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Siegmeyer's UUNP Workshop - Bodyslide Conversions


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Posted

Hey Knight, I'm trying to use the UNPCM Craftware conversion, but the armors don't show up in the forge for me to craft. I placed the contents of the zip in their respective places. The esp is also in the place it should be. Not sure if I'm missing something or what.

 

EDIT: I'm a dum dum, I got it to work, all that's left is to make sure the armors match the body slide! Thank's for this conversion!

Posted
22 hours ago, Siegmeyer said:

use the drive link instead

Oh, I did. Just wanted to make you aware is all.

 

Thanks for the great conversions!

  • 2 weeks later...
Posted

Hey sieg, question: is this normal????

 

Im using the 1st person fix so, no idea if its supposed to look like that or not

 

Btw, im using MO in case it has something to do with it

 

( Witch of the Wild armor )

20181124125833_1.jpg

Posted
54 minutes ago, leyre said:

Hey sieg, question: is this normal????

 

Im using the 1st person fix so, no idea if its supposed to look like that or not

 

Btw, im using MO in case it has something to do with it

 

( Witch of the Wild armor )

 

Spoiler

20181124125833_1.jpg

 

The 1st person fix is just for the alternate textures, as the gloves come in three different colors. Normally they're governed with Texture Set records but since those don't work in 1st person I had to include some alternate meshes for 1st person.
The meshes shouldn't look like that since the _0 and _1 weights are identical and not affected by Bodyslide sliders or morphs. Are you using some kind of edit to the player skeleton, such as node scaling through Racemenu/ECE ? As in, did you use something that resizes the arm nodes from their defaults?

Posted
32 minutes ago, Siegmeyer said:

The 1st person fix is just for the alternate textures, as the gloves come in three different colors. Normally they're governed with Texture Set records but since those don't work in 1st person I had to include some alternate meshes for 1st person.
The meshes shouldn't look like that since the _0 and _1 weights are identical and not affected by Bodyslide sliders or morphs. Are you using some kind of edit to the player skeleton, such as node scaling through Racemenu/ECE ? As in, did you use something that resizes the arm nodes from their defaults?

As far as i remember no, i usually dont mess with things i dont understand, if anything the only change i did to the body was through bodyslide changing the sliders to my liking but other than that, no, would it help if i post my mods?

Posted
3 minutes ago, leyre said:

As far as i remember no, i usually dont mess with things i dont understand, if anything the only change i did to the body was through bodyslide changing the sliders to my liking but other than that, no, would it help if i post my mods?

I suppose. I will have to have a look at it again but I'm pretty sure what you're experiencing isn't an issue with my conversion. I've never seen anything like that before, actually.

Posted
1 hour ago, Siegmeyer said:

I suppose. I will have to have a look at it again but I'm pretty sure what you're experiencing isn't an issue with my conversion. I've never seen anything like that before, actually.

Forgot to add, the bug happens only when my char is running with her hands extended

 

 

Spoiler

1.jpg

 

Posted
1 hour ago, leyre said:

Forgot to add, the bug happens only when my char is running with her hands extended

 

 

  Reveal hidden contents

1.jpg

 

I've tested it and can replicate it, it's an issue with the weighting of the glove mesh that's only apparent with certain 1st person animations. I will release a fix for it soon.

Posted
30 minutes ago, Siegmeyer said:

I've tested it and can replicate it, it's an issue with the weighting of the glove mesh that's only apparent with certain 1st person animations. I will release a fix for it soon.

very good, ty for the replies ❤️

Posted
21 hours ago, leyre said:

very good, ty for the replies ❤️

Currently trying to finish up a couple conversions and then I'll gonna roll out a big patch update with fixes for things like the Shredded Triss armor and also merge previous fixes for things like UNPCM Craftwear into single archives. I'll post it here and in the main UUNP thread when it's done.

Posted
17 hours ago, madeinchinaboy said:

Hi nice work! I am trying the HV0007 Extended and when I equip the helmet it doesn't show up. I think the meshes are missing?

Thanks for letting me know. It should be fixed now.

Posted

the Bless HV 0007 seems pretty badly broken =/

 

pieces of models are missing, helmet doesnt even show up, textures dont appear. the extended version is missing the vast majority of the nif files it would need to work, and bodysliding the original mod only fixes some of that =/

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