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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
3 hours ago, mono1214 said:

Hi, I made Full Nude Models with new UVs for rich Skin Texture.
There are PSD files of all girls, so please use it.
Thank you.

Square Bikini Nude_newUV.zip

Spoiler

test.thumb.PNG.6ae3f47ff20596f13954a09093a10d62.PNGpsd.thumb.PNG.3d1eb2bbb47b27db6854d9ad358af997.PNG

Spoiler

DOAX-VenusVacation_180717_010759.thumb.jpg.4f1a0ac0752cc375ee075a6c0629fa9b.jpgDOAX-VenusVacation_180717_011624.thumb.jpg.2d243381dd7d9fa67e3a8fc7b2640c78.jpg

法線がおかしくないですか?

前のテストバージョンだと問題ないようなのですが。

 

Posted
3 hours ago, mono1214 said:

こんにちは

希望のものを完成させるまでです教えてのは大変なので、制服を消すところで動画の順に説明します。

1. d3dx.iniファイルをテキストエディターでhunting = 0とところをhunting = 2に書き換えて上書き保存してください。

2.編集した水着を着て、撮影モードでスタジオに行きます。(スタジオが一番物が少ないためです)

3.テンキーの0を押すとハンティングモードに切り換えられます。

4.テンキーの7,8でIBを切替えました。消えているモデルのIBが左上に表示されます。

5.水着を消すためのiniファイルをテキストエディターで作ります。【】を埋め込んだものをコピペしてください。(【は消してください】)

【TextureOverride【なんでもでもいいから関名】IB】
hash =【消したいIB】
handling = skip

6.これをいつものところに入れてください。以上です。

 

ちなみに、F8キーでゲーム内で表示中の物をすべて保存できます。(F2を押して、Modモードを切っておいてください)

モデルやテクニックをいじりたいとして使います。

 

こんばんは。テンキーの無いキーボードだったので盲点でした。そこまで詳しく説明して頂いたので、そこまではいけそうですね!本当に有り難うございます!

後はヌードVBを移植するにはblenderでホワイトレースの裸をインポートして編集後エクスポートでいいのでしょうか?

doa5lrみたいにVBコピーポン付けでは体自体がトゲみたいになって表示出来なかったので…

Posted
2 hours ago, HI-METAL said:

法線がおかしくないですか?

前のテストバージョンだと問題ないようなのですが。

 

なかなか治らずにかなり悩みました。修正したものを上げなおしてあります。

結果、Export時にActive UV MapをTEXCOORD.zwにすると法線が自然になることがわかりました。

Active UV Mapが変わるだけで法線が別物になるのはまったく意味が分からないです。

TEXCOORD.zwがノーマルマップ用のUVMapだというのはわかるのですがねぇ……。

 

 

I uploaded it again.


If you edit this model, please set the active UV Map to 'TEXCOORD.zw' when exporting.
'TEXCODORD1.xy' looks good in a Honoka case.

Posted
1 hour ago, taku0512 said:

こんばんは。テンキーの無いキーボードだったので盲点でした。そこまで詳しく説明して頂いたので、そこまではいけそうですね!本当に有り難うございます!

後はヌードVBを移植するにはblenderでホワイトレースの裸をインポートして編集後エクスポートでいいのでしょうか?

doa5lrみたいにVBコピーポン付けでは体自体がトゲみたいになって表示出来なかったので…

他からインポートしたモデルには最後にTransfer Weightをする必要があります。

裸のモデルがもともとない場合に、そこが一番難しいところになってくると思います。

ちなみに英語がわからなくても、動画の真似をしながらひとつづつこなしていけば自然と理解できますよ!

Posted
7 minutes ago, mono1214 said:

他からインポートしたモデルには最後にTransfer Weightをする必要があります。

裸のモデルがもともとない場合に、そこが一番難しいところになってくると思います。

ちなみに英語がわからなくても、動画の真似をしながらひとつづつこなしていけば自然と理解できますよ!

わかりました!IBの調べ方がわかりましたので動画をじっくり見て勉強してみます!

またつまずいたらお願いします!ありがとうございました!

Posted
5 hours ago, taku0512 said:

わかりました!IBの調べ方がわかりましたので動画をじっくり見て勉強してみます!

またつまずいたらお願いします!ありがとうございました!

Seems like a lot is going on, but I cant read japanese.

Since this is an english forum, can the following posts be in english again please? Otherwise I can't be able to help.

Posted
9 hours ago, baron112 said:

I added a nipple to a school swimwear.

  Reveal hidden contents

DOAX-VenusVacation_180716_053144.thumb.jpg.49d427957fd31fc9c919b141a43e664d.jpg

  Reveal hidden contents

DOAX-VenusVacation_180716_113742.thumb.jpg.b05ad780acad4a13ca5d3745b8c85be2.jpg

  Reveal hidden contents

DOAX-VenusVacation_180716_114509.thumb.jpg.c0fb8a658adb7e59ed626b49d9e0bd2c.jpg

school.rar

More of these please. This has been what I've been waiting for since DOAX3 decided not to have bumps.

Excellent work.

Posted
1 hour ago, knight77 said:

たくさんのように見えますが、私は日本語を読むことができません。

これは英語フォーラムであるため、次の投稿を英語で再度表示できますか?それ以外の場合、私は助けることができません。

こんにちは、Knightさん。 Google翻訳で失礼します。 あなたが以前共有してくれたmarieのSRpankのトップレスが作りたくて頑張っていました。 ですがblenderの3dmigotoのエクスポートでエラーが出て躓いています。 ご教授頂けないでしょうか?

 

Hello, Mr. Knight. Excuse my Google translation. I kept trying to make topless of marie's SRpank you shared before. However, there is an error in exporting 3dmigoto of blender and it is crowded. Can you teach me?

Posted

I'd like to pitch in some of the things I've come across in my efforts to try and add high-heels to a suit.

 

For the time being, I haven't found a way for them to work on a suit that doesn't already have shoes already aside from grafting them onto the body mesh which is kind-of a pain, but then again, you also need to fix the ankle if you don't include any socks/stockings, etc so whatever. As far as i can make out so far, you are really limited to the existing vertex groups/bones of a given suit when modifying the mesh of the suit/body.

 

For example, I tried testing out a ported mesh onto the Square Bikini, however the mesh i was trying to use went up to the neckline and the weights just didn't exist for square bikini mesh to have anything expected to move near the neckline, so as a result it was poorly positioned. It was also a similar issue when i was trying ways of adding shoes/heels. I could sub in heels where there were existing shoes, however, nearly all suits that include shoes also include either socks, stockings, or pants which means the body didn't have weights down to the ankles. That meant, trying to put back legs into the body mesh results in a body that has legs that couldn't move. Its not that i couldn't add weight to the mesh or copy a vertex group from the pants, however when doing so because the original body mesh didn't have the concept of that vertex group its not likely to work just yet.

I do plan to doing some deeper dives to see if the game truly has unique vertex groups/bones per suit, or if there commonality and whether it is possible to add back in excluded vertex groups into a mesh that previously didn't have them as I can't imagine every animation is tailored differently. I need to look at the code behind the merge command added by the blender plugin to see if it requires the pose bones to be in the same spot of if it has some other way of detecting commonality. If its the same spot, then I need to find a way to be in the exact same pose and position between analyse frames.

 

Anyway, after 2 days i got heels kinda working so far, albeit kinda janky though because i'm not a 3D modeler and have no concept on how to modify weight paints. I'm pretty much just transferring everything I'm using from other sources. For example, this was accomplished by taking the heels from the "For You" SR suit and also separating the feet portion of the suit's body mesh and merging both of them into the suit mesh of the suit i was altering. Because the heels are now part of the body mesh, i also had to move the UV mapping of the heels to the unused bottom left corner so i could not have them flesh colored. I say its janky because I didn't fix the weights since I don't understand the weight paint enough to fix them because right now its the weights of normal feet on the floor but in heels, so the shoes can twist and bend more than a shoe should, but as a test, its not too bad since you don't notice it too often on most poses.

 

Also, I had to remove the toenails from the hand/toe nail mesh. In order to actually use a modified nail mesh you need to enable it in the 3d3x.ini in the existing CommandListFingernailsEyes section

[CommandListFingernailsEyes]
; Dump out eye & fingernail textures:
dump = deferred_ctx_accurate share_dupes ps-t0 mono dds
dump = deferred_ctx_accurate share_dupes ps-t1 mono dds
; Dump out fingernail & eye mesh & pose:
analyse_options = deferred_ctx_accurate share_dupes dump_vb txt buf
dump = deferred_ctx_accurate vs-cb2 txt buf
if z
	; Enable fingernail texture replacements:
	checktextureoverride = ps-t0
	; ADDED THE FOLLOWING LINES
	; Enable mesh replacement
	checktextureoverride = vb0
	checktextureoverride = ib
	; END ADDITION
endif

 

DOAX-VenusVacation_180717_122837.jpg

 

EDIT: And i just remembered that now that i figured out why my nail mesh replacement wasn't working, i could try adding the heels to the mesh of the finger/toe nails instead. I had tried it earlier but I couldn't figure out why i couldn't get it to work as when those two lines aren't added to the 3d3x.ini the mesh modification was only affecting the shadows for some reason. It will likely still require a body mesh mod to shape the foot into the shoe, however it may help remove distortion of the shoes and allow for easy swapping/retexturing if it works since it would be easier to swap out than the full body texture/mesh each time. Assuming it works, which I may try out tomorrow.

Posted

@KuroKaze78

Yeah the main problem is that 3dmigoto cant export the right vertextgroup names! I dont know how it sorts the vertext groups, but as you see in ausgeeks video tutorial: the same vertex group can have different numbers (chest area on body-mesh and chest area on suit-mesh). But since they use one and the same armateur, they should both be named "bone-chest" or something similar. Since 3dmigoto cant export the correct bone and vertex group names, I think you wont be able to do that much modding.
There is another extracting method, which can export with the original armateur, but you cant port it back into the game.
That is why I only can edit suits, inside their limits. Meaning if there is something like a tshirt, I can edit everything were the tshirt is, because I can copy the vertex groups. But if there is a bikini over the breasts and I want to edit so it hangs over the belly, I can't do that, because over the belly arent't any vertex groups to copy.

Dont know how else I could describe it.

 

Highheels would require a different foot position, which would require a different bone position, but since we can't change the ingame rig for a certain costume, I dont think it will work properly. You could try shorten the leg a bit, so that you make out of a flat foot standing pose a high-heel standing pose, but it will still look weird. Also when it comes to extrem bending angles with the flat foot, the highheel angle would look even worse.

 

 

@taku0512

First thing I can tell you is to follow step by step the tutorial made by ausgeek:

Spoiler

 

There should be everything you need to know.

Make sure you got the latest version of 3dmigoto and the blender plugin.

Posted

@knight77

 

3dmigotoは1.6で、最新だと思いますのでblenderのプラグインですかね。 動画を見る限りプラグインは1つだけに見えたのですが他にもあるのでしょうか? あるのでしたら教えてください。 ここをクリアしたら行けそうな気がします!

 

3dmigoto is 1.6, so I think that it is the latest, so is it a blender plugin? As far as I watched a movie, I saw only one plug-in, but are there other things? Please let me know if there is. I feel like I can go if I clear this place!

Posted
5 minutes ago, kaddunma said:

How or where can I get the file "FrameAnalysis-2018-04-24-133739" that he opened at 19:30 minutes of the video?

aaa.JPG

 

You have to do it yourself! The "Frame Analysis" is a fuction of 3Dmigoto!

When you open the game with the mod installed and press F8 (when you have "Hunting" enabled in your ini-file) it analyses your current viewing frame end exports that to your main game folder.

 

@taku0512

The plugin is in the video description of the youtube video.

If you have these two things, there shouldnt be any problem with it when also using latest Blender version (2.79).

Posted

Excuse me. I want you to make Kasumi(Misaki) and Ayane and Honoka 'large nipple' and 'no pubic' hair.I could not do it in my own environment.(I am using Google translation. I'm sorry if I did not transmit well.)

Posted

@knight77

 

私は英語が分からないのでGoogle翻訳を利用しています。動画は何言ってるか分からないので身振り手振りでやっています。とりあえず見落としがないか見直してみます。

 

Because I do not understand English, I use Google translation. Since I do not know what the video is saying, I do it with gesture hand gestures. Let's review whether there is no oversight for the time being.

Posted
41 minutes ago, taku0512 said:

@knight77

 

私は英語が分からないのでGoogle翻訳を利用しています。動画は何言ってるか分からないので身振り手振りでやっています。とりあえず見落としがないか見直してみます。

 

Because I do not understand English, I use Google translation. Since I do not know what the video is saying, I do it with gesture hand gestures. Let's review whether there is no oversight for the time being.

Well that makes it really difficult. And I dont think Google translate will get everything right in this complex topic.

Posted
スポイラー

DOAX-VenusVacation_180719_042654.thumb.jpg.de612f539e767b2279e28f909ed7e566.jpg

Texture for Square Bikini Nude_newUV.
The basic part was made, but it seems that it takes some time for fine adjustment.
 

HI_Kasumi_test9.dds

This test version can also be used in white lace nude and other swimsuit mods.

Posted
59 minutes ago, barjack said:

knight77

 

welldone!!waitng for this for long time,,can we have only purple top and bottom version too?XD

I tried that, but it really doesnt look good

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