Guest Posted December 19, 2020 Posted December 19, 2020 On 2/27/2020 at 8:11 PM, Cornoholio said: Sorry for the thread-necromancy, but I'm having precisely the same error here, did you perchance find out what it was? Same issue here. any luck?
Martianman Posted August 16, 2021 Posted August 16, 2021 Could someone please make a version of this for SSE?
titanos444 Posted October 18, 2021 Posted October 18, 2021 On 12/19/2020 at 3:37 PM, Guest said: Same issue here. any luck? There are 2 versions of zaz pack: 8.0+ and 8.0 If you install plus version, you won't get those warnings.
Yoen Posted January 12, 2022 Posted January 12, 2022 Any one who could please make these SMP compatable?
t.ara Posted January 12, 2022 Author Posted January 12, 2022 (edited) 10 hours ago, Yoen said: Any one who could please make these SMP compatable? This is not working because SE doesn ´t support the techniques of the physic´s engine HDT-PE, which is working only in a 32bit-version. Secondary it is a big question if an adoption makes sense, because the HDT-PE-technique is quite not working perfectly fine together with the overall SKYRIM-engine. Specially if those assets get equipped on different NPC, all rendered inside of the same scene, and depending on some graphical settings as well. From my point of view is this item more a personal challenge of an intro of hundreds of HDT-PE-assets, which I added some year ago into the early ZAP 9 version-which all and together with the heretical-resources all are useless for SKYRIM SE. For gamers who have both games installed I can only recommend to play the original SKYRIM with this stuff. HDT-PE assets like this can´t be redesigned to work as an SMP-asset (conversions don ´t work). The reason is, that until now SMP is not offering the depths of parameters to realize such assets. It would be much more better to add a serious physic´s engine directly to the game, which adds cloth´s physics and such bone-to-bone-linking simply by default (quite on the way is the rage-engine) to a game. For paired skeleton-action, dual-riding, and for rope-weapons and chain-simulations-anyway are this options not necessary in the normal use of any game. On the other hand is the SKYRIM ´s modding content with it´s authors quite the pioneer of such assets and ideas. Before you can create such stuff inside of SE, you need the technical and basic prerequisite (suiting and supporting physic-add-on) for such stuff (and for best a GUIDE). Edited January 12, 2022 by t.ara 1
Yoen Posted January 13, 2022 Posted January 13, 2022 12 hours ago, t.ara said: This is not working because SE doesn ´t support the techniques of the physic´s engine HDT-PE, which is working only in a 32bit-version. Secondary it is a big question if an adoption makes sense, because the HDT-PE-technique is quite not working perfectly fine together with the overall SKYRIM-engine. Specially if those assets get equipped on different NPC, all rendered inside of the same scene, and depending on some graphical settings as well. From my point of view is this item more a personal challenge of an intro of hundreds of HDT-PE-assets, which I added some year ago into the early ZAP 9 version-which all and together with the heretical-resources all are useless for SKYRIM SE. For gamers who have both games installed I can only recommend to play the original SKYRIM with this stuff. HDT-PE assets like this can´t be redesigned to work as an SMP-asset (conversions don ´t work). The reason is, that until now SMP is not offering the depths of parameters to realize such assets. It would be much more better to add a serious physic´s engine directly to the game, which adds cloth´s physics and such bone-to-bone-linking simply by default (quite on the way is the rage-engine) to a game. For paired skeleton-action, dual-riding, and for rope-weapons and chain-simulations-anyway are this options not necessary in the normal use of any game. On the other hand is the SKYRIM ´s modding content with it´s authors quite the pioneer of such assets and ideas. Before you can create such stuff inside of SE, you need the technical and basic prerequisite (suiting and supporting physic-add-on) for such stuff (and for best a GUIDE). I dont use skyrim SE im using and with a patch a friend of mine made
bnub345 Posted January 13, 2022 Posted January 13, 2022 23 hours ago, Yoen said: Any one who could please make these SMP compatable? I'm not sure if you didn't understand t.ara's post, but chain physics don't work with SMP, at all. It's HDT-PE or nothing, so none of the wrist/ankle chains can work with SMP. 1
Yoen Posted January 13, 2022 Posted January 13, 2022 2 hours ago, bnub345 said: I'm not sure if you didn't understand t.ara's post, but chain physics don't work with SMP, at all. It's HDT-PE or nothing, so none of the wrist/ankle chains can work with SMP. Tbh i dont understand much
t.ara Posted January 13, 2022 Author Posted January 13, 2022 Do not worry-ZAP 9 has enough assets and can be used also inside of SE with the traditional converting-some stuff won ´t work, but that ´s quite marginal. At least you can have fun with boned rope at all, which looks much more realistic and awesome in comparision with the upspeeded, chaotic HDT-PE chain-action. 1
d4079925 Posted November 29, 2023 Posted November 29, 2023 Thanks for all your efforts so far, T.ara. You're a legend. I firmly believe you're the secret hot-sauce to Skyrim being a timeless classic! Do you ever consider doing kinky stuff for Starfield once it's creation kit comes out? Prison ships in the depth of space offer quite a backdrop, I'd think ;D
t.ara Posted December 1, 2023 Author Posted December 1, 2023 On 11/29/2023 at 1:21 PM, d4079925 said: Thanks for all your efforts so far, T.ara. You're a legend. I firmly believe you're the secret hot-sauce to Skyrim being a timeless classic! Do you ever consider doing kinky stuff for Starfield once it's creation kit comes out? Prison ships in the depth of space offer quite a backdrop, I'd think ;D I have to thank you for the nice words. Starfield instead is to me no interesting game for doing mods. It has enough to offer as a shooter game and it also has some player´s modding features as well. Sci-Fi is noot in my interest and I also think that the animation system of that game will not become hacked or accessible. Also is the system of gamebryo-files nore difficult to deny easy handling of making new assets. No suiting support of tools from bethesda will underline all this problems and will only allow to do new stuff in a very small and difficult way. That´s why I will not start to do content for that game. I also think, that the npcs there are not offering a clever ai-pack system, like we know from skyrim in the past. While in skyrim everything is available still, I do not see any further reason, to let skyrim aside and begin modding into a game, which is not spending the depth and abilities in compare. The only one game which is after skyrim interesting for modding to me is Conan Exiles, which is also offering multiplayer support since years, so that gamers can use new content by playing with each others. 1
d4079925 Posted December 4, 2023 Posted December 4, 2023 (edited) On 12/1/2023 at 8:29 AM, t.ara said: I have to thank you for the nice words. Starfield instead is to me no interesting game for doing mods. It has enough to offer as a shooter game and it also has some player´s modding features as well. Sci-Fi is noot in my interest and I also think that the animation system of that game will not become hacked or accessible. Also is the system of gamebryo-files nore difficult to deny easy handling of making new assets. No suiting support of tools from bethesda will underline all this problems and will only allow to do new stuff in a very small and difficult way. That´s why I will not start to do content for that game. I also think, that the npcs there are not offering a clever ai-pack system, like we know from skyrim in the past. While in skyrim everything is available still, I do not see any further reason, to let skyrim aside and begin modding into a game, which is not spending the depth and abilities in compare. The only one game which is after skyrim interesting for modding to me is Conan Exiles, which is also offering multiplayer support since years, so that gamers can use new content by playing with each others. I see! Thanks for your time to write the comprehensive answer I getcha. TBH, you're right where we all need you to be. Skyrim wouldn't be the same without you. Speaking of Conan Exiles, I really like how the mods there cooperate so well with each other, i.e. Restricted Exiles, Devious Desires, Thrall Wars - All work as though they were under one roof, each mod recognizing each other and supporting each other in more than a few ways. It's a very healthy culture. I'm surprised CE doesn't have a presence in LL. (Then again, CE community is mature enough, that BDSM can exist on official channels) Seeing you enter the CE space would herald in a new era for scripted furniture and more! Edited December 4, 2023 by d4079925
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