Bluegunk Posted February 24, 2022 Posted February 24, 2022 51 minutes ago, Sailing Rebel said: But that's where the stables are! I just recompiled the sslActorAlias script with conditions to use TranslateTo if it's the player being positioned, instead of SetPosition/SetAngle. This does prevent the redraw hiccup, though the actors still pop around as before. I've not done extensive testing, but it seems to be working as intended and alignment is fine. We'd really need the devs to judge whether this is actually a good idea or not. That's a good piece of work! I'd be interested to know how this goes. Thank you for your input and help!
Sailing Rebel Posted February 24, 2022 Posted February 24, 2022 44 minutes ago, Bluegunk said: That's a good piece of work! I'd be interested to know how this goes. Thank you for your input and help! Alas, I'm going to have to row that back a bit. Forgot that I was working on an already customised version of SL. The latest sslActorAlias script mixes regular positioning with TranslateTo and captures the OnTranslateComplete event which complicates matters.
Bluegunk Posted February 24, 2022 Posted February 24, 2022 17 minutes ago, Sailing Rebel said: Alas, I'm going to have to row that back a bit. Forgot that I was working on an already customised version of SL. The latest sslActorAlias script mixes regular positioning with TranslateTo and captures the OnTranslateComplete event which complicates matters. Oh well, thanks for the thought! The stables are still off limits!
Sailing Rebel Posted February 25, 2022 Posted February 25, 2022 (edited) On 2/24/2022 at 7:38 PM, Bluegunk said: Oh well, thanks for the thought! The stables are still off limits! Okay, this is a very ham-fisted edit of sslActorAlias intended only for testing: SL TranslateTo Test Patch DELETE ME 1.63 only.7z Edit2: Not using AE myself, but since the file is identical in both the SE and AE versions, this patch should work with SexLab 1.64c too. Edit: Just to make it clear what this test patch does, so you don't have to search back in the thread for it - this is an attempt to address an issue that causes the game world to be redrawn several times while starting up a SexLab animation and again when the animation ends, causing stuttering or temporary freezes. This is a particular issue in external cells. What I've done is added a condition to every SetPosition/Angle call to instead use TranslateTo if it's the player. Initially this resulted in a very reliable CTD during animation spin-up which I tracked down to the OnTranslateComplete event. The really ham-fisted part is I just removed the only call in that event to Snap(), which appears to have been causing a recursive chain of translate events with my other edits. While using this patch, DO NOT EDIT YOUR ANIMATION ALIGNMENT. As a result of messing with the position system the alignment you are seeing may not be reliable. Edited February 27, 2022 by Sailing Rebel 5
Bluegunk Posted February 25, 2022 Posted February 25, 2022 10 hours ago, Sailing Rebel said: Okay, this is a very ham-fisted edit of sslActorAlias intended only for testing: SL TranslateTo Test Patch DELETE ME 1.63 only.7z 31.44 kB · 0 downloads What I've done is added a condition to every SetPosition/Angle call to instead use TranslateTo if it's the player. Initially this resulted in a very reliable CTD during animation spin-up which I tracked down to the OnTranslateComplete event. The really ham-fisted part is I just removed the only call in that event to Snap(), which appears to have been causing a recursive chain of translate events with my other edits. While using this patch, DO NOT EDIT YOUR ANIMATION ALIGNMENT. As a result of messing with the position system the alignment you are seeing may not be reliable. Thank you! I'll give it a try. I'm using MO2,so it is easy to drop in, try and pull out.
looping Posted February 25, 2022 Posted February 25, 2022 @Sailing Rebel I also had this problem of disappearance and reappearance thank you for this fix it works well I do not have this problem anymore ?
Bluegunk Posted February 25, 2022 Posted February 25, 2022 5 hours ago, Bluegunk said: Thank you! I'll give it a try. I'm using MO2,so it is easy to drop in, try and pull out. Well, I have given this script a run in my game and it would appear to resolve the rendering re-draw issue completely! That's a splendid result and I'm very grateful for your input. I have (so far) not encountered any downsides to it. Thank you!! If it's an alpha then you are on the correct track. On top of this enquiry, has anyone ideas how to stop the repetition of the start to an animation that sometimes occurs? Like, after the alignment has completed, the actors repeat the opening frames of the animation? A kiss looks like a repeated head-butt! It eventually starts, of course, but it is a nuisance. [By the way, this is not the same issue as the one Sailing Rebel has just fixed.]
Arbiter_Belfast Posted February 26, 2022 Posted February 26, 2022 (edited) Is there no spell provided by Sexlab or a Sexlab related mod to get an NPC to have sex with you? To elaborate, I have Sexlab Romance installed but I would like additional options ? Edited February 26, 2022 by Arbiter_Belfast
APL Avatar Posted February 26, 2022 Posted February 26, 2022 Is there a mod to fix the animation limit for version 1.6.353.08?
Sailing Rebel Posted February 26, 2022 Posted February 26, 2022 1 hour ago, Arbiter_Belfast said: Is there no spell provided by Sexlab or a Sexlab related mod to get an NPC to have sex with you? To elaborate, I have Sexlab Romance installed but I would like additional options ? 1 hour ago, APL Avatar said: Is there a mod to fix the animation limit for version 1.6.353.08? There is a fix for the animation limit included in SSE Engine Fixes. 1
greenmango12 Posted February 26, 2022 Posted February 26, 2022 On 2/25/2022 at 2:40 AM, Sailing Rebel said: But that's where the stables are! I just recompiled the sslActorAlias script with conditions to use TranslateTo if it's the player being positioned, instead of SetPosition/SetAngle. This does prevent the redraw hiccup, though the actors still pop around as before. I've not done extensive testing, but it seems to be working as intended and alignment is fine. We'd really need the devs to judge whether this is actually a good idea or not. Wao... really thanks you offer patch... I hope to test it how change redraw hiccup. Then if I use your patch version , do you think, mod which may effect Actor pos and angle, after start animation ? or it only matter how start animation? I am SL furniture frame work user... then usually it manage animation Actor pos and angle, by use SLAL json (maybe all stage need to change ) then apply it. your patch still apply those correction of each stage? anyway if it work well I hope it will be included in sexlab or SLU... (of course other user and dev talking about it..)?
Sailing Rebel Posted February 26, 2022 Posted February 26, 2022 4 hours ago, greenmango12 said: Wao... really thanks you offer patch... I hope to test it how change redraw hiccup. Then if I use your patch version , do you think, mod which may effect Actor pos and angle, after start animation ? or it only matter how start animation? I am SL furniture frame work user... then usually it manage animation Actor pos and angle, by use SLAL json (maybe all stage need to change ) then apply it. your patch still apply those correction of each stage? anyway if it work well I hope it will be included in sexlab or SLU... (of course other user and dev talking about it..)? The changes should not affect the actual alignment numbers, but might make what you see less reliable. If you see a misaligned animation with this patch, you'll need to ask yourself: is it actually misaligned, or is it just the patch messing it up? I've only done minor testing for stability and usability, and have not investigated what else the changes may have impacted. So that patch should be used with caution. 1
greenmango12 Posted February 26, 2022 Posted February 26, 2022 1 hour ago, Sailing Rebel said: The changes should not affect the actual alignment numbers, but might make what you see less reliable. If you see a misaligned animation with this patch, you'll need to ask yourself: is it actually misaligned, or is it just the patch messing it up? I've only done minor testing for stability and usability, and have not investigated what else the changes may have impacted. So that patch should be used with caution. I see,, and at current I have installed SPU so it modify same script.. I tried to merge both with compare, but it was not easy.. (I can not detect, where should I need to replace and remain SLU added many things... So I can not test your patch at current... but I hope to test when I next up-date SLU,, ? Yes it need to test with animation which not modifed.. .. if many user could confirm it improve much, I really request it will be used to align start pos.?
Metalguy Posted February 26, 2022 Posted February 26, 2022 I don't know if anyone else had the same papyrus problem as I did so I'll just add this information in case anyone else needs it. I had a problem with papyrusutil.dll being overwritten causing problems with SexLab. After much aggravation and troubleshooting it turns out that simply knock AE was the problem. The way I solved it was to move that mod above papyrusutil and let it be overwritten. I haven't tested to see if Simply Knock works this way but it did fix my error messages for SexLab and other mods affected by it.
chaimhewast Posted February 27, 2022 Posted February 27, 2022 1 hour ago, Metalguy said: I haven't tested to see if Simply Knock works this way but it did fix my error messages for SexLab and other mods affected by it. I can't speak to 1.6, but I deleted the old version of PapyrusUtil included in Simply Knock and it's worked fine for me.
Metalguy Posted February 27, 2022 Posted February 27, 2022 1 hour ago, chaimhewast said: I can't speak to 1.6, but I deleted the old version of PapyrusUtil included in Simply Knock and it's worked fine for me. I tested Simply knock a little bit ago and it works just fine with its .dll file being overwritten.
syncmaster2251 Posted February 27, 2022 Posted February 27, 2022 How do i prevent male - male interaction during foursomes? 1 female to 3 male
Vyxenne Posted February 27, 2022 Posted February 27, 2022 6 hours ago, Metalguy said: I haven't tested to see if Simply Knock works this way Simply Knock works fine in SSE 1.5.97 with SexLab Framework's papyrusutil.dll overriding Simply Knock's copy of it.
Metalguy Posted February 27, 2022 Posted February 27, 2022 3 hours ago, Vyxenne said: Simply Knock works fine in SSE 1.5.97 with SexLab Framework's papyrusutil.dll overriding Simply Knock's copy of it. I appreciate the information but I am on 1.6, and as I had said in my second post, I was able to test and confirm that it does work at this time. The main thing people need to remember is to not let Simply Knock overwrite Papyrusutil.
Bluegunk Posted February 27, 2022 Posted February 27, 2022 On 2/26/2022 at 1:40 PM, Sailing Rebel said: The changes should not affect the actual alignment numbers, but might make what you see less reliable. If you see a misaligned animation with this patch, you'll need to ask yourself: is it actually misaligned, or is it just the patch messing it up? I've only done minor testing for stability and usability, and have not investigated what else the changes may have impacted. So that patch should be used with caution. To be honest, most of my Sexlab animations are ridiculously alignment-challenged anyway. Always have been. I am therefore so grateful for your patch that stops that grass re-rendering bug. I'd rather have that any day.
BennyBoi1 Posted February 28, 2022 Posted February 28, 2022 does selecting yes on the option to use a bed make that bed unusable? im having an issue where i cant sleep in beds and im wondering if its a known issue
OsmelMC Posted February 28, 2022 Posted February 28, 2022 54 minutes ago, BennyBoi1 said: does selecting yes on the option to use a bed make that bed unusable? im having an issue where i cant sleep in beds and im wondering if its a known issue Happened if you are using old scripts over the new version of SexLab.
BennyBoi1 Posted February 28, 2022 Posted February 28, 2022 37 minutes ago, OsmelMC said: Happened if you are using old scripts over the new version of SexLab. old scripts of what exactly do you know? utility plus?
OsmelMC Posted February 28, 2022 Posted February 28, 2022 (edited) 53 minutes ago, BennyBoi1 said: old scripts of what exactly do you know? utility plus? Of anything overwriting the scripts of the SexLab Framework. Any Mod you be using and share script files with the SexLab Framework, should be specifically made for your version of SexLab or you will see all type of bugs. For example: you can't use a SLU+ version previous to the release date of your version of SexLab Framework and in his setup you have to choice the option for your SexLab version (AE, SE or LE) The SLSO have setup files for each specific version of the SexLab Framework, so you need to be sure of download the matching version usually indicate as part of the name of the setup file (ask there). Almost all the "SexLab Fixes" you can find, are for previous versions of the SexLab and aren't compatible or required anymore. The "better blowjob's" Mod is for a previous version of SexLab and not longer compatible. Beside SexLab already include the same functions now on his MCM instead of the text file. Most of the Mods for Ahegao expressions are for previous version of SexLab and of course not longer compatible. Also if more than one Mod is overwriting the same script file of the SexLab Framework is almost sure that will make some problem unless the author of one of the Mods specifically said that the other Mods and his Mod are compatible. In which case usually you have to follow the instructions for compatibility. For example SLU+ is compatible with SLSO and "SexLab Survival" but SLU+ have to overwrite his scripts. Edited February 28, 2022 by OsmelMC
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