 Author Posted August 12, 2023 2 minutes ago, xyzxyz said: Is the DDCV file still needed? It was never `needed'; just an optional addition/plugin. But it's not included in the main file if that is what you mean.
xyzxyz Posted August 12, 2023 Posted August 12, 2023 (edited) Shouldn't the door open or quest progress after I put the 4 captives into the furniture in the slaver dream? My score is 60. And how can that score be too low? 60 is max points. None of them ever hit the walls. Edited August 12, 2023 by xyzxyz
MTB Posted August 12, 2023 Author Posted August 12, 2023 (edited) Spoiler Once released (after the punishment time set in the MCM) they start again (you can also `encourage' them to get out earlier) so you can keep going and earn more points. If you get all of them in the furniture at the same time you get a (one time) bonus (looking at your score you got that...) and all should be released right after. Edited August 12, 2023 by MTB
Sweettits Posted August 12, 2023 Posted August 12, 2023 Hello, could someone point out the final location of the unstable mines i need to destroy. I found the two in riverwood and one in riften. BTW there is NO quest marker for these mines, i am just tired of running around skyrim and the other island for days on end. Thanks
MTB Posted August 13, 2023 Author Posted August 13, 2023 21 hours ago, Sweettits said: Hello, could someone point out the final location of the unstable mines i need to destroy. I found the two in riverwood and one in riften. BTW there is NO quest marker for these mines, i am just tired of running around skyrim and the other island for days on end. Thanks There should be quest markers. Is Beauty and the Chain Beast selected? Locations: Spoiler Three in Riverwood. (Behind inn, behind Sven's place, on island next to the devices.) One in Riften. If you have DB plugin one on Solstheim, behind the hut with the Alchemist in front of it. 1
La furie du Dragon Posted August 15, 2023 Posted August 15, 2023 (edited) On SE it seems that the animations aren't working on my game, because my character always walks when captured or riding (see 1st and 3rd pictures). Also since I use CBBE 3BA, the devices don't fit (I'm not sure that the CBBE conversion of the armors is working), as you can see on every picture. Edited August 15, 2023 by La furie du Dragon
Zaflis Posted August 15, 2023 Posted August 15, 2023 6 hours ago, La furie du Dragon said: Also since I use CBBE 3BA, the devices don't fit (I'm not sure that the CBBE conversion of the armors is working), as you can see on every picture. I'm not seeing anything odd in the fit, unless you see your character has different shape when it is equipped? They were not made to be skintight. As for animations that depends on if you run FNIS. I don't know about Nemesis or DAR strange things ?
Zaflis Posted August 15, 2023 Posted August 15, 2023 On 8/13/2023 at 10:30 PM, MTB said: There should be quest markers. Is Beauty and the Chain Beast selected? Hide contents Three in Riverwood. (Behind inn, behind Sven's place, on island next to the devices.) One in Riften. If you have DB plugin one on Solstheim, behind the hut with the Alchemist in front of it. I had no markers and the quest was selected, also NPC's don't give any hints to them. Well, i think the 3 markers in Riverwood at least worked. I had to look for Solstheim blindly and Thieves guild was my alternate start, i had no need to visit Ratways in a normal play so i couldn't have found it without reading internet. And only reason i visited Solstheim for the quest was after reading Internet too, and i wouldn't have had any clue where it would be on the continent... The inhabitants didn't have any talk dialogs about chain beasts either, only guards would accept keys. But after 5 mines destroyed part i'm lost. I read the guide PDF too Spoiler Q: I cannot figure it out what to do from the invitation? A: There is a path that leads off the main road where you can `face the mountain’. Spoiler So from Ivarstead i first cleared the cave at the bottom, killing the necromancer. Then i run to High hrothgar and back down to Ivarstead, carefully looking for any path splits or places that i could go but not finding anything. Using Unrelenting Force shout in some suspicious locations...
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