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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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Posted

Looks outstanding!

 

I tested it out on UNPB body, and as it said earlier in the thread, it doesn't quite work properly. Each breast seems to have a completely different rate of jiggle. Also, the main run when running backwards seems slanted slightly to the left? Odd.

 

I'll definitely be watching this for a working UNPB version to come out!

Guest darknirvana21
Posted

@stuffed bunny is the updated bodyslide the same as the one on the first page on dragonfly's post?

Posted

Some of the animations I've got have a "right crushed breast" like the attack animations?? I'm sorry if it's been answered before I've looked through the posts and only just saw someone else post on the same issue with jumping.

 

Is there something I missed, do I need new animations?

 

Also these are really cool I have the base animations working just fine. IE walking and running.

Posted

Some of the animations I've got have a "right crushed breast" like the attack animations?? I'm sorry if it's been answered before I've looked through the posts and only just saw someone else post on the same issue with jumping.

 

Is there something I missed' date=' do I need new animations?

[/quote']

 

Works fine on the stock animations for me. Are you using someone else's replacer animations for jumping and attack?

Posted

@slickrick909 - By the nine! I thought megalov was the only one in this field of sexiness, but that takes the cake!

 

To top it off, it looks very natural compared to other animations I've seen. Nice work ^^

Posted

I am eagerly awaiting more development on this mod...

 

Also, the animations seem too subtle on the larger breasted bodies, do you have any plans to make a more expressive version?

Posted

@slickrick909 - By the nine! I thought megalov was the only one in this field of sexiness' date=' but that takes the cake!

 

To top it off, it looks very natural compared to other animations I've seen. Nice work ^^

[/quote']

 

Thanks.

 

Anyway, I'm working on one of Mak's Dark Brotherhood remodeled meshes right now. Turns out with TBBP (which is REALLY convenient @dragonfly) that if you remove L Breast 01 & R Breast 01 bones from your meshes it diminishes the jiggly-ness so it's still there but more "subtle". Which works great with armor that's supposed to have some restraint to it.

 

It also means anything that isn't next to nude that's BBP, probably won't need any adjustment.

 

Btw @Dragonfly, your mod is really turning into the swiss-army knife of BBP. It works with everything. It'll be amazing when you get a solid release ready for this piece of work.

Posted

Can anybody tell me if this new TBBP deforms the side of the breast like BBP did after boduslide was applied? (i meas the streatched effect of the breast)

Posted

Does anyone know how to edit the skeleton file included so that the character isn't floating a foot above the ground? I love all the features of this BBP but this weird z-offset thing is really preventing me from using it. File is set to lock/private and nifskope can't edit it.

Also what's the "Sept 23 update"? First post mentions Sept 22 update but doesn't explain what the 23 update is.

 

CTD fix. I'll update it.

To adjust the altitude of the skeleton' date=' open the skeleton by Nifskope, find node NPC, in the block details, there's a translation type-in, change the Z value.

[/quote']

 

Like I said I can't edit the skeleton... it's set to hidden/private/whatever it's called. Opening it in nifskope produces a completely empty page.

 

Oh my bad, didn't read your post thoroughly. Try the new main file I posted today, I'm sure you can open skeleton_female.nif by nifskope.

Posted

 

Some of the animations I've got have a "right crushed breast" like the attack animations?? I'm sorry if it's been answered before I've looked through the posts and only just saw someone else post on the same issue with jumping.

 

Is there something I missed' date=' do I need new animations?

[/quote']

 

Works fine on the stock animations for me. Are you using someone else's replacer animations for jumping and attack?

 

Hey thanks for the reply, sorry it was late here. Yes I've replaced all the stock animations for jump and attack idle, I guess I hadn't thought about removeing them to fix the "problem."

I'll remove my animations folder and see what happens then post back the results as soon as I get the time today.

 

Edit

PS Huh supposeing the stock animations for attack idle and jumps are needed, I guess that would mean that replacing those with other popular one's would have similiar results as most of them are likely made w/o bbp support in mind?

Anyways I'll try removing non-stock replacers and see what happens probably in about 8 hours.

Posted

 

Some of the animations I've got have a "right crushed breast" like the attack animations?? I'm sorry if it's been answered before I've looked through the posts and only just saw someone else post on the same issue with jumping.

 

Is there something I missed' date=' do I need new animations?

[/quote']

 

Works fine on the stock animations for me. Are you using someone else's replacer animations for jumping and attack?

 

Hey thanks for the reply, sorry it was late here. Yes I've replaced all the stock animations for jump and attack idle, I guess I hadn't thought about removeing them to fix the "problem."

I'll remove my animations folder and see what happens then post back the results as soon as I get the time today.

 

Edit

PS Huh supposeing the stock animations for attack idle and jumps are needed, I guess that would mean that replacing those with other popular one's would have similiar results as most of them are likely made w/o bbp support in mind?

Anyways I'll try removing non-stock replacers and see what happens probably in about 8 hours.

 

I believe I mentioned in the thread that any non-vanilla animations made from the original BBP skeleton will have crushed breasts. I haven't been able find a fix for this yet, in fact I did't even know the cause. So if anybody has any clues, please let me know:).

Posted

Sorry about that Dragonfly,

I did try looking for mentions of the "crushed breast problem" my fault it was really late here when I posted last night so I must have had trouble as I read through posts 20-41 pages haha.

-Do I might be able to use replacers, but they have to be "Non-BBp" until animators make some TBBP replacers...

That answers that, I guess I can still experiment with it later today.

-It's odd That the Bow replacer idles on Nexus don't have the crushed breast issue and they do bounce a bit hmm...

-I don't know, I've only made texture replacers myself but I'm sure with that tip I can get a lot further many thanks

 

Edit

PS It was while using a BBP armor too hadn't thought about trying the same animtions while nude. I'll try that before pulling the combat animations out.

 

Ok I pulled out the animations that caused crushed breast issue and the rigging works fine with stock animations soo now comes the obvious I replaced thosee stock movement and idle animtions becuase they looked really bad ><

 

I guess I'll have to experiment or just wait for the animators to catch on to this new foorm of Tbbp

Posted

Sorry about that Dragonfly' date='

I did try looking for mentions of the "crushed breast problem" my fault it was really late here when I posted last night so I must have had trouble as I read through posts 20-41 pages haha.

-Do I might be able to use replacers, but they have to be "Non-BBp" until animators make some TBBP replacers...

That answers that, I guess I can still experiment with it later today.

-It's odd That the Bow replacer idles on Nexus don't have the crushed breast issue and they do bounce a bit hmm...

-I don't know, I've only made texture replacers myself but I'm sure with that tip I can get a lot further many thanks

 

Edit

PS It was while using a BBP armor too hadn't thought about trying the same animtions while nude. I'll try that before pulling the combat animations out.

[/quote']

 

No Problems at all. Yes, you can use non-bbp animation replacer. However it takes a bit of luck for them to work properly with TBBP. The truth is, some animations that don't have BBP were actually made from BBP skeleton, they just don't have the breast bones animated. These animation can also proved to be problematic with TBBP.

Posted

Does anyone know how to edit the skeleton file included so that the character isn't floating a foot above the ground? I love all the features of this BBP but this weird z-offset thing is really preventing me from using it. File is set to lock/private and nifskope can't edit it.

Also what's the "Sept 23 update"? First post mentions Sept 22 update but doesn't explain what the 23 update is.

 

CTD fix. I'll update it.

To adjust the altitude of the skeleton' date=' open the skeleton by Nifskope, find node NPC, in the block details, there's a translation type-in, change the Z value.

[/quote']

 

Like I said I can't edit the skeleton... it's set to hidden/private/whatever it's called. Opening it in nifskope produces a completely empty page.

 

Oh my bad, didn't read your post thoroughly. Try the new main file I posted today, I'm sure you can open skeleton_female.nif by nifskope.

Thanks that fixed it.

Can anyone post a short walkthrough on how to use the bodyslide package? I've never used bodyslide before, where do I put those files from the bodyslide package? If I just want larger breasts, then the +50% breast size skeleton will do without bodyslide?

Posted

 

Some of the animations I've got have a "right crushed breast" like the attack animations?? I'm sorry if it's been answered before I've looked through the posts and only just saw someone else post on the same issue with jumping.

 

Is there something I missed' date=' do I need new animations?

[/quote']

 

Works fine on the stock animations for me. Are you using someone else's replacer animations for jumping and attack?

 

Hey thanks for the reply, sorry it was late here. Yes I've replaced all the stock animations for jump and attack idle, I guess I hadn't thought about removeing them to fix the "problem."

I'll remove my animations folder and see what happens then post back the results as soon as I get the time today.

 

Edit

PS Huh supposeing the stock animations for attack idle and jumps are needed, I guess that would mean that replacing those with other popular one's would have similiar results as most of them are likely made w/o bbp support in mind?

Anyways I'll try removing non-stock replacers and see what happens probably in about 8 hours.

 

I believe I mentioned in the thread that any non-vanilla animations made from the original BBP skeleton will have crushed breasts. I haven't been able find a fix for this yet, in fact I did't even know the cause. So if anybody has any clues, please let me know:).

 

I wish I could tell you. Everytime I try exporting any animations that aren't yours or from Bethesda they come out corrupted. And the "reset scale" & "reset stretch" functions don't seem to fix it ;\

Posted

So I'm using the new FNIS 3.2 update, it has totally seperate animations for male/female, with that and TBBP my skyrim experience has improved dramatically :) I'm trying to replace all female animations so that they all frolic around like dainty little nymphs, even when they're fighting. I'm pretty sure I've seen everything available on the nexus, I was just wondering if anyone here knows of any other animations that might be good, and not cave-in/deform the TBBP chest? Anything at all, weapon idles, sneaking, crafting tables, dancing (to use with FNIS spells), whatever. (As long as it's sexy)

Posted

Can anyone post a short walkthrough on how to use the bodyslide package? I've never used bodyslide before' date=' where do I put those files from the bodyslide package?

[/quote']

I doubt you need a walkthrough. Installation is quite simple. The Bodyslide folder in the TBBP package should be merged with existing Bodyslide folder (get Bodyslide 1.4). If you want to use the CB++ set you need to download the body package in my CB++ thread:

http://www.loverslab.com/showthread.php?tid=6900

 

Most things about Bodyslide usage is answered in ReadMeBodyslide.txt. There are also some tutorial images at nexus CBBE:

http://static.skyrim.nexusmods.com/mods/images/2666-1-1342474620.jpg

http://static.skyrim.nexusmods.com/mods/images/2666-1-1342482736.jpg

http://static.skyrim.nexusmods.com/mods/images/2666-1-1342483168.jpg

 

 

We should probably sticky some Bodyslide usage guides somewhere... :-/

 

 

If I just want larger breasts' date=' then the +50% breast size skeleton will do without bodyslide?

[/quote']

Bone scaling may have a tendency to warp animations a bit, not necessary a problem, but something to keep in mind. On the plusside, scaling might work ok for outfits too (without Bodyslide support).

Posted

It seems the included body is much taller than regular CBBE/CBSBHC... Editing the z translation of the skeleton back to 0 (which is the value CBBE/CBSBHC uses) will resulting the feet sinking into the floor, while a 10.00 is the "normal" height for this body. But that messes up pretty much all animations (sitting, minilovers, zaz bondage, etc) since they're all designed to work with a z-translation of 0. =/

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