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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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Posted

Something I've noticed,

 

If you weight Spine 2 on the breasts with a mesh over the breasts (like a bra) that doesn't move entirely with the breast bones, you get a really nice "spillage" effect. I'm working on an armor right now that looks like huge tits stuffed in a top 2 sizes too small.. lol. It's pretty interesting looking.

Posted

Sorry to repeat this; downloaded and installed the latest version. Again' date=' this mod is very much appreciated.

 

However, dead bodies still have the caved in chest. Am I missing something or is this normal for the current state of the mod?

 

Thanks

[/quote']

 

This problem not yet solved.

Posted

thank you for the vanilla skeletons with the breast bones. will wait for UNPB body before i start testing.

 

The TBBP will be worked with the UNPB-Body very good.

You have not override the skeleton_female.hkx. If so, you will become a Clipping-Mistake like that on my picture with the shield and the breasts of a dead naked woman looks very strange.

Posted

thank you for the vanilla skeletons with the breast bones. will wait for UNPB body before i start testing.

 

The TBBP will be worked with the UNPB-Body very good.

You have not override the skeleton_female.hkx. If so' date=' you will become a Clipping-Mistake like that on my picture with the shield and the breasts of a dead naked woman looks very strange.

[/quote']

 

wait are you saying to overwrite it or not to?

Posted

thank you for the vanilla skeletons with the breast bones. will wait for UNPB body before i start testing.

 

The TBBP will be worked with the UNPB-Body very good.

You have not override the skeleton_female.hkx. If so' date=' you will become a Clipping-Mistake like that on my picture with the shield and the breasts of a dead naked woman looks very strange.

[/quote']

 

wait are you saying to overwrite it or not to?

 

 

No!

The skeleton_female.hkx do not overwrite!!!

Posted

He wants to tell you that UNPB already works with TBBP. Just install UNPB BBP and overwrite the old skeletons - or install TBBP and then overwrite the body parts with the UNPB BBP ones.

 

I just tried it myself, works pretty good so far.

 

And of course: Great job dragonfly! Lifting the good ol' jiggle to the next level of awesomeness :D

Posted

Dragonfly, there's something I need to bring to your attention. Not sure what the problem is stemming from but here it is:

 

It seems the body meshes from bodyslide (and possibly your stock ones) rely on their skin modifier to be drawn correctly. As soon as the skin modifier is turned off (which makes replacing it impossible), the left wrist, and depending on size, both breasts, will drastically change size & position.

Posted

Right click skin modifier then select collapse to' date='

[/quote']

 

That removes the skin modifier, if you're trying to keep it intact to copy & paste later, that really doesn't help. I figured out a workaround, though.

 

Importing the hands + skeleton, then importing your mesh(without skeleton of course) will correct the odd gaps even if they're persistent.

 

The body has to be offset though by

z: +3.285

y: -2.544

Posted

Something I've noticed' date='

 

If you weight Spine 2 on the breasts with a mesh over the breasts (like a bra) that doesn't move entirely with the breast bones, you get a really nice "spillage" effect. I'm working on an armor right now that looks like huge tits stuffed in a top 2 sizes too small.. lol. It's pretty interesting looking.

[/quote']

Any pictures of this? I've wondered what would happen if you weighted something else to the breasts but never tried.

Posted

my body seems to float when using this with mini lovers, and i cant seem to realign without alot of jittering. im assuming this has somthing to do with the skeleton ofset people have mentioned. Is anyone else having this pproblem just to confirm this is the issue?

Posted

Dragonfly' date=' there's something I need to bring to your attention. Not sure what the problem is stemming from but here it is:

 

It seems the body meshes from bodyslide (and possibly your stock ones) rely on their skin modifier to be drawn correctly. As soon as the skin modifier is turned off (which makes replacing it impossible), the left wrist, and depending on size, both breasts, will drastically change size & position.

[/quote']

 

You can convert the mesh to "editable mesh" while you are on the skin modifier (That will keep the mesh's form) and then skin wrap from a copy of the the mesh with the original skin. That's how I deal with this. :D

Posted

my body seems to float when using this with mini lovers' date=' and i cant seem to realign without alot of jittering. im assuming this has somthing to do with the skeleton ofset people have mentioned. Is anyone else having this pproblem just to confirm this is the issue?

[/quote']

 

I've been trying to fix this for days without success, must be the way the skeleton is rigged that you can't elevate the pelvis/spine, can only elevate the entire body. Yes author confirmed this, it's due to the skeleton having longer than normal legs. I don't think there's a way to fix it other than shrinking the leg length.

Posted

Hmm....well mod works great but when i installed it (im using CBBE) i was using victroias high heel walk animation plus BBP instead of cheryl's CHSBHC so i had to use caliente's v1.4 bodylside to get BBP.However yesterday i accidentaly uninstalled victorias mod and had to uninstall all armor and body mods to get it working properly again,while doing so i installed CHSBHC first then CBBE the victorias high heel then perfect 3.2 skeleton and the dragonfly's TBBP,so when i started the game i noticed that the breasts were bouncing nicely without me using calientes bodyslide at all xD.Later when i used the bodyslide for my curiosity i experimented whit calientebody BBP and TBBP body and they were exactly the same but the breasts were smaller and had less bounce in them so i put back the original femalebody_0.nif and femalebody_1.nif witch have the same bounce as in the first page gif. image....wierd lol.

Posted

my body seems to float when using this with mini lovers' date=' and i cant seem to realign without alot of jittering. im assuming this has somthing to do with the skeleton ofset people have mentioned. Is anyone else having this pproblem just to confirm this is the issue?

[/quote']

 

I've been trying to fix this for days without success, must be the way the skeleton is rigged that you can't elevate the pelvis/spine, can only elevate the entire body. Yes author confirmed this, it's due to the skeleton having longer than normal legs. I don't think there's a way to fix it other than shrinking the leg length.

 

Try the vanilla size skeleton at the bottom of the download links.

Posted

Try the vanilla size skeleton at the bottom of the download links.

 

I use that one, and ML animations work corrextly. With ASXs' there's still floating though.

Posted

Hmm....well mod works great but when i installed it (im using CBBE) i was using victroias high heel walk animation plus BBP instead of cheryl's CHSBHC so i had to use caliente's v1.4 bodylside to get BBP.However yesterday i accidentaly uninstalled victorias mod and had to uninstall all armor and body mods to get it working properly again' date='while doing so i installed CHSBHC first then CBBE the victorias high heel then perfect 3.2 skeleton and the dragonfly's TBBP,so when i started the game i noticed that the breasts were bouncing nicely without me using calientes bodyslide at all xD.Later when i used the bodyslide for my curiosity i experimented whit calientebody BBP and TBBP body and they were exactly the same but the breasts were smaller and had less bounce in them so i put back the original femalebody_0.nif and femalebody_1.nif witch have the same bounce as in the first page gif. image....wierd lol.

[/quote']

TBBP's default package will overwrite any existing skeleton (CHSBHC and 3.2 - which BTW overwrite each other), as well as VHH animations. AFAIK, TBBP is a complete package except for requiring textures (CBBEv3).

 

Default mesh breasts are a little bigger/longer than CBBE/Bodyslide default size, which is why they seem to bounce more. Not weird at all.

Posted

my body seems to float when using this with mini lovers' date=' and i cant seem to realign without alot of jittering. im assuming this has somthing to do with the skeleton ofset people have mentioned. Is anyone else having this pproblem just to confirm this is the issue?

[/quote']

 

I've been trying to fix this for days without success, must be the way the skeleton is rigged that you can't elevate the pelvis/spine, can only elevate the entire body. Yes author confirmed this, it's due to the skeleton having longer than normal legs. I don't think there's a way to fix it other than shrinking the leg length.

 

Try the vanilla size skeleton at the bottom of the download links.

 

Thx it fixed it :P

Posted

He wants to tell you that UNPB already works with TBBP. Just install UNPB BBP and overwrite the old skeletons - or install TBBP and then overwrite the body parts with the UNPB BBP ones.

 

I just tried it myself' date=' works pretty good so far.

 

And of course: Great job dragonfly! Lifting the good ol' jiggle to the next level of awesomeness :D

[/quote']

 

i didnt understand what he meant. i suppose ill have to modify the skeleton to work with 1HD and try it out.

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