snowdog04 Posted February 13, 2021 Posted February 13, 2021 4 hours ago, FireIdar said: Is there a way to make your own dolls for Tam Explorer? I don't mean "programmed" and then selling, I mean making up multiple sims and putting them in the the tam explorer so I can have different choices then the (boring) ones already in there. Say connecting it to tray, so any sims in the tray can be dolls? What you can do, is place sims from your library into your world, and then evict them. Sims have to be homeless to show up in the Doll Shop, so that's why you have to evict them. You can also cheat them cash first, or make them broke, to influence how much they cost- their class is based on their net worth.
snowdog04 Posted February 13, 2021 Posted February 13, 2021 1 hour ago, lbait said: Can't teens join the professions? Yes, but it's based on your Wicked Whims settings. You'll have to turn on the Teen Sex switch, which is on by default, and then under Relationship settings you'll need to allow All Ages Romance, which is NOT allowed by default. If you have WW Patreon version, that switch will be missing, and you'll need the Inappropriate Unlock mod which is here on LL.
crazy bin Posted February 13, 2021 Posted February 13, 2021 11 hours ago, NisaK said: Sounds like something is definitely breaking. Check your The Sims 4 folder for any recent Last Exceptions and send them my way please! LastCleanException file Game Version: 1.70.84.1020 | OS: Windows 10.0.18363 | Created at: 2021-02-12 23:00:06.910184 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 25140)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Angelo Walls running sim-stand:14216 on None running interaction = Angelo Walls running stereo_Dance:14236 on object_StereoFloor_DS:0x0b740c670b644828 (guaranteed) Cause: Exception in Sim Timeline: Exception resuming Element --------------- Game Version: 1.70.84.1020 | OS: Windows 10.0.18363 | Created at: 2021-02-12 21:57:13.968396 Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 15149)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Bean Cumm running sim-stand:8672 on None running interaction = Angelo Walls running sim_Chat:8651 on Bean Cumm (guaranteed) Posture Sim different than Running interaction sim Cause: Exception in Sim Timeline: Exception resuming Element --------------- Game Version: 1.70.84.1020 | OS: Windows 10.0.18363 | Created at: 2021-02-12 21:50:28.817335 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent Cause: ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_bookThin_carry_pickUp_high_x (Parent Event ID: 1), Parenting Book_Homework_Child:0x0c780c85848916db to Leila Gizmo, Slot 0x588567fc on '00000000!a38013b3'7167e55a.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) --------------- Game Version: 1.70.84.1020 | OS: Windows 10.0.18363 | Created at: 2021-02-12 21:48:08.091712 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent Cause: ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. 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crazy bin Posted February 13, 2021 Posted February 13, 2021 11 hours ago, NisaK said: Sounds like something is definitely breaking. Check your The Sims 4 folder for any recent Last Exceptions and send them my way please! last exception file <?xml version="1.0" ?><root> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:48:07</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>__init__.py:247</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_bookThin_carry_pickUp_high_x (Parent Event ID: 1), Parenting Book_Homework_Child:0x0c780c85848916db to Kristin Gizmo, Slot 0x588567fc on '00000000!a38013b3'7167e55a.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1533, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1485, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:50:28</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>__init__.py:247</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_bookThin_carry_pickUp_high_x (Parent Event ID: 1), Parenting Book_Homework_Child:0x0c780c85848916db to Leila Gizmo, Slot 0x588567fc on '00000000!a38013b3'7167e55a.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1533, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1485, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:57:13</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>asm.py:1064</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 15149)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Bean Cumm running sim-stand:8672 on None running interaction = Angelo Walls running sim_Chat:8651 on Bean Cumm (guaranteed) Posture Sim different than Running interaction sim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 15149)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Bean Cumm running sim-stand:8672 on None running interaction = Angelo Walls running sim_Chat:8651 on Bean Cumm (guaranteed)Posture Sim different than Running interaction simrtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 23:00:06</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>asm.py:1064</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 25140)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Angelo Walls running sim-stand:14216 on None running interaction = Angelo Walls running stereo_Dance:14236 on object_StereoFloor_DS:0x0b740c670b644828 (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 25140)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Angelo Walls running sim-stand:14216 on Nonerunning interaction = Angelo Walls running stereo_Dance:14236 on object_StereoFloor_DS:0x0b740c670b644828 (guaranteed)rtim=0 ClientInfo isn't here</desyncdata></report> </root>
Dek Torv Posted February 13, 2021 Posted February 13, 2021 19 hours ago, NisaK said: I removed it because you aren't meant to live with the autopatcher in your mods folder. Use it one time to rescue your saves then delete it. The snowy escape patch made it so that 64 bit cas traits will break the sim info panel. To fix this I made my cas traits 32 bit. However, this can cause a lag where sims in your game temporarily don't have the updated traits. So what the auto patcher dose is it adds fake 64 bit versions of the old cas traits to the game then scans the game you load for them, when finding them it replaces the traits with the correct 32 bit version. However, after patching, you will still have the 64 bit cas traits technically in your game, even though not in use, which will bug out the sim info panel. Thus removing the auto patcher should return the functionality of the panel..... Unless you have other mods in your game with 64 bit traits. Then it'll still be broken. But for my mod, this should be patched. ... Thank you for the response! I followed the instructions from your "big red text" that went along with the autopatcher mod, so it's no longer in my game after running those saves through it. The only other modded traits I have would be from BMD, and those are still behaving the same as before Snowy Escape, as far as I can tell. Since they never appeared in Sims' info (used to be in a tooltip) aside from first discovery, I wonder if they'd even show up in a profile. Guess I'll have to test! BTW that seems like a silly decision on EA's part. The game itself is 64-bit, so why wouldn't the data structures also be? ??
ajim0615 Posted February 14, 2021 Posted February 14, 2021 Hey i have a problem with lost eden. Why when i click tam explorer -lost eden-calling a girl, the girl always refused to come?
ace54858 Posted February 14, 2021 Posted February 14, 2021 On 2/13/2021 at 6:34 AM, mad bean said: last exception file <?xml version="1.0" ?><root> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:48:07</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>__init__.py:247</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_bookThin_carry_pickUp_high_x (Parent Event ID: 1), Parenting Book_Homework_Child:0x0c780c85848916db to Kristin Gizmo, Slot 0x588567fc on '00000000!a38013b3'7167e55a.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1533, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1485, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:50:28</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>__init__.py:247</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_bookThin_carry_pickUp_high_x (Parent Event ID: 1), Parenting Book_Homework_Child:0x0c780c85848916db to Leila Gizmo, Slot 0x588567fc on '00000000!a38013b3'7167e55a.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "sims4communitylib\utils\common_injection_utils.py", line 93, in _wrapped_function File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\injector.py", line 26, in _wrapped_function File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v162g\zone_tick.py", line 81, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 474, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 434, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 572, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1533, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1485, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a38013b37167e55a.8eaf13de]. JointNameHash [0x588567fc]().'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 21:57:13</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>asm.py:1064</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 15149)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Bean Cumm running sim-stand:8672 on None running interaction = Angelo Walls running sim_Chat:8651 on Bean Cumm (guaranteed) Posture Sim different than Running interaction sim) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 15149)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Bean Cumm running sim-stand:8672 on None running interaction = Angelo Walls running sim_Chat:8651 on Bean Cumm (guaranteed)Posture Sim different than Running interaction simrtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>6eca5f4fa7b559266026cdba</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2021-02-12 23:00:06</createtime><buildsignature>Local.Unknown.Unknown.1.70.84.1020-1.200.000.485.Release</buildsignature><categoryid>asm.py:1064</categoryid><desyncid>6eca5f4fa7b559266026cdba</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Stand_Posture (HANDLE :: 25140)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Angelo Walls running sim-stand:14216 on None running interaction = Angelo Walls running stereo_Dance:14236 on object_StereoFloor_DS:0x0b740c670b644828 (guaranteed)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 423, in do_transition_animation File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2356, in append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in request RuntimeError: ASM :: Stand_Posture (HANDLE :: 25140)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {} source_interaction = Angelo Walls running sim-stand:14216 on Nonerunning interaction = Angelo Walls running stereo_Dance:14236 on object_StereoFloor_DS:0x0b740c670b644828 (guaranteed)rtim=0 ClientInfo isn't here</desyncdata></report> </root> looks like you might have a mod/mods that are conflicting with Devious Desires mod. i had that issue and am slowly working on finding out which one/s it is i use the sims 4 ultimate mod manager so make's it bit easier to test to see which ones. and this may help as well to pin point what Last Exceptions mean and if your able to fix it your self https://lastexception.com/
Netwiset Posted February 14, 2021 Posted February 14, 2021 Hello is there a command to undebt a dept slave without clearing the client list? the command nisa.undebt also cleares the client list. rgds
crazy bin Posted February 14, 2021 Posted February 14, 2021 55 minutes ago, ace54858 said: looks like you might have a mod/mods that are conflicting with Devious Desires mod. i had that issue and am slowly working on finding out which one/s it is i use the sims 4 ultimate mod manager so make's it bit easier to test to see which ones. and this may help as well to pin point what Last Exceptions mean and if your able to fix it your self https://lastexception.com/ thanx the thing is ive been having the same issue without devious desires installed..and since i removed it...the search continues...
ace54858 Posted February 14, 2021 Posted February 14, 2021 1 hour ago, mad bean said: thanx the thing is ive been having the same issue without devious desires installed..and since i removed it...the search continues... try using the Last Exception site and see what it tells you which should at the very least help to narrow it done. 1
Cookiiwhore Posted February 14, 2021 Posted February 14, 2021 On 2/12/2021 at 2:09 AM, snowdog04 said: You won't just start getting calls, you'll need to do something to get some customers. There's a few different ways: 1. You can give your home lot the "Escort Call Center" trait. Then you WILL start getting calls. A lot of them. Once you've got some customers, you'll want to remove that trait again, you really do get blown up. 2. "Dress Up Slutty" under Ho Control, and get out in public. By default, your slutty outfit will be workout #1, but you can set it to any outfit you want. Customers will approach you. 3. Strike up a conversation with a potential customer, and then Offer Body, under Ho Control. Once you get a customer off, they get added to your Client List, which you can manage on your phone. Sims on your Client list will call every few days, wanting to hook up again. And since you also have a debt registered, once in a while someone on your client list will barge in and fuck you till either you pass out in exhaustion, or they decide they're done. Thank you for the response. I really appreciate it. I have my lot setting as Escort Call Center and I don't get any calls. I do get calls that old customers will come and use my sim but nothing with new customers. Any way to fix this? Also I tried step 2 and dressed up slutty. When I go outside I don't have customers approach. I usually run around the neighborhood trying to find potential customers and offer my body to them.
Ketts Posted February 14, 2021 Posted February 14, 2021 can anyone tell me how you get a character to stop becoming a prostitute i unregistered my phone but it still has the perk int he bottom left hand corner. accidently did it for the wrong character
snowdog04 Posted February 15, 2021 Posted February 15, 2021 3 hours ago, Cookiiwhore said: Thank you for the response. I really appreciate it. I have my lot setting as Escort Call Center and I don't get any calls. I do get calls that old customers will come and use my sim but nothing with new customers. Any way to fix this? Also I tried step 2 and dressed up slutty. When I go outside I don't have customers approach. I usually run around the neighborhood trying to find potential customers and offer my body to them. I have seen some recent posts where Escort Call Center wasn't working for people, but I don't know how to fix that. As for dressing slutty, get somewhere where there's a lot of sims- bars, night clubs, City Living festivals. My most recent prostitute hung out at a motel that I got from the gallery. Since "motel" isn't an actual lot type, it was a bar but it had bedrooms. I just picked a room and set the bed as the preferred location, and she would take her customers up there. 1
snowdog04 Posted February 15, 2021 Posted February 15, 2021 3 hours ago, Ketts said: can anyone tell me how you get a character to stop becoming a prostitute i unregistered my phone but it still has the perk int he bottom left hand corner. accidently did it for the wrong character You can unregister in Tam Explorer for $15000, but since you did it for the wrong sim and just want to get rid of it, nisa.unslut Firstname Lastname.
Cookiiwhore Posted February 15, 2021 Posted February 15, 2021 47 minutes ago, snowdog04 said: I have seen some recent posts where Escort Call Center wasn't working for people, but I don't know how to fix that. As for dressing slutty, get somewhere where there's a lot of sims- bars, night clubs, City Living festivals. My most recent prostitute hung out at a motel that I got from the gallery. Since "motel" isn't an actual lot type, it was a bar but it had bedrooms. I just picked a room and set the bed as the preferred location, and she would take her customers up there. Ah, so it's not just me. I appreciate your help regardless I hope Nisa or Turbo or someone else might be able to help! Thank you.
FireIdar Posted February 15, 2021 Posted February 15, 2021 On 2/13/2021 at 4:02 PM, snowdog04 said: What you can do, is place sims from your library into your world, and then evict them. Sims have to be homeless to show up in the Doll Shop, so that's why you have to evict them. You can also cheat them cash first, or make them broke, to influence how much they cost- their class is based on their net worth. Does this work for only one save, or EVERY save? Because I want to add Dolls perminately, as in ones I can pick and choose from every time I start a new game, not having to add each new game.
snowdog04 Posted February 15, 2021 Posted February 15, 2021 1 hour ago, FireIdar said: Does this work for only one save, or EVERY save? Because I want to add Dolls perminately, as in ones I can pick and choose from every time I start a new game, not having to add each new game. Unfortunately this would only apply to the game you did it in. Also, you would want to do this just before you buy a doll, because the game will usually find them a home again after a little while.
djzer0 Posted February 15, 2021 Posted February 15, 2021 So I've been getting this now for a while now. When I'm managing my strip club which doubles as a call center I keep getting this notification and I'm using both the patreon versions WW and WP. I tried clearing cache, saves, hell even a new save. I haven't had any LE.
BlueHorse259 Posted February 15, 2021 Posted February 15, 2021 @NisaK how about having a pimp? would love this
pyrobladeich Posted February 15, 2021 Posted February 15, 2021 Are there any new updates on the succubus project?
merkle Posted February 16, 2021 Posted February 16, 2021 On 2/12/2021 at 7:18 PM, NisaK said: Thank you so much for the bug report! I patched the strip club owner soliciting dancers bug in my dev version and it'll be patched in the next content update (coming around the end of the month) for the public version and my next update for the Patreon version. Just downloaded the update and it works as advertised. Blessed relief. I no longer have to watch him every second all night long. It had actually gotten so bad I built a room that I could send him to and lock the doors to keep him out of trouble. Thank you.
lilypad11271 Posted February 16, 2021 Posted February 16, 2021 Hi Nisa! I love this mod, a member of my household recently sent sims off to the farm but when they returned they are unable to take part in any solicitation. Is there some way to fix this or something I am doing wrong?
Vanecessary Posted February 16, 2021 Posted February 16, 2021 Question: Isn't your Black Widow suppose to produce venom? I don't see that option.
snowdog04 Posted February 17, 2021 Posted February 17, 2021 1 hour ago, lilypad11271 said: Hi Nisa! I love this mod, a member of my household recently sent sims off to the farm but when they returned they are unable to take part in any solicitation. Is there some way to fix this or something I am doing wrong? Have the master sim active, and click the slave. I think it's called Slave Control or something like that, under that is Clarify Sex Rules. If you set that to Prostitution, they will be able to have sex for money. If you then change it to something else, they will unregister without having to pay the usual $15000 fee.
snowdog04 Posted February 17, 2021 Posted February 17, 2021 10 minutes ago, Claymor said: Is there a way to lower payment from prostitution even further? I feel the "low" setting is a bit too high for what i'm trying to do. Yes, if you're comfortable with editing a config file: In your Saves folder, go into WickedPerversionsMod. Under that, find global_settings.json. Open that with NotePad or whatever. Just a few lines down, there will be a part like this: "pros_rates": [ 800, 500, 300, 150, 150, 100 ], Those numbers are the base rates for anal, vaginal, oral, handjob, footjob, and teasing. In that order. You can change them to whatever you want, just keep them organized the way they are. You can always make a program ignore certain lines of a config by putting "\\" at the beginning of a line, allowing you to leave the old settings in place in case you want to change them back later. So, something like this: \\"pros_rates": [ \\ 800, \\ 500, \\ 300, \\ 150, \\ 150, \\ 100 \\ ], "pros_rates": [ 400, 250, 150, 75, 75, 50 ], So, the base rates cut in half, with the old rates there in case you want to put them back the way they were. 1
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