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Combat Strip Lite (6/26/2024)


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Posted

Simple question : "what if we're using power armors ?"

I mean... Will it still try to strip something ? Is it canceled/prevented ? Would be logical if the power armor would protect you from being disrobed, at least as long as the plates aren't destroyed.

Posted

Great questions. I personally dont use DD or power armor so I never got to try it out myself. I will test it out if I have time later tonight.

 

For DD, the answer to that will depend on how the DD mod handles Player.UnequipItemSlot() calls. If DD has some mechanism built in to prevent its items from being unequipped by such calls, then this mod will work fine with DD. If not, then the player will get a free-pass from DD, and get DD items unequipped during strip events. If the latter is true, then I would need to check if currently equipped item is a DD item, which I dont know how to do. Any suggestions are welcome.

 

As for PA, anyone know if PA components are considered as equipped in armor slots? If they are, then I would need to add an MCM control to disable power armor strips.

Posted
11 minutes ago, twistedtrebla said:

Great questions. I personally dont use DD or power armor so I never got to try it out myself. I will test it out if I have time later tonight.

 

For DD, the answer to that will depend on how the DD mod handles Player.UnequipItemSlot() calls. If DD has some mechanism built in to prevent its items from being unequipped by such calls, then this mod will work fine with DD. If not, then the player will get a free-pass from DD, and get DD items unequipped during strip events. If the latter is true, then I would need to check if currently equipped item is a DD item, which I dont know how to do. Any suggestions are welcome.

 

As for PA, anyone know if PA components are considered as equipped in armor slots? If they are, then I would need to add an MCM control to disable power armor strips.

PA is considered as furniture actually, of all things, with omods on it.

 

Best bet is to just block PA altogether with the !PlayerREF.IsInPowerArmor() check, to signify your scripted actions can take place if player is NOT in power armor.

 

https://www.creationkit.com/fallout4/index.php?title=IsInPowerArmor_-_Actor

Posted
3 hours ago, Flashy (JoeR) said:

PA is considered as furniture actually, of all things, with omods on it.

 

Best bet is to just block PA altogether with the !PlayerREF.IsInPowerArmor() check, to signify your scripted actions can take place if player is NOT in power armor.

 

https://www.creationkit.com/fallout4/index.php?title=IsInPowerArmor_-_Actor

Hmm ok. Then we wont have power armor pieces go flying off when strip events happen. The player will probably get stripped underneath while in power armor. 

 

I guess i can add an MCM setting to disable strip events while in power armor

Posted

" and then got killed by cum. Literally... my poor Nora got killed by cum shot. Apparently, cum is an attack that trigger onHit. "

 

There is a way to block this from the OnHit event. Look in fourplay's esp and you will see an explosion called Vin_CumExp. All you need to do is getformfromfile on this explosion and then use it in your OnHit event to block hit registration when 'aksource == (Vin_CumpExp as Explosion)'.

Posted
1 hour ago, Flashy (JoeR) said:

" and then got killed by cum. Literally... my poor Nora got killed by cum shot. Apparently, cum is an attack that trigger onHit. "

 

There is a way to block this from the OnHit event. Look in fourplay's esp and you will see an explosion called Vin_CumExp. All you need to do is getformfromfile on this explosion and then use it in your OnHit event to block hit registration when 'aksource == (Vin_CumpExp as Explosion)'.

Thanks! I’ll have to look into that 

Posted

Ok, for those wondering if this can be used with DD: I just tried with some DD items equipped and it seems to work fine. DD apparently has some mechanism to prevent its items from being unequipped using unequipitemslot() functions, which this mod uses. When your player is walking around with DD items and gets stripped, the mod may try to strip DD items, but will remain on. So good news is this mod is compatible with DD :smile: .Will update the FAQ to mention this

Posted

This mod works awesome. Thanks! very good mod so far. Losing now makes you really pay! Can u make F4SE put back on the items that were stripped? or a way to see you current stack count? Painful putting things back on but getting hurt has some pain now.

Posted
1 hour ago, aloeverapack8 said:

This mod works awesome. Thanks! very good mod so far. Losing now makes you really pay! Can u make F4SE put back on the items that were stripped? or a way to see you current stack count? Painful putting things back on but getting hurt has some pain now.

Thanks! Glad you like it.

 

auto-equipping armor when body heals is something im looking to adding in the future for convenience sake. 

 

There is a way to view current damage stacks and heal timer. In the MCM main page for the mod, you can set a keybind which will display a notification with those two info

Posted
23 hours ago, twistedtrebla said:

It’s similar, but that mod didnt work for me. 

 

That mod also destroys armor (instead of unequip) when getting stripped, which i didnt like at all. 

 

So i decided to write my own mod that allows more customization. 

Sounds good, thank you 

 

Trying it out now!

Posted

I going to give it a try,I didn't like the mod from nexus for destroying my armor that gave me so much trouble to forge and it destroid other unic armors from others mods ,but first I have to update my game 'cos I need mcm

Posted
15 minutes ago, Jack005 said:

I going to give it a try,I didn't like the mod from nexus for destroying my armor that gave me so much trouble to forge and it destroid other unic armors from others mods ,but first I have to update my game 'cos I need mcm

This mod is wayyy better!

 

It's very customizable, and I love how my armor doesn't drop on the ground (or you could add that if you liked the feature)

 

 

Posted

New quality of life improvements!

 

v1.1.0

-NEW: Auto-redress feature. Your character will now automatically redress when recovering from damage. No more repetitively opening pipboy inventory to put those clothes back on!

-NEW: MCM setting to disable strip events when player is in power armor. Note that strip events will still trigger if using invulnerable-until-stripped mode and player's health reaches 0.

-CHANGED: Naked God Mode (was called "Sticky invulnerable" previously). As before, when enabled, player will remain invulnerable even after reaching maximum damage stacks with invulnerable-until-stripped mode. But instead of dying, every hit received will increase the recovery time (can be customized using "Vulnerable Penalty Time" setting in MCM). You'll be immortal, but will be forced to be naked!

-CHANGED: Reorganized some MCM menu.

-FIXED: When using invulnerable-until-stripped mode, the mod will attempt to prevent the player's health from going into the negatives. This happened sometimes when receiving large amount of damage, and player had to use multiple stimpacks just to get the HP bar moving.

 

Upgrading instructions (from 1.0.0)

1. Make sure your character is fully recovered with no damage. If he/she is not, then turn on sleep recovery and sleep at a bed or turn on stimpack recovery and use a stimpack to heal of all damage. This is to ensure no scripts are running

2. Save game, exit, and install new version. (No need to clean save)

 
Posted

v1.1.1 - Bug fix

-FIXED: Fixed a critical bug where the mod was setting player's essential state to false when deactivating invincible mode. Requires clean save!!! (sorry but required)

 

This bug is harmless for normal gameplay. But if you have other mods that require player's essential state to be true, particularly anghelo's Magno Cum Gaudio's character death scenarios, then this may break that mod. If you've never deactivated (by that I mean activate then deactivate) invincible mode, then you should be good to go with this fix. However, if you have, then Im sorry to tell you but your character's essential state is probably set to false and will break compatibility with other mods that require it. There's probably a way to revert it using console commands, but I dont currently know how.

 

This fix is intended for better compatibility with Anghelo’s Magno Cum Gaudio. If you use that mod’s defeat/respawn feature and also want to use this mod’s invincible feature, then this update is mandatory!

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