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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
12 hours ago, Yorom said:

I started to make a new mod, but I have a little problems and I hope that someone with more experience will give me a solution (or at least say if it can be done at all;)) But one by one.
For the costume that I want to make (I hope it will work), I needed a brocade. I wanted to replace it instead of the glasses, but despite finding no. of hash comand [TextureOverride] does not remove this item from the game, so I used the head accessory instead and here it was possible to replace the object.

 

And the first question is, is it possible to swap glasses or is it such an uneditable object?

 

In the blender I created my object from scratch, but I couldn't export it to the game, the blender didn't want to save it at all. 
I thought that it probably needed some parameters, so I cut a small piece from the original object and threw it into mine and then merged it, which transferred the necessary parameters to my object and it was possible to export it

 

And another question, is it possible to do it with a command in the blender, or was what I did was the best method?

 

The object appeared to be in the game, but another problem appeared. I managed to figured out how to add my textures, but there is a bigger problem. No matter where in the blender I place my object (like i do with a bikini), in the game, it still appears where the original element was. I solved this by placing my head next to the object so that it is in the same place as in the game and then selecting the part I created, leaving a small point from the original one and moving it to where I wanted it to be.

658021858_Beztytuu.png.006e5b1e4194bdda4815efdbef954881.png

A few tweaks and the brogue are in the right place.

2.jpg.0de0d69b784ba9d8c36d94dcf7b20a8e.jpg

Apparently yes, but not. When I put it on in another character, it was about 10cm from her head, and even changing Hitomi's hair (I used her head) produces the same effect. I also tried to give weight but there was no difference.

1.jpg.ce4b6ad9ef8af5d89b176a516069b6ae.jpg

 

So my question is, can my object be parameterized so that it appears in the right place for every character in the game, not just the one I used? Or maybe it can't be done at all? 

 

I wanted to create another accessory instead of the watch, but the object itself would appear on the body of the character, and if I do the same, it will not work (the accessory would move in relation to the hand, not the body).

So I am asking if anyone knows the answers to my questions?

 

First, the glasses can be replaced. You can also replace it with a primitive object such as a rectangle.

 

Spoiler

48008825_.png.84864aed14bf596617ba149c65b56649.png

 

83543943_.png.e770d08ba9471eaa50d2fbd37acfe1d6.png

 

938213082_.png.c40868c800d7cd440880b568c3efd4ea.png

 

 

Below is the sample code for testing.primitive.ib primitive.vb

image.png.de880de6dbb2a784ff6cad3ea5cbcc52.png

[TextureOverrideGlassLens1]
hash = 81d90b62
match_first_index = 2880
vb0 = ResourceGlassLensVB
ib = ResourceGlassLensIB
drawindexed = auto
handling = skip

[TextureOverrideGlassLens2]
hash = 81d90b62
match_first_index = 0
handling = skip

[TextureOverrideGlassFrame]
hash = b10b53ad
handling = skip

[ResourceGlassLensVB]
type = Buffer
stride = 24
filename = primitive.vb

[ResourceGlassLensIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = primitive.ib

[ShaderOverrideGlassLens2]
hash = e65da9cac98c952d
run = CommandListClothes

 

On the game screen, you can see that even if the same body type, Leifang and Ayane have different chest size and shape. So, if you use such a part in a mod that adds a new object, you will get different results for each character.

 

Posted
9 hours ago, tk2004 said:

 

First, the glasses can be replaced. You can also replace it with a primitive object such as a rectangle.

 

  Hide contents

48008825_.png.84864aed14bf596617ba149c65b56649.png

 

83543943_.png.e770d08ba9471eaa50d2fbd37acfe1d6.png

 

938213082_.png.c40868c800d7cd440880b568c3efd4ea.png

 

 

Below is the sample code for testing.primitive.ib primitive.vb

image.png.de880de6dbb2a784ff6cad3ea5cbcc52.png


[TextureOverrideGlassLens1]
hash = 81d90b62
match_first_index = 2880
vb0 = ResourceGlassLensVB
ib = ResourceGlassLensIB
drawindexed = auto
handling = skip

[TextureOverrideGlassLens2]
hash = 81d90b62
match_first_index = 0
handling = skip

[TextureOverrideGlassFrame]
hash = b10b53ad
handling = skip

[ResourceGlassLensVB]
type = Buffer
stride = 24
filename = primitive.vb

[ResourceGlassLensIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = primitive.ib

[ShaderOverrideGlassLens2]
hash = e65da9cac98c952d
run = CommandListClothes

 

On the game screen, you can see that even if the same body type, Leifang and Ayane have different chest size and shape. So, if you use such a part in a mod that adds a new object, you will get different results for each character.

 

Thanks for the answer. 

Did I understand you correctly, if I use the original part for my object, but one that is variable in the game, e.g. bikini, then my object will also adapt to the character?

by the way, your LeiFang looks very nice

Posted
1 hour ago, KanekoVV said:

 Raise The Sail Mod - Common Body


suit.PNG.f599b3ec20ee06d0ab66f4d5d8170243.PNG

Cover01.thumb.png.bd372ac7019d0b49b790e7f40f6c1a07.png

 

Cover02.thumb.png.5791718eb719671107d43f330ca88fd4.png

 

Cover03.thumb.png.7af9bd0aa8dd33504aaa4d8ebcb343c3.png

 

Enable mod with CTRL 1 or CTRL 2

Z+1 Change Main Color

Z+2 Change Secondary Color
X+1 Toggle Malfunction

X+2 Toggle Top
X+3 Toggle Chains
X+4 Toggle Bracelets
X+5 Toggle Leg
X+6 Toggle Tassles

X+7 Toggle Knots
C+1 Change Malfunction Transparency


Z+1 Change Main Color

  Reveal hidden contents

01.thumb.png.2e10b1d05529cde17fc851c2084338cb.png

02.thumb.png.23d0ab00aedd85775286f7e4d9e2494b.png

03.thumb.png.ccb5fccae176cd0323ad459cb7f22cd9.png

04.thumb.png.81a19f6d3c4e948cf77f51c7169e8a2b.png

05.thumb.png.06d1d11b53130b12f4b59278494aeb16.png

06.thumb.png.4dd473b622815c080e933dd80074d996.png

 


Z+2 Change Secondary Color

  Reveal hidden contents

07.thumb.png.fb4e0240fa19c2b73ed2c3e7eb9b3131.png

08.thumb.png.18407e42567b06a62b0196590881b94c.png

09.thumb.png.019667009a4f398da8bbf987e2f8a21c.png

 

X+1 Toggle Malfunction

  Reveal hidden contents

10.thumb.png.b424e7f3f509012aba99124be40145d3.png

11.thumb.png.c5c0322f240d9cac12a03dce21feea35.png


X+2 Toggle Top

  Reveal hidden contents

12.thumb.png.52c328d9da7719ed1541f95adbe6d8f6.png

13.thumb.png.9b13c195fae19a7e237afce248ba7ae5.png

14.thumb.png.d08667719a2248271f3bfb01a8a7ea96.png

15.thumb.png.5981f0ccd340d1eeba8f497e3b5ae5a8.png

 

X+3 Toggle Chains

  Reveal hidden contents

16.thumb.png.a6bf943b40a795b33772413355f1f153.png

17.thumb.png.bc9dd142bd0d68e39d58e4b7e3bf1ca5.png

 

 X+4 Toggle Bracelets

  Reveal hidden contents

18.thumb.png.3e90355d4b32b68fdc0f090784d36d9c.png

19.thumb.png.6c176e165d7cb9cac58866ce6cbf3c77.png

20.thumb.png.965931f1046f7b2aa74f72e2e18de59c.png

21.thumb.png.99981ab67e78205afedae686f0f65482.png

 

 X+5 Toggle Leg

  Reveal hidden contents

22.thumb.png.239408f6b17958e1740ece33e23f55a4.png

23.thumb.png.a97546c02798e776b790c855cfbb5ae5.png

 

 X+6 Toggle Tassles

  Reveal hidden contents

25.thumb.png.ad9ab1854029855f880d04ab36596e97.png

26.thumb.png.1db77e4d4e8f05b66570beaf3ab82212.png

27.thumb.png.5939b6898b632832c5adb39035c6b0d0.png

28.thumb.png.17fa74feba6c103568484d3e75401011.png


X+7 Toggle Knots

  Reveal hidden contents

30.thumb.png.eb21355c5e954d8873db0c9c95de7c46.png

31.thumb.png.aaadb7595e78e255f6ef3fd87d1e2637.png

32.thumb.png.91202e39141fe402159623d0c7a959c0.png

33.thumb.png.627b46eed8bc4d7be90b606b884c4070.png

 

C+1 Change Malfunction Transparency

  Reveal hidden contents

34.thumb.png.9dbf159defae235544f1629da51fb38b.png

35.thumb.png.6d5bf2a525e1939e5aa421cda2c37e66.png

36.thumb.png.e0b1e5ce3873722c8c4e15b784063052.png

37.thumb.png.b7ddc914dfb31758b0b367c64dc7d50c.png

 

Only works for Common Body.
Honoka body will be made in a few days.
The Malfunction is edited, I removed some parts I didn't like.
Some options only work without malf and vice versa. The transparency only looks good with the lighter colors, malf mesh still needs more work.
In anticipation of Honoka version the colors are matched on individual first index basis, I haven't had it tested by anyone else.


Requirements are latest 3D Migoto Base Mod and HI-METAL nude skins.

 

Raise The Sail Common.zip 29.26 MB · 53 downloads

 

It's an erotic costume,
Stone consumption is severe.

Posted

After going through DarkStarSword's YouTube video, I can import 3DMigoto files and edit meshes. I get error messages export & no exported files, from Blender 2.79 using Blender_3DMigoto.py addon from GitHub.

I first tried Blender 2.83 and 2.80, with the addon installed and enabled.  But User Preferences had been moved to a different pull down so the GitHub .py script didn't work at all.

I've only found one version of the Blender_3DMigoto.py script on GitHub History.  Maybe I don't know how to use GitHub History correctly.

Can anyone please tell me a script & blender version combination that work together?  Most of all, where do I find other versions of the .py script?

Thanks in advance!

Posted

Thank you!  Sounds like this should be working for me.

I believe this is the same .py script I'm using, but I'll do a diff to be sure.  My export steps look the same as the video tutorial up to pressing the export button in the upper right.  DarkStarSword gets 3 usable exported files; I get 3 error messages.

Still don't know what's wrong, but thanks for the info.  At least I know the script - blender combo ought to be working.  

Posted
13 hours ago, Yorom said:

Thanks for the answer. 

Did I understand you correctly, if I use the original part for my object, but one that is variable in the game, e.g. bikini, then my object will also adapt to the character?

by the way, your LeiFang looks very nice

 

If you apply the appropriate vertex groups (weight paint) to your objects, I think it will work.

 

My Leifang is sometimes angry because I touch it ?

 

Posted
On 8/8/2020 at 4:00 PM, krunkDunk said:

@HalfDome80

 

I think the .py script works for both 2.79 and 2.8+

There may be a warning when using with 2.79 but the same script works for both.

 

Double check the export option you are using with the one in the video tutorial.

 

Here is a link to the script. Right-click > Save Link As...

https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/blender_3dmigoto.py

@krunkDunk wanted to follow up.  The diff had diffs, deleted the old .py, installed and enabled with your link, export works now.  Thx!

Posted
On 8/9/2020 at 8:26 AM, tk2004 said:

 

If you apply the appropriate vertex groups (weight paint) to your objects, I think it will work.

 

My Leifang is sometimes angry because I touch it ?

 


I tried to change the weights but it doesn't change anything, 
maybe I did something wrong (I'm not good at this).
Are these glasses from the current event on Steam Ver. Wind Rider Glasses, 
because if they are, then your ini file didn't change anything for me, 
the glasses are still there. 
For now I have skipped the fun with accessories and focused on the costume itself, but it still needs work.
I'm trying to recreate a costume from one of my figurines

 

111.thumb.jpg.f9e98c6e533040cf656a8f392ae092f6.jpg

Posted
1 hour ago, Yorom said:


I tried to change the weights but it doesn't change anything, 
maybe I did something wrong (I'm not good at this).
Are these glasses from the current event on Steam Ver. Wind Rider Glasses, 
because if they are, then your ini file didn't change anything for me, 
the glasses are still there. 
For now I have skipped the fun with accessories and focused on the costume itself, but it still needs work.
I'm trying to recreate a costume from one of my figurines

 

111.thumb.jpg.f9e98c6e533040cf656a8f392ae092f6.jpg

 

The sample code is a mod for "Wind Rider Glasses", but for DMM version. I'm not using the Steam version, so I'm not sure, but maybe the hash is different.

By the way, these glasses do not have weight (vertex groups), so the display position is adjusted by the coordinates in the blender.

 

I don't know what kind of accessories are offered in the Steam version released several years later than the DMM version, but it may be better to choose accessories that are easier to replace than glasses.

For example:

Spoiler

974010678_.png.3513faf315311f9fff1807d5effaee5b.png

 

If I create a mod, I might use:
(Marie's tail matches, but her chest.... Fiona has a slightly different tail, but a pink hair mod is provided.)

Spoiler

231031387_.png.a7342fc3e58b1b08b0b3f5a622c25309.png

 

1470953894_.png.d19f5c7873255b88948c336d6c2635f9.png

 

Posted

I've tried to cut off the tail of Black cat(SR) and make it into one of CCmod's decorations part.

But I didn't know how to properly retain its weight outside of the torso, which resulted in a weirdly deformed finished product.

If anyone knows what to do with it, or can give me the finished mesh directly, I'd like to see it.?

Posted
On 6/27/2019 at 10:33 AM, minazuki said:

SSR Event Appetizer Shrimp (Misaki/Tamaki/Fiona/Monica)

 

The body may come out of the Shirt and Tights on some poses.

Also the armpit is not working very well.

And the shirt has some Normal problem on middle (some weird shadow near the button, you can see it on the above preview).

 

Press Ctrl + 1 or Ctrl + 2 to turn on the variation switch first.
You can also edit the ini file and replace "global $slot_active = 0" to "global $slot_active = 1" to turn on the variation switch by default.
Also, you can save the variation settings by press F10.

 

Top Variation        (Shift + X)

Sleeves Variation    (Shift + Z)

Panty Variation        (Ctrl + X)

Tights Variation    (Ctrl + Z)

Mix & Match

Malfunction Support (Malfunction does not have Top Variation 0)

 

IMPORTANT
This mod needs Hi-res body Skin Texture, e.g. HI-METAL's Skin
You must update 3Dfix-DOAX-VenusVacation to 1.9 or latest to use this mod.


Changelog

  Reveal hidden contents

V1.3
Fixed the mod after 33000 update

V1.2

Fixed the mod after 32900 update
V1.1
Support Malfunction (Malfunction does not have Top Variation 0)
V1.0
Initial release

 

Download

 

image.png.cc2594f767ba8b06c2e310b875f262ea.pngEXcuse me I downloaded the latest v1.4 version But the body looked like miss skin of Monica

How could I fix it? 

Posted
7 hours ago, starash said:

I've tried to cut off the tail of Black cat(SR) and make it into one of CCmod's decorations part.

But I didn't know how to properly retain its weight outside of the torso, which resulted in a weirdly deformed finished product.

If anyone knows what to do with it, or can give me the finished mesh directly, I'd like to see it.?

 

CC has replaced the takao/dewa swimsuits, but the swimsuits does not have a tail. (of course, there is no tail on the body)

 

It is natural that the shape is collapse by automatic weight transfer, so I think that you will have to manually adjust the weight of the tail using the weight paint tool.

 

The easiest way is to apply the weight evenly to the appropriate (estimated) vertex groups. In other words, the tail does not deform.

For example:

Spoiler

2107917055_.png.1914e194236b260ed7993a8d0babe62b.png

 

1506325862_.png.99c1d60d3c463a788584931c2976ff13.png

 

In takao/dewa swimsuits, there are probably no vertex groups for moving the tails, so I think it's difficult to create deforming tails.

 

Posted
6 hours ago, bobrealize said:

EXcuse me I downloaded the latest v1.4 version But the body looked like miss skin of Monica

How could I fix it? 

 

image.png.7740adc1abb1da6b52837a532a40e9d9.png

 

Monica uses the following skins.

 

Posted

Now I need to know how to create a one-piece (or meant upper and lower in one) swimsuit in the CC environment

I wanted to make a "labyrinth" for Marie, but it's always deformed unexpectedly.
Non-native English speakers are slow learners in this area, I don't know what key knowledge is lacking.?

Posted
9 hours ago, tk2004 said:

 

The sample code is a mod for "Wind Rider Glasses", but for DMM version. I'm not using the Steam version, so I'm not sure, but maybe the hash is different.

By the way, these glasses do not have weight (vertex groups), so the display position is adjusted by the coordinates in the blender.

 

I don't know what kind of accessories are offered in the Steam version released several years later than the DMM version, but it may be better to choose accessories that are easier to replace than glasses.

For example:

  Hide contents

974010678_.png.3513faf315311f9fff1807d5effaee5b.png

 

If I create a mod, I might use:
(Marie's tail matches, but her chest.... Fiona has a slightly different tail, but a pink hair mod is provided.)

  Hide contents

231031387_.png.a7342fc3e58b1b08b0b3f5a622c25309.png

 

1470953894_.png.d19f5c7873255b88948c336d6c2635f9.png

 

These are the same glasses, they had a different hash but they still don't disappear for me, maybe some mod conflict

2222.jpg.633752b9240c20ce35f3a76886f1ebf1.jpg

 

 

but some accessories can be replaced, 
I just wanted to use the completely ordinary ones available to everyone. 
in fact, the biggest problem I have is getting the object to appear somewhere other than its original, for any type of head. 

as seen in this photo, objects marked in red in the blender are arranged proportionally centrally
and appear in their right place, so if you place your bikini somewhere else on your body, it will be like that in the game. 
but the flower marked yellow in the game is on the head but in the blender it is just loaded in the middle, and no matter how you set it, when loaded into the game it will show where the original object is

3333.jpg.1a079e00422499ad444a8d294d8a91aa.jpg

 

I think KuroKaze tried to solve this problem once but gave up

https://www.loverslab.com/topic/87780-dead-or-alive-xtreme-venus-vacation-modding-thread-and-discussion/?do=findComment&comment=2382930

 

But at least thanks to you, I saw that the tail I need is in Marie's costume, 
or at least I won't have to make it from scratch ;)

Posted
On 8/8/2020 at 12:08 PM, Lu9M/lQx said:

It's an erotic costume,
Stone consumption is severe.

This is an awesome mod and I'm eagerly awaiting the Honoka version!!! 

Quick question, is there any reason the transparency only works on the malfunction version? Would be great if we could get it on the normal one too!

Posted

Hello, I want to thank everyone for their contributions there is a lot of really good material here. Please, if anyone has a fix to the wet mod, I would really like some help. I havent played in a few months but I believe it stopped working when 3dmigoto got patched, and I used a temporary fix. I dont know how to get it working again, so until someone replies I will just try browsing this thread. Thanks a lot in advance!

 
Posted
On 7/23/2020 at 11:05 AM, bbs321321 said:

Here is the working breast slider from Twitter Nepafu after last DMM update yesterday 22/7, the number are just my personal taste on the breast size of the BP Boob mod.

2047233766_DesktopScreenshot2020_07.23-10_08_01_34.png.88eab9e423d856d78b9b1db48a2b3e83.png 1.1 1.14 1.25 DOAXVV_OS_NEPAFUDMM Nepafu DMM TNA Slider.CT 6.4 kB · 823 downloads DOAXVV_OS_NEPAFUSTEAM Nepafu Steam TNA Slider.CT 6.42 kB · 607 downloads

Is it possible to apply it differently for each girl?
Huge boobs looks good on the balloon girl(Honoka) but looks terrible on the flat girl (Marie)

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