AgentCarolina Posted October 2, 2017 Posted October 2, 2017 I've never gotten to actually play TTW but the though of getting to play F3 with all the niceness of the NVSE and New Vegas appeals to me, but not a lot of mods can actually work with TTW so I'm always on the fence about it?I don't use MO to mod new vegas(because I can never get it to work correctly) so the time I have to spend uninstalling seems rather meh to me.But since I'm doing fresh installs of the game as I type this, I wanted to ask if anyone thinks the journey is worth it.
myuhinny Posted October 2, 2017 Posted October 2, 2017 Download FOMM (fallout mod manager) to use as your manager. You will need both fallout 3 and new Vegas to be able to use TTW. You don't actually play TTW itis used to merge both fallout 3 and new Vegas together into one game. You'll be able to start fallout new Vegas and be able to go to a place on the map and be able to warp from new Vegas area to fallout 3 area and back again whenever you want and you'll be able to use NVSE sexout and the fallout new Vegas game engine and mods that have been converted to work with TTW.
AgentCarolina Posted October 2, 2017 Author Posted October 2, 2017 Download FOMM (fallout mod manager) to use as your manager. You will need both fallout 3 and new Vegas to be able to use TTW. You don't actually play TTW itis used to merge both fallout 3 and new Vegas together into one game. You'll be able to start fallout new Vegas and be able to go to a place on the map and be able to warp from new Vegas area to fallout 3 area and back again whenever you want and you'll be able to use NVSE sexout and the fallout new Vegas game engine and mods that have been converted to work with TTW. I know all the steps to getting it to work. It just NEVER works for me. The game crashes whenever starting a new game and running that fucking launcher just to for it to redownload the files from Fallout 3 again are too much of a hassle for me to even want to try it
khumak Posted November 14, 2017 Posted November 14, 2017 TTW is definitely worth it IMO. The NV engine is superior to the Fallout 3 engine and TTW allows you to play Fallout 3 with the NV engine. If you have no interest in Fallout 3 and are playing NV exclusively then TTW does nothing for you but otherwise there's not much downside to it. I'll be using that for my Fallout fix until the Fallout 4 GOTY edition drops to $20 or less. Then I'll give Fallout 4 a try. For now I'm still mostly playing Skyrim SE though.
KoolHndLuke Posted November 15, 2017 Posted November 15, 2017 Making mods work in TTW doesn't seem to be difficult for me. The install is very easy too. Granted, you can't just mod the shit out of it like you can NV alone or FO3, but to have two big games merged in one super- Fallout is totally worth any trouble for me. I played it with about 50 mods so far and averaged about 2-3 ctds in a day. That is because TTW is still in Alpha and I didn't install some of the mods correctly. For me, Sexout is the main appeal since I like the animations alot. I am in the process of a new install of everything and plan on doing some things different since I know how to do things better this time around. I played FO4 for about a year and it is just not nearly as well done. Oh, and the list of mods converted for TTW keeps growing thanks to the effort of some savvy individuals. The process for converting FO3 mods to work in TTW does not seem as difficult as some might think, though. Anyway, have fun no matter what you decide!
Dr Pepper, PhD Posted November 19, 2017 Posted November 19, 2017 I consider TTW mandatory when playing Fallout New Vegas
Gameplayer Posted November 28, 2017 Posted November 28, 2017 TTW is fun. Getting to play in Capital Wasteland on a win7 machine is nice.
KoolHndLuke Posted November 30, 2017 Posted November 30, 2017 I have TTW installed with about 130 other mods...so far. Not every mod that I have tried with it has worked. About 3 flat out do not work and another 1 or 2 have some problems. I have been focusing on the DC side with mods, so I still have all of NV and it's dlcs to do. The GECK works well for me and I am having fun learning how to do things with it. With 3 huge expansions on the horizon, TTW patched to work with them will keep me entertained for a long time. One expansion is bringing tanks to play with- Yes!!
VALLIANV Posted December 1, 2017 Posted December 1, 2017 I'm gonna give you a simple answer, is kindof alot of work getting it all set up...but, yes to me I very much enjoyed the result...also I enjoyed mothership zeta...both are a little complex to install but in the end it is very kewl to be able to use all the char and mods from new vegas literaly in both games and travel back and forth between them.
AgentCarolina Posted December 2, 2017 Author Posted December 2, 2017 Alright well seeing as everyone is in love with TTW I am going to try it and get it working again! @KoolHndLuke I could use some help getting all the mods together that I CAN use though.
KoolHndLuke Posted December 3, 2017 Posted December 3, 2017 3 hours ago, AgentCarolina said: Alright well seeing as everyone is in love with TTW I am going to try it and get it working again! @KoolHndLuke I could use some help getting all the mods together that I CAN use though. https://taleoftwowastelands.com/content/updated-ttw-mod-directory Those are some that have been converted and have been working. You can also find some converted on Nexus. The conversion process explained by Roy is not that hard. I have converted some script heavy mods. Also look for Kris Takahashi's FO3 3dnpc conversion here- https://taleoftwowastelands.com/content/3dnpc-fallout-3-bundle-conversion My mod list if your interested. Note that this is not finished by a long shot. Still going to add more adjust/patch as necessary. Read the FAQ on the TTW site to learn what you need for a more stable game. I still have a few problems, but no ctds playing for hours at a time. Good luck and if you can't find an answer in the FAQ, then ask on the site and someone will help.- Spoiler 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm 6 6 Fallout3.esm 7 7 Anchorage.esm 8 8 ThePitt.esm 9 9 BrokenSteel.esm 10 a PointLookout.esm 11 b Zeta.esm 12 c taleoftwowastelands.esm 13 d TTWFixes.esm 14 e Lings.esm 15 f Sexout.esm 16 10 SexoutSlavery.esm 17 11 SexoutCommonResources.esm 18 12 MikotoBeauty.esm 19 13 MikotoBeauty.esp 20 14 ANiceOakTree's Hairstyles For FNV.esp 21 15 Point Lookout Reborn.esm 22 16 SexoutTryout.esm 23 17 SexoutWorkingGirl.esp 24 18 3DNPC_FO3.esm 25 19 REZBajaIslandHome.esp 26 1a RHKBrisaAlmodovar.esm 27 1b VanessaFollowerNV.esm 28 1c Sydney Follower.esp 29 1d 3DNPC_Room404.esm 30 1e 3DNPC_Cosmos.esm 31 1f K2_RaiderDolls.esm 32 20 aRezBootyBay.esp 33 21 Mart's Mutant Mod.esm 34 22 zzjayHairsFNV.esp 35 23 LingsPrettyThings.esp 36 24 MojaveDelight.esp 37 25 TTW_AnchorageCustomization.esp 38 26 TTW_NoKarmaDCFollowers.esp 39 27 TTW_OutcastTrading.esp 40 28 TTW_Reputation.esp 41 29 TTW_SpeechChecks.esp 42 2a TTW_StartupMenu.esp 43 2b TTW_StashPackOptions.esp 44 2c ttw_wildwasteland.esp 45 2d TTWOptions.esp 46 2e MMM - TTW Reputation Patch.esp 47 2f SmallerTalk.esp 48 30 T6M Female Power Armor NV.esp 49 31 SexoutPosNew.esp 50 32 The Mod Configuration Menu.esp 51 33 SexoutAnimManagement.esp 52 34 TTWVaultSuitHotfix.esp 53 35 SexoutLoversBed.esp 54 36 RHKSeatActivationFix.esp 55 37 Bouncing Natural Breasts.esp 56 38 TTW Expanded DC Vendor Inventories.esp 57 39 Flora Overhaul.esp 58 3a Vurt's WFO.esp 59 3b Abominable.esp 60 3c Mart's Mutant Mod Merged Patch Helper.esp 61 3d RaiderMercenaryExpanded.esp 62 3e FetishLingerieSetNV.esp 63 3f FetishFishnetNV.esp 64 40 Magazines.esp 65 41 Odins Magazines New.esp 66 42 GNR Enhanced.esp 67 43 BelthansQuoVagis.esp 68 44 SunnyCompanion.esp 69 45 Kozzz_SexyClothingsVol2(en).esp The Groovatron.esp FewPosesMore.esp SlavePoses.esp SariDPoses.esp 70 46 CapitalCaravan - DCVendor.esp 71 47 RSCR-Enhanced.esp 72 48 Women of New Vegas - Billboards.esp 73 49 3DNPC_Chapel.esp 74 4a 3DNPC_FO3Generic.esp 75 4b Moriarty's Saloon Fen chui Mod.esp 76 4c RZW_SlotMachine.esp 77 4d 3DNPC_Factory.esp 78 4e CapitalCaravan.esp 79 4f 3DNPC_QuantumGravity.esp Animated Prostitution.esp 80 50 sjs_bellydancedress.esp 81 51 DK Caucasians.esp 82 52 1nivVSLArmors.esp 83 53 RSCR-Expansion_Decks.esp 84 54 PlasmaSmgMK2.esp 85 55 PEDress.esp 86 56 HyperNurseOutfitForNV.esp 87 57 3DNPC_LittleBoBeep.esp 88 58 3DNPC_DotsDiner.esp 89 59 kikaiEquipment.esp 90 5a AzarGypsyOutfits.esp 91 5b A Devil's Wish.esp 92 5c A Devil's Wish - Patch v1_4.esp 93 5d Megaton Return.esp 94 5e JHBSydneyUpdate.esp 95 5f Sydney Follower - Load Order Fix.esp 96 60 7of9Uniform.esp 97 61 3DNPC_Radio.esp 98 62 3DNPC_IRS.esp 99 63 3dnpc_ClaraBella.esp 100 64 3DNPC_FO3_BrokenSteel.esp 101 65 3DNPC_Spider.esp 102 66 K2_PlayWearClub.esp 103 67 3DNPC_Village.esp 104 68 Kozzz_dresses(EN).esp 105 69 NewMall.esp 106 6a Kozzz_dresses(RU).esp 107 6b The Groovatron NV.esp 108 6c Ravishing Sin.esp 109 6d SexoutSexAssault.esp 110 6e T3Belts_BootsNV2.esp 111 6f T3Belts_BootsNV.esp 7DanceFnV.esp ftc7DanceFNVCompatibilityPatch.esp 112 70 Lipstick.esp 113 71 Behaviours.esp 114 72 3DNPC_Mortar.esp 115 73 Newoffice.esp 116 74 QToughChickArmor.esp 117 75 Ladyoutfit1.esp 118 76 jotoughgirlFO3.esp 119 77 JeansOutfits.esp 120 78 3DNPC_Slasher.esp 121 79 Le grenier.esp 122 7a JessiCompanion.esp 123 7b 3DNPC_Zynx.esp 124 7c LaraCroftArmor.esp 125 7d Slower Level Rates - x3.0.esp 126 7e Ling Hair NPCs.esp 127 7f MergedPatch.esp
AgentCarolina Posted December 6, 2017 Author Posted December 6, 2017 FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm taleoftwowastelands.esm TTWFixes.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm StreetLights.esm TTW Redesigned.esm Destruction.esm oHUD.esm Lings.esm TTWInteriors_Core.esm TTWInteriorsProject_Combo.esm Mart's Mutant Mod.esm Caliber.esm Ahzteks Weapon Overhaul.esp CaliberXhonesthearts.esm CaliberXgunrunners.esm OONV.esm Reload Sounds.esp Ahzteks Muzzle Flashes (Optional).esp Distributed Necklaces and Chains.esp Named Paradise Falls NPC's.esp TTW - Realistic Interior Lighting - BS.esp TTW - Realistic Interior Lighting - OA.esp TTW - Realistic Interior Lighting - PL.esp TTW - Realistic Interior Lighting.esp ttw_wildwasteland.esp TTWOptions.esp TTW_SpeechChecks.esp TTW_OutcastTrading.esp TTW_NoKarmaDCFollowers.esp TTW_Reputation.esp TTW_AnchorageCustomization.esp The Mod Configuration Menu.esp CASM with MCM.esp TTWVaultSuitHotfix.esp More Perks.esp Project Nevada - Rebalance Complete.esp Project Nevada - Cyberware Additions.esp Project Nevada - All DLC.esp Project Nevada - TTW.esp DarNifiedUINV.esp Delay DLC - TTW.esp zzjayHairsFNV.esp FlashlightNVSE.esp Better Pickup Prompt.esp TTW CRTLF.esp STFU.esp HairPatcher.esp Better Breaching.esp QS_Blackwolf_NV_Backpackmod.esp BLEED.esp MZ No Karma Loss.esp Stealth Kills Enabled - Pitt Compatibility.esp Stealth Kills Enabled.esp SenterPats Weapon Pack.esp Holster Gear.esp MoonShadowRace.esp Readius_NV.esp Readius TTW Fix.esp The Weapon Mod Menu.esp 1nivVSLArmors.esp 1nivPNSLPatch.esp Dynamic Third Person Camera.esp Digital_Nightmare.esp DN_TTW_Patch.esp Mart's Mutant Mod Merged Patch Helper.esp MMM - TTW Reputation Patch.esp Ahzteks_TTW_Overhaul.esp TTW Expanded DC Vendor Inventories.esp GUN Equip Sounds.esp GUN Reload Sounds.esp Boacombat2glove.esp boa ncrpahelmet.esp GNR Enhanced.esp ItemBrowser.esp Permanent_Weapon_Shells_Medium.esp christinecos.esp dD - Enhanced Blood Main NV.esp OONV - Override.esp Total active plugins: 98 Total plugins: 98 This is the current load order i have. Currently the only issue i have is i CANT use an ENB. I've tried with Oxide, Onix, and now Midhdrastic
KoolHndLuke Posted December 6, 2017 Posted December 6, 2017 You will need to make a merged patch for some of those mods to work properly. MMM is one for sure- leveled lists- or you won't see some of the new monsters. As for an enb, I don't use one because of problems. I use the Groovatron instead and come up with satisfactory visual settings- more blues and reds or warmer settings and a little more contrast to make the darks much darker. A couple more tips; Use a vanilla preset to start the game and then change to a custom race when leaving the vault. Also do NOT coc back and forth between NV and DC- it will screw your game up. One more thing is to disable auto-saves on cell change or fast travel. Sleeping auto saves seem to be ok. I have one mod that allows for console commands and keeping achievements. I think it is the Groovatron, but I'm not sure. You can have all the animations you want in TTW, but don't expect them to always work. Good luck! One more thing- if you do work on a mod in the GECK, you need to load it in FNVEdit after and clean masters for that mod because the GECK will make the add-ons(Caravan pack, Classic pack, ect) masters by mistake.
Gameplayer Posted December 9, 2017 Posted December 9, 2017 That looks just like the load order I had when I played TTW. Played through a whole lot of both games, till I messed it up trying to install a new race mod....I think the android race didn't agree with my game cant remember why though. There's a mod called, "A Familiar Friend" not sure if its on TTW site, but it makes it so that the pipboy is not on the character in 3rd person which is nice for screens.
KoolHndLuke Posted December 13, 2017 Posted December 13, 2017 On 12/8/2017 at 7:20 PM, Gameplayer said: That looks just like the load order I had when I played TTW. Played through a whole lot of both games, till I messed it up trying to install a new race mod....I think the android race didn't agree with my game cant remember why though. There's a mod called, "A Familiar Friend" not sure if its on TTW site, but it makes it so that the pipboy is not on the character in 3rd person which is nice for screens. It would be nice to remove the pipboy. But, I have one mod that specifically states NOT to. Animations or something, would have to check again to be sure. Regardless, I'm still having so much fun with TTW. So long as I pay attention to what I do there is so much room for modding.
AgentCarolina Posted December 13, 2017 Author Posted December 13, 2017 On 12/8/2017 at 7:20 PM, Gameplayer said: That looks just like the load order I had when I played TTW. Played through a whole lot of both games, till I messed it up trying to install a new race mod....I think the android race didn't agree with my game cant remember why though. There's a mod called, "A Familiar Friend" not sure if its on TTW site, but it makes it so that the pipboy is not on the character in 3rd person which is nice for screens. Handheld pipboys are better IMO and Custom races do work, you just can't use them until you're escaping the vault.
KoolHndLuke Posted December 13, 2017 Posted December 13, 2017 For anyone that is heavily modding their FNV or FO3 or TTW, look at this thread- https://taleoftwowastelands.com/content/sheson-memory-patch Doing this for my game has made it run better and should allow for even more mods than the 130 or so "soft" limit. Cheers! EDIT: Nope. The soft limit of plug-ins for FNV seems to be about 139, give or take a few. The signs are missing meshes/textures after a few cell changes. Looking for more info. One report mentioned something related to a official patch being the culprit.
dborg2 Posted December 14, 2017 Posted December 14, 2017 For the hard-limit: I believe I once read that the Bethesda people didn't start at Hex-0 but at Hex-8, when numbering the FalloutNV.ESM.
KoolHndLuke Posted December 14, 2017 Posted December 14, 2017 8 minutes ago, dborg2 said: For the hard-limit: I believe I once read that the Bethesda people didn't start at Hex-0 but at Hex-8, when numbering the FalloutNV.ESM. What was the reasoning behind that? If I had known about this sooner, I would have a very different mod list. Such a pain in the ass.
dborg2 Posted December 14, 2017 Posted December 14, 2017 3 hours ago, KoolHndLuke said: What was the reasoning behind that? If I had known about this sooner, I would have a very different mod list. Such a pain in the ass. I don't know the official reason, but I expect that they never conceived the idea that people would run Fallout with more than 100 mods. Take also in consideration that Fallout would only take about 2/3 gigabyte of memory, due to it being a 32bits application. The fact that we can upscale it to 4gb+ was not something that was taken into account by the developers. Fallout 3 was created in 2008, when Windows XP was dominant. FNV, using the Fallout 3 engine and limitations, was made in 2010. PC's from that time couldn't handle more than 100 mods, unless it were 100 1-weapon-per-mod mods, or similar small mods. And no developer assumes that 5 years later their game is still being played and that new mods are still being created.
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