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Combat Strip Lite (6/26/2024)


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Posted
14 hours ago, sen4mi said:

 

It's probably worth remembering that that kind of display is going to need .dll support - which means either directly, or by using another mod (like RMR) which includes a specialized .dll.

 

Or... I have not figured out any other way of making this happen ...

Makes sense

Posted
On 7/8/2024 at 10:10 AM, vaultbait said:

 

Yeah, the implementation in RMR uses SUP F4SE to write out the slot-mapped list of equipped items to a file on disk and then triggers MCM to re-read that file and display the results inside the menu. I don't know that it's necessarily required though. I've done similar things just building up a string and then passing it to Debug.Messagebox() calls, no F4SE extender DLL needed.

I guess I was focusing on my frustrations with the MCM implementation.

 

And I can probably live with Debug.Messagebox()...

Posted
On 7/7/2024 at 9:50 PM, Saint_Olaf said:

Can you not just disable the mod and re-equip it?

 

If it's set to destroy or drop pieces in the settings you might have to find the item Id and add it to your inventory through console commands. Or revert to a save before it was lost.

 Its not set to destroy, its set to get torn but it never gets repaired. disabling or uninstalling the mod has done nothing to help either. the shroud armour has now been repaired luckily but it took, like i said, a few months (obviously that is way longer than being repaired immediately after combat like id set it to do so). and another problem is that i never know when its going to happen again and which armour itll be next time. i might have to deal with more quest apparel being unusable for another few months at some point. ill make an update if it happens again

  • 3 weeks later...
  • 1 month later...
Posted

After hours of testing I finally narrowed it down to this mod my crashing problems in London, this mod will work fine the first time you play, but after saving, closing the game, and loading that save, the game always crashes after 5 seconds of loading. I was using CombatStripLite1.6.2, didn't test any earlier versions yet.

Posted
On 9/7/2024 at 7:58 PM, shades_of_nanaya said:

After hours of testing I finally narrowed it down to this mod my crashing problems in London, this mod will work fine the first time you play, but after saving, closing the game, and loading that save, the game always crashes after 5 seconds of loading. I was using CombatStripLite1.6.2, didn't test any earlier versions yet.

Have you eliminated the possibility that it's this mod interacting with a different mod?

 

(Or: which other mods do you also have installed?)

Posted
On 9/9/2024 at 12:10 AM, sen4mi said:

Have you eliminated the possibility that it's this mod interacting with a different mod?

 

(Or: which other mods do you also have installed?)

Yes, I was following the ultimate AAF guide from here, then uninstalled everything and did several new games, one mod at a time. I know support for London shouldn't be expected, I was just commenting to help out other people that may have the same problem if they also try.

 

Also forgot to report, but CombatStripLite1.6.1 works fine, already played a lot on this new save.

  • 2 weeks later...
Posted
On 9/13/2024 at 1:49 AM, shades_of_nanaya said:

Yes, I was following the ultimate AAF guide from here, then uninstalled everything and did several new games, one mod at a time. I know support for London shouldn't be expected, I was just commenting to help out other people that may have the same problem if they also try.

 

Also forgot to report, but CombatStripLite1.6.1 works fine, already played a lot on this new save.

I know this is a week or so old at this point but I was just putting together a new list of mods to play with for my semi-annual return to FO4, I also experienced this same kind of crashing and after quite a long time of trying to narrow it down determined this was somehow causing it.  I am not running London so it's probably not that, I am however running like a hundred and twenty OTHER mods, so who knows what the true cause actually is.  If this has been updated for current steam FO4 versions maybe that's the cause because I'm rolled back, but otherwise there's probably a dozen or so mods in my list that could CONCEIVABLY have a conflict somewhere when initializing on a game load.

 

Just thought I'd come in and provide a little more context for if anyone else is having this problem and wondering what it is, it's probably not London.

  • 3 weeks later...
Posted

I like this as it adds perversion into the game but I have clothing items in slots that this mod doesn't touch. 6 stacks is nice and all but having it where it goes "slot 1" A > B, "slot 2" A > B, etc. Maybe, not knowing how it's setup but literally going S1 "A" & "B" then S2 "A" & "B" down the line, that way if you equipment on biped slot 48, then it comes off or 46, etc.

 

Just my thoughts

  • 4 weeks later...
Posted
On 9/8/2024 at 7:58 AM, shades_of_nanaya said:

After hours of testing I finally narrowed it down to this mod my crashing problems in London, this mod will work fine the first time you play, but after saving, closing the game, and loading that save, the game always crashes after 5 seconds of loading. I was using CombatStripLite1.6.2, didn't test any earlier versions yet.

I'm also running into the same problem but with fallout 4, too bad I didn't find your post before spending hours disabling and enabling tons of mods.

  • 1 month later...
Posted

I don't usually like to make request and prefer to do stuff on my own, but after having tried to launch CK, but getting an error message, trying to compile with PapyrusCompiler for hours, only to realize I'd have to decompile AAF scripts in order to recompile .psc scripts and spending at least 5 hours with no success, I'd like to ask anyone willing to help to add a few, extremely simple, modifications to the script files. All I added are simple debug.trace to the script files to attempt to make this mod work with GIFT, by using the papyrus log file. If someone would be so kind to recompile them as .pex file, I'd be extremely grateful. Plus, it could make a nice simple addition to the mod for integration with GIFT, if the author finds that idea interesting.

 

I attached the .psc files (as .txt) I'd like compiled, if anyone is willing to help. It shouldn't feel that hard to do, but I've been hitting roadblock after roadblock.

HealDamageStack.txt CSL_Helper_Script.txt csl_main_script.txt

  • 3 weeks later...
  • 3 weeks later...
Posted

Is it possible to have the recovery of damage stacks be tied to the recovery of health (X health per stack)?

Having stimmpacks heal entire stacks seems to strong, but setting it to 0 is also questionable.

This way even food items would help restore part of a stack.

And skills/mods that have regen based on rads would be somewhat more imersive.

  • 1 month later...
Posted

Is there any documentation about the issue where your character can end up stuck at 1HP and healing has no effect?  
I believe it has to do with the God Mode feature of this mode.  
I remember the way to fix it was to set Lucky Heal to a value greater than zero in this mod's setting and get hit once to set my HP out of the 1HP bugged state.  
Was hoping to see if there is a solution that would allow me to disable lucky heals completely and not have to rely on that feature.

  • 2 months later...
Posted

Having an annoying issue where enemies that have a radiation aura keep knocking back my character/friendly violate participants that can sometimes break scenes. Also radiation in general seems to act as "damage" when it comes from something like a glowing one etc.

  • 1 month later...
Posted

Fantastic mod, it really integrates well with the theme of other LL mods. 

 

@twistedtreblaI'm not sure if you are still checking this thread, but I was curious if you had contemplated a follower/companion strip option when you were initially developing CSL, and if there were issues/barrier that made it not feasible to implement? That sort of feature would really add to the experience, and I thought I would ask you first before maybe trying my hand at something similar.

  • 4 months later...
Posted (edited)
On 6/14/2024 at 11:15 AM, deathmorph said:

A question of understanding, probably because English is not my native language.


Every now and then I get a message saying that my actress is completely undressed by a power attack. However, she is not completely undressed, just in one slot. Am I translating that wrong or am I misunderstanding it?

I get this too, it tells me I am completeley naked but my chick still has gear on. The only ""fix"" in game is to to unequip/requip the items for them to be auto-unequipped /tagged by the mod. 

 

It seems to "mostly work" but sometimes it fails to unequip the items. It may be the frequency of items that are supposed to be unequipped but I have no idea really. 

 

EDIT: So swapping to 3rd person will remove most of the items, but some items will still kind of stick until I unequip/re-equip them, then the mod I guess realises that something is equipped when it shouldn't be and un-equips it correctly. 
edit edit : just going 3rd person for a little bit and waiting seems to work,  i guess im stupid

Edited by Franco Cozzo
  • 1 month later...
Posted
On 5/31/2025 at 3:40 PM, Franco Cozzo said:

Having an annoying issue where enemies that have a radiation aura keep knocking back my character/friendly violate participants that can sometimes break scenes. Also radiation in general seems to act as "damage" when it comes from something like a glowing one etc.


I made a "patch" if anyone else had the same issue, included the edited .psc if anyone was interested (not needed for the patch to work), you load it after the main mod.

it seems to work for me at least but it may have increased my papyrus spam (unless that was already present), i play with just unequip, no damage or broken items but i didn't touch those parts of the script but that doesnt mean i didnt break something else. 

CSLRadAuraFix.esp CSL_Main_Script.psc

  • 2 weeks later...
Posted

is there a way to "reset" the stripping script or something for some reason after getting hit it constantly goes off even without being in combat anymore, and will some times fire when just running around without getting hit

  • 3 weeks later...
Posted (edited)

does anyone know if Combat Strip Lite (CSL) is compatible with RadMorphingRedux (RMR)?
From what I can tell they "do" work together, but its touchy. Depending on how/which order you install them, one or the other might not work; they work fine separately though. Sometimes RMR will glitch and stop working, but disabling CSL seems to fix the issue. The only way I've managed to get both working together is to have RMR disabled in-game and then add CSL, and re-enable RMR after that; works for a bit, but I usually run into a bug that breaks RMR. Just really frustrating having to reset CSL basically every session. I figured since RMR hasn't been worked on in years, it'd be best to ask here (I almost feel like the issue is an underlying conflict with the removing equipment script).
 

Edited by GreFox576
Posted
4 hours ago, GreFox576 said:

does anyone know if Combat Strip Lite (CSL) is compatible with RadMorphingRedux (RMR)?
From what I can tell they "do" work together, but its touchy. Depending on how/which order you install them, one or the other might not work; they work fine separately though. Sometimes RMR will glitch and stop working, but disabling CSL seems to fix the issue. The only way I've managed to get both working together is to have RMR disabled in-game and then add CSL, and re-enable RMR after that; works for a bit, but I usually run into a bug that breaks RMR. Just really frustrating having to reset CSL basically every session. I figured since RMR hasn't been worked on in years, it'd be best to ask here (I almost feel like the issue is an underlying conflict with the removing equipment script).
 

what issue are you actually having? RMR for me sometimes changes its target from RADS to something like STR but I don't know if its CSL doing it.

Posted

They'll work together for a while, but eventually RMR essentially breaks when CSL is also installed for some reason. Could also be from "deploying mods"? When I check the slider sets in RMR in MCM, the "trigger" display disappears and RMR doesn't functioning properly; morphs are still applied from before, but it doesn't update anything after the issue occurs. I can reset RMR from inside the game, but it doesn't register any available triggers at that point, just says "select a trigger".

Apparently it can also fix itself after a few reloads; I was going to take a screenshot, but apparently it starting working again. I only changed a few other unrelated mods, so idk why RMR/CSL started cooperating again. This is why I wanted to ask if the 2 mods are compatible, because they seem to be compatible at times, but also don't work together at other times. I'm still trying to figure out when/why it happens, but afaik it usually occurs when either loading a save or starting FO4.

  • 5 weeks later...
Posted
On 6/26/2023 at 1:20 AM, Guest said:

 

This was surprisingly straightforward mostly due to how well-designed SAKR's API is. If you do decide to try this out, note that I haven't made any attempt to reconcile the way the mod normally functions with this new approach. You can't toggle between the two modes.

 

You'll need SAKR, RubberDuck's SAKR repo, some supported outfit mods, along with raanferden's vanilla patch.

 

New Mechanics:

Each damage stack value (1-6) gets assigned a minimum skimpiness threshold (editable in the MCM general page at the bottom). The mod will strip the player completely if their current Overall Skimpy rating is lower than this threshold. Therefore, the player is incentivized to equip skimpy clothes during and between combat encounters to get at least a little bit of protection while they slowly recover. So you can wear items in whatever slots you want, you just can't be below that minimum value.

 

Changelog:

I was mostly able to stick to what I suggested, except that all items are unequipped if what you're wearing isn't revealing enough. Since SAKR doesn't calculate values in real time (for important performance reasons), I can't evaluate the individual skimpiness of items and as such I have no way of knowing which items are contributing to the current skimpiness level.

 

Known Issues:

Pretty new to FO4 modding, so open to any ideas on how to solve this.

  1. A lot of these clothing mods just don't have a high enough damage resistance for these items to make sense in the late game. This could be solved by increasing damage resistance with a RobCo Patcher or a with a perk that scales damage resistance for skimpy clothes with player level.
  2. Mods like VTAW and Clothing Pack 5 don't require any components to craft. This eliminates a lot of strategy that can stem from having to scavenge materials to make these items. I'm not sure if there's an easy way to solve this apart from spending hours in FO4Edit.
  3. You can cheat by using vanilla outfits with skimpy items. This isn't SAKR's fault but the only fix I can think of is to go through the vanilla items and mark practically all of them as sakr_kwd_armorTopFull and sakr_kwd_armorBottomFull .

CSL Tweaked.zipUnavailable

The file is sadly gone, but I love the idea, does anyone still have it?

  • 2 weeks later...
Posted (edited)
On 2/5/2026 at 9:40 AM, Franco Cozzo said:


I made a "patch" if anyone else had the same issue, included the edited .psc if anyone was interested (not needed for the patch to work), you load it after the main mod.

it seems to work for me at least but it may have increased my papyrus spam (unless that was already present), i play with just unequip, no damage or broken items but i didn't touch those parts of the script but that doesnt mean i didnt break something else. 

CSLRadAuraFix.esp 139 B · 6 downloads CSL_Main_Script.psc 35.91 kB · 5 downloads

 

I made a newer edit if anyone wants it (obviously unofficial)

 

- No strip-effect from Radiation Aura enemies like glowing ones and similar (possibly none from poison as well)
- No Knockback (from the mod) when in third-person, enemies and allies also will not be knocked back in 1st/3rd person if they are close to you. 
- Only stimpaks that *you* use will let you recover

 

Load after Combat Strip Lite. 

CSL Edited.7z

Edited by Franco Cozzo

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