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Combat Strip Lite (6/26/2024)


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Posted (edited)
59 minutes ago, vaultbait said:

... I adjust equipment slots by making patch plugins with FO4Edit as a matter of course, because there are often similar range limitations or slot conflicts in/between other mods ...

 

I was brave and changed the slots from 61 to 47 via edit - I'm curious if there will be any problems :)

 

PS: unfortunately that's exactly what happened again. the flashlite is invisible at index 17
I'm sure I'm doing something wrong with fo4edit, I just don't know what

Edited by deathmorph
Posted
39 minutes ago, deathmorph said:

I've already tried to adjust clothes in fo4edit and failed. my actress didn't have a body anymore

 

If you tried to change up the slots on items which use the "body" slot (e.g. shoes) then that would explain your past experience. The other slots are fairly forgiving.

Posted (edited)
18 minutes ago, vaultbait said:

If you tried to change up the slots on items which use the "body" slot (e.g. shoes) then that would explain your past experience. The other slots are fairly forgiving.

 

I have now used slot 47. the flashlite is invisible. i'm back on slot 61. the flashlite stays invisible.

I always right-click on the slot, selected the desired one there and then clicked save. obviously I broke something

 

PS: reinstalling helped, but unfortunately doesn't solve my problem

 

4521727_2022-07-0300_04_02-Fallout4.png.181c4a2acb379c5aee1c347c6c33ee14.png

Edited by deathmorph
Posted
On 6/26/2022 at 11:34 PM, louisthird said:

Hello Twisted,

 

Idea for an option for Combat Strip > Destroy on Strip... Legendary Armor - Choices: Destroy, Drop, Unequip.  The idea is to save those legendary items from being destroyed and instead be able to have them simply dropped or unequipped.  Seems like it would be easy to implement.

 

Best regards.

 

I second this. I'd love to have a higher destruction rate but worry about the same. I can deal with legendarys being broken or dropped though.

 

While we're asking (begging) for features I think it would be nice to have separate odds for dropping as well as opposed to an either/or. That wayt a combat can roll out in all sorts of different ways.

Posted
15 hours ago, deathmorph said:

I have now used slot 47. the flashlite is invisible. i'm back on slot 61. the flashlite stays invisible.

I always right-click on the slot, selected the desired one there and then clicked save. obviously I broke something

 

PS: reinstalling helped, but unfortunately doesn't solve my problem

 

When you changed slots in FO4Edit, you adjusted the Armor records in addition to the Armor Addon records shown in your screenshot? Most wearables have their slot(s) set in both places and need those entries to match. Also, you probably don't want to make adjustments like that to an existing save with the items already spawned, though I've never tested to see what happens if you do.

Posted
18 minutes ago, deathmorph said:

No, just changed the slot and saved the esp. I didn't trust myself anymore.
My actress is now at level 62, I want to be careful about that.

 

Instead of altering the armor records, you could just change the max slider values from 28 to 31 in CSL's MCM config.ini file.  That would have no impact on your save.

Posted (edited)
2 hours ago, spicydoritos said:

Instead of altering the armor records, you could just change the max slider values from 28 to 31 in CSL's MCM config.ini file

 

Can you please tell me which file you mean? I can't find the right one.

 

PS: the config.json? I can't find a *.ini for this

 

PPS: yes :)

 

image.png.2c7c5fb054d21269f066958a8bde41ac.png

Edited by deathmorph
Posted
54 minutes ago, deathmorph said:

 

Can you please tell me which file you mean? I can't find the right one.

 

PS: the config.json? I can't find a *.ini for this

 

PPS: yes :)

 

image.png.2c7c5fb054d21269f066958a8bde41ac.png

That's what I get for giving technical advice without my PC in front of me. ?

Posted

Is there a console command that can trigger the armor repair?  I had it working fine for quite some time, but it recently stopped firing automatically.  If there's a command to trigger it, I could check to see if the function is no longer working or if it's simply not being called by the workbench interaction.

Posted

Do I need to make a clean save for this mod to work?

I've tried setting the chance by race to 100 but when I get hit, no items get stripped. Hell, I set all the chances to 100 but it still doesn't seem to work.

Posted
17 hours ago, whufjg said:

Do I need to make a clean save for this mod to work?

I've tried setting the chance by race to 100 but when I get hit, no items get stripped. Hell, I set all the chances to 100 but it still doesn't seem to work.

 

Are you sure you're wearing items covering the biped slots the MCM is configured to strip at the first damage level?

Posted
7 hours ago, vaultbait said:

 

Are you sure you're wearing items covering the biped slots the MCM is configured to strip at the first damage level?

Yes

Posted
12 hours ago, whufjg said:

Wait, Index or Slot?

 

Index number for the slot, yes (so slot number minus 30). If you have Rad Morphing Redux installed, there's a utility option in its MCM to give you a list of what's currently worn in which slots (again by index number), should you want an easy way to double-check.

Posted
9 hours ago, vaultbait said:

 

Index number for the slot, yes (so slot number minus 30). If you have Rad Morphing Redux installed, there's a utility option in its MCM to give you a list of what's currently worn in which slots (again by index number), should you want an easy way to double-check.

I got it working. Probably a load order issue.

  • 2 weeks later...
  • 3 weeks later...
Posted

Hello twistedtrebla,

 

Thank you for this mod. I am currently trying it out with a "surrender on being naked" idea in mind...and it simply works. ?

 

But may i suggest an additional feature, if you want to update CSL once more in the future? What do you think about adding additional damage stacks, when a body part gets crippled? There is an extra event on the actor script called OnCripple. A papyrus script can listen to and properly handle, if the player got some bodypart crippled during combat. It does somehow conflict with the stimpack heals damage stacks feature though, since one will use a stimpack anyway.

 

Backgroundstory

In my most recent savegame i had a suprising accident with a suicide bomber molerat. Technically the molerat detonated almost in my face. Since it was an earlygame quest and i used a fairly op modded outfit i did not lose to many HP and not even unlucky hit was triggered, but i've got crippled twice, if i remember correctly. It felt a little bit odd tanking explosives, being crippled and not loosing a single piece of armor.

 

 

Another point, if i have read correctly the strip chance by race feature has a problem with not recognizing DoT. Did you already try the akSourceFilter parameter of the RegisterForHitEvent function set to weapon/explosion? This way the OnHit event should only be received by CSL, if the damaging source is actually a weapon and not an AoE/DoT spell. I don't know if it solves the problem, because i did not lookup the different damage sources causing the problems and what source type they are considered ingame. But fists, claws and other creature melees are considered as melee weapons if i remember correctly.

 

best regards

Posted
28 minutes ago, Ancient Plague said:

After updating this it just doesn't work anymore. Clean save or not after updating. Everything is set to 100 as well. Does anyone have the older version?

 

The latest version has been working fine for me, so whatever breakage you're observing suggests a deeper problem that downgrading this specific mod is unlikely to solve for you anyway.

Posted
49 minutes ago, Ancient Plague said:

... Clean save or not after updating ...

 

I don't know the cause of your problem. However, I was able to fix the mod not working for me by uninstalling the mod and reinstalling it after a safe save. The latest version works fine for me.

 

You wrote "clean safe after updating". Clean save must be done after uninstallation and before update. The update is then installed after the game has started from the clean save.

Posted
5 hours ago, vaultbait said:

 

The latest version has been working fine for me, so whatever breakage you're observing suggests a deeper problem that downgrading this specific mod is unlikely to solve for you anyway.

I found 1.3 in chinese and that worked fine. It seems for whatever reason the newer version just doesn't load.

4 hours ago, deathmorph said:

 

I don't know the cause of your problem. However, I was able to fix the mod not working for me by uninstalling the mod and reinstalling it after a safe save. The latest version works fine for me.

 

You wrote "clean safe after updating". Clean save must be done after uninstallation and before update. The update is then installed after the game has started from the clean save.

I did all this.

Posted

vaultbait had given me very good help with my problem some time ago with similar symptoms. if you are looking for my nick in this thread, you should find it

maybe it will help you with your problem

Posted
6 hours ago, Ancient Plague said:

I found 1.3 in chinese and that worked fine. It seems for whatever reason the newer version just doesn't load.

 

Are you trying to use the new version of CSL with a translation patch built for an older version?

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