qwfwefe Posted March 2, 2018 Posted March 2, 2018 And yet because of the sperm on the face does not work feminine walking animation and it's sad and so fashion cool thanks a lot I hope it will develop good luck
Arrow and the Knee Posted March 2, 2018 Posted March 2, 2018 4 hours ago, Polistiro said: Sadly like ever said body overlays disappears in high luminosity. (you can try to place same overlays several times to opacify) It's one of the reasons why i'm trying to make "body outfit".  I made one what works but it' not my nif file (zipsuit) and i'm trying to make my own nif file (won't works ). When equipped in high luminosity overlays disappears too but under it there is a white texture on body (replace cbbe dds) I can't release them because authorizations.  This Nif is made like this: cbbe body "outfit" (for bgsm, cbbe body texture edited) transparent zipsuit with bseffectshaderproperty (for bgem overlay released)  To release it i must make my own nif with two transparent layers to don't use textures and meshes from overs modders. All my attempts to do this failed... EDIT: Success... Just needs some adjustments maybe due to mesh superimposition or materials...   Reveal hidden contents In high luminosity:  Awesome idea and looks good so far. When completed, would it be possible to assign it to a different bodyslot, possibly one that isn't often used so that it can be used with revealing clothing mods?
Polistiro Posted March 2, 2018 Author Posted March 2, 2018 It's the problem with this method (with clipping), opposite to overlays outfit(s) need bodyslots. At the moment i don't know which one using. Â Spoiler Last test Â
Xaqq Posted March 4, 2018 Posted March 4, 2018 I used your textures and put them on my custom-race character follower's face texture.  they look nice. too bad i have to swap textures in out manually in the files to change back and forth. Still waiting to see if its possible to make an equip version   Keep in mind i applied these cum textures manually in photoshop to my character's face texture, then loading those textures in game. Looksmenu STILL does not work at all with custom race characters for totally weird reasons. It's just overalyas, i have no idea why looksmenu cant operate like 4play and just add custom race to list. 3
Polistiro Posted March 4, 2018 Author Posted March 4, 2018 Looksmenu compendium edits like (this one) humanrace it's for this reason why they don't works at the same time. For that compendium esp must be edited (i'm looking to make a .esp patcher but i don't know if it's possible). For custom race you can edit my esp if you wish. In creation kit it's really simple.  Here is a new release of facials (disable the other version). Textures are the same, no new features but i think female animations are normal now. Warn me if it's not the case. LL_Facials.7z Facials works for both male and female. Adds "Facials" section under "Extra". You can access to looksmenu (for player) by entering in console command slm player 1  I'm currently working on entire CBBE body outfit with material swap. Just need time to create some combinations. The first version will looks like the body overlays version (without opacity) 2
Polistiro Posted March 4, 2018 Author Posted March 4, 2018 3 hours ago, qwfwefe said: Thanks a lot of feminine animation work Thanks.
Polistiro Posted March 5, 2018 Author Posted March 5, 2018 Yes, for facials both female and male are supported.
Polistiro Posted March 5, 2018 Author Posted March 5, 2018 Here some news... After few hours to try to make a compendium exe patch i abandoned (i don't know if it's authorized and / or possible) Good news now... Here some screenshots of body cumsuits. I choosen the body slot 33. Swap materials works great. Screenshots show the 3 body outfit swap variations i made for test.  Spoiler  Spoiler  Spoiler  The problem is the number of variations. Maybe make each member separately is a best solution but we loose slots. Which slots you want use for this kind of outfit parts? (3x or 4x?) 1
Halstrom Posted March 5, 2018 Posted March 5, 2018 One thing that came to mind for the pussy, later when we get the hang of this could we make a set that looks like after-sex overflow dribble down the thighs from the pussy rather than bukakke semen spray over the pelvis? Maybe similar for the ass and mouth. Â I really hope someone does the equivalent of Sexout Spunk soon to use this and deal with Arousal, Lust and Cum 5
Arrow and the Knee Posted March 5, 2018 Posted March 5, 2018 2 hours ago, Polistiro said: Here some news... After few hours to try to make a compendium exe patch i abandoned (i don't know if it's authorized and / or possible) Good news now... Here some screenshots of body cumsuits. I choosen the body slot 33. Swap materials works great. Screenshots show the 3 body outfit swap variations i made for test.   Hide contents   Hide contents   Hide contents  The problem is the number of variations. Maybe make each member separately is a best solution but we loose slots. Which slots you want use for this kind of outfit parts? (3x or 4x?) Just a suggestion, something I'd love to see - Of course, a bodyslot - possibly one using the Ring slot (or maybe something in the 50's) would be great for those of us who use armor mashups with several different pieces. Secondly, I personally would like to see different variations that could be crafted (a light version, a heavy version, a full on bukkake version) and then equipped, not all at the same time.  And Lastly, while other's may find this annoying, I think it would be interesting to have each "piece" equipped to a different bodyslot kinda like what you mentioned. Now this could get really annoying for those of us (myself included) who want to keep our outfits intact when wearing the cum bodysuit, but having like a "cum armor" where the left leg armor is left leg cum, and chest piece armor is torso cum would be kinda neat. Again, these are just suggestions so I don't mind if they are ignored/denied. I'd also like to add that I'm super excited that you're even attempting to mod something like this. Keep up the great work! 2
DominusKaine Posted March 6, 2018 Posted March 6, 2018 3 hours ago, Halstrom said: One thing that came to mind for the pussy, later when we get the hang of this could we make a set that looks like after-sex overflow dribble down the thighs from the pussy rather than bukakke semen spray over the pelvis? Maybe similar for the ass and mouth.  I really hope someone does the equivalent of Sexout Spunk soon to use this and deal with Arousal, Lust and Cum Just casting my vote for more after-sex dribble.... 1 hour ago, Arrow and the Knee said: Just a suggestion, something I'd love to see - Of course, a bodyslot - possibly one using the Ring slot (or maybe something in the 50's) would be great for those of us who use armor mashups with several different pieces. Secondly, I personally would like to see different variations that could be crafted (a light version, a heavy version, a full on bukkake version) and then equipped, not all at the same time.  And Lastly, while other's may find this annoying, I think it would be interesting to have each "piece" equipped to a different bodyslot kinda like what you mentioned. Now this could get really annoying for those of us (myself included) who want to keep our outfits intact when wearing the cum bodysuit, but having like a "cum armor" where the left leg armor is left leg cum, and chest piece armor is torso cum would be kinda neat. Again, these are just suggestions so I don't mind if they are ignored/denied. I'd also like to add that I'm super excited that you're even attempting to mod something like this. Keep up the great work! but then this idea would satisfy both ends of the spectrum.  I strongly agree with utilizing one of the 5x slots available to us, preferably one of the 54+ since we have so many mods that already use 50-53. So maybe along with or instead of the Light, Med, Heavy variants, we could have material swaps for different variations or locations. You would just need to create the attach points I would think, yea? I'm thinking something like Escobar's piercings.  Anyways, I haven't checked in on this thread in a while, and I just want to say that your splatters are coming along nicely. Great job!
Polistiro Posted March 7, 2018 Author Posted March 7, 2018 This is a preview of the CBBE outfit version for test and / or advices. There is also bodyslide tools to build it. Cumsuit preview.7z 1
Arrow and the Knee Posted March 7, 2018 Posted March 7, 2018 43 minutes ago, Polistiro said: This is a preview of the CBBE outfit version for test and / or advices. There is also bodyslide tools to build it. Cumsuit preview.7z I like it, turned out well in game. But after trying it I now stand behind using a) multiple slots for applying cum to different areas or b) having a combined version or different amounts of cum or a modular workbench version so it can be changed in game.
Burn85 Posted March 8, 2018 Posted March 8, 2018 Great job! Greetings from Russia. I'm waiting for news.  Sorry for my English  1
TacomancerCat Posted March 12, 2018 Posted March 12, 2018 cant seem to get this and "looksmenu customisation compendium"(facial is not working), (body overlay is working fine)Â to play nicely with each other, its either one or the other. Â
Guest O.Cobblepot Posted March 14, 2018 Posted March 14, 2018 On 3/12/2018 at 3:42 PM, TacomancerCat said: cant seem to get this and "looksmenu customisation compendium"(facial is not working), (body overlay is working fine)Â to play nicely with each other, its either one or the other. Â Yes,this incompatibility makes me sad also:/:) lots of people use looksmenu compendium
Polistiro Posted March 14, 2018 Author Posted March 14, 2018 I'm using compendium too... I made a patch file but it's seems i can't release it. This file only contain binary differences between two mod and unusable alone but modify compendium.esp You can easily patch compendium if you had creation kit. I will make a short tutorial.
TacomancerCat Posted March 14, 2018 Posted March 14, 2018 4 hours ago, Polistiro said: I'm using compendium too... I made a patch file but it's seems i can't release it. This file only contain binary differences between two mod and unusable alone but modify compendium.esp You can easily patch compendium if you had creation kit. I will make a short tutorial. i do have CK, been playing with it lately making my own little things
batmantis56 Posted March 14, 2018 Posted March 14, 2018 Watching and hoping for 4play intergration. Cum textures sorely need replacing, these look great, but from what im reading i cant just slap them onto my game.  Edit- sounds like some part of 4play is going to have to adapt, the method of application. Good luck, wish i had the knowledge to help.  Compendium patch or that tutorial would be great also (Being a pretty popular and imo essential mod), for your finished mod.  The functionality is somewhat confusing after reading this thread. It seems clear it is not a simple replacement of the base 4play cum which is applied from sex etc, or am i wrong? Is it some overlays i slap on through a menu or an outfit that is worn? Have you considered refining that existing system to apply it only to appropriate areas? (I know these are not easy tasks im just trying to gauge where you are at, and where this is going, and more importantly, exactly what it does.) Sorry I may be stupid or just missing the point  Great work anyway I look forward to trying it out at some point
Polistiro Posted March 15, 2018 Author Posted March 15, 2018 Tutorial for manually adds facials to compendium... A patch program can be found here.  Download Facial mod With Bethesda Archive Extractor from nexus (BAE), extract the content of "Facials - Textures.BA2" in Fallout "Data" directory Spoiler Click Extract button and select "Data" directory in "Program Files (x86)/steam/steamapps/common/Fallout4/" (don't open "Data", just select it) Spoiler Verification Spoiler You can choose an other location in data/textures/ directory but remember this location below  Launch Creation Kit, in File menu click on "Data..." Hightlight "LooksMenu Customization Compendium" in the list by clicking on it Clic "Set as Active File" and press "OK" button Spoiler In "Object Window" (you can use View > Object Window in Menu) In the left panel, click on "Race" in "Character" section Spoiler Double click on "HumanRace" in the right panel Choose "Tinting" tab In the new window click on "Female" Spoiler Click on "Add Group" button, choose the group name (Facials) and press "OK" Scroll down to the new group (Facials) and right click on it and choose "New Entry" Spoiler In the new window, choose "face details" in the list and press OK Spoiler Click on the new entry just created Spoiler Enter the name for this entry (facial 1) in "Entry Data" "Name" Spoiler Tick "Chargen detail" Choose "Soft Light" in "OP" scroll list Spoiler Double click on "diffuse" line in the new window choose "Mark_1.dds" in Program Files (x86)/steam/steamapps/common/Fallout4/Data/textures/actors/character/Facials (you can double click to go faster) "Mark_1.dds" appear in front of diffuse Spoiler Double click on "normal" line under diffuse, double click on "Mark_1_n.dds" Double click on "Smooth Spec", double click on "Gloss_s.dds" Check the window, it must look this this:  Spoiler You can click on OK to keep your work because if you click on cancel you can loose it. (double click on HumanRace to enter other facials) ---The longest part is done, you just need to copy, paste and modify entries now--- Right click on Facial 1 entry and chose copy. Spoiler Right click on "Facial" group and choose "Paste"If prompted, choose "No" to create a new entry  Spoiler In "Entry Data" "Name", modify the name of the entry (Facial 2) Double click on diffuse, in the new window double click on "Mark_2.dds" Double click on normal, double click on "Mark_2_n.dds" Repeat four last steps until Facial 10 (Right click on facials category / paste / modify the name to facial n+1 / double click diffuse & choose mark_n+1 / double click normal & choose mark_n+1_n.dds ---facial 3 / mark_3 >> facial 10 / mark_10--- ) Close Race window by clicking OK If you want Facials for male too, you must tick "male" like you ticked "female" in "HumanRace", follow steps from beginning like done with female (create Facial group and Facial 1 entry, don't copy female facial entry)  Spoiler  Save your esp, if you click save the mod works but you can loose it if you re-install the original mod. To avoid that, you can copy the .esp in an other directory OR choose "save as..." and choose as an other name (like LooksMenu Customization Compendium 2.esp)  To work, this edited compendium mod must be used without facials or original compendium. 2
TacomancerCat Posted March 16, 2018 Posted March 16, 2018 Spoiler 13 hours ago, Polistiro said: Tutorial for adding facials to compendium...  Download Facial mod With Bethesda Archive Extractor from nexus (BAE), extract the content of "Facials - Textures.BA2" in Fallout "Data" directory  Reveal hidden contents Click Extract button and select "Data" directory in "Program Files (x86)/steam/steamapps/common/Fallout4/" (don't open "Data", just select it)  Hide contents Verification  Hide contents You can choose an other location in data/textures/ directory but remember this location below  Launch Creation Kit, in File menu click on "Data..." Hightlight "LooksMenu Customization Compendium" in the list by clicking on it Clic "Set as Active File" and press "OK" button  Hide contents In "Object Window" (you can use View > Object Window in Menu) In the left panel, click on "Race" in "Character" section  Hide contents Double click on "HumanRace" Choose "Tinting" tab In the new window click on "Female"  Hide contents Click on "Add Group" button, choose the group name (Facials) and press "OK" Scroll down to the new group (Facials) and right click on it and choose "New Entry"  Hide contents In the new window, choose "face details" in the list and press OK  Hide contents Click on the new entry just created  Hide contents Enter the name for this entry (facial 1) in "Entry Data" "Name"  Hide contents Tick "Chargen detail" Choose "Soft Light" in "OP" scroll list  Hide contents Double click on "diffuse" line in the new window choose "Mark_1.dds" in Program Files (x86)/steam/steamapps/common/Fallout4/Data/textures/actors/character/Facials (you can double click to go faster) "Mark_1.dss" appear in front of diffuse  Reveal hidden contents Double click on "normal" line under diffuse, doubleclick on "Mark_1_n.dds" Double click on "Smooth Spec", double click on "Gloss_s.dds" Check the window, it must look this this:   Reveal hidden contents You can click on OK to keep your work because if you click on cancel you can loose it. (double click on HumanRace to enter other facials) ---The biggest part is done, you just need to copy, paste and modify entries now--- Right click on Facial 1 entry and chose copy.  Reveal hidden contents Right click on "Facial" group and choose "Paste"If prompted, choose "No" to create a new entry   Reveal hidden contents In "Entry Data" "Name", modify the name of the entry (Facial 2) Double click on diffuse, in the new window double click on "Mark_2.dds" Double click on normal, double click on "Mark_2_n.dds" Repeat four last steps until Facial 10 (facial 3 / mark_3 ... facial 10 / mark_10 ...) Close Race window by clicking OK If you want Facials for male too, you must tick "male" like you ticked "female" in "HumanRace", follow steps from beginning like done with female (create Facial group and Facial 1 entry, don't copy female facial entry)   Reveal hidden contents  Save your esp, if you click save the mod works but you can loose it if you re-install the mod. To avoid that, you can copy the .esp in an other directory OR choose "save as..." and choose as an other name (like LooksMenu Customization Compendium 2.esp)  To work, this edited compendium mod must be used without facials or original compendium.  oh wow, thats pertty detailed, ill have to do this tomorrow about to head into work
SweetBunnyDemon Posted March 16, 2018 Posted March 16, 2018 When I try to add the the textures into diffuse/normal/smooth spec creation kit says that it can't add it due to it having a different format, resolution, or mip level count of the other textures. I have no Idea what to do about this so I would greatly appreciate some help.
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