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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 6/25/2022 at 1:57 PM, 5150 said:

Hello friends.

Someone please teach me.

The costumes with a light effect. When the wind is blowing, dust is displayed on the screen like red square.

Is there a way to fix this problem?

 

Thank you.

01.png

02.png

I am using Mr. TEDDY's d3dx.ini but I can't reproduce it.
And then there's Reshade settings?

Posted
55 minutes ago, S.Geordie said:

Hey Guys 

Is there a working mod for the Sweet milky berry SSR for Momiji ?

didn`t found it.

thx

 

 

Posted

These horrible tan lines give me headache and errors... im not able to hide them anymore, even with square mono1214... 

Totally remove them of the game would be perfect for me (with dark skin of course)

Or theres updated file somewhere? for steam please

ghdg.jpg

Posted
On 6/26/2022 at 3:13 AM, Alex763 said:
Only Koharu became like this. Is there a solution?

DOAX-VenusVacation_220626_030938.jpg

cdt nothing to change in fact except that it's not in the same place anymore

Posted

Anyone else has a problem with the floor recolor v1.11 mod?

 

For me I can change the texture but there are no colors, everything is pure white!

 

qqA_MM5Y6.jpg.2554f8d7f5f43a78bbcc3458dd417ef7.jpg

 

Plz help if you can

Posted
2 hours ago, Revan32 said:

Anyone else has a problem with the floor recolor v1.11 mod?

 

For me I can change the texture but there are no colors, everything is pure white!

 

 

Plz help if you can

 

 

I tried knight77's latest d3dx.ini and floor recolor v1.11 mod, but there is no problem. DMM version.

Is it possible that multiple mods are in conflict?

Spoiler

image.thumb.png.4b7f5d94a298d9b4d763e00ad3b3f0cf.png

 

Posted
32 minutes ago, tk2004 said:

 

 

I tried knight77's latest d3dx.ini and floor recolor v1.11 mod, but there is no problem. DMM version.

Is it possible that multiple mods are in conflict?

  Reveal hidden contents

image.thumb.png.4b7f5d94a298d9b4d763e00ad3b3f0cf.png

 

 

Yeah, it was a mod conflict with another floor mod that changes the pool area to the poledance stage. they worked together so far  but the update must have broken it.

Posted
On 6/27/2022 at 12:35 PM, yoti1711 said:

I am using Mr. TEDDY's d3dx.ini but I can't reproduce it.
And then there's Reshade settings?

Hello Mr.Yoti1711.

Thank you for your answer.

I use ReShade.  Maybe that's!!

 

Thank you!

Posted

Can anyone help? I've just installed the two in one mod pack and im having problems with the white lace mod. The mod doesn't seem to work properly on Marie rose.

 

https://imgur.com/wsCxBzd (image doesn't seem to want to upload)

 

I'm using steam. Thank you.

 

Posted
[textureoverride]
hash = xxxxxx
handling = skip
vb0 = resourceObjectVB
ib = resourceObjectIB
drawindexed = auto

 

so in the above what do I need to add to

 

A) make the object not cast a shadow

 

B) make the object use a custom buf file

Posted (edited)
56 minutes ago, HurtJuice said:
[textureoverride]
hash = xxxxxx
handling = skip
vb0 = resourceObjectVB
ib = resourceObjectIB
drawindexed = auto

 

so in the above what do I need to add to

 

A) make the object not cast a shadow

 

B) make the object use a custom buf file


To not cast a shadow do:
 

[textureoverride]
hash = xxxxxx
handling = skip
if $shader_type != 5
vb0 = resourceObjectVB
ib = resourceObjectIB
drawindexed = auto
endif

 

For a custom buf could mean different things; but if you mean to change the ps-cb2 to a buf file dumped from another outfit or something... or one edited with a tool in CCModPackGenerator:

[textureoverride]
hash = xxxxxx
handling = skip
ps-cb2 = ref ResourceCustomPSCB2
vb0 = resourceObjectVB
ib = resourceObjectIB
drawindexed = auto

[ResourceCustomPSCB2]
type = buffer
filename = custom_pscb2.buf

** if you have "ShaderOverrides.ini" from CC, or SwimsuitSwapper, or any other mod - use "ps-cb12 =" instead of "ps-cb2 =" when drawing a new mesh; if you aren't drawing a new mesh it may be better to use "ps-cb2 =". If I remember correctly, ps-cb12 won't do anything if you don't draw a new mesh.

 

 

P.S. " ref " means assigning by reference as opposed to " copy " (copying the data)... but I think when assigning from a "cusotm resource" ( anything in [Resource...] section ), assigning by reference is the default method if nothing is specified...

Edited by krunkDunk
Posted
On 7/11/2019 at 4:08 PM, minazuki said:

SSR Event Festive Goldfish (Kokoro/Leifang/Fiona)

Somehow this mod also works on Nyotengu's goldfish as well even though they are different suits technically :)

Posted
On 6/27/2022 at 3:02 AM, Bayonettax said:

These horrible tan lines give me headache and errors... im not able to hide them anymore, even with square mono1214... 

Totally remove them of the game would be perfect for me (with dark skin of course)

Or theres updated file somewhere? for steam please

ghdg.jpg

I use the Dewa or Takao swimsuit, if you don't select any part of a swimsuit you can completely tan the girl. 

DOAX-VenusVacation_220703_201257.jpg

Posted

Anyone explored the skin care Shake / Modify system?

 

Would it be possible to change the values applied to a girl on the fly, for preview purposes?

Posted (edited)

Does anyone know of or could someone make a mod of the small white towel the girls barely cover themselves with in the gacha shower video? Possibly with an option of becoming wet/transparent 

 

20220704_201535.jpg.f1bcd96870ac8f0bd77ed9987ade8de1.jpg

 

Should look like this

 

423cb3eef8a52cfcbd61424ab6dc145d.thumb.jpg.528bab8e6a44998022e5ef9cdabaec6c.jpg

Edited by Revan32

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