Gabesa Posted January 21, 2025 Posted January 21, 2025 On 1/18/2025 at 4:57 PM, Just Don't said: Wrong or no Address Library version installed. There are 2 main files. Make sure you're downloading the correct one. It could also be wrong SL version because "latest" means nothing here. It must match your executable version, being the latest doesn't mean it will do that depending on which version of the game you have. I figured this out on my own. I had SL P+ overwriting it accidentally. The issue was fixed by disabling P+. Need to change it not to overwrite SL.
Just Don't Posted January 21, 2025 Posted January 21, 2025 2 hours ago, Gabesa said: I figured this out on my own. I had SL P+ overwriting it accidentally. The issue was fixed by disabling P+. Need to change it not to overwrite SL. Pretty sure P+ should overwrite stuff from SL, but I don't use it atm. If the issue is SL P+ related use that mod's forum thread to ask for support.
Gabesa Posted January 21, 2025 Posted January 21, 2025 I really can't make SL work with Pandora and I wonder if I'm missing something. I ran Pandora and my character and npcs t pose. I'm not sure how to fix that. And another issue is animations not playing. The characters just stand there while the voices play. Any idea what I might be doing wrong or something I'm missing? Might be a mod conflict because FNIS didn't work either but I'm not sure which mods would be the cause. Trying to make Pandora work because I keep getting the too many animations error in FNIS. Not sure if that error is why FNIS won't work.
Just Don't Posted January 21, 2025 Posted January 21, 2025 1 hour ago, Gabesa said: Might be a mod conflict because FNIS didn't work either but I'm not sure which mods would be the cause. If FNIS didn't even work it's very likely you have an incompatible animation. Should be very clearly stated in the FNIS program after it's done running, you'll see the amount of warnings at the end and you can always scroll up and check the full log to see the individual error or warning lines. Pandora, not so sure. It should work for the most part but it might be still incompatible with something else on your list. Being in active development and all of that, there's still things to fix before claiming to have full FNIS/Nemesis support.
Gabesa Posted January 21, 2025 Posted January 21, 2025 (edited) 3 hours ago, Just Don't said: If FNIS didn't even work it's very likely you have an incompatible animation. Should be very clearly stated in the FNIS program after it's done running, you'll see the amount of warnings at the end and you can always scroll up and check the full log to see the individual error or warning lines. Pandora, not so sure. It should work for the most part but it might be still incompatible with something else on your list. Being in active development and all of that, there's still things to fix before claiming to have full FNIS/Nemesis support. The only FNIS error I get is the too many animations error. But yeah I might try to switch back to FNIS for now. Though as I said I haven't had luck with it either. Just can't seem to find the mods screwing things up. EDIT. Switched back to FNIS and there were a couple of warnings I hadn't noticed. Fixed those and there's no t posing issue anymore. But now animations won't play even though they're loaded by FNIS and show up in game. How do I fix this issue? Edited January 21, 2025 by Gabesa
seigl Posted January 21, 2025 Posted January 21, 2025 Hey everyone, I'm hoping someone can point me in the right direction. I've seen it mentioned here several times, but: I keep getting the "sexlabutil.dll disabled/incompatible with game version" message and I am very very sure (checked about 69 times) that I have the correct version of everything; my game version is the right one for the SexLab version. my Address Library is the right version, I have the right version of each requirement of each mod, but I still get the sexlabutil.dll disabled/incompatible with game version message. Everything else, including combat overhaul mods, which use animations, works perfectly fine and as soon as I disable SexLab, things work just fine again. I'm at my wit's end lol. If anyone has any idea how to fix it, or a handy dandy guide, I could really use the help.
zzh335 Posted January 22, 2025 Posted January 22, 2025 How to use the translation of other languages in the file?
BigOnes69 Posted January 22, 2025 Posted January 22, 2025 15 hours ago, Gabesa said: The only FNIS error I get is the too many animations error. But yeah I might try to switch back to FNIS for now. Though as I said I haven't had luck with it either. Just can't seem to find the mods screwing things up. EDIT. Switched back to FNIS and there were a couple of warnings I hadn't noticed. Fixed those and there's no t posing issue anymore. But now animations won't play even though they're loaded by FNIS and show up in game. How do I fix this issue? Its probably your folder structure. Check where FNIS or Pandora are sticking your files. Probably the wrong spot.
Gabesa Posted January 22, 2025 Posted January 22, 2025 1 hour ago, BigOnes69 said: Its probably your folder structure. Check where FNIS or Pandora are sticking your files. Probably the wrong spot. Huh that's curious. I've never had that issue before. Could it be related to how Vortex handles things? Also what's the right place for the files and is it safe to just copy and paste the animation mod files to the right place? Assuming they're in the wrong place to begin with of course.
Seeker999 Posted January 22, 2025 Posted January 22, 2025 @Gabesa, I use Vortex and every time I run FNIS I then click the button to 'deploy mods'. I do this to make sure the game is reading the most updated files. You should get a message to confirm that you are about to delete files, say Yes. DO NOT copy/paste. If you've been manually moving files in and out of the Data folder then you might have conflicts in there that Vortex won't recognize because you didn't go through the Vortex system. You also won't be able to uninstall a mod cleanly for the same reason. 1
Gabesa Posted January 22, 2025 Posted January 22, 2025 (edited) 12 minutes ago, Seeker999 said: @Gabesa, I use Vortex and every time I run FNIS I then click the button to 'deploy mods'. I do this to make sure the game is reading the most updated files. You should get a message to confirm that you are about to delete files, say Yes. DO NOT copy/paste. If you've been manually moving files in and out of the Data folder then you might have conflicts in there that Vortex won't recognize because you didn't go through the Vortex system. You also won't be able to uninstall a mod cleanly for the same reason. I haven't moved any files around manually. And I thought it's a bad idea so that's why I asked. I'll try deploying the mods after running FNIS. Oh and I forgot to add. I'm not sure the files are in the wrong place. I have some solo anims that are working but ones with more people don't seem to work at all. The scenes just won't start. Edited January 22, 2025 by Gabesa
Seeker999 Posted January 22, 2025 Posted January 22, 2025 9 minutes ago, Gabesa said: I haven't moved any files around manually. And I thought it's a bad idea so that's why I asked. I'll try deploying the mods after running FNIS. Oh and I forgot to add. I'm not sure the files are in the wrong place. I have some solo anims that are working but ones with more people don't seem to work at all. The scenes just won't start. Oh good. 🙂 I'm guessing you installed some animation packs and SL Anim Loader? Might be a good idea to open SLAL's menu in the MCM and make sure all your animations are enabled and registered with sexlab. FWIW, I run FNIS and deploy every time I install or upgrade mods just because some mods might add small idles, etc. That way I don't forget to do it when I should - but that's just me.
Gabesa Posted January 22, 2025 Posted January 22, 2025 (edited) 1 hour ago, Seeker999 said: Oh good. 🙂 I'm guessing you installed some animation packs and SL Anim Loader? Might be a good idea to open SLAL's menu in the MCM and make sure all your animations are enabled and registered with sexlab. FWIW, I run FNIS and deploy every time I install or upgrade mods just because some mods might add small idles, etc. That way I don't forget to do it when I should - but that's just me. It looks like deploying the mods worked. I didn't realize it was such an easy fix. Thanks for the help! Wait I still have issues with the animations. They're still all standing in a pile. Idk how to fix it. I'd appreciate some more help on this. Also can't figure out why male npcs are missing their torsos. Edited January 22, 2025 by Gabesa
dninjas2 Posted January 22, 2025 Posted January 22, 2025 I have an issue with canines specifically, I have the latest version of Pandora, Sexlab and its dependencies. All other creatures(trolls, constructs, atronachs, skeevers, giants, etc) from anubs and billy's work flawlessly but when it comes to canines(dogs, wolves, foxes) they do not animate. is there a quick fix for this or do i need to revert back to fnis just to get the dogs to work
MazzMaykis Posted January 22, 2025 Posted January 22, 2025 23 hours ago, seigl said: Hey everyone, I'm hoping someone can point me in the right direction. I've seen it mentioned here several times, but: I keep getting the "sexlabutil.dll disabled/incompatible with game version" message and I am very very sure (checked about 69 times) that I have the correct version of everything; my game version is the right one for the SexLab version. my Address Library is the right version, I have the right version of each requirement of each mod, but I still get the sexlabutil.dll disabled/incompatible with game version message. Everything else, including combat overhaul mods, which use animations, works perfectly fine and as soon as I disable SexLab, things work just fine again. I'm at my wit's end lol. If anyone has any idea how to fix it, or a handy dandy guide, I could really use the help. I am having the same problem but I cant find a solution no matter how hard I try
dninjas2 Posted January 23, 2025 Posted January 23, 2025 (edited) Nevermind i found a fix, Pandora doesnt add the behaviours to canines so i had to run Fnis and copy the behaviour files over into my pandora output folder in mo2 now the canines are working Edited January 23, 2025 by dninjas2 typo
kekejd1 Posted January 23, 2025 Posted January 23, 2025 (edited) Tell me, please, what should I do if the animations are playing, but the sex lab itself, where the install label is, does not press the button? fnis sees animations, but I can't exactly click install the sexlab itself in MCM. (MO2) Edited January 23, 2025 by kekejd1
UsernameTaken666 Posted January 23, 2025 Posted January 23, 2025 32 minutes ago, kekejd1 said: Tell me, please, what should I do if the animations are playing, but the sex lab itself, where the install label is, does not press the button? fnis sees animations, but I can't exactly click install the sexlab itself in MCM. (MO2) Provide more info would be a start. 1
kekejd1 Posted January 23, 2025 Posted January 23, 2025 (edited) 34 minutes ago, UsernameTaken666 said: Provide more info would be a start. I looked, I have the same problem that none of the requirements are met for the sexlab, I have the VR version, I honestly don't really understand where to watch the version and how the others work (2 pieces of animation) .I'm a noob, sorry. That the button is not pressed, that there is no OK near the words. I also updated the address and containers again, but I still don't understand why the sexlab is not being installed. I'm installing this version (I've tried others too) SexLabFrameworkSE_v163.7z . Current VR build 2.0.12 (game version 1.4.15) what version of sexlab do I need to make it work? I've been jokingly doing this for 5-8 hours for the third day already Edited January 23, 2025 by kekejd1
disposingbird Posted January 24, 2025 Posted January 24, 2025 does this mod have a file that is safe to use with version, 1.6.640, i recently downgraded my game to that version for some other mods and now i dont see any options in the files for that version
深淵の神 Posted January 24, 2025 Posted January 24, 2025 2 minutes ago, disposingbird said: does this mod have a file that is safe to use with version, 1.6.640, i recently downgraded my game to that version for some other mods and now i dont see any options in the files for that version Tags · eeveelo/SexLab · GitHub Take the version 1.65
IbanezLovex64 Posted January 25, 2025 Posted January 25, 2025 (edited) On 1/23/2025 at 3:23 AM, kekejd1 said: I looked, I have the same problem that none of the requirements are met for the sexlab, I have the VR version, I honestly don't really understand where to watch the version and how the others work (2 pieces of animation) .I'm a noob, sorry. That the button is not pressed, that there is no OK near the words. I also updated the address and containers again, but I still don't understand why the sexlab is not being installed. I'm installing this version (I've tried others too) SexLabFrameworkSE_v163.7z . Current VR build 2.0.12 (game version 1.4.15) what version of sexlab do I need to make it work? I've been jokingly doing this for 5-8 hours for the third day already Same issue here, using NOLVUS. nvm, my .exe is still 1.5.97.0 despite using an AE patch. Fixed the issue with different mod version, that detail wasn't mentioned in the NOLVUS modpack. Edited January 25, 2025 by IbanezLovex64
TheMaze. Posted January 27, 2025 Posted January 27, 2025 Goodday, I have a question, more directed at any modders who might use this mod. I'm trying to compile using the SexLabFrameWork script: But very time I get this, and I don't exactly know how to fix it. The only line that I have added is: SexLabFramework Property SexLab Auto but even the basics of basics breaks it. Does anyone perhaps know of what I'm doing wrong?
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