Halstrom Posted February 12, 2018 Posted February 12, 2018 Well we probably will want different colors and maybe glowing for ghouls, bots and other creatures later
Silk Posted February 12, 2018 Posted February 12, 2018 4 hours ago, Polistiro said: The problem is that that texture is a simple dds applied as spell, none effects allowed If it's just a DDS then it should be easy enough to replace the current DDS that is applied with 4play. Will have a play around if you allow it when you release.
Polistiro Posted February 12, 2018 Author Posted February 12, 2018 I allow all kind of modifications and integration you want without restrictions or permissions. I just prefer that work stay here on LL. 22 minutes ago, Silk said: If it's just a DDS then it should be easy enough to replace the current DDS that is applied with 4play. Will have a play around if you allow it when you release. This dds is here \Steam\steamapps\common\Fallout 4\Data\textures\four_play\CumVaginalOralAnal.dds I think no transparency or gloss effects are allowed... 1 hour ago, Halstrom said: Well we probably will want different colors and maybe glowing for ghouls, bots and other creatures later All is ready for this, the problem is to make it accessible. The overlay list may very long (~100 entries) uselessly. Maybe 1 Normal / Glowing / 1 Color . Bgem files are customable.
Silk Posted February 12, 2018 Posted February 12, 2018 18 minutes ago, Polistiro said: I allow all kind of modifications and integration you want without restrictions or permissions. I just prefer that work stay here on LL. This dds is here \Steam\steamapps\common\Fallout 4\Data\textures\four_play\CumVaginalOralAnal.dds I think no transparency or gloss effects are allowed... Thank you for the permission to play around with it good sir! Will have a tinker when you're done. If anything they will be an amazing alternative! And of course, wouldn't dream of taking them further than LL
Polistiro Posted February 12, 2018 Author Posted February 12, 2018 Here are uploads for the body parts for tests and advices. CumNWealth_Body_edition_N without glowing and color CumNWealth_Body_edition_N.7z CumNWealth_Body_edition_NGC with glowing and color CumNWealth_Body_edition_NCG.7z As you can see file size difference is insignificant... Fast modification tutorial for bgem files: With MATERIAL EDITOR by ousnius (special thanks) General tab: Alpha value >> texture transparency / opacity Environnement mask scale >> Glossyness Grayscale to palette color >> Glowing effect when ticked Material tab: Empty, bgEm files Effect tab: Grayscale texture >> Choose glowing color here (yellow, green, cyan, pink, white ... provided) Effect lightning enable >> Glowing effect Base color >> Choose color here when glowing is off Base color scale >> Shining / Glowing force 4
Halstrom Posted February 12, 2018 Posted February 12, 2018 8 hours ago, Polistiro said: All is ready for this, the problem is to make it accessible. The overlay list may very long (~100 entries) uselessly. Maybe 1 Normal / Glowing / 1 Color . I'd just do 1 Normal, and maybe for creatures black, yellow, brown, glowing green, glowing red, glowing blue, glowing pink, glowing purple. We should perhaps had a difference between male and female cum, make the male cum more obvious milky whitish and female more watery?
Arrow and the Knee Posted February 13, 2018 Posted February 13, 2018 So is there an intention to release these as .dds files to replace the FourPlay cum textures in addition to overlays? It seems the Overlays can't be triggered and while I can find use for this mod, I'd find it tedious after a while to use looksmenu to change the overlays constantly. If my understanding is correct, the .dds files, if made and released, wouldn't look the same either as the overlays, right?
Polistiro Posted February 13, 2018 Author Posted February 13, 2018 I forgot this instruction: In terminal tape slm player 1 Exit terminal to use menu. The overlays are in Body section. For the black color i never succeeded made one (maybe my dds files are too transparent or must be black TESTED). For the overs colors i let you experiment (Grayscale texture + nigh Base color = fluorescent ; dark Base color make transparent texture ...).
Silk Posted February 13, 2018 Posted February 13, 2018 Okay, mixed up all the Body textures into one image to use for the 4Play texture. Results aren't too bad, but seeing as we don't have a _n to add to make them look as good as your originals polistrio, it's probably going to be the best that I can do. Can't change the face ones - I think those are locked away in an archive that I can't open. Funny thing though - even lands on my poor lasses pipboy!
Polistiro Posted February 13, 2018 Author Posted February 13, 2018 If you want facial textures, this is an archived version. Bae extractor do the job too. Facials.zip The original location of these dds files is: ..../data/textures/actors/characters/facials/ In edited fourplay main esp, vinfamy call dds as spell . No effects can be applied so no transparency, no gloss ... It's for this reason that pipboy is painted, entire body (outfits also) is "painted" . I think it's possible to edit main.esp and tick body only for this problem. Personally i laughed when i seen the last picture.
Silk Posted February 13, 2018 Posted February 13, 2018 Must admit, giggled a fair bit when the 1st picture happened too! Wasn't complaining And by archive, I was on about the one for Four play - figured out how to open yours with BAE, but the problem I'm having is getting hold and modifying the facial one for Four play. Just doesn't seem to be there, or it is hidden inside an archive that I can't seem to open. Odd. But if the actual effect is done via a spell, rather than a character overlay, then I am assuming that it is something baked into the engine itself? If it's the mod, and the spell is being used to get the effect, then might it not be able to be changed via a script? So we can have your amazing textures with gloss and transparency!! If it's the mod and there is no other way to call the effect up then we are a little screwed, especially if the lack of gloss or transparency is baked directly into the engine itself. Nevermind me, just musing at this point in time, great work on all of this!
Polistiro Posted February 13, 2018 Author Posted February 13, 2018 I made this ti incite someone to try an integration into fourplay. I don't know if it's possible but this certainly need to be triggered by an over way than spell (like poisoning effect). I don't know also if overlays can be triggered by script. Maybe this command exist, maybe not. I sought a mod that trigger overlays with game event without success.
SimsSims111 Posted February 14, 2018 Posted February 14, 2018 Not sure if its an Issue on my end or not, but after activating the "Facial" esp the standing animation gets changed to this one. After deactivating the esp it's reverted back to Vanilla. Just thought I'd let you know in case it's not just me with that happening...
SimsSims111 Posted February 14, 2018 Posted February 14, 2018 That's what I expected, though it still changes the Idle Animation for me and while I thought it's an Issue on my end I wanted to let you know non the less in the case of it being not only on my end.
NNS10 Posted February 15, 2018 Posted February 15, 2018 On 2/12/2018 at 9:19 AM, Polistiro said: This dds is here \Steam\steamapps\common\Fallout 4\Data\textures\four_play\CumVaginalOralAnal.dds I think no transparency or gloss effects are allowed... Do you remember if SexLab for Skyrim had glowing cum textures? The same textures from SexLab actually work with Four Play Community Patch. But it seems to glow even in the dark.
Famix Posted February 15, 2018 Posted February 15, 2018 Huh, looking at the facials, I think they'd look pretty good in red for blood splatters
shazhete Posted February 15, 2018 Posted February 15, 2018 https://www.nexusmods.com/fallout4/mods/24830? Can not be used together
Polistiro Posted February 15, 2018 Author Posted February 15, 2018 2 hours ago, shazhete said: https://www.nexusmods.com/fallout4/mods/24830? Can not be used together i didn't verify (have it installed also) but maybe in this case we have to merge esp. My mod adds a category in face menu so it mustn't overwrite compendium... (I'll verify this later) It's a test version, i think i don't update this mod before i known how to make it compatible with four-play. Anyone else can do this at my stead.
Guest Posted February 16, 2018 Posted February 16, 2018 These mods change the animations to male (I think) and makes it so Nora doesn't walk to the mirror in the beginning.
uscno84 Posted February 16, 2018 Posted February 16, 2018 On 2/14/2018 at 11:01 AM, SimsSims111 said: Not sure if its an Issue on my end or not, but after activating the "Facial" esp the standing animation gets changed to this one. After deactivating the esp it's reverted back to Vanilla. Just thought I'd let you know in case it's not just me with that happening... It happens to me as well with the facial version. It makes all ladies have male animations
Camonmille Posted February 16, 2018 Posted February 16, 2018 I'm having precisely same issues just like panfapper and uscno84 above. Fantastic facials though!
Polistiro Posted February 16, 2018 Author Posted February 16, 2018 Sorry but i can't see why this appends. Nothing else racial race seems to be edited (fo4 edit). I don't know where are male / female animations in ck. 21 minutes ago, Camonmille said: Fantastic facials though! Thanks
tehuti181 Posted February 17, 2018 Posted February 17, 2018 These look great Polistiro, keep up the good work! On 2/13/2018 at 12:20 PM, Silk said: But if the actual effect is done via a spell, rather than a character overlay, then I am assuming that it is something baked into the engine itself? If it's the mod, and the spell is being used to get the effect, then might it not be able to be changed via a script? So we can have your amazing textures with gloss and transparency!! If it's the mod and there is no other way to call the effect up then we are a little screwed, especially if the lack of gloss or transparency is baked directly into the engine itself. The cum is applied as an on-hit "effect shader" which does not support specular or normal maps, and will glow no matter what. You'll generally see these types of effects on the player model when you're burning, poisoned or another buff/malady is applied. I've been fiddling around with it, and it occurred to me that it might be possible to apply the effect via impact decals using the cum "explosion" in a similar way that bullet hits apply blood to the player. After some experimenting, it seems like explosions and projectiles cannot apply these to the player through impact sets, but they can apply them to the ground (for example cum drip/splatter effects). Only weapons seem to be able to apply these on-player decals, but I'm not sure how that could be made to work.
Arrow and the Knee Posted February 17, 2018 Posted February 17, 2018 1 minute ago, tehuti181 said: These look great Polistiro, keep up the good work! The cum is applied as an on-hit "effect shader" which does not support specular or normal maps, and will glow no matter what. You'll generally see these types of effects on the player model when you're burning, poisoned or another buff/malady is applied. I've been fiddling around with it, and it occurred to me that it might be possible to apply the effect via impact decals using the cum "explosion" in a similar way that bullet hits apply blood to the player. After some experimenting, it seems like explosions and projectiles cannot apply these to the player through impact sets, but they can apply them to the ground (for example cum drip/splatter effects). Only weapons seem to be able to apply these on-player decals, and I wouldn't know where to begin using that information to make this work. I know nothing about scripting or the current creation kit for fallout, but could I suggest possibly coding a potential orgasm mechanic to mimic the effect of firing a gun on the player? Or if there is a link between a gun-impact effect on the player w/decals with taking damage, and seeing if that's a way to connect it to an orgasm mechanic? I really don't know too much about what I'm saying but I figure it's a start.
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