NamelessKing91939 Posted August 8, 2020 Posted August 8, 2020 the destiny child collab swimsuit for tamaki seems to be no longer working after this update, anyway to fix it?
tk2004 Posted August 8, 2020 Posted August 8, 2020 12 hours ago, Yorom said: I started to make a new mod, but I have a little problems and I hope that someone with more experience will give me a solution (or at least say if it can be done at all;)) But one by one. For the costume that I want to make (I hope it will work), I needed a brocade. I wanted to replace it instead of the glasses, but despite finding no. of hash comand [TextureOverride] does not remove this item from the game, so I used the head accessory instead and here it was possible to replace the object. And the first question is, is it possible to swap glasses or is it such an uneditable object? In the blender I created my object from scratch, but I couldn't export it to the game, the blender didn't want to save it at all. I thought that it probably needed some parameters, so I cut a small piece from the original object and threw it into mine and then merged it, which transferred the necessary parameters to my object and it was possible to export it And another question, is it possible to do it with a command in the blender, or was what I did was the best method? The object appeared to be in the game, but another problem appeared. I managed to figured out how to add my textures, but there is a bigger problem. No matter where in the blender I place my object (like i do with a bikini), in the game, it still appears where the original element was. I solved this by placing my head next to the object so that it is in the same place as in the game and then selecting the part I created, leaving a small point from the original one and moving it to where I wanted it to be. A few tweaks and the brogue are in the right place. Apparently yes, but not. When I put it on in another character, it was about 10cm from her head, and even changing Hitomi's hair (I used her head) produces the same effect. I also tried to give weight but there was no difference. So my question is, can my object be parameterized so that it appears in the right place for every character in the game, not just the one I used? Or maybe it can't be done at all? I wanted to create another accessory instead of the watch, but the object itself would appear on the body of the character, and if I do the same, it will not work (the accessory would move in relation to the hand, not the body). So I am asking if anyone knows the answers to my questions? First, the glasses can be replaced. You can also replace it with a primitive object such as a rectangle. Spoiler Below is the sample code for testing.primitive.ib primitive.vb [TextureOverrideGlassLens1] hash = 81d90b62 match_first_index = 2880 vb0 = ResourceGlassLensVB ib = ResourceGlassLensIB drawindexed = auto handling = skip [TextureOverrideGlassLens2] hash = 81d90b62 match_first_index = 0 handling = skip [TextureOverrideGlassFrame] hash = b10b53ad handling = skip [ResourceGlassLensVB] type = Buffer stride = 24 filename = primitive.vb [ResourceGlassLensIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = primitive.ib [ShaderOverrideGlassLens2] hash = e65da9cac98c952d run = CommandListClothes On the game screen, you can see that even if the same body type, Leifang and Ayane have different chest size and shape. So, if you use such a part in a mod that adds a new object, you will get different results for each character.
Popular Post migusuzu Posted August 8, 2020 Popular Post Posted August 8, 2020 Soda.Float There are already many, but I made it so it's about It was a funny costume to make X+1 Bra1 Quote Spoiler X+2 Nipple Quote Spoiler Z+1 panty Quote Spoiler Z+2 SwimRing Quote Spoiler C+1 necklace Quote Spoiler C+2 Arm accessories Quote Spoiler C+3 Arm ring Quote Spoiler C+4 Arm frills Quote Spoiler C+5 Waist frills Quote Spoiler Preset(P1-5 ,P9 All OFF ,P0 All ON) Quote P+1 Preset1 Spoiler P+2 Preset2 Spoiler P+3 Preset3 Spoiler P+4 Preset4 Spoiler P+5 Preset5 Spoiler P+9 All Off Spoiler P+0 All On Spoiler update v1.1 Necklace string deletion omission fix Download Quote V1.0 SSR_Event_Soda_Float.rar v1.1 SSR_Event_Soda_Float ver1.1.rar Use Google Translate 41
Popular Post KanekoVV Posted August 8, 2020 Popular Post Posted August 8, 2020 Raise The Sail Mod - Common Body Enable mod with CTRL 1 or CTRL 2 Z+1 Change Main Color Z+2 Change Secondary Color X+1 Toggle Malfunction X+2 Toggle Top X+3 Toggle Chains X+4 Toggle Bracelets X+5 Toggle Leg X+6 Toggle Tassles X+7 Toggle Knots C+1 Change Malfunction TransparencyZ+1 Change Main Color Spoiler Z+2 Change Secondary Color Spoiler X+1 Toggle Malfunction Spoiler X+2 Toggle Top Spoiler X+3 Toggle Chains Spoiler X+4 Toggle Bracelets Spoiler X+5 Toggle Leg Spoiler X+6 Toggle Tassles Spoiler X+7 Toggle Knots Spoiler C+1 Change Malfunction Transparency Spoiler Only works for Common Body. Honoka body will be made in a few days. The Malfunction is edited, I removed some parts I didn't like. Some options only work without malf and vice versa. The transparency only looks good with the lighter colors, malf mesh still needs more work. In anticipation of Honoka version the colors are matched on individual first index basis, I haven't had it tested by anyone else.Requirements are latest 3D Migoto Base Mod and HI-METAL nude skins. Raise The Sail Common.zip 76
Yorom Posted August 8, 2020 Posted August 8, 2020 9 hours ago, tk2004 said: First, the glasses can be replaced. You can also replace it with a primitive object such as a rectangle. Hide contents Below is the sample code for testing.primitive.ib primitive.vb [TextureOverrideGlassLens1] hash = 81d90b62 match_first_index = 2880 vb0 = ResourceGlassLensVB ib = ResourceGlassLensIB drawindexed = auto handling = skip [TextureOverrideGlassLens2] hash = 81d90b62 match_first_index = 0 handling = skip [TextureOverrideGlassFrame] hash = b10b53ad handling = skip [ResourceGlassLensVB] type = Buffer stride = 24 filename = primitive.vb [ResourceGlassLensIB] type = Buffer format = DXGI_FORMAT_R16_UINT filename = primitive.ib [ShaderOverrideGlassLens2] hash = e65da9cac98c952d run = CommandListClothes On the game screen, you can see that even if the same body type, Leifang and Ayane have different chest size and shape. So, if you use such a part in a mod that adds a new object, you will get different results for each character. Thanks for the answer. Did I understand you correctly, if I use the original part for my object, but one that is variable in the game, e.g. bikini, then my object will also adapt to the character? by the way, your LeiFang looks very nice
Lu9M/lQx Posted August 8, 2020 Posted August 8, 2020 1 hour ago, KanekoVV said: Raise The Sail Mod - Common Body Enable mod with CTRL 1 or CTRL 2 Z+1 Change Main Color Z+2 Change Secondary Color X+1 Toggle Malfunction X+2 Toggle Top X+3 Toggle Chains X+4 Toggle Bracelets X+5 Toggle Leg X+6 Toggle Tassles X+7 Toggle Knots C+1 Change Malfunction TransparencyZ+1 Change Main Color Reveal hidden contents Z+2 Change Secondary Color Reveal hidden contents X+1 Toggle Malfunction Reveal hidden contents X+2 Toggle Top Reveal hidden contents X+3 Toggle Chains Reveal hidden contents X+4 Toggle Bracelets Reveal hidden contents X+5 Toggle Leg Reveal hidden contents X+6 Toggle Tassles Reveal hidden contents X+7 Toggle Knots Reveal hidden contents C+1 Change Malfunction Transparency Reveal hidden contents Only works for Common Body. Honoka body will be made in a few days. The Malfunction is edited, I removed some parts I didn't like. Some options only work without malf and vice versa. The transparency only looks good with the lighter colors, malf mesh still needs more work. In anticipation of Honoka version the colors are matched on individual first index basis, I haven't had it tested by anyone else.Requirements are latest 3D Migoto Base Mod and HI-METAL nude skins. Raise The Sail Common.zip 29.26 MB · 53 downloads It's an erotic costume, Stone consumption is severe. 3
HalfDome80 Posted August 8, 2020 Posted August 8, 2020 After going through DarkStarSword's YouTube video, I can import 3DMigoto files and edit meshes. I get error messages export & no exported files, from Blender 2.79 using Blender_3DMigoto.py addon from GitHub. I first tried Blender 2.83 and 2.80, with the addon installed and enabled. But User Preferences had been moved to a different pull down so the GitHub .py script didn't work at all. I've only found one version of the Blender_3DMigoto.py script on GitHub History. Maybe I don't know how to use GitHub History correctly. Can anyone please tell me a script & blender version combination that work together? Most of all, where do I find other versions of the .py script? Thanks in advance!
krunkDunk Posted August 8, 2020 Posted August 8, 2020 @HalfDome80 I think the .py script works for both 2.79 and 2.8+ There may be a warning when using with 2.79 but the same script works for both. Double check the export option you are using with the one in the video tutorial. Here is a link to the script. Right-click > Save Link As... https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/blender_3dmigoto.py
HalfDome80 Posted August 9, 2020 Posted August 9, 2020 Thank you! Sounds like this should be working for me. I believe this is the same .py script I'm using, but I'll do a diff to be sure. My export steps look the same as the video tutorial up to pressing the export button in the upper right. DarkStarSword gets 3 usable exported files; I get 3 error messages. Still don't know what's wrong, but thanks for the info. At least I know the script - blender combo ought to be working. 1
tk2004 Posted August 9, 2020 Posted August 9, 2020 13 hours ago, Yorom said: Thanks for the answer. Did I understand you correctly, if I use the original part for my object, but one that is variable in the game, e.g. bikini, then my object will also adapt to the character? by the way, your LeiFang looks very nice If you apply the appropriate vertex groups (weight paint) to your objects, I think it will work. My Leifang is sometimes angry because I touch it ?
Jerrry Cr21 Posted August 10, 2020 Posted August 10, 2020 hello friends, I want to ask how do you do the latest settings for the latest Reshade graphics so that the characters don't turn black like this? thank you
HalfDome80 Posted August 10, 2020 Posted August 10, 2020 On 8/8/2020 at 4:00 PM, krunkDunk said: @HalfDome80 I think the .py script works for both 2.79 and 2.8+ There may be a warning when using with 2.79 but the same script works for both. Double check the export option you are using with the one in the video tutorial. Here is a link to the script. Right-click > Save Link As... https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/blender_3dmigoto.py @krunkDunk wanted to follow up. The diff had diffs, deleted the old .py, installed and enabled with your link, export works now. Thx! 1
Yorom Posted August 10, 2020 Posted August 10, 2020 On 8/9/2020 at 8:26 AM, tk2004 said: If you apply the appropriate vertex groups (weight paint) to your objects, I think it will work. My Leifang is sometimes angry because I touch it ? I tried to change the weights but it doesn't change anything, maybe I did something wrong (I'm not good at this). Are these glasses from the current event on Steam Ver. Wind Rider Glasses, because if they are, then your ini file didn't change anything for me, the glasses are still there. For now I have skipped the fun with accessories and focused on the costume itself, but it still needs work. I'm trying to recreate a costume from one of my figurines 6
tk2004 Posted August 10, 2020 Posted August 10, 2020 1 hour ago, Yorom said: I tried to change the weights but it doesn't change anything, maybe I did something wrong (I'm not good at this). Are these glasses from the current event on Steam Ver. Wind Rider Glasses, because if they are, then your ini file didn't change anything for me, the glasses are still there. For now I have skipped the fun with accessories and focused on the costume itself, but it still needs work. I'm trying to recreate a costume from one of my figurines The sample code is a mod for "Wind Rider Glasses", but for DMM version. I'm not using the Steam version, so I'm not sure, but maybe the hash is different. By the way, these glasses do not have weight (vertex groups), so the display position is adjusted by the coordinates in the blender. I don't know what kind of accessories are offered in the Steam version released several years later than the DMM version, but it may be better to choose accessories that are easier to replace than glasses. For example: Spoiler If I create a mod, I might use: (Marie's tail matches, but her chest.... Fiona has a slightly different tail, but a pink hair mod is provided.) Spoiler 1
starash Posted August 10, 2020 Posted August 10, 2020 I've tried to cut off the tail of Black cat(SR) and make it into one of CCmod's decorations part. But I didn't know how to properly retain its weight outside of the torso, which resulted in a weirdly deformed finished product. If anyone knows what to do with it, or can give me the finished mesh directly, I'd like to see it.?
bobrealize Posted August 10, 2020 Posted August 10, 2020 On 6/27/2019 at 10:33 AM, minazuki said: SSR Event Appetizer Shrimp (Misaki/Tamaki/Fiona/Monica) The body may come out of the Shirt and Tights on some poses. Also the armpit is not working very well. And the shirt has some Normal problem on middle (some weird shadow near the button, you can see it on the above preview). Press Ctrl + 1 or Ctrl + 2 to turn on the variation switch first. You can also edit the ini file and replace "global $slot_active = 0" to "global $slot_active = 1" to turn on the variation switch by default. Also, you can save the variation settings by press F10. Top Variation (Shift + X) Sleeves Variation (Shift + Z) Panty Variation (Ctrl + X) Tights Variation (Ctrl + Z) Mix & Match Malfunction Support (Malfunction does not have Top Variation 0) IMPORTANT This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod. Changelog Reveal hidden contents V1.3 Fixed the mod after 33000 update V1.2 Fixed the mod after 32900 update V1.1 Support Malfunction (Malfunction does not have Top Variation 0) V1.0 Initial release Download EXcuse me I downloaded the latest v1.4 version But the body looked like miss skin of Monica How could I fix it?
tk2004 Posted August 10, 2020 Posted August 10, 2020 7 hours ago, starash said: I've tried to cut off the tail of Black cat(SR) and make it into one of CCmod's decorations part. But I didn't know how to properly retain its weight outside of the torso, which resulted in a weirdly deformed finished product. If anyone knows what to do with it, or can give me the finished mesh directly, I'd like to see it.? CC has replaced the takao/dewa swimsuits, but the swimsuits does not have a tail. (of course, there is no tail on the body) It is natural that the shape is collapse by automatic weight transfer, so I think that you will have to manually adjust the weight of the tail using the weight paint tool. The easiest way is to apply the weight evenly to the appropriate (estimated) vertex groups. In other words, the tail does not deform. For example: Spoiler In takao/dewa swimsuits, there are probably no vertex groups for moving the tails, so I think it's difficult to create deforming tails. 1
tk2004 Posted August 10, 2020 Posted August 10, 2020 6 hours ago, bobrealize said: EXcuse me I downloaded the latest v1.4 version But the body looked like miss skin of Monica How could I fix it? Monica uses the following skins.
starash Posted August 10, 2020 Posted August 10, 2020 Now I need to know how to create a one-piece (or meant upper and lower in one) swimsuit in the CC environment I wanted to make a "labyrinth" for Marie, but it's always deformed unexpectedly. Non-native English speakers are slow learners in this area, I don't know what key knowledge is lacking.?
Yorom Posted August 10, 2020 Posted August 10, 2020 9 hours ago, tk2004 said: The sample code is a mod for "Wind Rider Glasses", but for DMM version. I'm not using the Steam version, so I'm not sure, but maybe the hash is different. By the way, these glasses do not have weight (vertex groups), so the display position is adjusted by the coordinates in the blender. I don't know what kind of accessories are offered in the Steam version released several years later than the DMM version, but it may be better to choose accessories that are easier to replace than glasses. For example: Hide contents If I create a mod, I might use: (Marie's tail matches, but her chest.... Fiona has a slightly different tail, but a pink hair mod is provided.) Hide contents These are the same glasses, they had a different hash but they still don't disappear for me, maybe some mod conflict but some accessories can be replaced, I just wanted to use the completely ordinary ones available to everyone. in fact, the biggest problem I have is getting the object to appear somewhere other than its original, for any type of head. as seen in this photo, objects marked in red in the blender are arranged proportionally centrally and appear in their right place, so if you place your bikini somewhere else on your body, it will be like that in the game. but the flower marked yellow in the game is on the head but in the blender it is just loaded in the middle, and no matter how you set it, when loaded into the game it will show where the original object is I think KuroKaze tried to solve this problem once but gave up https://www.loverslab.com/topic/87780-dead-or-alive-xtreme-venus-vacation-modding-thread-and-discussion/?do=findComment&comment=2382930 But at least thanks to you, I saw that the tail I need is in Marie's costume, or at least I won't have to make it from scratch 1
RizzleVizzle Posted August 11, 2020 Posted August 11, 2020 On 8/8/2020 at 12:08 PM, Lu9M/lQx said: It's an erotic costume, Stone consumption is severe. This is an awesome mod and I'm eagerly awaiting the Honoka version!!! Quick question, is there any reason the transparency only works on the malfunction version? Would be great if we could get it on the normal one too!
michaeldebaur Posted August 11, 2020 Posted August 11, 2020 Hello, I want to thank everyone for their contributions there is a lot of really good material here. Please, if anyone has a fix to the wet mod, I would really like some help. I havent played in a few months but I believe it stopped working when 3dmigoto got patched, and I used a temporary fix. I dont know how to get it working again, so until someone replies I will just try browsing this thread. Thanks a lot in advance!
Blarraven Posted August 12, 2020 Posted August 12, 2020 On 7/23/2020 at 11:05 AM, bbs321321 said: Here is the working breast slider from Twitter Nepafu after last DMM update yesterday 22/7, the number are just my personal taste on the breast size of the BP Boob mod. 1.1 1.14 1.25 DOAXVV_OS_NEPAFUDMM Nepafu DMM TNA Slider.CT 6.4 kB · 823 downloads DOAXVV_OS_NEPAFUSTEAM Nepafu Steam TNA Slider.CT 6.42 kB · 607 downloads Is it possible to apply it differently for each girl? Huge boobs looks good on the balloon girl(Honoka) but looks terrible on the flat girl (Marie) 4
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