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(REL new updates Nov. 28th) Tender BBP, A New BBP Simulation


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Posted

First, let me say this is incredible work - thank you for making and offering it.

 

Second, my apologies, but my eyesight is not very good and it is sometimes hard to read the forums. But is there a "fix" for the dead body, deflated chest issue?

 

Sorry if it has already been posted/addressed and I missed it but this is the only issue I am having with these animations. The walk, run and idles are all "charming." It's just that every time I loot a dead female bandit, I cringe at what is beneath their armor... :-)

 

Thanks again for the mod - please continue to work on this.

Posted

I modded the "z translation" of the skeleton from 10 to 0, and now it sinks into the ground. So I tried to raise both the NiNode Pelvis and NiNode Spine 10 each, and in nifskope it actually displays correctly (no longer sink into ground or hovering above ground), but this is not reflected in-game, my character still sinks into the ground. =/

Seems NiNode NPC is the only node that controls elevation? Editing this messes up animations though. =/

Posted

I modded the "z translation" of the skeleton from 10 to 0' date=' and now it sinks into the ground. So I tried to raise both the NiNode Pelvis and NiNode Spine 10 each, and in nifskope it actually displays correctly (no longer sink into ground or hovering above ground), but this is not reflected in-game, my character still sinks into the ground. =/

Seems NiNode NPC is the only node that controls elevation? Editing this messes up animations though. =/

[/quote']

 

If you look at the scale on the skeleton the calves, thighs & hip bones are scaled improperly.

 

The skeleton needs to be fixed.

Posted

I modded the "z translation" of the skeleton from 10 to 0' date=' and now it sinks into the ground. So I tried to raise both the NiNode Pelvis and NiNode Spine 10 each, and in nifskope it actually displays correctly (no longer sink into ground or hovering above ground), but this is not reflected in-game, my character still sinks into the ground. =/

Seems NiNode NPC is the only node that controls elevation? Editing this messes up animations though. =/

[/quote']

 

If you look at the scale on the skeleton the calves, thighs & hip bones are scaled improperly.

 

The skeleton needs to be fixed.

 

Not improperly, I did this deliberately for longer legs. But the catch is it may mess up some sit and horse riding animation.

Posted

Thanks alot for this great great mod......!!!!!!

But i can't download main file and 50% larger breast skeleton file...

File not found... waiting for reupload!!!

Guest darknirvana21
Posted

I see there is a larger skeleton and also a second static idle, do you have gifs or screenshots of these and if so which page are they on?

Posted

 

 

 

why is this happening to me ? :(

 

Did you download the latest version?

 

yes i downloaded all the latest version, just for you to know, im using a custom animation replacer, does have something to do with it ?

 

edit: Nevermind dragonfly, its my fault ,i downloaded before you update the fix link ;D thanks a lot :D

Posted

Thanks alot for this great great mod......!!!!!!

But i can't download main file and 50% larger breast skeleton file...

File not found... waiting for reupload!!!

 

 

 

 

why is this happening to me ? :(

 

Did you download the latest version?

 

yes i downloaded all the latest version' date=' just for you to know, im using a custom animation replacer, does have something to do with it ?

 

edit: Nevermind dragonfly, its my fault ,i downloaded before you update the fix link ;D thanks a lot :D

[/quote']

 

No problems, so please let me know if my new updates fixed the problem.

Posted

Can you upload the bone hierarchy list for havok content tools? If you can't can you say whether you used hkxcmd and regular kf files?

 

Yes, I can. In fact, I will make a tutorial on how to simulate TBBP using my system. It's really simple if you already know how to make animation for skyrim using HCT. Just mess around with some spring controller for the breast bones and you are good to go:). No hand keying.

Posted

Thanks alot for this great great mod......!!!!!!

But i can't download main file and 50% larger breast skeleton file...

File not found... waiting for reupload!!!

 

 

 

 

why is this happening to me ? :(

 

Did you download the latest version?

 

yes i downloaded all the latest version' date=' just for you to know, im using a custom animation replacer, does have something to do with it ?

 

edit: Nevermind dragonfly, its my fault ,i downloaded before you update the fix link ;D thanks a lot :D

[/quote']

 

No problems, so please let me know if my new updates fixed the problem.

 

Yes !! your new fixed updates completely fix all the problems :D thank you very muchh <3

Posted

thank you so much.....!!!

And now only one thing is remaining and that is the torch animation. And i hope it will be fixed soon.

Thanks THANKS and Thanks!!! :)

 

Thank you too. Don't get too excited yet, butt jiggling on the way.

Posted

I modded the "z translation" of the skeleton from 10 to 0' date=' and now it sinks into the ground. So I tried to raise both the NiNode Pelvis and NiNode Spine 10 each, and in nifskope it actually displays correctly (no longer sink into ground or hovering above ground), but this is not reflected in-game, my character still sinks into the ground. =/

Seems NiNode NPC is the only node that controls elevation? Editing this messes up animations though. =/

[/quote']

 

If you look at the scale on the skeleton the calves, thighs & hip bones are scaled improperly.

 

The skeleton needs to be fixed.

 

Not improperly, I did this deliberately for longer legs. But the catch is it may mess up some sit and horse riding animation.

Yeah I noticed they were scaled to around 1.10, and I love the long legs. I could shorten it to 0.98 (the scale for the CBBE), and that would make the character not sink into ground anymore, but I'm looking for a method to have the long legs AND not sink into ground AND have a 0 z translation for the body so animations aren't messed up. Which z translations would I have to tweak?

Posted

Firstly, just want to say you've done an amazing job with this - just a quick question: Are you going to have a version of the skeleton similar to the Perfect 3-2 Push Up skeleton where the breasts don't sag as much. I use the CHSBHC body and with your TBBP skeleton the breasts seem to sag.

 

No hassle if you don't have any plans to do this. :)

Posted

Sorry to repeat this; downloaded and installed the latest version. Again, this mod is very much appreciated.

 

However, dead bodies still have the caved in chest. Am I missing something or is this normal for the current state of the mod?

 

Thanks

Posted

Is it just me, or is the right breast bouncing a lot more than the left in the walk1 animation?

 

______

 

For the record, how many would prefer if just the breasts jiggle, and not the ribcage/chest around them? :-/

 

I could update the Bodyslide package with a reweighted nif, either as optional or default.

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