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Invisible chastity belt?


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Posted

I have DD-I, DD-A, Defeat, aroused, framework, and zaz anim. pack installed.

 

I found out chastity belts are invisible after I started the DD-I quest from the college.

 

I tried out a few other items, and they simply don't appear to be invisible. I'm not sure what the problem is.

 

I had bodychange, but I suspected that it may have been causing my C2D's and also that it was unwieldy for me to use so I got rid of it. It turns out DD-A requires bodyslide, which I had installed at one point, and one or two threads claimed that bodyslide should be the solution, especially since DD-I reminds you to run bodyslide, but tools like these are just immensely complicated to me.

 

Given the fact that I'm pretty sure it's just the belts which are invisible, might any of you suggest that figuring out how bslide works is unecessary for me? Hopefully I can just resolve this with simpler measures like reinstalling mods or refreshing SL-framework...

 

I ended up running bodyslide yesterday, just once, but had no idea what I was doing. All I did was open it and click build mesh, and that was it. Didn't seem to work, and I wasn't sure what that did anyway.

Posted

Look inside the Devious Devices MCM page.

There's a tab for hidden equipment.

 

Check if the slot Chastity Belts take is hidden when another slot is occupied.

If what you said works you'll have my firstborn.

 

Edit: Hmm yeah I don't see any problems. I think all my settings in Devices Underneath are normal. The first one is set to default at (50), and every single option is set to default, except for piercings, which I assume must be default like that.

 

What's odd is the plugs are NOT invisible. So they're just floating in there.

Posted

Alright so in the DD-I menu, as for devices underneath, after acquiring a belt and collar (the collar is visible), the belt is invisible despite setting everything i see to default. The plugs are visible and are acting normally.

 

I crafted a bunch of items, and although this isn't exhaustive, I found a number of items which are just invisible.

 

Apparently the iron plugs the librarian uses ARE visible. However, a vaginal soulgem seems to be invisible, although an inflatable anal plug is visible. A harness is invisible, and so are a at least a few different types of chastity belts and bras. I don't think most cuffs are visible.

I think almost all the collars are visible, however. The blindfold and armbinder are visible.

 

During sex animations, if I remember correctly, only some specific ones can be played if you have a belt. But apparently my char still equips a strap-on to molest folks in aggressive animations. I'm pretty sure those are forbidden. Arrok cowgirl and Tribadism can play too. Pretty sure those are supposed to be impossible with a chast. belt even in aggressive anims?

 

I opened bodyslide but I've simply got no idea how to do what you said. Is this something that can be simply explained by you or will I have to go and study the github guide that Caliente put out on the bodyslide page?

I don't understand how I should get bodyslide to show me what my char is wearing for instance.

 

 

Well. During some testing I surrendered to 2 bandits, faded to black and then spawned like a mile up and then crashed. That was something.

Posted

I'm interrested in an answer as well, I have a similar problem.  Can you freely remove the belt once equiped ?  I noticed that those invisible devices never are locked on my character.

 

This happened to me first with hobble dresses, then with all devices when my save got older and more bloated.  Do you also have a heavy load order ?

 

Bodyslide doesn't seem to be the culprit, I was playing with Slaverun in devious devices but at some points new devices wouldn't show up.  I then removed all the devices on my character and tried to re-equip them but they wouldn't lock nor show up on my character anymore.

Posted

To mangalo,

I can remove them with keys, but not freely.

 

I recall I had an odd issue like this in the past, however, but I don't really remember what caused that...

 

 

 

No, I haven't ever figured out how to use bodyslide.

In bodyslide I see an Outfit/body tab, and below it a preset tab.

Not sure how to load the proper selection into the top left.

 

I tried to figure it out a bit, I opened up outfit studio and I opened a new project. I can load a body, I chose unified UNP HDT as template, and used BeltPaddedGo.nif as outfit/mesh, although the belt is just put below the figure and not attached. There's no error message or question mark. Is this what you mean?

 

I loaded that and previewed it, and it looks alright. Didn't try with other items, though.

 

Although I doubt I did it properly?

 

What I have installed as my bodyshape is this

 

 

 

 

after zooming in on a harness, what I thought was a grey texture says "NO IMAGE"

Ok yep same thing with the belt. I'm not sure if this is the issue, because I don't know if the nif loads the texture as well but anyway.

nvm I think pretty much everything says no image.

Posted

There are several tutorials how to use bodyslide on YT, honestly i don't remember which one would be the easiest/shortest to show you how to use it in general, but you don't need outfitstudio at all for what you're looking for. Some might be outdated, though.

This is actually for FO4, there are some few differences to Skyrim, but the basic functions are the same and at the same place, i think it's even closer to up-to-date bodyslide in Skyrim than some of the old videos. It starts with installation what you've already done, but i'd recommend to watch it from start anyways to get some of the references he makes in the process. And imho it's the best video about bodyslide i've ever seen, i'm not 100% sure if differences to Skyrim would bother you at all, possibly the differences how to use it with MO vs NMM would be more confusing... can't tell since i never really used NMM. Maybe watch a video about bodyslide for Skyrim using NMM first and that additionally if you're still confused. In combination you should get it.

 

*edit: and probably you should add DDx as well before doing anything else, or you'll have to do it again for this later. DDa is very basic, if you want to use any mods using DD you'll most likely need it anyways.

Posted

 

Thanks for your help, I think I narrowed my issue to this mod I recently installed : http://www.nexusmods.com/skyrim/mods/85251/?. I think it somehow messes with how devious devices are equiped, still testing however.

It's well possible. Though I can't confirm it here.

I'd still urge you to also solve your missing textures in addition to your found resolution.

 

 

The thing is I never had a missing texture issue, it's just that the devices would not appear on my character (maybe due to a script lag as you said), I never had fancy purple textures or so.  As soon as I removed that SKSE plugin, they appeared and were equiped just fine (can't remove them without a key etc) smile.png

 

Which makes me wonder if the same issue I had for ages with the hobble dress is related to this or not.

 

PS : Other people confirmed in the comment section of that mod that SOS and DD wouldn't work as intended anymore.

Posted

No, I haven't ever figured out how to use bodyslide.

In bodyslide I see an Outfit/body tab, and below it a preset tab.

Not sure how to load the proper selection into the top left.

 

I tried to figure it out a bit, I opened up outfit studio and I opened a new project. I can load a body, I chose unified UNP HDT as template, and used BeltPaddedGo.nif as outfit/mesh, although the belt is just put below the figure and not attached. There's no error message or question mark. Is this what you mean?

 

I loaded that and previewed it, and it looks alright. Didn't try with other items, though.

 

Although I doubt I did it properly?

 

What I have installed as my bodyshape is this

 

The problems you've been describing are exactly what happens if you haven't used bodyslide to build the meshes. Things like collars, gags, most plugs, and the armbinders and yoke don't need to be done because they mostly fit any body a player might have installed, so these meshes are already included. But if you don't build the others you simply won't have the meshes. (The BeltPaddedGo.nif is the mesh that appears in your inventory menu, and in the game world if you drop it. It isn't what will appear on your character when equipped. The nifs that are used to actually show that belt on your character would be BeltPadded_0.nif and BeltPadded_1.nif, and if you haven't built them in bodyslide, you won't have them installed.)

 

I'd recommend looking through the bodyslide nexus page or any guides you can find for how to install and use it. (Outfit Studio isn't used at all to build the meshes.) If you can't get the hang of it, though, and given that it seems you're using UNPB, you could install one of the optional files from the Captured Dreams mod. One of its "CD Part 4" files are all the device meshes pre-built for UNPB.

Posted

"Go ahead and reinstall Devious Devices.

You're missing texture files."

Devious Devices Assets?

Reinstallation doesn't seem to help unfortunately?

I download DDa3.0e, here I believe.

 

For DD-A, Am I supposed to have only 3 "belt" files in meshes, all with "go" at the end? Because one guy did say the "go" files are meant as icons in your inventory.

 

Also, btw when checking DD-I, I realized that SOMEHOW I had an old version installed all this time.

Completely baffled how that happened since I'm pretty sure I downloaded all the new stuff, but so I upgraded properly, of course.

 

"I highly recommend you use the bodies provided by Bodyslide."

I'll try and work on figuring out bodyslide.

 

 

 

I checked this thread, but following through with those directions in MO doesn't seem to work out.

I've NO idea why, it seems simple enough.

 

Although thanks for the CD 4 link though. That DOES work for me, but unfortunately the belts are a tiny bit off. Probably some thing about different bodysizes.

 

So argh. I'll have to let myself get fisted by the bodyslide guide. But can you tell me if the thread I linked right above is correct? Because I've been trying to follow it to no avail

Posted

Yeah, that looks like a good solid tutorial. I'm not sure why following that wouldn't work for MO. Everything looks right to me.

 

As for the CD UNPB meshes not quite fitting, it could be a few things. I haven't used those meshes myself, but I would assume they're built for UNPB HDT. If the version of the body you're using is BBP, TBBP or just static then there will be different weights applied to body and devices. Also, bodyslide is a one-size-fits-all solution, as it needs to be. It's a fantastic tool that has opened up lots of outfits for all sorts of bodies and all sorts of players. The problem with one-size-fits-all solutions, though, is that they don't tend to fit anything really, really well. With UUNP, the different shapes bodyslide builds for are not identical to the genuine bodies of the same name you might have installed. They're as close a match as possible, but they're not perfect. A UUNP UNPB body is not the exact same shape as the actual UNPB body.

Posted

When I check build morphs and then bach build, I leave all options selected. I have roughly 18 CBBE variants and about 11 Uniffied variants.

 

I pick UUNP HDT as #1, and Unified Feet, hands as my other ones.

"All sets completed successfully"

 

Close bodyslide.

 

Nothing shows in Overwrite in MO, so I leave my old overwrite mod there.

 

Start game.

 

Invisible items.

Posted

Here's what I would do:

  • Make sure bodyslide is installed with the UUNP options
  • Make sure the devious mods are installed with the UUNP options
  • Run bodyslide
  • From the Outfit/Body drop down menu select UUNP HDT
  • From the Preset drop down menu select UUNP UNPB
  • Open the drop down menu for Group Filter with the arrow next to the magnifying glass icon and select all the devious entries (though if there are two identical entries, one saying hdt and one not, choose only the hdt one.)
  • Tick the Build Morphs box
  • Click Batch Build
Posted

Not sure what you mean by devious entries.

 

Clicking the arrow for Group Filter, I don't have anything special.

I have regular CBBE and UNP groups to choose from.

 

I haven't looked into bslide yet so I'm guessing I was supposed to load some Devious Devices stuff into this menu?

 

Under group filter, my groups are CBadvanced, 3 CBBE options, 1 UUNP, and one Unassigned.

Posted

When you install devious devices assets and expansion you should be given the option of CBBE or UUNP. Selecting UUNP will install the slider sets bodyslide needs to build the meshes for UUNP bodies. The same thing happens with deviously cursed loot if you use that. If you're not seeing anything in the group filter list then you don't have the slider sets installed and bodyslide won't be able to build any of them.

 

I'm just looking at my assets installation in MO now. Alongside the meshes, textures and scripts folder you should also have a CalienteTools folder, which contains a BodySlide folder. In that are three more folders:

  • ShapeData, which contains a folder called DeviousDevicesAssetsUUNP
  • SliderGroups, which contains DDA UUNP.xml
  • SliderSets, which contains DDAUUNP.xml

 

If you don't have those (and some more in your expansion installation assuming you use it) then you'll probably need to re-install the mods. Once they're installed, make sure the devious mods are ticked in the left pane before running bodyslide.

Posted

Odd; I do not have DeviousDevicesAssetsUUNP in shapedata

No DDA UUNP, 

 

and nothing in Slidersets. I'm supposed to see these in... bodyslide, right?

 

I see them in my DDa3.0e mod, however that doesn't change the fact that bodyslide doesn't see them.

 

I'll be reinstalling things then.

Posted

The folders I listed should be in your DDa mod, not your bodyslide one. As long as you have them there, have DDa ticked when you run bodyslide, and are running bodyslide through MO, they should appear in the group list.

 

Selecting the groups isn't absolutely necessary when building the meshes, by the way. I always do it so only the meshes I need appear in the list when clicking Batch Build, but if you don't select any groups and click Batch Build you should see a list of every mesh across all mods you have installed that have slider sets. Then you can go through that and un-tick any you don't want.

  • 1 month later...
Posted

I have the same invisible chastity belt!

Want to chime and say that
"Devious Devices Assets/meshes/devious/devices" has ONLY 'beltIron_go.nif' & 'beltPadded_go.nif' it does not contain the wearable versions!
I believe that's the problem.

I made a mod that added the base files form the Caliente Tools folder as overwrites, well there were no overwrites. Still invisible... checked MCM, item displays as visible in Devices Underneath.... I....don't..get..it.

SECOND EDIT: I don't recall reading that you need to use Bodyslide2 to generate the appropriate bodytype '.nif' files for DD, makes perfect sense though. For those who are weary of using bodyslide, it's easy though! You can use a prebuilt archive from the CD mod for UNP and CBBE.

 

You need a "_0" and "_1" version of your restraints force morphs!

  • 3 years later...
Posted

Sorry to necro an old thread but I'm having the same issue with Chastity Belts only. BodySlide batch builds are all good and in game when using DD Equip to throw the Iron outfit on, everything including the chastity belt appears in the invetory, but the belt is unequippable and invisable. Any ideas on how to fix? 

Posted

Same issue here.  Using DD LE 5.0, fresh install of everything (just re-installed Skyrim a few days ago).  BodySlide builds fine, most things show up except chastity belts; they remain invisible for some reason.

 

EDIT:

Stumbled upon a thread that was the exact solution I needed.

 

I did what they posted about and instantly (well, upon re-baking) chastity belts show up.

 

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