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Nuka-World Stupidity


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Posted

Long story short:

 

If you already built settlements everywhere besides the 8 required as Raider Outposts - is there any way (or mod) to get these settlements to supply the raiders?

Posted

I think you mean the mod that allows to cheat the DLC by completing it without wiping out settlements?

 

What i want is the opposite, take the quests from Shank to subjugate my own settlements for the raider gangs. The game just doesn't see them as valid targets for that quest.

 

Otherwise the DLC seems pretty stupid, unless you do it before unlocking any settlements yourself.

Posted

Long story short:

 

If you already built settlements everywhere besides the 8 required as Raider Outposts - is there any way (or mod) to get these settlements to supply the raiders?

not sure wat you mean by (i have build settlements) do you mean custome settlements ?

 

most settlement mods on nexus miss a marker, that make them raid able

 

any official settlement should be raid able so long it hold 1 settler

also normal regular settlements can't supply raiders, or the other way around, blame beth for making a shitty dlc

 

and for so far i know there is no mod that allow it

Posted

I looked at the part of Nuka World about raiding the settlements I create then look at my settlements and won't even try hitting them. All of my settlements have a defensive value over 1000 some come close to 2000. When they call and ask for help I just go to watch the explosions and laser light show.

 

In the end I just kill all the bandits in Nuka World first thing.

Posted

 

Long story short:

 

If you already built settlements everywhere besides the 8 required as Raider Outposts - is there any way (or mod) to get these settlements to supply the raiders?

not sure wat you mean by (i have build settlements) do you mean custome settlements ?

 

most settlement mods on nexus miss a marker, that make them raid able

 

any official settlement should be raid able so long it hold 1 settler

 

Which marker or setting exactly? So i can check that with FO4edit.

Mods in my load order that change anything about settlements are Settlement Height 9000 and Scrap Everything, could be more that i'm not aware of. And no mods that add custom settlements.

 

 

Well Shank in the game clearly says that there "can be" reasons why a settlement is not a valid target. So far i figured that these either are tied to quests (Warwick) or special enemies that you have to clear out yourself first (Spectacle Island).

The only settlements that i could take as outposts via persuasion (Clear Out) or force (Capture) were one of these:

 

A) workshop unlocked, but 0 settlers (Coastal Cottage)

B) workshop not unlocked, pre-existing neutral settlers (The Slog, Tenpines Bluff, Nordhagen Beach)

C) workshop not unlocked, easy occupants (Outpost Zimonja)

 

And there was only one settlement that i could initially get as supplier (Shake Down / Subdue), which was The Slog but i also needed to take that for the 8/8 outpost quest to unlock the tribute cache.

 

also normal regular settlements can't supply raiders, or the other way around, blame beth for making a shitty dlc

 

and for so far i know there is no mod that allow it

Yep i guess it's actually working as intended since i already owned most of the map when playing through the NW DLC. It's just weird that he does have a dialogue for when you select a target that you already own, but that only triggers when there are 0 settlers.

 

So in that case the whole DLC only makes sense when you do it before unlocking a significant amount of settlements.

Although the Gunners guarding the entrance are minimum level 38, and i guess in Survival Mode this is gonna be near-impossible if you wanted to do this really early game with few or no settlements unlocked at all.

Posted

the marker is only needed for custom settlements, all official have it, so if you not use any mod that add a custom settlement you don't have to worry(its a xheading marker that is assing as locationedge marker)

 

far wat i can remember the slog is needed for the first raids you have to do to unlock more(sort off starter base)

 

the so called supply farms need to close to any other(raider settlement) if to far away it don't work

 

yes there are some settlements that are excluded from raiding, warwick/bunker hill/ sanc, most are quest related, although in a later state you should be able to raid sanc, f you have done preston quests up to xx (well beth stated that it was possible) (not sure if it work like intended)

 

its being a long time that i played the game, don't remember all exact, but most worked back then like intended

 

oww this was so wrong( also normal regular settlements can't supply raiders, or the other way around, blame beth for making a shitty dlc )

i meaned supply lines

  • 2 weeks later...
Posted

Alright just an update on this, after not playing FO4 for over 2 weeks due to the bug in patch 1.10.20 i decided to start a new game for Nuka World.

 

Went there with level ~13 in Survival Mode, was pretty tough but doable. Killed Colter with a silenced .308 Pipe Rifle and a lot of chems, also having Sneak Rank 3 was helpful to get past the Gauntlet itself.

No mods used that would make anything easier, besides the backpack mod with +50 carry and Crafting Mastery to convert / craft ammo.

Well now i'm Overboss at level 17, probably need to get a Hazmat Suit and some Bobbleheads before i can think about clearing out the NW parks.

 

Anyways, since there are no mods to fix this topic's problem, starting a new game seems to be the only way to get your mileage out of the NW raider factions.

Posted

I tried Nuka world once, Got tired of it by the time I was meeting the various gang leaders and went back to the save before I entered and have just pretended it doesn't exist ever since.

Posted

I tried Nuka world once, Got tired of it by the time I was meeting the various gang leaders and went back to the save before I entered and have just pretended it doesn't exist ever since.

Well that's weird, my first impression of NW was really awesome

 

  • amazing & cool soundtrack
  • amazing graphics
  • amazing architecture
  • amazing atmosphere
  • amazing style
  • tons of useful items, perks, settlement objects etc

 

Kinda felt like playing Fallout 5, or doing a trip back to New Vegas. This is how the whole base game could have looked like.

Just too bad that the final mechanics don't keep up with this impression, which BTW was why i made this thread.

 

Posted

I tried Nuka world once, Got tired of it by the time I was meeting the various gang leaders and went back to the save before I entered and have just pretended it doesn't exist ever since.

 

Tried NW after doing the other stuff so was quite high lvl (90ish) and after everything i'd done in the commomwealth joining a gang didnt really work for my character so after being threatened by the first boss i shot her in the face and then killed the rest which doesnt seem to leave you much to do

 

Do the worms remind anybody else of the giant worms from tremors?

 

Posted

 

I tried Nuka world once, Got tired of it by the time I was meeting the various gang leaders and went back to the save before I entered and have just pretended it doesn't exist ever since.

 

Tried NW after doing the other stuff so was quite high lvl (90ish) and after everything i'd done in the commomwealth joining a gang didnt really work for my character so after being threatened by the first boss i shot her in the face and then killed the rest which doesnt seem to leave you much to do

 

Do the worms remind anybody else of the giant worms from tremors?

 

 

aside from the raider, there is not much to do in nuka, there is this cult that have 1 quest, think tats all, nuka could be good if beth had putted some effort in it, but now its join the raiders and you have something to do, or kill them all, and tats it

Posted

 

aside from the raider, there is not much to do in nuka, there is this cult that have 1 quest, think tats all, nuka could be good if beth had putted some effort in it, but now its join the raiders and you have something to do, or kill them all, and tats it

 

 

From what I saw the raiders are minutemen in disguse, as you seem to get a lot of pretty much the same sort of stuff of both factions, usually I just run through all the quests until you hit the point of no return then wipe them out.

 

But yeh it is a big area with not really that much to do in it.  Hell you do not even seem to be able to get those collars off the slaves when you wipe out the raiders, though I may just have missed it happening, pretty much the only thing I did in nuka after killing all the raiders was build in red rocket and shop for 7.72 to feed the gun, otherwise pretty much ignored the place which is a shame as it has some nice locations and a lot of potential, though I am somewhat surprised that nobody has done anything with the place mod wise.

Posted

 

 

 

 

aside from the raider, there is not much to do in nuka, there is this cult that have 1 quest, think tats all, nuka could be good if beth had putted some effort in it, but now its join the raiders and you have something to do, or kill them all, and tats it

 

 

From what I saw the raiders are minutemen in disguse, as you seem to get a lot of pretty much the same sort of stuff of both factions, usually I just run through all the quests until you hit the point of no return then wipe them out.

 

But yeh it is a big area with not really that much to do in it.  Hell you do not even seem to be able to get those collars off the slaves when you wipe out the raiders, though I may just have missed it happening, pretty much the only thing I did in nuka after killing all the raiders was build in red rocket and shop for 7.72 to feed the gun, otherwise pretty much ignored the place which is a shame as it has some nice locations and a lot of potential, though I am somewhat surprised that nobody has done anything with the place mod wise.

 

 

 

nuka was a pain to mod, making settlements there din't work the same way as CW/FH, it took me ages to find a solution for it and another age to find the solution for raiding/vassal, in the end i got it working 100%, but most settlements modders quited the game and or duing RL stuff

 

there are some mods for nuke on nexus, but tats it, you can find info about nuka and or commen questions/solutions about settlements here

https://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1

 

btw those collars get off after xx time when you have killed the raiders, if you go back after xx time they walk around without them, don't know if beth ever fixed the naked thing, because not only the collars disappear but the clothes to :D

Posted

nuka was a pain to mod, making settlements there din't work the same way as CW/FH, it took me ages to find a solution for it and another age to find the solution for raiding/vassal, in the end i got it working 100%, but most settlements modders quited the game and or duing RL stuff

 

there are some mods for nuke on nexus, but tats it, you can find info about nuka and or commen questions/solutions about settlements here

https://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1

 

btw those collars get off after xx time when you have killed the raiders, if you go back after xx time they walk around without them, don't know if beth ever fixed the naked thing, because not only the collars disappear but the clothes to :D

 

Probably why I never noticed the collars disappear, pretty much the only thing I did there after killing all raiders was to go and buy 7.62 ammo and work on the massive outdoor vault I was building at red rocket.

 

To be honest the entire place comes across as pretty much empty space one you go outside the park, you would have expected either more animals or for people to have set up farms around the place, neither of which you see for the most part.

 

Only one settlement for a area that big seems a bit of a waste as well in my view, two or three more would have not looked out of place.

Posted

just outside nuka town there is this abandon farm with a very big field, maybe it was the planning to make that a settlement to, but was cut of duing the time line

outside nuka town at the gate there are place holders for the settlers/slaves for a shop, but same thing it was left out, this cult place could be a settlement to but no dice, i think they wanted to do more with nuka but runned short on time, and just wrapped it up as fast they could

Posted

Just for fun, I did Nuka World before even meeting Preston. I even established raider settlements and was the overboss. He hated me as soon as I got to sanctuary. Fun things though, Minutemen will still appear and defend settlements, so someone got them going. So for spite I took the castle and made it look like a raider fortress.

Posted

Just for fun, I did Nuka World before even meeting Preston. I even established raider settlements and was the overboss. He hated me as soon as I got to sanctuary. Fun things though, Minutemen will still appear and defend settlements, so someone got them going. So for spite I took the castle and made it look like a raider fortress.

Yep it's really refreshing over the usual playthroughs with vanilla factions, also the NW content gives huge amounts of experience so i'm over level 40 and just took the first Commonwealth mission for Shank. Every Ghoul there gives like 95 exp or something with 6 INT.

 

I did unlock Sanctuary though, and Preston didn't turn hostile or even talk to me after becoming Overboss. Either it's a bug because i accepted "When Freedom Calls" by accident, or the Wiki is wrong about it.

 

 

I tried Nuka world once, Got tired of it by the time I was meeting the various gang leaders and went back to the save before I entered and have just pretended it doesn't exist ever since.

Tried NW after doing the other stuff so was quite high lvl (90ish) and after everything i'd done in the commomwealth joining a gang didnt really work for my character so after being threatened by the first boss i shot her in the face and then killed the rest which doesnt seem to leave you much to do

 

Do the worms remind anybody else of the giant worms from tremors?

 

That's the problem with the whole DLC, it doesn't fit anywhere after you played the main quest with the vanilla factions. But even if you do what i initially did - make an "evil" playthrough with the Institute, complete Automatron etc. first - then you still can't make use of the NW Raider Factions because your existing Settlements are not available as targets.

Posted

I was already far beyond lvl 100 when they released Disney World in a Nuka bottle. So it gave me little to become Raider Overboss, my own schizoid antagonist as General of the always 5 mins too late Minutemen, above all b/c the just periphery Far Harbor settlements ain't on the raid menu at all. So I quitted both jobs, leaving the Castle to Preston and Nuka World to the three Rolling Stones 'cause I'm neither the prophesized errand girl for Homeland Security nor the next Mick Jaggernaut. Fuck, I miss the smart raiders of DC and their convos, I really do. They gave me so much to think and laugh about, but these colorful freaks /w mush for brains in Nuka World... pffft!

Posted

The Conquest mod might be a fun thing to play with in NW. Other than exploring it for a few trinkets, I don't really see much reason to go there. Think I will just clean house next time I do. Maybe spawn huge hordes of feral ghouls and just watch the carnage. If I ever learn scripting, then it might be fun to rebuild some of it and the characters. Maybe I'll just replace all the chars with feral ghouls! Fighting the Nuka-bots and ferals sounds like more fun anyway. 

 

 Now I am starting to wonder if gutting the chars and quests would even work? I mean NO ONE likes it the way it is- it would seem. What do you think about just turning the whole thing into a spooky shooting expedition? :D  

 

Posted

The Conquest mod might be a fun thing to play with in NW. Other than exploring it for a few trinkets, I don't really see much reason to go there. Think I will just clean house next time I do. Maybe spawn huge hordes of feral ghouls and just watch the carnage. If I ever learn scripting, then it might be fun to rebuild some of it and the characters. Maybe I'll just replace all the chars with feral ghouls! Fighting the Nuka-bots and ferals sounds like more fun anyway. 

 

 Now I am starting to wonder if gutting the chars and quests would even work? I mean NO ONE likes it the way it is- it would seem. What do you think about just turning the whole thing into a spooky shooting expedition? :D  

 

Hmm, turn the central part with the market into something like diamond city a heavy fortified zone, with farms, water everything else inside, everything else covered in constantly respawning, roaming packs of ferals and glowing ones, if you throw in survival mode or something similar that could be pretty nasty, especially out in the open areas where there is nowhere to hide from the packs. 

 

Especially if you could tweak the ghouls ai so that stealh does nothing against them and the only way to sneak is not to be seen by any of the pack, failing would then get you swarmed by all of the pack, another thing if possible would be to tweak the ghouls ability to detect sound so that the noiser the gun the more ghouls that will home in on it.

 

None of the buildings out there are strongly fortifiable either, though several custom settlement zones with quests to set up safe areas with food, shelter and what not as well as a way to keep the ferals which would mean either locking gates or no gates at all.

Posted

okay, I decided to do a run through and skip the boring stuff in nuka world.  at least what I could.  So killed the raiders cleared the area saved the slaves etc...  then explored the rest of the place.   what I've found is that yes it has atmosphere, yes there's a lot to see.   not much to explore when its all said and done. 

 

I think the raiders are overpowered especially the leaders, if it werent for fat boys and nuke mines I wouldn't have won.   two bosses took twenty eight 2cm rounds with out losing much health.  65th level for those of you curious, with gun skills close to max.   The pack luckily decided to follow me into a staircase where a mininuke took out all but three of their gang and their leader.  Power armor and high stats for the win.   after sleeping off the damage, headed to kiddie land.  

 

Ghouls are super powered.   nothing like being in power armor and having four legendary chars and a dozen other painted ghouls beating you to death with their hands.... ?... Jet pack for the win in this situation.  bound from roof top to roof top sniping till  theres only bodies and blood.  head back for more ammo then return to finish it.

Two other areas of the park was about the same i.e. overpowered npc's critters and what have you. 

 

the gator claws which were pretty easy to take down and only once got close enough to do any damage and the blood worms in another area where lower powered.

 

Another thing I noticed was that companions seems almost powerless in Nukaworld, most of the time they went down and stayed down till I used a stimpack on them. 

 

once outside the park, well it seemed unfinished. 

 

 

  • 2 months later...
Posted

Late update: I figured out Bethesda's intended way to play Nuka-World.

 

 

Quite simple - you first have to finish the Minutemen questline, until you have The Castle secured. Probably also the follow-up, where you return and the Mirelurk stuff is cleared from the place.

 

After that, all settlements including your own are available for all quests from Shank. If something isn't on the list, then it's blocked from a quest.

Example i had the quest "talk to the people in settlement X", which had the hidden follow-up "kill the bugs in Y". So both settlements X and Y would be unavailable for the time being.

Meaning that you'll have to finish these quests first if you want ALL settlements as either Raider Outposts or subdued suppliers.

 

Also Preston will permanently hate you, and you can't capture the settlement where you last stationed him in before becoming Overboss since he is essential.

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