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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

Does anyone know what version of SexLabFramework was compatible with skse 2.2.3? Need that specific skse version to make a collection I'm subscribed to work. 

Posted
1 hour ago, npohero said:

Does anyone know what version of SexLabFramework was compatible with skse 2.2.3? Need that specific skse version to make a collection I'm subscribed to work. 

Ask wherever you got the collection.

Posted
15 minutes ago, DaRealRookie said:

Have a problem with sexlabutil.dll and papyrusutil.dll. it says its incompatible when load. anyone know why?

 

Cause they're incompatible. Download the appropriate / correct versions.

Posted
37 minutes ago, UsernameTaken666 said:

Cause they're incompatible. Download the appropriate / correct versions

incompatible between the two ( sexlabutil.dll and papyrusutil.dll) or incompatible with the game version?

Posted
2 hours ago, DaRealRookie said:

incompatible between the two ( sexlabutil.dll and papyrusutil.dll) or incompatible with the game version?

Well what does your error ACTUALLY state? I'm gonna guess incompatible with your game version.....

Posted

so I know that the sexlab framework calls for fnis and the fnis creature pack if you want creature animations. but some of the mods I've been wanting to try are preferring/saying to use nemesis, such as devious devices ng, so I had a couple questions about the framework and using nemesis with it. I couldn't find any answer going back a decent amount of pages in here but I may have missed it I suppose. anyways my questions are 1. will creature anims work if I use nemesis, 2. will the framework even work if I use nemesis, because I didn't think it used to.

Posted
5 hours ago, deathtome1998 said:

1. will creature anims work if I use nemesis

 

NO

 

5 hours ago, deathtome1998 said:

2. will the framework even work if I use nemesis

 

Yes but you have to follow one of those FNIS-Nemesis guides somewhere in the internet and hope for the best, good luck

Posted (edited)

thx at everyone else for keeping all the good mods alive. I've seen some flakey modders start to leave their mods (looking at the japanese named modder who did nemesis). he could have added creatures before going......then fnis wouldn't be needed as nemesis has more animations

Edited by Molllsh
Posted

Hi everyone, I'm hoping someone can tell me if work is being done to this & other SL mods to be compatible with 1.6.1130.

I've been away from the game for 1 1/2 years and I'm trying to get everything up and running (I know, great timing. lol). Been working on it for 3 days and finally got to the point that I can work on SL. I have the framework v166, Skyrim Utility Mod (AE) 3.3.3, slal v1.6se, Sexlab Matchmaker from 2021, Sexlab Lightmeup SE 2.9.4, & Sexlab Extra Voices 1.5.0
If anyone sees a recent update I missed, please let me know.

I'm having 3 problems which is why I'm asking if an update for 1.6.1130 is being worked on.

1. When loading the game I get the following message: "Sexlab Error: Rollback (16600->16403) Proceed at your own risk!

2. When trying to reposition the actors it's a bit, um, jumpy I guess would be the right word. If I'm moving the actor up it will go down 1 out of 5 times approx. And it takes a couple of seconds for a single click to do a small reposition.

3. Sometimes when trying to position the actors the non NPC actor will put their clothes back on & I have to restart the scene.

I've already turned off Skyrim auto updates. I'm mostly asking to see if I should keep going with getting everything right for 1.6.1130 or try to roll back to an earlier version.

 

Thanks in advance

Posted
2 hours ago, Molllsh said:

thx at everyone else for keeping all the good mods alive. I've seen some flakey modders start to leave their mods (looking at the japanese named modder who did nemesis). he could have added creatures before going......then fnis wouldn't be needed as nemesis has more animations

Or... They had no interest/desire in doing creature animations. Not everyone is into that ;)

Posted
1 hour ago, Reefor said:

Hi everyone, I'm hoping someone can tell me if work is being done to this & other SL mods to be compatible with 1.6.1130.

I've been away from the game for 1 1/2 years and I'm trying to get everything up and running (I know, great timing. lol). Been working on it for 3 days and finally got to the point that I can work on SL. I have the framework v166, Skyrim Utility Mod (AE) 3.3.3, slal v1.6se, Sexlab Matchmaker from 2021, Sexlab Lightmeup SE 2.9.4, & Sexlab Extra Voices 1.5.0
If anyone sees a recent update I missed, please let me know.

I'm having 3 problems which is why I'm asking if an update for 1.6.1130 is being worked on.

1. When loading the game I get the following message: "Sexlab Error: Rollback (16600->16403) Proceed at your own risk!

2. When trying to reposition the actors it's a bit, um, jumpy I guess would be the right word. If I'm moving the actor up it will go down 1 out of 5 times approx. And it takes a couple of seconds for a single click to do a small reposition.

3. Sometimes when trying to position the actors the non NPC actor will put their clothes back on & I have to restart the scene.

I've already turned off Skyrim auto updates. I'm mostly asking to see if I should keep going with getting everything right for 1.6.1130 or try to roll back to an earlier version.

 

Thanks in advance

Roll back to 640. 

Posted

Hello, when I start a sex animation my game freezes especially exterior. I have never encountered such an error. While there was no problem before with the same mods, now sometimes my game randomly freezes when I start the sex animation exterior.
I think it might be SMP related but I'm not sure, anyone have any ideas?

Posted
7 hours ago, PIPONSIO said:

is there a simple romance mod for sexlab like the one that comes with flowergirls?

 

  1. no idea what comes with flowergirls, but in terms of "simple" romance there is SLEN
  2. there is whole subforum already (2 levels up, 2.3 branches down) called Request & Find - I took liberty to mention that because your question does not fit in current topic at all

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