Darkpig Posted October 18, 2017 Posted October 18, 2017 when you cast a spell you imprint it with your control signature and also use that same sig in your warding. Thus spells would not be able to penetrate your own wards and opponent wizards are trying to break through with brute force instead of using the key. Makes sense. I guess my only other issue is how mages don't always have wards up when casting spells. I think the idea is that you have two kinds of wards. One protects you from your own magic and lets it flow around you. The other is the actual "ward" or "-skin" spell you can create with magic to protect yourself against outside damage. One Ward that only protects you from your own flames and nothing else and a second ward that protects you from all spells. Isn't that inefficient? I guess specialized wards could be more efficient due to the specialized nature of them. Did I get that correct?
karlpaws Posted October 18, 2017 Posted October 18, 2017 when you cast a spell you imprint it with your control signature and also use that same sig in your warding. Thus spells would not be able to penetrate your own wards and opponent wizards are trying to break through with brute force instead of using the key. Makes sense. I guess my only other issue is how mages don't always have wards up when casting spells. I think the idea is that you have two kinds of wards. One protects you from your own magic and lets it flow around you. The other is the actual "ward" or "-skin" spell you can create with magic to protect yourself against outside damage. One Ward that only protects you from your own flames and nothing else and a second ward that protects you from all spells. Isn't that inefficient? I guess specialized wards could be more efficient due to the specialized nature of them. Did I get that correct? Well in my mind the protection from your own spells isn't something you'd have to cast all of the time, but a smart, skilled mage would. It would be part of casting the spell itself, drawing in the magicka, shaping the spell, targeting the spell, excluding yourself, etc. Not sure if TES does that at all or not, and if the no-self-damage is just a game mechanic thing. The book Talara (either 4 or 5) mentions illusion magic working if you believe it, having to open your mind to the spell... I think.
Lodakai Posted October 18, 2017 Posted October 18, 2017 I'm going to give you a little advice. There's a force in the universe that makes things happen. And all you have to do is get in touch with it, stop thinking, let things happen, and be the fireball. Be the fireball Danny.
Violence6884 Posted October 22, 2017 Posted October 22, 2017 My last attempted Skyrim run was fused with the power of way too many difficulty increasing mods(Either directly or indirectly) and adjustments, including plenty of AI improvements and new stuff even for regular animals. I played on Legendary too, no custom God tier item mods either. Coincidentally it was a no spells, companions or shouts run(I always play with LAL) and I didn't even craft. I can tell you, combat against any foe which was not pure melee was a miserable experience 8 out of 10 times. Even then the NPCs used potions and such and I was always outnumbered and possibly, out... Sworded?! I mean they had better gear most of the times because as I said, I didn't bother with crafting. I couldn't even decide what was worse, the summon oriented enemies, the bow ones, the spell ones? It was all very frustrating. My build was very straight forward as well, I didn't try anything too exotic so I can't attribute the horror of that run to my perk choices. The moment I experimented with spells and ranged weapons plus stealth to see if that would help it all became way easier. I think these mods take spell use on the player's part as 100% granted, in fact I should say outright spell reliance. Same for companions. Felt like a completely different thing. To answer your question, in the end I did not exactly play through, after fooling around with magic ETC and going back to melee, it took a turn towards the perverted quite fast ;Ppp Getting so violently and badly beaten and humiliated was just too bitter sweet!
ther1pper Posted October 24, 2017 Posted October 24, 2017 Just simple question. How do you do it if you do it at all? I've felt the need to try, but that fucking healing spell is right there, then other quests ask you to go to mage school and they give you more spells, and every time you level up, that blue mana bar is tempting you to raise it because otherwise, you're not using it. I wanted to use potions and try an immersive warrior build, but it's always easier to use restoration spells than going to the grocery store to buy potions i wont use anyway because mana Most low level potions you find on dungeons are crap during the first levels, and you don't get decent heal until you start finding those that heal completely. Does your willpower help? Can you really resist the temptation of using restoration after a fight and potions instead, even though they ran out and you have to buy more every time because you can't find enough good ones or wait till you find an alchemy lab? The only magic i tend to use and abuse is enchanting, i didn't start using healing spells until i made my female character on pc, i make my potions via alchemy too. its pretty easy to avoid normal spells, but enchanting is a must. Alchemy too if you don't want to buy potions. I don't like playing mages, hate them for the most part. Warrior at heart, always.
machina267 Posted October 24, 2017 Posted October 24, 2017 Here is Bella, heavy armor two hand greatsword close combat specialist. In terms of combat mod I only installed TK dodge and Ultimate Combat. Also ACE comprehensive enhancements I think? Some mods were installed long time ago I lost track of them. It is just to remove the loop hole allowing you to ultra smith and enchant your weapon. I rely heavily on power attack to one-hit-kill most enemies. Alchemy is a must. The most important are resist ice (slow movement), resist shock (stamina), and fortify two hand. Unrelenting force is important as well. When facing melee enemies the tactic is simply hack and slash with dodge to minimize damage, and to draw out enemies when surrounded. I dunno if side way two hand power attack hit multiple enemies is vanilla or mod? For mage, simply use resist ice/shock potion and buy yourself 60 seconds of invincibility. Unrelenting force or whirlwind sprint can help close the distance. At the beginning, don't be shy to use healing spell for a while. Once your alchemy skill pick up you will be fine. The only spells I keep using at lvl 60+ are candlelight and magelight.
karlpaws Posted October 25, 2017 Posted October 25, 2017 When facing melee enemies the tactic is simply hack and slash with dodge to minimize damage, and to draw out enemies when surrounded. I dunno if side way two hand power attack hit multiple enemies is vanilla or mod? The only spells I keep using at lvl 60+ are candlelight and magelight. The two handed sweep is a vanilla perk. Candle light could be replaced by one of many lantern/torch mods that let you equip one without holding it. A lantern on your belt, for example. I think there are some tossable torches and light emitting arrows that act like magelight.
Darkpig Posted October 27, 2017 Posted October 27, 2017 Okay. How about technology? I think a badass wielding a futuristic Dwemer rifle would make for a great playthrough. It's true that Dwemer constructs often do require some degree of magic to function lorewise. But at the very least you can murder those pesky spellcasters. So pull the trigger and show them the powerful magic of technology. Or you can wear an Iron Man suit. Whatever floats your boat.
meme supreme Posted October 27, 2017 Posted October 27, 2017 Speaking gameplay wise an issue I have is that playing without Healing makes the game go all god mode difficulty wise, even on Adept which is 1:1 damage ratio. Potions cover you for a bit, but you can run out. Weird thing is, a Restoration + Atronach build makes you never use a single potion of anything ever once you get the restore stamina perk.Encounters in the default game have NPCs that usually range at 1.5x your health, some exceptions being the starting bandits and such which usually have less than a third of your health. That's still a lot considering how many bandits aggro you at once, and it gets even crazier if you get a mod like Wildcat that allows you to get staggered. Dodge mods help a lot, but it should've been a base game feature to allow for a pure warrior sort of build. Magicka should've still been able to be used by warriors in special attacks or something like it, maybe like Dark Souls 3 and its weapon arts.
Lodakai Posted October 28, 2017 Posted October 28, 2017 Okay. How about technology? I think a badass wielding a futuristic Dwemer rifle would make for a great playthrough. It's true that Dwemer constructs often do require some degree of magic to function lorewise. But at the very least you can murder those pesky spellcasters. So pull the trigger and show them the powerful magic of technology. Or you can wear an Iron Man suit. Whatever floats your boat. hehe you should try wheels of lull https://www.nexusmods.com/skyrim/mods/58672/?
CaptainChaos Posted October 28, 2017 Posted October 28, 2017 I always found it silly that mages can fireball me at pointblank range without blowing themselves up. Are there any lore buffs that can explain why that is the case? Oh man, I remember missclicking "Fireball" out of my mage's spell books in any of the Eye of the Beholder games and having my front line eat tons of splash damage. Those were the days. Same thing even with the newer Final Fantasy Tactics games. Positioning was everything. Now it's just "hur dur, me mage now." How do I play without magic lately? I manually remove the spells out of my list and just deal with either death or whatever death alternative I have setup. "Naked Dungeons" (just the consequences part) is the latest lightweight mod I've been playing around with. Combined with Wildcat combat and Legendary difficultly: I lose all my shit constantly and have to strip other bodies to get back into the fight. Sometimes I can get away and rely on... whatever stone I have for the HP regen. I just "wait" long enough to get back to full and hope I can finish off my opponent. But the "Deadly Wenches" are damned tough. I've lost entire gear sets over and over and it's actually pretty fun.
Darkpig Posted October 28, 2017 Posted October 28, 2017 Okay. How about technology? I think a badass wielding a futuristic Dwemer rifle would make for a great playthrough. It's true that Dwemer constructs often do require some degree of magic to function lorewise. But at the very least you can murder those pesky spellcasters. So pull the trigger and show them the powerful magic of technology. Or you can wear an Iron Man suit. Whatever floats your boat. hehe you should try wheels of lull https://www.nexusmods.com/skyrim/mods/58672/? Tried? I consumed the Wheels of Lull. Great if you love Zelda boss fights. It also has Dwemer guns so that is nice. I'll place these here. Now don't destroy something while I'm gone. https://www.nexusmods.com/skyrim/mods/66687/? https://www.nexusmods.com/skyrim/mods/19212/? https://www.nexusmods.com/skyrim/mods/13133/? https://www.nexusmods.com/skyrim/mods/53950/? https://www.nexusmods.com/skyrim/mods/57841/? I always found it silly that mages can fireball me at pointblank range without blowing themselves up. Are there any lore buffs that can explain why that is the case? Oh man, I remember missclicking "Fireball" out of my mage's spell books in any of the Eye of the Beholder games and having my front line eat tons of splash damage. Those were the days. Same thing even with the newer Final Fantasy Tactics games. Positioning was everything. Now it's just "hur dur, me mage now." How do I play without magic lately? I manually remove the spells out of my list and just deal with either death or whatever death alternative I have setup. "Naked Dungeons" (just the consequences part) is the latest lightweight mod I've been playing around with. Combined with Wildcat combat and Legendary difficultly: I lose all my shit constantly and have to strip other bodies to get back into the fight. Sometimes I can get away and rely on... whatever stone I have for the HP regen. I just "wait" long enough to get back to full and hope I can finish off my opponent. But the "Deadly Wenches" are damned tough. I've lost entire gear sets over and over and it's actually pretty fun. Now you are playing depraved Haha! Nice!
NickNozownik Posted October 30, 2017 Posted October 30, 2017 I just run away from things if I can't heal. You can also count on your luck and find equipment with health regenerating enchantments. Eventually I'll improve my armour to the point where healing is pretty much useless. My fists are all I need, just fucking chin that cunt.
RJLbwb Posted October 30, 2017 Posted October 30, 2017 You can be quite effective against most things in Skyrim if you just bum rush them, most of the time the AI is still in its warning stage when you cut the NPC down or at the lest you can do crowd control better. Playing for stealth or as a mage I find is actually harder in Skyrim than as pure heavy armed fighter. (like the thieves guild quest, send a low level thief into a house full of altered armed fighters, seriously?)
Durante Posted October 30, 2017 Posted October 30, 2017 How do you play with magic?? My first vanilla playthroughs were as a heavy armor tank, if you max out armor and weapon damage perks you don't need potions most of the time (which you get plenty in chests)
germ Posted October 30, 2017 Posted October 30, 2017 I never use magic unless I'm playing a magic character, which is rarely ever. I usually play an archer type, and magic is never relevant in my play throughs. Also my game is far from vanilla so I don't experience the issues that you seem to in your game. My npc's drop potions when they die, so I never have a shortage of them. They also heal over time in my game and not instantly.
Canaris Posted November 27, 2017 Posted November 27, 2017 How to play without magic in Skyrim in few easy steps : 1. Get the Character Creation Overhaul mod ( Option : Get Ordinator ) 2. Get the Starting Spells Begone mod 3. Dont choose any magic skill during creation 4. Set Magicka regen to -99999 ( so you wont get it back for free, even with magical items ) 5. Never learn new spells ( option : never even pick a spell tome ) Et voila, you wont have free spells, your mana wont regenerate on its own, your magic skills will be shit and will grow veeery slowly. Cue No Magic Skyrim playthrough.
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