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Posted

Anyone still having trouble, remember this update broke a lot - maybe most - script mods. If you're lucky and your list of mods is relatively short, you can do what I did - I didn't update until all but one of my script mods was updated/cleared, and so when my game broke, I knew what the culprit was - or if you are unlucky, or your mods folder is too unorganized to find all your mods, you'll have to do a clean install and a 50/50.

 

If you need help doing that, look for any of Nisa's recent posts since the update, as they detailed the process multiple times to help people out. And please remember to actually delete your old mods, don't just overwrite them. Some modders have (smartly, I imagine) updated their mods to require fewer script files, but that means if you overwrite instead of delete, you'll end up with old scripts still in your mods folder, and that will screw things up.

Posted

Sorry if this has been answered before, but what does the "son of the Easter hare" trait do? I've tested it a bit, but it doesn't seem to result in the results I was hoping for(being able to lay eggs from the mouth and ass, at least from my testing), and seems to do, as far as I can tell, nothing. I have a trans sim(long story), and I'm really hesitant to go through with the bottom surgery option if it's gonna lock them out of being the egg-laying bunny I had them being before they became trans(again, long story). This is something I've been sitting on for a long while, it's not a thing I noticed with the latest update or something.

Posted
On 8/29/2025 at 9:51 PM, flybox said:

You have to delete the mod file itself. Somewhere in your Mods folder, you'll have two files named:

 

FalseHope_EroticFlower.package

FalseHope_EroticFlower.ts4script

 

Delete them.

None of "Yourfalsehope's" mods are working currently.

 

Had to remove "Horny Trait", Love Bites", "Sex Addiict Trait" and the "Erotic Flower Trait!

Posted
On 8/29/2025 at 6:33 PM, darkfaery1989 said:

 

Better Exceptions Full Report.pdf sorry first time ever interacting on this forum so not sure if im doing it right. hope i am. 

Why is this a pdf :P 

In the future you can just upload the raw html. It looks like your are still running 1.116, in which case you'll need the last version of WP. LL.3.5e is for 1.117+. You also won't want to update any of your other mods until you update the game. 


What symptoms are you experiencing is game? Object_Painting has no attribute _location makes me think there might me some interaction bugging out maybe? 

On 8/30/2025 at 9:41 PM, BendyBendy2142 said:

Is there any powers for the succubus to use? If so, where are they located in the menus?

Yup, not many. There are more coming. Succubi skin can absorb cum overtime, giving them some motive boost. They can vape cum, when they sweat, they emitt some powerful pheromones (which i'm considering making even more powerful tbh. How would you guys feel about random sims aggressively hitting on your sweatting succs?) Their Pee can power generators and if you find amy shroom (via BMDs) then you can 'drench' the shrooms in the 'tinkle potion' for a while to create 'Drenched Amy' a very powerful sexually active drug. Otherwise, they can de-age via stealing life force from those they have sex with and if you don't manage their desire, they can be sent into a sex crazed state. 

 

13 hours ago, nyghtlyterror said:

Sorry if this has been answered before, but what does the "son of the Easter hare" trait do? I've tested it a bit, but it doesn't seem to result in the results I was hoping for(being able to lay eggs from the mouth and ass, at least from my testing), and seems to do, as far as I can tell, nothing. I have a trans sim(long story), and I'm really hesitant to go through with the bottom surgery option if it's gonna lock them out of being the egg-laying bunny I had them being before they became trans(again, long story). This is something I've been sitting on for a long while, it's not a thing I noticed with the latest update or something.

Trans sims are a bit hard to support due to limitations around WW and penetration detection. There's no method which works 100 percent of the time since most sex animation authors do not tag their animation correctly for who is penetrating who. You can try different sex animations, but I recommend playing around with your WW settings and ofc make sure no one is on birth control (pills/condoms) when having sex. Most players have had success playing around with their WW gender/sex settings. It's best if WW can recognize a sim as taking the 'male' role in sex as that provides a massive clue for my pentation detection on who might be penetrating who. IIRC, there was a setting which makes all these things tagged as 'Both' which can vastly reduce the accuracy of penetration detection. 

 

On 8/29/2025 at 7:44 PM, lolx7487 said:

 

I rolled back to the previous version and everything is working perfectly fine, no 50/50 needed. Perhaps there is a mod that is broken (NWP), but it's not broken in the previous version. What does this mean to you? What is the difference between the two? 🤔

It's funny to open my game and see the popup saying "Update NWP" or "I like broken mods!", it's quite ironic.  

 

On 8/29/2025 at 8:43 PM, diogopam said:

 

My guy, don't need to be rude, Nisa worked a lot to create a good mod for all of us, let's just be patient a bit more, I'm totally on your side on this, she/he (sorry, honestly don't know much about the author) said that my game needed to be updated, so I did, still broken, when I take NWP away from the Mods folder, it loads just fine, something's up and I know it will be fixed soon, all we have to do is be a little more patient on this one.


Guys, send me the minimum install LEs. I'm not aware of WP being broken with the latest version of the game. So if there is something unique happening with your game where WP is broken, I need to know about it to fix it. For @lolx7487 specifically. If the old version of the mod is working for you, then it sounds like you are still on 1.116. In which case, yes don't update WP or anything else until you update your game. 

For those who need to see this still:
 

This game update is a bit annoying, if one mod in the injection chain breaks, then it breaks other mods later on too. What I've been recommending from here on out is for people is to do a 50/50, at least for their script mods. Remove all of your script mods and leave just WW/WP/BMD and MCC/BE if you use them. Then load the game. DONT SAVE, just verify you can load in without an LE. If you do get an LE at this point, send it to me!!!! But before you try a minimal install test, also delete the old Nisa LE, otherwise the errors stack in the log).
 

Then add 50 percent of your script mods in until the error happens again, then remove half and so forth until you find the cause. You can find a link on how to do the 50/50 method here: https://simsafterdark.com/diy-troubleshooting-library/how-to-5050/


My mod can unmask errors caused by other mods because if WP didn't, then it would create very hard to debug and nebulous issues (like why are half my mods interactions missing from the game without an LE), which would cause headaches not just for WP, but for other mod authors and support peeps as well. Just Because a Nisa Last Exception is generated, doesn't necessarily mean the problem is from WP.

 

Posted

Is it possible to get a copy of a previous version of the mod? I'm still on 1.116 and happy to stay on that version since my current mods are working. Unfortunately I didn't think to download WP until after it was updated to be compatible with 1.117.

 

So if the WP version compatible with 1.116 is available somewhere that would be amazing

Posted

"Guys, send me the minimum install LEs. I'm not aware of WP being broken with the latest version of the game. So if there is something unique happening with your game where WP is broken, I need to know about it to fix it. For @lolx7487 specifically. If the old version of the mod is working for you, then it sounds like you are still on 1.116. In which case, yes don't update WP or anything else until you update your game. "

 

Sure! I updated the game version to 1.117.227 like you told me, the LLE is:

 

image.png.3288a6a98f795f82376b1251e650d393.png

 

About the list of mods... Well... No other mods!!

 

image.png.5cca9204c56a29a571b0e9ac4a58bee8.png

 

I apreciate your help!

Posted (edited)
10 hours ago, NisaK said:

Why is this a pdf :P 

In the future you can just upload the raw html. It looks like your are still running 1.116, in which case you'll need the last version of WP. LL.3.5e is for 1.117+. You also won't want to update any of your other mods until you update the game. 


What symptoms are you experiencing is game? Object_Painting has no attribute _location makes me think there might me some interaction bugging out maybe? 

 

 

Oh.. is there anywhere to download previous version of WP? I found this link https://aqxaromods.com/the-sims-4/mods-18/20-nisas-wicked-perversions-ll33b-226e-patreon-16032022.html not sure if its legit or not. Also the symptom im getting while using WP is when i load a game or resume.. it does the loading screen as if its going to take me into gameplay.. then all of a sudden it takes me back to the worlds menu and then i select said household again or any other household and rinse and repeat. its a loop lol

Edited by darkfaery1989
link
Posted

I have the most recent version of this mod and the clit piercing aspect isn't behaving quite right. I was able to get my sim pierced, but I can't remove the piercing to replace it with one of a different color. I click the option in the pie menu and nothing happens. I'm not getting any error messages or last exceptions so I don't know what the issue is.

Posted
8 hours ago, h3xw41mhj said:

Is it possible to get a copy of a previous version of the mod? I'm still on 1.116 and happy to stay on that version since my current mods are working. Unfortunately I didn't think to download WP until after it was updated to be compatible with 1.117.

 

So if the WP version compatible with 1.116 is available somewhere that would be amazing

@h3xw41mhj here is the previous version of the mod

NisaWickedPerversionsvLL_3_5dc.zip

Posted
9 hours ago, darkfaery1989 said:

Oh.. is there anywhere to download previous version of WP? I found this link https://aqxaromods.com/the-sims-4/mods-18/20-nisas-wicked-perversions-ll33b-226e-patreon-16032022.html not sure if its legit or not. Also the symptom im getting while using WP is when i load a game or resume.. it does the loading screen as if its going to take me into gameplay.. then all of a sudden it takes me back to the worlds menu and then i select said household again or any other household and rinse and repeat. its a loop lol

you have a broken mod thats causing that issue there are a number of them after the game update to v1.117

Posted
15 hours ago, diogopam said:

"Guys, send me the minimum install LEs. I'm not aware of WP being broken with the latest version of the game. So if there is something unique happening with your game where WP is broken, I need to know about it to fix it. For @lolx7487 specifically. If the old version of the mod is working for you, then it sounds like you are still on 1.116. In which case, yes don't update WP or anything else until you update your game. "

 

Sure! I updated the game version to 1.117.227 like you told me, the LLE is:

 

 

 

About the list of mods... Well... No other mods!!

 

 

 

I apreciate your help!

That would be screenshots, not the full LE... I see LL doesn't like you uploading *.htmls

In which case scroll down to the bottom, hit the 'Raw LastException' tab, 'open full raw last exception' should prompt you to save the raw LE, and upload that. 

I'm not picking on you particularly, I'm posting this more for the benefit of others as I see people post a similar screenshot often and they seem to think it tells me more than it actually does. 

BE loves to blame WP just because it shows up in traceback logs often. Especially with this last game patch, per the author of BE, TwistedMexi's own words:

image.png

For a Mod Author, it's the full traceback log which is really important. That's where the real info is. One or two lines in isolation doesn't usually help us, and especially not whatever janky algorithm the 'possible cause' detection is using. Just saying 'BE says WP is broken' is about as useful as me calling the local grocery store and saying there is a bug in the store. Where? Idk, just search the entire store and fix it you lazy SoB!!!! I know there is a bug in there, the homeless man out front told me so! If the mod isn't working for everyone, I likely know. If it's broken for a player then the traceback log will at least tell me what aisle/section the bug may be in for me to look at that place more closely or provide feedback on what might be happening in your unique mod setup. 

Again the above isn't 'you' specifically just general advice... 

But, in your case specifically, I've seen the UnicodeDecodeError with people who use a none-english OS language. I released a silent patch on Wicked.cc last week (i would've here too but LL doesn't have support for silent patches) to address this: https://wicked.cc/mods/nisa-k/nisas-wicked-perversions/ So, try this. I haven't gotten much feedback about it working, so let me know if it clears up your UnicodeDecode error. 

And if it doesn't or you get another LE, upload the full LE :D 

Thank you for your patience!

 

Posted (edited)

I haven't been able to load into the save, I get an exception for WP and when removed, the flower trait mod.

 

Only works when I remove them. 

Edited by mackeny
Posted
12 minutes ago, mackeny said:

I haven't been able to load into the save, I get an exception for WP and when removed, the flower trait mod.

 

Only works when I remove them. 

 

  Reveal hidden contents

Better Exceptions Full Report
v3.14 | Created by TwistedMexi


Still need help with an exception? Save the file so you can provide it to helpers. Support areas are available in the Help & Resources section below.
Exception Summary
Exception Date: 2025-09-02 20:02:53    Game Version: 1.117.227.1030-1.200.000.673.Release    Category ID: codecs.py:322
Recommended Action    You have a bad script mod. It may be out of date or broken. Check with the creator for an update or remove the mod listed.
Possible Cause
(Confidence: 100%)
NisaK_Wicked_Perversions.ts4script
Reason    [manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte)
MCCC Version    2025.5.0
WickedWhims Version    v185b
Mod Count    1951 packages, 50 scripts
⚠️ Broken Mods ⚠️


Missing Packs
Any packs listed below are not owned or are disabled.

Nice, no missing packs!
Last Interaction
No interaction data - Exception occurred before or during zone load.

Active Sim's Traits
No trait data available at time of exception.

Mods Explicitly Mentioned in Exception
These mods are mentioned in the exception.
There's an increased chance they're the cause but not guaranteed.

E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py
All Loaded Script Mods
All Package Mods


Recent Tuning Logs

Help & Resources
Below are some useful links for troubleshooting any LastExceptions you might receive.

Better Exceptions Support & Feedback
General Exception Support
TwistedMexi's Cheats & Mods
EA Answers HQ - Game Bug Support
(TEST WITHOUT MODS FIRST)
Formatted LastException
[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte)
Traceback (most recent call last):

  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen
  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 25, in _wrapped_function
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 91, in wrapper
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 117, in output_errors
  File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 1037, in system
  File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 951, in uname
  File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 450, in _syscmd_ver
  File "T:\InGame\Gameplay\Scripts\Lib\codecs.py", line 322, in decode
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation bytertim=0
Client Session Time: 29.19   Num Save Errors: 0   Num Load Errors: 0   Current Game State: 0x96d01090   LoadingScreenActiveFlag: 1   Origin Version: 10,5,96,47512   Modded: True   SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4080  32.0.15.8108, GUID: 17D989DF-CA0B-11EF-91FE-047C16175D74  

Exception Attributes
These are a list of attributes from the exception. They may provide helpful hints about what interaction or sim was the cause of the exception.
They are sorted by relevancy, with the most relevant being at the top.
This section may be empty if BE was able to automatically track the exception to a package.

self: <sims4.service_manager.ServiceManager object at 0x00007FF46E023DD0>, service: tuning_instance_manager,
args: (<sims4.tuning.instance_manager.TuningInstanceManager object at 0x00007FF46E023C50>,), kwargs: {}, new_function: <function tm_get_tuning_finished at 0x00007FF4701350E0>, target_function: <function TuningInstanceManager.update_incremental_start at 0x00007FF4B8E743B0>,
target: <function TuningInstanceManager.update_incremental_start at 0x00007FF4B8E743B0>, self: tuning_instance_manager,
self: tuning_instance_manager, time_stamp: 1756854172.793749, delta: 0.1533498764038086,
self: tuning_instance_manager, log_fn: <bound method Logger.debug of <sims4.log.Logger object at 0x00007FF4B8E32DD0>>, pending_reload_dict: None, instance_manager: InstanceManager_tuning,
self: tuning_instance_manager, instance_manager: InstanceManager_tuning, execute_function: <bound method InstanceManager.load_data_into_class_instances of <sims4.tuning.module_tuning.ModuleTuningManager object at 0x00007FF479052990>>, args: (None,), kwargs: {},
args: (<sims4.tuning.module_tuning.ModuleTuningManager object at 0x00007FF479052990>, None), kwargs: {}, protected_original_function: <function inject.<locals>._wrap_original_function.<locals>._wrapped_function.<locals>.protected_original_function at 0x00007FF46366B440>, new_function: <function succubus_inject_class_instances at 0x00007FF46E0225F0>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF46DEDFC20>, safely: True,
args: (<function inject.<locals>._wrap_original_function.<locals>._wrapped_function.<locals>.protected_original_function at 0x00007FF46366B440>, <sims4.tuning.module_tuning.ModuleTuningManager object at 0x00007FF479052990>, None), kwargs: {}, hazard_function: <function succubus_inject_class_instances at 0x00007FF46E022560>,
error_data: Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 89, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\wickedmermaids\tuning_injection.py", line 32, in mermaid_injections File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 17, in protected_original_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v185b\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v185b\turbolib2\tunables\quicktune\tuned.py", line 21, in _turbolib_on_quicktune_snippet_tuning_load File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v185b\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v185b\turbolib2\services\whims_service.py", line 85, in _turbolib_load_whims_into_whim_sets File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v185b\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v185b\turbolib2\services\affordances_service.py", line 498, in _turbolib_on_tunable_class_tuning_load File "C:\Users\andre\Documents\Electronic Arts\The Sims 4\Mods\W - Trait FalseHope_EroticFlower\FalseHope_EroticFlower.ts4script\FalseHope_Scented.py", line 10, in _inject return new_function(target_function, *args, **kwargs) TypeError: Likely False Positive error for Wicked Perversions occurred, originating from _wrapped_function. Original Error: FalseHope_Scented_AddMixer_163713() takes 2 positional arguments but 3 were given. During handling of the above exception, another exception occurred: Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 89, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\wickedpervs\interactions.py", line 361, in add_superaffordances File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 17, in protected_original_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 25, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 91, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 117, in output_errors File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 1037, in system File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 951, in uname File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 443, in _syscmd_ver File "T:\InGame\Gameplay\Scripts\Lib\codecs.py", line 322, in decode UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte During handling of the above exception, another exception occurred: Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 89, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\wickedsuccubi\fire_resistance\fire_service_injections.py", line 35, in add_superaffordances File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 17, in protected_original_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 25, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 91, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 117, in output_errors File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 1037, in system File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 951, in uname File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 443, in _syscmd_ver File "T:\InGame\Gameplay\Scripts\Lib\codecs.py", line 322, in decode UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte During handling of the above exception, another exception occurred: Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 89, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\wickedsuccubi\tuning_injection.py", line 147, in succubus_inject_class_instances File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 17, in protected_original_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 25, in _wrapped_function File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 91, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 117, in output_errors File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 1037, in system File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 951, in uname File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 443, in _syscmd_ver File "T:\InGame\Gameplay\Scripts\Lib\codecs.py", line 322, in decode UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte ,
no_os_uname: 1, processor: AMD64 Family 25 Model 33 Stepping 2, AuthenticAMD, system: win32, node: DESKTOP-6ONQG6V, release: Unknown, version: , machine: AMD64, use_syscmd_ver: 1, csd: , ptype: ,
system: win32, release: , version: , supported_platforms: ('win32', 'win16', 'dos'), cmd: ver, pipe: <os._wrap_close object at 0x00007FF465F6AA10>,
self: <encodings.utf_8.IncrementalDecoder object at 0x00007FF465F6A990>, input: b'\r\nMicrosoft Windows [vers\xc6o 10.0.26100.5074]\r\n', final: True, data: b'\r\nMicrosoft Windows [vers\xc6o 10.0.26100.5074]\r\n',
Raw LastException
Open Full Raw Exception
<report><version>2</version><sessionid>6a9d3fe93a6a57cd68b7776a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-09-02 20:02:53</createtime><buildsignature>Local.Unknown.Unknown.1.117.227.1030-1.200.000.673.Release</buildsignature><categoryid>codecs.py:322</categoryid><desyncid>6a9d3fe93a6a57cd68b7776a</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation byte)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time&#13;&#10; File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\nisa_injector.py", line 25, in _wrapped_function&#13;&#10; File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 91, in wrapper&#13;&#10; File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e_(1344062898)\NisaK\utilities\hazard_detector.py", line 117, in output_errors&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 1037, in system&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 951, in uname&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\platform.py", line 450, in _syscmd_ver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\codecs.py", line 322, in decode&#13;&#10;UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc6 in position 25: invalid continuation bytertim=0&#13;&#10;Client Session Time: 29.19&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 10,5,96,47512&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26100 GPU: NVIDIA GeForce RTX 4080 32.0.15.8108, GUID: 17D989DF-CA0B-11EF-91FE-047C16175D74&#13; &#10;</desyncdata></report>

Report generated in 4.44 seconds.

 

 

You have a lot of scripts, so there might be several broken, but for sure Erotic Flower is broken, and probably any other script from YourFalseHope. Remove that mod, but put WP back in.

Posted
31 minutes ago, flybox said:

You have a lot of scripts, so there might be several broken, but for sure Erotic Flower is broken, and probably any other script from YourFalseHope. Remove that mod, but put WP back in.

Yep, I check the status of YFH's mods every day or so, and all are still broken unfortunately. I really miss "Love bites".

Posted
2 hours ago, flybox said:

You have a lot of scripts, so there might be several broken, but for sure Erotic Flower is broken, and probably any other script from YourFalseHope. Remove that mod, but put WP back in.

 

Tbh most of them were updated, if not all. As I said, the only one blocking the household to load are WP and Flower, and once they are removed, it works. That's the fix for now. 

Posted
25 minutes ago, mackeny said:

 

Tbh most of them were updated, if not all. As I said, the only one blocking the household to load are WP and Flower, and once they are removed, it works. That's the fix for now. 

WP was updated. If you're still getting an error after deleting Erotic Flower, then it's because WP is catching the error, but not causing it. You need to keep checking your other scripts. But I and many others here can tell you that WP post-update is fine. It's simply logging an error caused by another script.

Posted

Something that buggs me for some time now, but I don't actually know if its related to WP, but if I recall it it started with it:

 

Does this mod change anything about bodies and general body values?

Because many of the female townie/random NPC Sims got totally ugly-fied! Huge breast sizes and hips wider than doors. Its nothing unfixable, but when I fix and change them in MCCC/CAS, I have to put the values in the negative or lower than 25 to make them look decend human again- while many standart values are above 50 to upper70s... and of course it takes alot of handy-work and doesnt even work sometimes (just had to go full -100 on hip-size to give a young adult a "normal" hourglas waist look).

 

It doesnt seem to affect custom made Sims, so its nothing that plagues me every (Sim)-day, but anytime I get a visit from a random or leave my lot and meet random Sims... I almost have to puke from all the broken bodies. Not trying to body-shame here, but as said... this is just not human looking anymore. ;) 

 

I also dont know if thats related, but I also see many issues with WW-animations, especially when standing, the legs are just glitching/wiggling as if the intended movement doesnt line up with the body-parts.

 

I couldnt find any mod-setting that seems to go that deep into all/random charcaters, but also dont wanna give up on the mod itself, especially as I barley got into the gameplay side of it (Im also kinda afraid when I now remove it, I have to bolster every value by hand again :sweat_smile:) - so any hint at how to fix it or if Im at the wrong adress would be appretiated

Posted (edited)

Hi, I'm pretty new 2 this, but i had a fully functioning game (2 my knowledge), after installing Nisa's Wicked Perversions i couldn't get it running However, i get this message: 

 

Ver LL.3.5e at Time: Wed Sep  3 16:47:43 2025 on Windows with WW v185b and Basemental 7.18.179 on 1.117.227.1030
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e\NisaK\utilities\hazard_detector.py", line 89, in wrapper
TypeError: __init__() missing 2 required positional arguments: 'aop' and 'context'

 

Any suggestions on what 2 do?

 

PS. this is from current version NisaWickedPerversionsvLL_3_5e i also tried the 3_5dc version (same + the outdated message)

Edited by tom riddle123
Posted
6 hours ago, naturistGuy said:

Something that buggs me for some time now, but I don't actually know if its related to WP, but if I recall it it started with it:

 

Does this mod change anything about bodies and general body values?

Because many of the female townie/random NPC Sims got totally ugly-fied! Huge breast sizes and hips wider than doors. Its nothing unfixable, but when I fix and change them in MCCC/CAS, I have to put the values in the negative or lower than 25 to make them look decend human again- while many standart values are above 50 to upper70s... and of course it takes alot of handy-work and doesnt even work sometimes (just had to go full -100 on hip-size to give a young adult a "normal" hourglas waist look).

 

It doesnt seem to affect custom made Sims, so its nothing that plagues me every (Sim)-day, but anytime I get a visit from a random or leave my lot and meet random Sims... I almost have to puke from all the broken bodies. Not trying to body-shame here, but as said... this is just not human looking anymore. ;) 

 

I also dont know if thats related, but I also see many issues with WW-animations, especially when standing, the legs are just glitching/wiggling as if the intended movement doesnt line up with the body-parts.

 

I couldnt find any mod-setting that seems to go that deep into all/random charcaters, but also dont wanna give up on the mod itself, especially as I barley got into the gameplay side of it (Im also kinda afraid when I now remove it, I have to bolster every value by hand again :sweat_smile:) - so any hint at how to fix it or if Im at the wrong adress would be appretiated

Hmm,

It sounds like you are describing the after affects of a body slider or height slider mods. Those guys are pretty notorious for corrupting sim cas data which results in the weird randomized ridiculous body scales you are talking about, and it could also, in theory, break not just WW animations but normal animations too. WW does have a setting to 'normalize' height during sex animations (height sliders being the main cause of buggy looking animations) but since these mods can corrupt cas data, I generally recommend against using them. Or, I should rather say to use them at your own risk. If you ever remove a height or cas slider mod from your game, you will very likely permanently glitch out the sims which use the custom values. And that corruption would even transfer to the gallery. So if you download gallery sims which use custom sliders but you don't, then they might arrive into your game corrupted as well. 

 

3 hours ago, tom riddle123 said:

Hi, I'm pretty new 2 this, but i had a fully functioning game (2 my knowledge), after installing Nisa's Wicked Perversions i couldn't get it running However, i get this message: 

 

Ver LL.3.5e at Time: Wed Sep  3 16:47:43 2025 on Windows with WW v185b and Basemental 7.18.179 on 1.117.227.1030
 Traceback (most recent call last):
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_5e\NisaK\utilities\hazard_detector.py", line 89, in wrapper
TypeError: __init__() missing 2 required positional arguments: 'aop' and 'context'

 

Any suggestions on what 2 do?

 

PS. this is from current version NisaWickedPerversionsvLL_3_5e i also tried the 3_5dc version (same + the outdated message)

Thank you for the LE!

 

This game update is a bit annoying, if one mod in the injection chain breaks, then it breaks other mods later on too. What I've been recommending from here on out is for people is to do a 50/50, at least for their script mods. Remove all of your script mods and leave just WW/WP/BMD and MCC/BE if you use them. Then load the game. DONT SAVE, just verify you can load in without an LE. If you do get an LE at this point, send it to me!!!! But before you try a minimal install test, also delete the old Nisa LE, otherwise the errors stack in the log).
 

Then add 50 percent of your script mods in until the error happens again, then remove half and so forth until you find the cause. You can find a link on how to do the 50/50 method here: https://simsafterdark.com/diy-troubleshooting-library/how-to-5050/
 

My mod can unmask errors caused by other mods because if WP didn't, then it would create very hard to debug and nebulous issues (like why are half my mods interactions missing from the game without an LE), which would cause headaches not just for WP, but for other mod authors and support peeps as well. Just Because a Nisa Last Exception is generated, doesn't necessarily mean the problem is from WP.

 

Posted

Love this mod by the way... Not sure if anyone else noticed or this has been answered? The Sensually Tight trait keeps disappearing. i select it, but does nothing and then i check and i's no longer selected in the traits

Posted

does anyone know how the femme vape pens work? i bought one with a cartridge but the only option i get is to place it inworld. and when i do that, all i can do is put it in my inventory again. 

Posted
23 hours ago, naturistGuy said:

Something that buggs me for some time now, but I don't actually know if its related to WP, but if I recall it it started with it:

 

Does this mod change anything about bodies and general body values?

Because many of the female townie/random NPC Sims got totally ugly-fied! Huge breast sizes and hips wider than doors. Its nothing unfixable, but when I fix and change them in MCCC/CAS, I have to put the values in the negative or lower than 25 to make them look decend human again- while many standart values are above 50 to upper70s... and of course it takes alot of handy-work and doesnt even work sometimes (just had to go full -100 on hip-size to give a young adult a "normal" hourglas waist look).

 

It doesnt seem to affect custom made Sims, so its nothing that plagues me every (Sim)-day, but anytime I get a visit from a random or leave my lot and meet random Sims... I almost have to puke from all the broken bodies. Not trying to body-shame here, but as said... this is just not human looking anymore. ;) 

 

I also dont know if thats related, but I also see many issues with WW-animations, especially when standing, the legs are just glitching/wiggling as if the intended movement doesnt line up with the body-parts.

 

I couldnt find any mod-setting that seems to go that deep into all/random charcaters, but also dont wanna give up on the mod itself, especially as I barley got into the gameplay side of it (Im also kinda afraid when I now remove it, I have to bolster every value by hand again :sweat_smile:) - so any hint at how to fix it or if Im at the wrong adress would be appretiated

i've never noticed this happening to townies in my game with wp. maybe there's another mod causing it? granted i only ever use the prostitute feature of wp

Posted

Reading through, I'm STILL getting the return to world screen bug.  I've gone through every single tscript I have and have removed all of them except for WW and MCCC.  If I remove WP, it works.  If I put in the latest version, it causes this bug.  Any other advice I can try?  I literally have no other scripts other than these two.

Posted
4 hours ago, athley said:

does anyone know how the femme vape pens work? i bought one with a cartridge but the only option i get is to place it inworld. and when i do that, all i can do is put it in my inventory again. 


Are you testing with a Young Adult or older sim and do you have BMD installed? 
 

16 hours ago, SspongzZ said:

Love this mod by the way... Not sure if anyone else noticed or this has been answered? The Sensually Tight trait keeps disappearing. i select it, but does nothing and then i check and i's no longer selected in the traits


Back when I first released my mod, a major complaint from players of other similar mods were the npcs being spammed with erotic traits. So I designed a system to limit them to player/played sims. If you apply it to npcs (sims in the 'other households on the household manager), they'll be removed. 

Luckily, I also made it pretty easy to mod out the functionality for players who do want to apply these traits to npcs. Just keep in mind, this means maxis can and will spam your game with npcs which have these traits. Some may be fine with this, but it annoys a lot of people. Install the linked file below in your overrides folder. Don't know what an overrides folder is or how to set one up, research it. You'll need to edit your resource.cfg but it's pretty easy to setup. 

If you'd rather it apply to select npcs instead of all npcs, i suggest skipping the override file below and moving the npc in question to a 'played' household and then apply the traits to them. They will stick as they are only filtered from sims who show up in the 'other household' tab. 

NisaK_Traits_For_NPCs_Override.package

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