Jump to content

Fallout 3 or New Vegas?


Guest

Recommended Posts

Posted

I'm thinking of getting one but am not sure which is the better buy, which should i get? Also for mods as well as the game itself

Posted

Fallout New Vegas, full stop. More mods, more active community, and simply a better story, a better experience, better written dialogue and quests. It's pretty much hands down FNV I'm afraid. You can even pretend FO3 never happened. Trust me, nobody will judge you :)

Posted

Fallout New Vegas' date=' full stop. More mods, more active community, and simply a better story, a better experience, better written dialogue and quests. It's pretty much hands down FNV I'm afraid. You can even pretend FO3 never happened. Trust me, nobody will judge you :)

[/quote']

 

Given a choice between the two, it's obviously no choice, but FO3 was still better in a few areas.. like the music and the DJ. I would happily play FO3 with GNR blaring from the pip-boy everywhere I went. The FONV music is, imho, crap. I rarely listen, and whenever I do, I always regret it whenever mister jerkvegas comes on the air. ;)

Posted

I switched to mojave radio and the MojaveMusicRadioExpanded mod. It plays the same songs from RNV plus adds several additional songs including one of my all time favorites "Tiger by the Tail" by Buck Owens. I grew up on country music.

 

As far as the games, I really like FO3 and played through it 3-4 times including 2-3 times with some of the DLC (this was way before I started modding). I do like FONV more than FO3, I think the graphics and gameplay are better. But there weird thing is, I have never completed FONV. Never. Not once. I have never even gotten NEAR the last battle. Part of the reason (I had the same issue with FO3, but powered through it) is I maxed out level-wise before getting 60% of the way through the game (this was before DLC in each). After that, I got bored and went on to something else. I came back to it because of Skyrim (bought it for the PC in March and discovered modding, so it inspired me to try the old games again - Oblivion, FO3, and FONV). I have fallen back in love with FONV and am now creating mods (well, mod currently). But I have yet to finish the game (although I bought all the DLC couple weeks ago through Steam for a total of about $8, so the level limit should not be an issue anymore) :shy:

Posted

One last thing, are all of the dlcs worth 10$?

Posted

For FONV I would for a several reasons:

 

1) Raised level limits. (Although there are probably mods that will do that).

2) Extra stuff. (Again, there are enough mods that add stuff, but it may not be the same stuff).

3) There are some mods that REQUIRE all of the DLC. Some mods have options for the DLC, but there are some that require ALL of them

4) The gameplay in the mods is...well, actually, haven't played them (see my post above). Someone else will have to comment on that.

 

FO3 - some are good, some are not. Again, level limits and stuff are the main reasons. Plus in FO3,

having the first DLC allows the player to continue

 

Posted

Given a choice between the two' date=' it's obviously no choice, but FO3 was still better in a few areas.. like the music and the DJ. I would happily play FO3 with GNR blaring from the pip-boy everywhere I went. The FONV music is, imho, crap. I rarely listen, and whenever I do, I always regret it whenever mister jerkvegas comes on the air. ;)

[/quote']

 

True that. Considering what it can cost to acquire the rights to use a song in your game, they should've gone for better value for their money. You can lose weeks downloading tunes from archive.org that are from the same period in time or earlier and far better than what they picked.

 

Aside from that, FNV is obviously the better game in terms of stories - at least it doesn't force you to save the world (again) - and gameplay. I do think FO3 had a few great-looking locations - Megaton, some devastated DC monuments - that can't be matched in the Mojave.

Posted

In NV I love all the DLC except Dead Money. The Cloud and those stupid speakers piss me off. The other three are great. My favorite is Old World Blues.

 

I liked Mothership Zeta in FO3, and Operation Anchorage was interesting, but in general the NV DLC is much better.

Posted

Its incredible how many people I hear never finished FNV. I attribute this to a personal theory of mine. FO3 was brilliant for random encounters, senseless re playability, good sandbox map and so forth. But it really SUCKED for story, verisimilitude and basically anything that made (or should make) any sense, like dialogue and logic.

 

Thus, it was an excellent game for someone that just wanted to go somewhere, explore and shoot shit up. But it was an awful RPG. Now FNV is the total opposite, it has a really compelling, involving and well-written story, but when it comes to mindless randomness, it has nothing on FO3. There are so little random encounters and such, but the story is so much better. See, with he it was the opposite way, I played FO3 till I hit the inevitable level limit, quite happily exploring and doing anything BUT the main quest, because as well all know, the main quest sucked. The minute I levelled out, I lost all interest in the game.

 

I suspect that, conversely, this is exactly what other players feel with FNV. The different being I am a story guy, so when I found out the story in FO3 sucked, I ignored it, while in FNV, I did the opposite and completed the game.

Posted

Chancellor.. your assessment is completely ass backwards, for me at least.

 

I have never played 1 or 2, so the gripes people have with continuity and canon never applied to me. The reason I've completed FO3 5 or 6 times and never completed FONV even once is simple.

 

First, as good as you may feel the FONV story is, there is nothing compelling about it to me, from an "in character" standpoint. I've mentioned this several times in other threads. ;) The motivation to begin your quest is one of simple revenge, and once that motivation is sated, there is no reason for the courier to continue the main questline. As a player you may be interested in different outcomes and these different factions, but as the courier, after getting shot in the head and then getting revenge, all I imagine you're interested in is better hazard pay and a stiff drink.

 

In FO3, as campy as the dialog is, and as many plot holes as you feel there are, the motivation for leaving the vault that you are given at the start is not satisfied until near the end of the game. That is what compelling means, for me, in this regard. Something that compels the character (not the player) to continue.

Posted

ChancellorKremlin: I think you are absolutely right for the most part, except in my case. I came from a D&D background were story was everything. I played Neverwinter Nights, Baldurs gate II, NVN2 and loved them - still pop in NVN2 every year or so and play it again (NVN and BGII have gone MIA damnit). For me, FO3 was a different game. I also do FPS (mainly on 360), and enjoy them somewhat, but to me FO3 was a merging of the two and I just wanted to keep playing. I think for me, when FONV came out it seemed too much of the same (and the level limit thing frankly pissed me off big time). I think FO3 just burned me out on that type of game. However, when I revisited both FO3 and FONV recently, by the time I got to Megaton I was sick of FO3. And right now the main reason I haven't completed FONV in the new playthroughs I am doing is I get to a point where I need to test my mod, so I create a new PC to test from the beginning. And with what I'm working on right now in the mod, I'm going to have to do it again soon. Vicious cycle :@

Posted

Chancellor.. your assessment is completely ass backwards' date=' for me at least.

 

I have never played 1 or 2, so the gripes people have with continuity and canon never applied to me. The reason I've completed FO3 5 or 6 times and never completed FONV even once is simple.

 

First, as good as you may feel the FONV story is, there is nothing [i']compelling[/i] about it to me, from an "in character" standpoint. I've mentioned this several times in other threads. ;) The motivation to begin your quest is one of simple revenge, and once that motivation is sated, there is no reason for the courier to continue the main questline. As a player you may be interested in different outcomes and these different factions, but as the courier, after getting shot in the head and then getting revenge, all I imagine you're interested in is better hazard pay and a stiff drink.

 

In FO3, as campy as the dialog is, and as many plot holes as you feel there are, the motivation for leaving the vault that you are given at the start is not satisfied until near the end of the game. That is what compelling means, for me, in this regard. Something that compels the character (not the player) to continue.

 

Damn it pride, I'm drunk and I really can't be arsed to give you a proper well thought out, researched and meaningful reply. Yet, your own reply warrants such, and I shall treuy and respond in kind, as you deserve and no less.

 

First things first, I suspect you would have a different view if you HAD completed FO1 and FO2. The factions in FNV and their motivations make a lot more SENSE than they do in FO3, like 100%. This is especially tru if you comnpplete the first two games. However, I do agree with you that FNV is kind of two-fold. I also felt like the courier vs faction interests angles could have been handled better. To give you an idea, I avoided the main quests after killing benny for as long as possible, because I wasn't really interested. But this is where for an FO1/FO2 player things get interesting, because after you've completed your own personal quests, the gameplay switches to a faction gameplay quest. And the only way you'll be interested is if you played the previous games. See, in both FO1 and FO2, I always supported NCR, so the option for me was obvious in FNV.

 

Having said that, the legion are so badly explored in FNV as to make them the automatic villains. While they could be quite clearly labelled as villains, I do think Obsidian could have made a better job at portraying them.

Posted

And right now the main reason I haven't completed FONV in the new playthroughs I am doing is I get to a point where I need to test my mod' date=' so I create a new PC to test from the beginning. And with what I'm working on right now in the mod, I'm going to have to do it again soon. Vicious cycle :@

[/quote']

 

Time to face facts. You've become a Ten For Lifer :)

We have meetings, you know.

Posted

I'm with CK on this one. FO2 was my favorite game for a very long time. And the way NV works is rather similar to them.

In FO1 your quest is to find a water source for the vault. In the process of doing that you get caught up in local events and the war between the Brotherhood and the Masters army.

In FO2 you are the descendant of the PC from fallout 1, who got exiled from the vault. Your village is dying and the elder sends you to find the vault your ancestor originated from to find a GECK. In the course of that quest you get caught up in the war between NCR and the Enclave.

FNV in my mind is more FO3 than 3 ever was because it follows the same theme. You set out looking to get revenge, retrieve your package, and complete your delivery. In the process you get caught up in the war between the NCR and the Legion. The backstory is neglected but I like to roleplay that the courier is the decendant of the Vault Dweller and the Chosen One.

 

In NV the factions and their connections to the original games make sense. You aren't as far removed, how they got there is more sensical. In 3, the Brotherhood's presence feels forced, like Beth threw them in rather than come up with something original. And the Enclave's presence is purely retarded. After the events of FO2, there's no way there was enough of them left to make such a force in the East possible. In-game the oil rig and the outpost at Navarro are clearly explained to be the "Last Enclave of the American Pre-war government". Hence the name The Enclave. The rig is biobombed and nuked, and the Navarro outpost is blitzed by the NCR and Brotherhood with minimal survivors, many of whom integrated with local populations to hide from NCR hunts and purges. So the large, well organized force at Raven Rock came from where exactly?

Posted

Drunk.. I'm jealous! Later... ;)

 

First things first' date=' I suspect you would have a different view if you HAD completed FO1 and FO2.

[/quote']

 

For a player sure, but not for a character that has no connection to the other characters in FO1 and FO2. Even FO2, as you explain it, had a personal connection in game to FO1. FONV has no such connection to any preceding game. Some of the factions are the same and share motivations, I'll take you at your word, but it's not a sequel the way a book or movie sequel is, where the connections are obvious -- and again, compelling for the character.

 

The factions in FNV and their motivations make a lot more SENSE than they do in FO3, like 100%.

 

I disagree. Having NOT played FO1 or FO2, the factions and their motivations in FO3 made "perfect sense." Their motivations and history were what FO3 said they were, and they were internally consistent for the most part. As a player, they only don't make sense if they're inconsistent with the experiences you had in FO1 and FO2. I had no such experiences, so no inconsistency. ;)

 

I also felt like the courier vs faction interests angles could have been handled better. To give you an idea, I avoided the main quests after killing benny for as long as possible, because I wasn't really interested.

 

Same here. Not only that, I avoided uninteresting sidequests, as I did in FO3. You know what this left for me as a player?

 

Next to nothing.

 

Which is why I've never completed it.

 

But this is where for an FO1/FO2 player things get interesting, because after you've completed your own personal quests, the gameplay switches to a faction gameplay quest. And the only way you'll be interested is if you played the previous games. See, in both FO1 and FO2, I always supported NCR, so the option for me was obvious in FNV.

 

That doesn't make it a good standalone game from a character development standpoint, it just makes it an interesting "meta-game" to a player who's experienced those things.. know what I mean? When I play an RPG, which all of these games claim to be, I am looking to "play a role", meaning, the character should already have wants, needs, desires, motivation, etc. The courier has none of these, beyond revenge. No motivation at all to get involved in the conflict.

Posted
When I play an RPG' date=' which all of these games claim to be, I am looking to "play a role", meaning, the character should already have wants, needs, desires, motivation, etc. The courier has none of these, beyond revenge. No motivation at all to get involved in the conflict.

[/quote']

 

I see where you're going with this Pride. A few comments from my own experience based on this statement.

 

Yes, at the start of NV you are a blank slate with no motivation but getting Benny back for shooting you, getting the platinum chip back, and completing your delivery. End of list.

 

But there's a catch. In your quest to complete these goals you meet the people of the Mojave. You see and hear about their travails at the hands of the NCR and Legion. You see atrocities the Legion has committed in places like Nipton, Camp Searchlight, Nelson, and other places. Sure, you're given no real reason to support the NCR if you aren't a legacy player. But you are given plenty of reason to oppose the Legion. After all, the courier is a resident of the Mojave so they have in-game motivation to care who ends up in control. Once you kill Benny and deliver the chip to House, you now have to go on with your life. In the Mojave. With the situation between the NCR and Legion all around you.

 

So yeah, the courier DOES have motivation to care about the larger conflict.

Posted

Yes' date=' at the start of NV you are a blank slate with no motivation but getting Benny back for shooting you, getting the platinum chip back, and completing your delivery. End of list.

[/quote']

 

To be honest, it took me a long time to even go see House. I'm a fedex guy/chick, not an chairborne ranger with a motto of "leave no fallen package behind." ;)

 

So yeah, the courier DOES have motivation to care about the larger conflict.

 

The motivation is there, a little, but it's very weak. By comparison, the motivation you're given at the start of FO3 (love it or hate it) is with you throughout almost the entire game. As standalone stories, the FONV story might be better told/written, but the FO3 story itself is much more compelling.

Posted

I will forever maintain that the story of New Vegas is shit and every faction that's not the Brotherhood of Steel can munch on my pale, white ass. The radio is also the most bland, boring shit I have ever heard.

 

Fallout 3 wins in story and motivation. It also wins in radio because I like a lot of the songs in FO3, the guy who voiced Three Dog atleast TRIES to put energy into his performance and, damnit, I just enjoy Enclave Radio because Malcolm McDowell gives me an audio orgasm every time I hear his voice.

 

New Vegas, however, wins in practically everything else. I cannot go back to FO3 without finding myself hitting the 2 key to change ammo types, or stopping by what looks like a camp to see if there's a camp fire to craft something.

Posted

Time to face facts. You've become a Ten For Lifer :)

We have meetings' date=' you know.

[/quote']

 

Hah, I usually get to 13th level before restarting...

 

Yeah, that didn't make it any better. :( So, when's the next meeting.

Posted

Time to face facts. You've become a Ten For Lifer :)

We have meetings' date=' you know.

[/quote']

 

Hah, I usually get to 13th level before restarting...

 

Yeah, that didn't make it any better. :( So, when's the next meeting.

 

I haven't made it past 7 in months, and have made it no farther than primm without first TGMing and then cheating the map open -- just to go test some sexout bug somewhere like the cove or strip.. hah.

Posted

I must be one of those rare people who actually play NV well past level 20. My current main file is atleast level 30, I'm trying to get to 50 while avoiding the story as best as I can.

 

Which didn't work well since I nuked the Long 15 and Dry Wells and needed a reputation reset with both the NCR and Legion. But I'm not going beyond that.

 

Unless I do another hardcore run because I'm nuts, I don't think I'll ever finish the game again; I did all four paths and one hardcore run, I think that's more than anybody else here. Or anybody else that considers themselves to be somewhat sane.

Posted

The first time I played FONV, I hit level 30 (max at the time, no DLC and wasn't modding). And I was nowhere near the dam. I think I had visited the Lucky 38. Benny was still alive and in the Tops casino. That should give an idea how far along I was when I maxed out. That why I got frustrated with the game and never finished. Now I have all of the DLC (nice sale couple weekends ago) so level cap is not as big an issue, and mods to keep things interesting.

Posted

But generally i play betsheda games strictly genuine for children modding and Role Playing as one of them. I shared ong history in their notorious modding legacy of F3 since it was released.

 

I don't play New vegas and But i do all kind of exporting new vegas assets and ..new vegas mods to Fallout.3 platform as a private overhaul.

 

From their special female animations, weapons, races dialogue, questlines, signature creatures, outfit and activator to make Washington DC more alive. The game can populate them through out the wasteland to make F3 more sophisticated. New vegas was supposed to be Fallout.3 DLC instead of being stand alone. It's not that i don't like new vegas, I still play the non-ultimate edition for story and keep an eye of objects to export for washington DC.

 

F3 are Hardcore and much more depressing and challenging to witness harsh reality with FWE as basic gamplay overhauls.

 

NV are too goofy and bit barren for my liking.

Posted

FNV is a better game from an artistic and loreminded point of view.

 

 

However, it is fucking boring. Aside from Sexout.

 

 

As a game, FO3 is just more fun, and the atmosphere (as little sense as it makes in the "grand scheme") is much more enjoyable.

 

 

 

If I want to play, I play FO3. If I want to fap, I play FNV.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...