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So we got new update for this creation club..


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Posted

Today we got this update wich also contains the creation club stuffs.

 

Its seems we going to get this creation club mods even we didn't pay or have it? 

 

If thats the cause I dislike it already, game is big already+ mods dlc high res pack etc.., I not really like the fact it will grown size each of this stuffs and I don't really want them.

 

Did the update broke the mods or f4se? I not really have any big stuff installed yet in the game so I don't really know.

 

What do you think about this?

 

Posted

 

Its seems we going to get this creation club mods even we didn't pay or have it?

 

Im 100% sure that´s a mistake.

I don´t think it was planned to ship the assets for this stuff freely ^^

 

 

Did the update broke the mods or f4se?

 

Yes.

Posted

yeah f4se is broken, So Its gonna be a case of waiting for that to update, I am sure most of the mods active are safe, since I don't think the new update touched them? (still may be worth reinstalling them just to be sure) but for now its a case of waiting for the SE to update, since you can't roll back to previous versions of Fallout 4.

Posted

The .ba2 files are downloaded even if you dan't have them you pay for the .esp. Then someone can just use a BA2 extractor to get the files and mak an .esp.

Posted

yeah f4se is broken, So Its gonna be a case of waiting for that to update, I am sure most of the mods active are safe, since I don't think the new update touched them? (still may be worth reinstalling them just to be sure) but for now its a case of waiting for the SE to update, since you can't roll back to previous versions of Fallout 4.

 

Well, actually you can roll-back to ver 1.9.4.0. You're going to need the Fallout4.exe, Fallout4Launcher.exe and the libScePad.dll file that the update deleted. There's a thread on the Steam Forum that has links to these files which were provided by Anardion and Crimsonrider.

 

Edit: Here's the Steam link:

 

http://steamcommunity.com/app/377160/discussions/0/1473095960825455101/

Posted

What people forget about the Creation Club is that it's not modders. Bethesda already said they will NOT be monetizing content created by free modders, old mods will always remain free.

 

These are interns and up-and-coming programmers, personally hired and supervised by bethesda who will be making the content that will be purchased with money. As they are working on other projects, interns and new hires will be supervised and paid by the hour for creating professional content, and perhaps hired for the long-term once done.

 

Again, not amatuer paid mods. Nothing you are used to using will become cash-only content, that'd be silly.

Posted

What people forget about the Creation Club is that it's not modders. Bethesda already said they will NOT be monetizing content created by free modders, old mods will always remain free.

 

These are interns and up-and-coming programmers, personally hired and supervised by bethesda who will be making the content that will be purchased with money. As they are working on other projects, interns and new hires will be supervised and paid by the hour for creating professional content, and perhaps hired for the long-term once done.

 

Again, not amatuer paid mods. Nothing you are used to using will become cash-only content, that'd be silly.

 

So, that is the reason why half of the mods available on CC are the free mods already available on Nexus? ;-D

Posted

Regardless, what they've shown on CC so far, is incredibly lame - for "professional" content supervised by Bethesda.

You'd think they would at least try to show something that can be considered rather exceptional, but nope, just silly simplistic "lame" mods that ANYONE has the potential to make ("lame" as in "compared to what supposedly a true paid professional with support from Bethesda should be able to make").

Posted

I love that the first mod on there is 'Horse Armor'.

 

I bet they did that on purpose like Ubisoft with their constant use of Iconic and poking fun at themselves in one of their videos. Either way it showcases the problems of both companies.

Posted

 

I love that the first mod on there is 'Horse Armor'.

 

I bet they did that on purpose like Ubisoft with their constant use of Iconic and poking fun at themselves in one of their videos. Either way it showcases the problems of both companies.

 

 

 I am sure this venture will go over as well as the Horse Armor did originally with the PC players. About the only people that will use it are the console players and the poor PC people that either can't install a mod or mod manager to save their asses or are afraid of using mods outside of Steam and Bethesda (poor suckers).

Posted

I'm honestly more worried about the future. Is this the birth of another battle dot net scenario? Depending on how this turn out I may be waiting for all Bethesda titles to hit GOG so I can get proper versioning control.

Posted

What people forget about the Creation Club is that it's not modders. Bethesda already said they will NOT be monetizing content created by free modders, old mods will always remain free.

 

These are interns and up-and-coming programmers, personally hired and supervised by bethesda who will be making the content that will be purchased with money. As they are working on other projects, interns and new hires will be supervised and paid by the hour for creating professional content, and perhaps hired for the long-term once done.

 

Again, not amatuer paid mods. Nothing you are used to using will become cash-only content, that'd be silly.

They aren't paid by the hour. They're paid a flat rate after the submission of their proposal. After which payment is dependent upon meeting milestones of their mod. The mod authors don't receive a portion of the sales btw.

 

Not amateur paid mods? They literally said freelancers are welcomed in their job description page (and we already know of about 9 who moved from the Nexus to CC).

 

Professional and high quality content?

Okay explain then why the CC mods are much lower quality than their Nexus counter parts? Explain how a simple retexture of a pip boy justifies its 0.50-1.00 cost? Any caveman can create a retexture. And judging by the leak of future files that will be released, it seems that Elianora's house and small quest mod will go for the equivalent of $15.....a DLC price for a house that will most likely be using in-game assets and static. But sure, let's keep calling it professional.

Posted

 

They aren't paid by the hour. They're paid a flat rate after the submission of their proposal. After which payment is dependent upon meeting milestones of their mod. The mod authors don't receive a portion of the sales btw.

 

Not amateur paid mods? They literally said freelancers are welcomed in their job description page (and we already know of about 9 who moved from the Nexus to CC).

 

Professional and high quality content?

Okay explain then why the CC mods are much lower quality than their Nexus counter parts? Explain how a simple retexture of a pip boy justifies its 0.50-1.00 cost? Any caveman can create a retexture. And judging by the leak of future files that will be released, it seems that Elianora's house and small quest mod will go for the equivalent of $15.....a DLC price for a house that will most likely be using in-game assets and static. But sure, let's keep calling it professional.

 

 

The professional-ness does not come from the guy making the mod. It comes from the supervision given to the person from Bethesda. Bethesda are only human, but they are literally investing time from their own team to supervise/check the mile stones. Yes, there IS better content on the nexus. Of course there is. But if Bethesda's own guys are putting hours in, they deserve payment for it, they own the intellectual property.

 

In addition, don't ONLY compare the stuff Bethesda supervises with just the best mods on the nexus/elsewhere. You say "any caveman can make a retexture", but I disagree. I've seen some retextures on the nexus that are, frankly, awful.

 

the content is not "guaranteed to be AAA+ polish!"... this is a job to them, for those for whom it's not a passion. It's more of a guarantee it won't be bad.

 

Besides... why should they not even be allowed to OFFER more DLC? If you don't like it, don't freakin' buy it! No one's forcing you, no one's demanding you buy it. If you don't want it, show them your opinion by keeping your purse strings closed.

 

I mean seriously, it's optional and doesn't lock off things. Bethesda is not a charity. They are a for-profit business, putting in work to produce a product. If every product they make has to be free, they will go out of business. They have no back-up job like other modders, who use their spare time to mod, for the most part.

 

If you hate them offering non-mandatory DLC that much... just don't buy it? The game released six-ish years ago, it's not like this was on a disc in your console the whole time or something

 

This is not like they put in a pay-to-play currency like Diamonds or suddenly Septims cost $$$ to skip grind. You can mod any aspect of the game you wish, so they're not preventing you from doing all the stuff you normally do, at the same rate you normally do it. The only way to get a corporation's attention is with their bottom line, that's how economics works. That or litigation, but you get the idea.

Guest kimbale
Posted

Can I become a Creator?

 

Whether you are a professional developer, artist, or modder; you can apply to be a Creator here. Be ready to share work you’ve already done as part of your application.

If I’m accepted to be a Creator, what can I create and what is the dev process?

 

Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements.

 

(From the official site, emphasis added)

 

Yep, i'll give my work to you before there is any legal security. And it must be new to them. I see modders waiting for refusal until someone else makes the same thing for free, completely wasting their time....

 

Um, beth, half your launch content is not "new and original" in the first place. 

Posted

The .ba2 files are downloaded even if you dan't have them you pay for the .esp. Then someone can just use a BA2 extractor to get the files and mak an .esp.

 

:mellow: If you make an .esp for this mod, it's illegal ?

A moderator could ban you for that ?

It's just a few question.

 

edit : trying to create an esp for get this backpack and...I confess I am not a good modder

1504093146-20170830133638-1.jpg

Posted

 

The .ba2 files are downloaded even if you dan't have them you pay for the .esp. Then someone can just use a BA2 extractor to get the files and mak an .esp.

 

:mellow: If you make an .esp for this mod, it's illegal ?

A moderator could ban you for that ?

It's just a few question.

 

edit : trying to create an esp for get this backpack and...I confess I am not a good modder

1504093146-20170830133638-1.jpg

 

 

Technically yes it is illegal. 

Do i plan to do it: Yes.

Do I plan to release it or giving it to anyone: No

 

And for your texture problem is, you just didn't set the right textures in the CK that's it :)

Posted

 

 

The .ba2 files are downloaded even if you dan't have them you pay for the .esp. Then someone can just use a BA2 extractor to get the files and mak an .esp.

 

:mellow: If you make an .esp for this mod, it's illegal ?

A moderator could ban you for that ?

It's just a few question.

 

edit : trying to create an esp for get this backpack and...I confess I am not a good modder

1504093146-20170830133638-1.jpg

 

 

Technically yes it is illegal. 

Do i plan to do it: Yes.

Do I plan to release it or giving it to anyone: No

 

And for your texture problem is, you just didn't set the right textures in the CK that's it :)

 

:ph34r:

 

1504097009-20170830143411-1.jpg

Posted

Things were much better left alone.  You can not tell me they don't make a great deal of money from their games and their DLCs.  Making a profit off modders is just greedy, period.  Spin it any way you like.  Do mod authors deserve money?  Of course they do.  Do they make a lot from donations?  I'm guessing, not a ton.  Most of them know this and do it anyway.  I can't control what is donated, but Bethesda trying to make something off someone else is disgusting. 

 

Make good games and DLCs and be happy with it.  I know plenty of mod authors that work hard and hoped to make some money, but didn't.  They stopped modding.  It's a choice, isn't it?  Greed brings out the ugly in everyone.  Not saying everyone is greedy.  Just saying it always causes issues.  If you think this doesn't effect Bethesda, you're wrong.  People remember and tend to form an opinion from experiences like this.

 

 

Posted

Things were much better left alone.  You can not tell me they don't make a great deal of money from their games and their DLCs.  Making a profit off modders is just greedy, period.  Spin it any way you like.  Do mod authors deserve money?  Of course they do.  Do they make a lot from donations?  I'm guessing, not a ton.  Most of them know this and do it anyway.  I can't control what is donated, but Bethesda trying to make something off someone else is disgusting. 

 

Make good games and DLCs and be happy with it.  I know plenty of mod authors that work hard and hoped to make some money, but didn't.  They stopped modding.  It's a choice, isn't it?  Greed brings out the ugly in everyone.  Not saying everyone is greedy.  Just saying it always causes issues.  If you think this doesn't effect Bethesda, you're wrong.  People remember and tend to form an opinion from experiences like this.

 

Most of the people that will end up using this will be the console players that can't get most of these mods (that already exist in most cases) any other way. Besides, console players are used to being killed with micro transactions. I can see that eventually the mod section for Bethesda being shut down and just having the CC only. Won't affect PC users much though, there isn't much of anything decent coming out regularly anyways.

Posted

Console players are used to pay extra for everything. Preorder bonus pack, early access, better equipment, new maps, or even just some cheap retextures.

Which by the way defeats the argument that PCs are too expensive. And it gets even more fun when you factor in the company-exclusive currency you have to buy first, which never fits with the actual prices of the products so the remaining difference is what the product costs more than its listed price.

 

Now i was thinking what the purpose was of the CC files being pre-downloaded to everyone's PCs. Seeing how easy they can be made useable without paying for it, i must say that this smells like a deliberate honeypot to bait PC users into easily trackable piracy.

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