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Posted (edited)
1 hour ago, flybox said:

What script mods do you have? These are errors that tend to pop up with outdated mods.

BasementalDrugs

BasementalAlcohol

BasemenalGangs

DQuietSimControl Hub 

Scumbumbomo TeleportAnySim

MCCC

 

 

Edited by Caravan45
Posted
On 12/6/2025 at 2:29 AM, Caravan45 said:

BasementalDrugs

BasementalAlcohol

BasemenalGangs

DQuietSimControl Hub 

Scumbumbomo TeleportAnySim

MCCC

 

 

Okay! First thing right away is you shouldn't have both basemental drugs AND alcohol installed, because alcohol is included in the drugs files, and having both can cause problems. So delete alcohol and see how it goes. Hopefully that's all you need to do. 

 

After that, check out the control hub and teleport any sim. I'm not sure they've been cleared for the newest update yet so there is a small chance one of them stopped working.

Posted

Hello! Stupid question but is there currently a way for you add sims to the spank bank selection menu? I've been scouring the forum for anything but there's a lot of stuff on here so it's a bit overwhelming. Any help would be appreciated! Sorry again lol

Posted
8 hours ago, GoFornic8Yourself said:

Hello! Stupid question but is there currently a way for you add sims to the spank bank selection menu? I've been scouring the forum for anything but there's a lot of stuff on here so it's a bit overwhelming. Any help would be appreciated! Sorry again lol

Not a silly question!

If you buy and use the milky way condom during sex or maturation, the owner of the condom will get 'cups of cum' in their inventory after sex. You can then sell these to the spank bank and their cum will show up for sale, in the amount which was deposited, if that makes sense!

Better documentation is coming. I'm historically horrific about this!!! Don't feel embarrassed to ask!!!!

Posted
On 12/25/2017 at 11:27 AM, NisaK said:

Wicked_Succubi_landing.png

It pains me to admit that our public education has failed us in such a way that most can do simple math but not everyone know the tale of the succ-succs. Succubi and their male counterpart Incubi are sex demons. They are creatures who feed off sex. In the most classic of stories, they harvest energy by giving people lewd dreams while they sleep. But there is a lot of deviant variation when it comes to defining a succubus. Instead of going on a tangent about succubi representation by various culture and stories, I’ll tell you about my succubi, my wicked succubi.

 

Wicked Succubi allows your sim to become the sex demon of legend. It’s my first true occult state and the first true occult state modded into any sims game. That is, unlike a pseudo occult state such as Daughter of the Easter Hare, Succubi are tracked by the game’s occult tracker system. Just like other Maxis occult states (Vampires, Witches, Mermaids, so on). In addition, Succubi also have access to a Occult Form, more on that in a bit. Succubi can be either male or female, although canonically they are female. Thus, if you do make a male Succubus then some flavor text will not align.

 

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In my lore succubi are not humans. They are not former humans. They don’t even come from the same planet as humans, not even the same realm of existence. Succubi are demons with an appearance that closely mimics humans who reside in a more metaphysical realm called the Nightmare Realm. Here, their physical form takes on more metaphysical properties, conforming to a mixture of the type of mortal lewd dreams they feed on combined with their own self-image. I won’t bore you with lore too much here, Succubi will get an ‘awakening quest’ which will act both as a practical way to convert your sim into a succubus and as a proper introduction to their lore, how they got out of the nightmare realm what it means to be a succubus, why your sim doesn’t think they are one, and their path from believing their a mortal, to living as a fledgling succubus and then finally awakening as a true succubus. For now, you will instantly transform your sim into a succubus by going to the tam explorer on any computer and hitting the Research Occult interaction.

 

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Living as a Succubus, A Crash Guide

 

A succubus, a metaphysical entity can only exist in the mortal realm via being magically bound to a mortal body. No, it’s still not a human body but a body generated from binding the matter of the physical universe with their metaphysical one. Thus, while in the mortal plane, they will still have mortal motives such as a need to sleep and eat. However, they will also have the motives of their metaphysical demonic being too attend to as well. Depravity, Desire, and their Life energy.

 

Depravity

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Depravity is the energy of their metaphysical selves. They won’t die with zero depravity. No, for succubi in their home realm, the Nightmare Realm, are immortal. Perhaps that’s not a good thing, we’ll come back to this when discussing Desire. Instead, Depravity is used like mana, fuel for their other worldly powers (most will be added in later in a power themed update) including their ability to disguise themselves as a mortal so they can more easily blend into and navigate the world. Depravity is gained from absorbing the sexual energies from sims. By sex, but not just sex, by drinking cum too. But don’t think that you can neglect this motive just because depleting it won’t result in death. With no Depravity, your succubus will lose their true source of energy. They will be unmotivated, gain skills at a much reduced rate and perform poorly at their tasks.

 

Desire

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While Depravity may be about fueling succubi for abilities they need to perform, Desire is their core motive. It’s what drives a succubus toward engaging in lewd behavior, their primary motivational force. Unlike a normal sim’s desire which grows and decays with the environment around them, a succubus’s desire is constantly increasing. It’s a burning lust which can never, ever be fully extinguished but only sated by sex or masturbation. Viewing lewd acts, being around attractive sims, especially naked sims, and all the other normal things which can increase a normal sims desire will increase the rate of gain for a Succubus’s Desire. At low level this isn’t much of a problem. A succubus will be in full control of their faculties. However, as their desire grows their ability to resist their lust fades. At first this will be felt as a decrease in their ability to learn unimportant skills while they get increasingly better at learning more sexy skills. Eventually they will reach a Desperate state, where they will have sex with anyone to sate their Desire and masturbation just may not be enough anymore While desperate, they will begin flirting with random sims. But continue exposing them to arousing situations, then your succubus may enter a sex crazed state where they are completely taken over by their Desire and receive punishments for continuing to ignore their Desire. Stay too long in a sex crazed state and your succubus will slowly forget all their non-erotic skills, start to beg surrounding sims for sex, sweat constantly, or even lose their suffocating, puritanical clothes. Get really unlucky and your succubus just may receive a curse. The Cum Brain Curse and the first of curses which you can experience. A cum-brained succubus will not be able to learn any skills and will not be able to focus on tasks long, even if they cure their sex crazed state. The only way to lift the Cum Brain Curse is via taking other sims vaginal, anal or penile virginity. Remember how I said that a succubus’s immortality in the Nightmare Realm may not be a good thing? The sex crazed state is why. Succubi in the nightmare realm who do not feed on lewd dreams, who neglect their nature will eventually become sex crazed fiends. Unlike in the mortal realm, there is not a known cure besides somehow entering the mortal realm and not just having sex, but lots of sex (tracked via how much time is left on the ravenous desire buff for succubi or the Gone Primal buff for partners) with mortals. So why they may be immortal in the Nightmare Realm, their sanity is not, all succubi eventually lose their senses. On the contrary, in the mortal realm succubus’s physical bodies are not immortal… well not technically bet they have accesses to the resources needed to heal their insanity. Which brings us to the third motive, Life Energy.

 

Life Energy

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This motive isn’t tracked via your succubus’s typical motive panel. Instead it’s tracked via their age. It’s also the only motive which can only be renewed via sex with no other method. When a succubus sleeps with another sim who can age (make sure aging is enabled!!!), the succubi makes them two days older in exchange for making themselves one day younger. How much younger your ask? This can be set via the succubus’s aging preferences by clicking on them but no younger than the minimum consenting age. For succubi are born into this age, they have no need to exist before it.

 

And yes, your succubus can screw another partner into the grave if they sleep enough with them.

death_by_old_age_beta.png

 

Lewd Dreaming

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When a mortal sleeps in the same bed as a succubus they will be plagued by lewd dreams of their partner. Raising the mortal’s desire and possibly even becoming a wet dream if the mortal becomes aroused enough. This is a small feature right now which I plan to expand upon much, much later!

 

Skin Care

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Succubi_skin_care.png

Succubi have several passive abilities, abilities which do not deplete Depravity which succubi naturally have. The first two are relatively simple and require little explanation. They are immune to fire and have cum absorbing skin. Fire immunity means that they can not die to fire, however they can currently still get hot and overheat in the summer if you have Seasons installed. Full heat immunity will be added in the future. They won’t panic during fires and can’t catch fire. They are also excellent at putting fires out. Unfortunately, fire will still disrupt their behaviors as maxis hard locks out most interactions when a fire starts on the lot. For cum absorption, it’s not right away! Succubi who leave cum on their skin for an extended amount of time will have it absorb into their skin instead of becoming an uncomfortable crust. This will give some motive gain too. So it pays to leave the cum on!

 

Smell the Pheromones

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The big one is sweat. Succubi still sweat from all the normal body temperature raising activities. Exercising, being in the heat, dancing, sexing, etc. However, unlike normal sims, a succubus doesn’t ooze a salt water like substance for bacteria to nom on. Instead, they ooze a natural aphrodisiac and if a succubus is sweating enough then their natural pheromones trapped in their sweat disperses into the air to effect nearby sims. If nearby sims smell a succubus’s pheromones, then their desire (ww desire not Succubus Desire) will rise, they will come over to the succubus to get a bigger sniff, they may start flirting with the succubus or even ask them for sex, or if too intimidated to do so then run off to start pleasuring themselves somewhere else. But this isn’t just olfactory, the sweat has physical properties too. If another sim touches or kisses a sweaty succubus and gets some of that sweet aphrodisiac on them then they will receive a bigger boost to their desire and will try to stay within range of the succubus they touched, with their autonomy system rating activities closer to the succubus with a higher priority. Hopefully bring them into the effects of the succubus’s pheromones.

 

true_occult_form_incomplete.png

The True Occult Form

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The most exciting advancement for Succubi. It was years in the making, and months of testing to get right. To me, succubi have such a large variety of interpretations on how they should look that I didn’t feel any single interpretation was sufficient. So, I saw customizing an occult form as necessary for my Succubi. To get started, after making your succubi, take them to the reforge self interaction found in any in game mirror. Don’t try to modify the succubus’s occult form in cas via cheats, it’s important it’s handled via my custom code.

 

There are three parts to getting a True Occult Form working:

 

  • Editing. You need to be able to edit the occult form.
  • Applying. You need to apply the occult form to your sim during live gameplay and remove it during live gameplay.
  • Saving/Loading. The occult form needs to persist on your sim across zones and save/load events.

 

I’m pleased to announce that all these areas are done completely. this means that you can make your occult form look different than your human form, and not just via changes to the body but also the face. Want a nerdy human form and a super thick slutty occult form? Now you can!

 

Genetic Occult Outfit, The Only Complexity

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Genetic_occult_form_final.png

I’ve made it no secret since succubi’s first beta release that I intend to make a true occult framework for other modders so they can make true CC occults and Succubi are my testbed for such a system. As I got close to unlocking Maxis’ occult system, I realized that I didn’t really want a carbon copy of the vanilla occult system. Imagine if it were such a copy and you had horns in the hat slot, hooves in the shoe slot, and wings in the outfit top slot. If this were the case, then both Maxis and WW would just remove the outfits parts when they see fit. Like in the shower, or during sex, or the hooves when taking off the shoes on entering a house, etc. more annoyingly, you’d have to manually apply these parts to every outfit too and even then there is no guarantee that special outfits (like career outfits) would overwrite some of these parts. This isn’t really what I want, nor what I think other occult modders would want. Thus, I came up with what I’m calling the Genetic Occult Outfit (GOO). The GOO replaces your first everyday outfit, so you’ll notice when you edit your occult for the first time, their first outfit will nude. Imagine this is what you want your succubus to look like when they are completely stripped of clothing. Above is an example of my GOO for the test succubus.

Each part equipped on the GOO signifies something which can’t be removed from the succubus. That means she’ll always have hooves, horns, the pointy ears, and her makeup details regardless of what outfit she is wearing or her state of undress. When you apply this occult form live in game, the second outfit in everday cas will be shifted up one. So, you’ll never see the Genetic Occult Outfit during live play (unless ofc you strip your succubus completely).

 

 

 

Known Succubi Issues:

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  • Never try to edit your succubus’s occult form in normal cas. Always use the reforge menu instead.
  • Accessories may not undress in the occult form when you make you rsuccubus nude. This is fixed in the Patreon version currently and will be in the next public content update.

 

Future Plans for Succubi

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  • Add social system to Succubi. I want being a succubus to have social ramifications, right now there isn’t but there should be. So the next big thing I’m focusing on is what happens when a succubus gets found out for being a succubus, how does that impact the effectiveness of their powers, their relationships, how would it change the gossip, and what possible risks could be involved in being found out. Similarly, how could a succubus break the news easily to a loved one in a way they’d accept. Then finally, there should be some goofy interactions for succubi. Like sharing sex stories or talking about cum flavors. Just weird little flavor interactions that a succubus would totally talk about that may have weird pay offs for normal sims but big pay offs when talking to other succubi!
  • Vampire surprise! Shhhh don’t tell anyone.
  • Finish the Succubus Tome. I left out exactly how Succubi enter the mortal realm and get bound to mortal bodies. It’s via their unique summoning Tomes. Each Succubi has one and in the hands of their owner succubus, it can be used to grow their powers, while in the hands of others it would lay bare a succubi’s life. Along with the tome will come additional powers divided into three categories for you to further customize your succubus if you so choose too.
  • Start and Finish the succubus conversion quest, talked about above. This marks the Completion of the end to Succubi Part 1.

 

Hello. im having a hard time trying to get the succubus thing to work. I have the mod installed in the right place. my sim is a human. she doesnt have the conflicting traits and she has a slablet. but the research opption wont show up. Please help me

Posted
54 minutes ago, TripleJ2319 said:

Hello. im having a hard time trying to get the succubus thing to work. I have the mod installed in the right place. my sim is a human. she doesnt have the conflicting traits and she has a slablet. but the research opption wont show up. Please help me

Hmm,

Try with a Young Adult or older sim, and try on a traditional computer. I think one of those will solve the issue! 

Posted

I’ve encountered an issue with the mod’s compatibility on version 1.120. It seems that there is a conflict when Nisa’s scripts are loaded before other script-based mods such as WW (Wicked Whims), BD (Basemental drugs), Skarrd, and Khlas or etc.

The problem occurs because Nisa’s mod tries to access information from these other mods but ends up calling itself instead of the intended script, causing a crash loop.

Here is the solution that worked for me:
 

Loading Order Fix: Nisa’s mod should be loaded after all the mods it interacts with (WW, BD, Skarrd, Khlas, etc.).
Priority Adjustment: To ensure proper loading order, you can add a “1” or an uppercase letter to the main plugin file name of the conflicting mod. This will increase its priority in the loading sequence.

 

This adjustment resolved the issue for me, allowing all mods to function correctly without errors.
I hope this information will be useful to someone. English is not my primary language, so please forgive any inaccuracies in the text.

Posted
On 12/24/2025 at 12:12 PM, rezanna said:

I’ve encountered an issue with the mod’s compatibility on version 1.120. It seems that there is a conflict when Nisa’s scripts are loaded before other script-based mods such as WW (Wicked Whims), BD (Basemental drugs), Skarrd, and Khlas or etc.

The problem occurs because Nisa’s mod tries to access information from these other mods but ends up calling itself instead of the intended script, causing a crash loop.

Here is the solution that worked for me:
 

Loading Order Fix: Nisa’s mod should be loaded after all the mods it interacts with (WW, BD, Skarrd, Khlas, etc.).
Priority Adjustment: To ensure proper loading order, you can add a “1” or an uppercase letter to the main plugin file name of the conflicting mod. This will increase its priority in the loading sequence.

 

This adjustment resolved the issue for me, allowing all mods to function correctly without errors.
I hope this information will be useful to someone. English is not my primary language, so please forgive any inaccuracies in the text.

Interesting report, but this doesn't really make sense to me with how python interpreters work. Since my mod imports resources from WW, it should force WW to load before WP. In truth, there can be some errors that happen if I don't manage load orders from my scripts carefully, but those kinds of errors wouldn't result in an LE.

A import loop error can also happen, but these errors almost never reach production as it causes an extremely nasty crash on load which would be very hard for me to miss. Still, possible another mod could cause this, but it would be extremely obvious and I'd likely be flooded with reports on it. 

If you have the original LE, i'd be happy to take a look. 

What can and does happen is that my mod can pick up on errors generated by mods which load before my mod does! I do this, because the kinds of errors I detect have a tendency to break other mods which load later, including WP and you'd never know if it wasn't for my error detector. I'm guessing that's what's happening here. There is an error in your mods folder, and you are just forcing WP to load before the error loads into the game.

Either way, I'd be more than happy to take a look at that error report and give a more informed opinion!!!

Posted

Please help. Currently, when I use the NisaWickedPerversions mod, the forehead category and the CC around the mouth disappear from the CAS editor. In some cases, the freckle CC also disappears. I am using the following mods: Forehead category - okruee-misc-face-details / Mouth area - FaceSkin, etc. / Freckles - [NORTHERN SIBERIA WINDS] SOFT ROSE SKINBLEND A FULL BODY, etc. I removed all mods and put only WW, NisaWickedPerversions, and the CC applied to the sim into the mod, but the forehead and CC around the mouth disappear from the CAS editor. Is there a way to fix this? Also, what CCs should I use to make the mod work?

Posted
6 hours ago, yeoley said:

Please help. Currently, when I use the NisaWickedPerversions mod, the forehead category and the CC around the mouth disappear from the CAS editor. In some cases, the freckle CC also disappears. I am using the following mods: Forehead category - okruee-misc-face-details / Mouth area - FaceSkin, etc. / Freckles - [NORTHERN SIBERIA WINDS] SOFT ROSE SKINBLEND A FULL BODY, etc. I removed all mods and put only WW, NisaWickedPerversions, and the CC applied to the sim into the mod, but the forehead and CC around the mouth disappear from the CAS editor. Is there a way to fix this? Also, what CCs should I use to make the mod work?


That's strange.

First and foremost, are you getting any Last Exceptions, if so, they should be in your The Sims 4 folder, the folder above your mods folder. Or in your MCC/BE folder (I don't personally use BE, so I'm not sure where the LEs are placed).

Last Exceptions are extremely useful because they tend to tell us what specifically is going wrong and where. Tracking down bugs with no LEs is much harder and more time consuming but can still be done. So, if there are no Last Exceptions, lets run some tests to try to narrow down what might be happening. 

The entire forehead category disappears from cas? Or just specific cc cas items?

Do you notice it only happening on particular sims, like sims using features from my mod, or all sims? definitely test with a completely RNG sim, not a sim loaded from the gallery. 

If it's not the category, and just the cas items, are they gone from cas but shown in game when you are playing in live mode?

Again, if it's not a category, but cas items, if you strip your sim down to the cas items but a base game shoes/upper/lower outfit, does it come back? 

Does the cas items in question seem to be applied to the sim, but disappears if you either zoom into the sim really close, or zoom out really far? 

Posted
9 hours ago, NisaK said:


이상하네요.

우선, '마지막 예외(Last Exceptions)' 파일이 있는지 확인해 보세요. 있다면, '심즈 4' 폴더(모드 폴더 바로 위에 있는 폴더) 또는 'MCC/BE' 폴더에 있을 겁니다. (저는 BE를 사용하지 않아서

정확한 위치는 잘 모르겠습니다.) 마지막 예외 파일은 어떤 문제가 어디에서 발생하는지 알려주기 때문에 매우 유용합니다. 마지막 예외 파일 없이 버그를 찾는 건 훨씬 어렵고 시간이 많이 걸리지만, 불가능한 건 아닙니다. 그러니 마지막 예외 파일이 없다면, 어떤 문제가 있는지 좁혀나가기 위해 몇 가지 테스트를 해봅시다. 

CAS에서 이마 카테고리 전체가 사라지는 건가요? 아니면 특정 CC 아이템만 사라지는 건가요?

특정 심(예: 제 모드의 특징을 사용하는 심)에게만 발생하는 건가요, 아니면 모든 심에게 발생하는 건가요? 갤러리에서 불러온 심이 아닌, 완전히 무작위로 생성된 심으로 테스트해 보세요. 

카테고리 문제가 아니라 CAS 아이템 자체에 문제가 있는 거라면, CAS 화면에서는 사라졌지만 실제 게임 모드에서는 보이는 건가요?

다시 말하지만, 카테고리 문제가 아니라 CAS 아이템 문제라면, 심의 의상을 CAS 아이템만 남기고 기본 게임의 신발/상의/하의만 입힌 상태로 두면 다시 나타나는 건가요? 

문제의 CAS 아이템이 심에게 적용된 것처럼 보이지만, 심을 아주 가까이 확대하거나 아주 멀리 축소하면 사라지는 건가요? 

When I randomly apply CCs in the forehead category and the mouth wrinkle category, the applied CCs get removed. (Forehead — body skin, face skin, etc.) The same happens with the mouth wrinkles. The last exception does not appear.
After installing the Nisa mod and checking the Sims in-game, I confirmed that the CCs I applied were removed. This happens to all female Sims as well.
This issue started after updating mods a while ago, so I removed all CCs in the forehead and mouth wrinkle categories and relocated all face skin and body skin CCs to other categories, which resolved the problem back then. Should I do the same again this time?
It happens regardless of whether the Sims are from the Gallery or downloaded. It seems like it's been a few months.

Posted (edited)
On 12/24/2017 at 10:14 PM, NisaK said:

-snip-

Is there any chance of making Roommates (From Discover University) available to be shipped to the Farm and turned into House Slaves? Even if they're not technically part of the active household... Thanks for the mod!

Edited by Edge_of_Yesterday
Posted

@NisaKhi i got this error after update the new patch for sims 4 i cant entry the world for playing any household and got error from WW like its have new version WW but i really use the late version that they launch. So I remove all of my mod and try to use only WW its fine but when i put Nisa Wicked back to the folder mods i got the same error and cant entry the world. do you have any suggestion what wrong?

lastException_63902445329.txt

Posted

Game version: 1.120.117
WickedWhims: v187.12
MCCC: 2025.7 RC1

Symptoms:

  • Continuous notification spam

  • Desync occurring during sim creation and zone loading

Notes:

  • The issue is consistently reproducible

  • It occurs even in a brand new save

  • Removing Nisa’s Wicked Perversions completely resolves the issue

lastException.txt

Posted
On 12/27/2025 at 4:20 AM, yeoley said:

When I randomly apply CCs in the forehead category and the mouth wrinkle category, the applied CCs get removed. (Forehead — body skin, face skin, etc.) The same happens with the mouth wrinkles. The last exception does not appear.
After installing the Nisa mod and checking the Sims in-game, I confirmed that the CCs I applied were removed. This happens to all female Sims as well.
This issue started after updating mods a while ago, so I removed all CCs in the forehead and mouth wrinkle categories and relocated all face skin and body skin CCs to other categories, which resolved the problem back then. Should I do the same again this time?
It happens regardless of whether the Sims are from the Gallery or downloaded. It seems like it's been a few months.

Thank you for the additional info! It sounds like this will be tough to figure out.

I could see this happening if the mod author of the CC didn't tune the CC correctly. Like, for instance, it's possible to make CC only available for Humans, so if you try applying it to an occult sim, like a vampire, it would disappear like you are describing. Similar if the body type information is incorrect.


Is this even happening for base game parts, not CC, in the aforementioned category? 

 

On 12/27/2025 at 11:24 PM, Darksidelilly said:

@NisaKhi i got this error after update the new patch for sims 4 i cant entry the world for playing any household and got error from WW like its have new version WW but i really use the late version that they launch. So I remove all of my mod and try to use only WW its fine but when i put Nisa Wicked back to the folder mods i got the same error and cant entry the world. do you have any suggestion what wrong?

lastException_63902445329.txt 3.82 MB · 2 downloads

Thank you for the LE!

The first thing I see is a HasTunableReference error. Which occurs with mods that were broken by the 1.116 (enchanted by nature) game pack. 
 

If one mod in the injection chain breaks, then it breaks other mods later on too. What I've been recommending for people with old mods is to do a 50/50. Remove all of your mods and leave just WW/WP/BMD and MCC/BE if you use them. Then load the game. DONT SAVE, just verify you can load in without an LE. If you do get an LE at this point, send it to me!!!! But before you try a minimal install test, also delete the old Nisa LE (if you have any, it would probably be smart to delete your other LEs too), otherwise the errors stack in the log).Then add 50 percent of your mods in until the error happens again, then remove half and so forth until you find the cause. You can find a link on how to do the 50/50 method here: https://simsafterdark.com/diy-troubleshooting-library/how-to-5050/
 
My mod can unmask errors caused by other mods because if WP didn't, then it would create very hard to debug and nebulous issues (like why are half my mods interactions missing from the game without an LE), which would cause headaches not just for WP, but for other mod authors and support peeps as well. Just Because a Nisa Last Exception is generated, doesn't necessarily mean the problem is from WP.
 
On 12/29/2025 at 2:08 AM, bigsick95 said:

@NisaK do you know if I can turn my sim into a succubus using the mccc mod and if so how? Also would there be any bugs doing so?

I definitely wouldn't. The base game gets confused when initializing a true custom occult, so it's important to let my mod set up the occult info for a succubus. 

It's not that hard to make a sim into a succubus, where are you having trouble? No bully, just to see where I might build something to help you.

 

13 hours ago, kuroronosu said:

Game version: 1.120.117
WickedWhims: v187.12
MCCC: 2025.7 RC1

Symptoms:

  • Continuous notification spam

  • Desync occurring during sim creation and zone loading

Notes:

  • The issue is consistently reproducible

  • It occurs even in a brand new save

  • Removing Nisa’s Wicked Perversions completely resolves the issue

lastException.txt 325.67 kB · 1 download

Thank you for the LE,

Honestly, I'd try forwarding this to the MCC peeps. It seems like there is something going wrong when MCC tries to inject into sim spawners and then the error snowballs from there. You could test by removing MCC to see if it's isolated, but the original code that's going wrong comes from MCC, so Deaderpool and his support people would be better situated to tell you what might be going wrong with his code. 

I don't really see anything in this LE that points to my mod specifically. I bet it's a case of another mod breaking, and then breaking the mods which load after it.

Posted
On 12/30/2025 at 2:41 PM, NisaK said:


 

I definitely wouldn't. The base game gets confused when initializing a true custom occult, so it's important to let my mod set up the occult info for a succubus. 

It's not that hard to make a sim into a succubus, where are you having trouble? No bully, just to see where I might build something to help you.

I know to use the Tam explorer to turn them but I was just seeing if there was a way to turn them without a computer on the go. Like if I wanted to turn them on a lot that’s outside like a park, woods, etc, I haven’t been having any problems everything works fine!

Posted

Could someone tell me what the difference is between the free and the patreon version? I mean it's obvious that the patreon version has more content, but it would be nice to know something specific. 

Posted
On 12/13/2025 at 11:29 PM, Simswicked8485 said:

link to the latest nina's wicked perversions please?

Yes, I want it too. Still waiting hard for it!

Posted
On 12/31/2025 at 11:50 AM, epictime123 said:

Hey im just wondering how common it is to find drenched amy on the dark web / if its possible to obtain it without having a succbi sim!

Pretty rare! There is a chance of it showing up on the dark web with no succubus in your game. I do have plans to add an easier way for you guys to obtain it with basemental gangs, but you'll likely always need at least one succubus sim in your game to supply the raw ingredients in enough quantity. Iz a pretty powerful drug!

 

On 1/1/2026 at 12:09 PM, Octavianus14 said:

Could someone tell me what the difference is between the free and the patreon version? I mean it's obvious that the patreon version has more content, but it would be nice to know something specific. 

Absolutely!

The Patreon version currently has street walkers, which are fully autonomous npcs which show up on public lots at certain times or always with the street walker hangout lot trait. But only certain lot types. Small business, and custom venue support. I'm finishing my next update which should release in a few days, and those changes will be coming public! 

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