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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 8/10/2020 at 5:56 PM, starash said:

I've tried to cut off the tail of Black cat(SR) and make it into one of CCmod's decorations part.

But I didn't know how to properly retain its weight outside of the torso, which resulted in a weirdly deformed finished product.

If anyone knows what to do with it, or can give me the finished mesh directly, I'd like to see it.?

Tail not suitable for CC.

If the weight of CC must be used,it can be used in fixed position.

You'd better ask @ Kuro kaze78 for advice. He knows CC best.

Posted

 

On 8/10/2020 at 1:10 PM, starash said:

Now I need to know how to create a one-piece (or meant upper and lower in one) swimsuit in the CC environment

I wanted to make a "labyrinth" for Marie, but it's always deformed unexpectedly.
Non-native English speakers are slow learners in this area, I don't know what key knowledge is lacking.?

I haven't modded with CC yet, but this may be what you need.

Quote

Panty (Category 3)

  • Uses the suit Weights
  • Designed to be the closest fitting piece of clothing
  • Suited for either one-pieces or strictly a panty article of clothing. Can either set the full torso body mesh, or just the lower half of the torso. If full torso, it will override the bra's custom body mesh.

With your internet browser try searching "Panty (Category 3)" from the following page:

If I understood it correctly, you want to transfer the weights from the torso ("chest body mesh") mesh on the right.

Spoiler

21_BodyMeshBreakup.png

 

Posted

 @krunkDunk - The graphic you posted is more about the breakdown of each custom body mesh, however the text you posted should make more sense with the proper context (listed below)

 

@starash - Download and open one the appropriate blender files I provide in my Mega for the correct body type.

In that blender file you'll see several different meshes. Some are for using to transfer weights while others are for creating custom body meshes.

The meshes for transferring weights are either prefixed with "BodyWeights_" or "SuitWeights_" (SkirtWeights_ is also another "SuitWeight") which is in reference to the text krunkDunk posted. That's the gist of it to make sure it at least doesn't look garbled, the rest is more about how to manipulate weight paint to do certain things.

 

Now, specifically regarding the cat-tail, the Takao suit doesn't have any support for the tail as a bendable tail because there aren't any vertex-groups to support it the same way. That being said, your options are either pre-posed static tail that doesn't move, or attempt to move it a bit by blending the weight paint partially with the skirt weights (only available if you use Bra/Panty/Skirt categories since they are the only ones that support the skirt vertex groups).

I gave it a shot for just doing a pre-posed static tail since its easier. Because the tail w/o any pose is just sticking straight out I had to pose it myself before applying the pose to make it permanent before transferring weights. Once the tail is posed, I applied the Armature modifier and then deleted the vertex groups. For trasnsferring the weights, I wanted it static compared to a single point on the body. So I placed the tail where I wanted it, duplicated the BodyWeights mesh and deleted all vertices but the one vertex that was where the tail intersected with the body. Then transferred the weights from that one vertex to the tail and after that just exported the mesh.

 

Result:

image.png.5aa03dd9d5dad4ba0b27376348d630d0.png

 

IB/VB files:

Honoka_CatTail.vbHonoka_CatTail.ibHonoka_CatTail.fmt

 

Posted

@starash and @KuroKaze78

When I opened the CommonWeights.blend in blender 2.8 some of the meshes are still hidden after clicking the eye in the outliner. There is an option in the object properties "visibility" check the box for "show in viewports" then the mesh will become visible.

I hope that translates. Good luck starash.

visibility.jpg.2c30d3148f7a19fd3c0089ad76d173c8.jpg

Posted

@krunkDunk - I still use blender v2.76. I do have a copy of 2.81 but I haven't used it much for modding so I'm not really proficient in 2.8+ at all yet. Looking it up, it seems meshes that are hidden in previous versions correspond to "disabled globally in viewports" in 2.8+.

 

This link should explain how to get them to show up.

https://blender.stackexchange.com/questions/150917/missing-objects-from-old-blender-in-2-8-hidden-in-2-79b-and-lost-in-2-8

 

Summary of fix:

image.png.84db7d6910ef4b04c877c3cf1577455d.png

Posted
On 7/14/2019 at 8:50 PM, Ghost-writer said:

Motion series  / Pink rotor  v1.0.1

This mod is a co-production with Avenger 54.

P0.jpg.a0ee8fab73caed8d34c14e4cc9af1ac5.jpg

The display priority of the rotor and nipple is incorrect.
Do you know anything about the cause?

 

ss.jpg

Posted
On 8/10/2020 at 9:57 AM, abzone90 said:

hello friends, I want to ask how do you do the latest settings for the latest Reshade graphics so that the characters don't turn black like this? thank you

DOAX VenusVacation 10_08_2020 07_48_56.png

DOAX_VV 2020-08-10 07-49-13.png

Just added some more pictures made by Neutron of the lovely house in Primm.
Posted
3 hours ago, Puzzle master said:
Just added some more pictures made by Neutron of the lovely house in Primm.

@abzone90 Pretty sure the .fx file for .. is dpx.fx .... can also use the .ini file for more advanced numbers like -1 or 4000 if the sliders max is 3000

Spoiler

 DPX.. ?

The.fx Same.fx file Overlapped.fx works..

Reshade Version(?) has better shading RGB not hexidecimal (in tonemap or HDR)  (before RTX ⚠️shader thing)

 

Posted

日本語ですいません。

撮影時のカメラ移動制限の解除をしたくて、いろいろ調べたのですが方法が分かりません。

ご存知の方いらっしゃいましたら教えて頂けますか?

Posted

Alright friends, I've followed some suggestions from you and this is the image that I can get just an addition I use reshade version 4.7. how do you think the result?

(Note reshade version 4.5 and below doesn't work on my device.

to be honest I still need your criticism and suggestions about this

DOAX_VV 2020-08-14 05-04-52.png

Posted
13 minutes ago, abzone90 said:

to be honest I still need your criticism and suggestions about this

I think shadows are not looking good because the  transition of the shadows are so visible. Maybe you can consider to lowering sharpness and using deband.

TBH sticking 4.5 and try to find a way to make it work could be better.

 

1901122754_DOAX_VV2020-08-1401-28-28.png.503eaf21f58829e5307cec7bcd9b07a8.png

 

Posted
5 hours ago, DOAX-X said:

the shortcut list?

Raise The Sail Common & Honoka.rar 41.18 MB · 24 downloads

  Reveal hidden contents

2020-08-14.png.3be97ad12ea68150651901038361c3d5.png

@KanekoVVDo you plan to add transparent panties??

The two mods share some filenames (less editing in the ini that way) so that's why I didn't put them together but in separate folders. Just a heads up so people don't merge them.
Just click my name or go to my thread and download there to escape the clutter of this thread.

 

Transparent panties are usually a real bitch to make. There is in 99% of cases a big hole under panties, and the area around the edges of these holes is heavily edited by TN.
So if you replace these areas with nude body, the panties will clip all over the place. And even worse if the girl bends over.

I have tried it many times and only got it working a few times.
I'm a big fan of transparency myself so I wish I could make it easily for every suit.

Posted

Damn, my Windows 10 Gamebar doesn´t work anymore. What do you guys use to capture videos and screenshots except that? Fraps usually distorts the picture aspect ratio...

plz help someone (I know it´s not a modding question) sry

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