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Devious Devices - Captured Dreams Shop v4.15 (Updated 6-11-2017) v 4.15

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About This File

TBeZvJk.png

 


Captured Dreams Shop
An add on for Devious Devices

 

Notice! File download structure has changed so read the Install instructions
Any questions concerning installation will be referred back to these instructions!

 

Welcome to the Captured Dreams shop where you can find something to capture your dream.

 

The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead.

 

V4 is localized and includes both English and German language text
Note: V4.09 is non localized and is English only, a localized version with updated German translation will be released when it is available.

 

Requirements:
SexLab v1.62
SexLab Aroused or Aroused Redux
Devious Devices Assets v2.9+
Devious Devices Integration v3.2
Devious Devices Expansion v1.2.3
ZAZ Animation Pack v 6.11 or later - is compatible with v7.0
Fus Ro D’oh
SkyUI

 

Recommended Mods:
Deviously Cursed Loot – Master can remove some items
For the Masses 3
Devious Devices for Him – so items show on male npc’s
Deviously Helpless – Bandits will take certain items if caught
Skyrim Bound
Live a Deviant Life Resurrection – can use slavery start
Devious Captures
Devious Devices Equip
Simple Slavery – can use slavery start

 

Or most any other DD mod.

 

Resources Used:
Resources were used from the following mods as allowed by their posted allowed use

 

-Knapsack Retexture Pack-
http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1

 

-Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1

 

-Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/?

 

-TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/?

 

-Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/?

 

-Hoods- Thanks to nytesorrow for permission to use these within my mods

 

Extras:
The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required:
-Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/?
-Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/?
-Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/?

 

Installation:
Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700).

 

The mod is broken up over several parts:
Part 1 - Esp, scripts and other minor files Required
Part 2 - Meshes and Textures by texture size Required
Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now
Part 4 - Pre generated DD meshes by body type - CBBE v3.2 or UUNP's UNPB Optional
Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional

 

v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05

 

Full Install:
V4.09
Required
Install Part 1
Install Part 2 (whichever resolution you chose)
Optional (as needed)
Install Part 3
Install Part 4
Unzip and install whatever files you need of Part 5

 

V4.05 - Last Localized version with German language support
Install v4.05
Install v4.051 (was the LESP file)

 

Update Install:
Updating from v4.00 - v4.09 beta 1
Due to additions of the catsuits and hoods follow the full install instructions to ensure you get all of the files you need

 

Updating from v4.09 full version
Download updated files that have the new current version. If a particular file set has a previous version then it was not changed and does not need reinstalled

 

Conflicts:
Use the following at your own risk, I will not provide support if these are used with CD:
Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such.
Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems.

 

General overview of what this mod does:
I will break this down into several sections to help keep it organized

 

The MCM Menu
Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats.
Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well.
Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani
Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases.
Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod.

 

Player Statistics
There are 6 statistics that make up the player’s personality:
Primary: runs from 1 (sub) to 20 (dom) and may change during the game
Disposition – A measure of their submissive or dominant nature and is the primary stat used
Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game
Sadism – enjoys hurting or tormenting someone either mentally or physically
Masochism – enjoys pain and being tormented either mentally or physically
Sexuality – how much someone enjoys sex
Bondage – how much a person likes to be bound
Control – how much a person like being in control or being controlled
Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master.

 

Custom Items:

 

There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way!

 

Current items available:
Additional finishes for items -
New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items:
Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar

 

Little Helper Plugs -
Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge.
- Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows
- Fighter: +20% on One Handed, Two Handed and Block skills
- Mage: +15% on spell magnitude
- Thief: +20% on Sneak, Pick Pocket and Pick Lock
+++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory
+++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive.
+++ All are vaginal plugs

 

Little Devil Plugs -
Made to tease and torment the wearer relentlessly
- Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer
- Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain
- Tormentor Vaginal Plug - Electrostim Effect
- Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain
- Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer

 

Protector series Belt and Bra -
Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed.
- Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts.
- You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish
- On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it.
- If you lose the amulet or recipe you can purchase an additional copy of the recipe.
- Items are sold by the Master, just ask about items to keep you safe.
- Quests can still be done while wearing the Protector Series of items.

 

Shop Grounds
To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you.

 

Courier
Captured Dreams has their own courier who will deliver ads or requests from the Shop Master.

 

Shop Services
-Buy and sell various bondage and chastity devices
-Removal of devices locked on you
-Free Trial of items to see if you like them or not
-Special items to help keep you safe from those why may take advantage of you

 

Employment
-Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time
-Recover a package seized by bandits
-Help a customer by modeling some items for them
-Take part in a special session with a VIP
-Do a bit of mining in the mine, paid by the piece
-Special tasks may be offered to you if Master likes you well enough

 

Consequences for Misdeeds
Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much.
There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment.

 

Enslavement
There are 2 kinds of enslavement in CD:
1 – Submitting to Master as a personal slave (aka Relationship Slave)
2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave)

 

Quest Specifics


Removal of Devices – Master will remove devices that have been locked on you (including some items from Deviously Cursed Loot) though the cost increases with your level. If you can’t afford the price Master will offer credit in exchange for wearing a belt and collar until it is paid off. You can pay off your debt a little at a time or all at once. Excessive debt is a factor in enslavement

 

Free Trial – With your first ad you will get an offer for a free trial of some devices to see if you like them. Depending on how submissive you are the Master may not let you out of them right away and insist on keeping them for a while longer to really get a feel for them. The more submissive you are the less chance there is she will remove them.

 

Protector Items – These are a special belt and bra set (can be used independently) that can’t be removed by bandits and such thus keeping you safe. A special amulet is used to remove the devices though it may burn out and break and require replacement.

 

Protector Plus Items aka Chaste Life – These are special items offered for specific reasons: to protect a woman’s virginity or to stay chaste. These are advanced versions of the Protector items except for the fact that the wearer cannot remove them and Master will insist they stay on until the wearer is married. Master will offer to allow the wearer the chance to ‘relieve some tension’ and remove the belt for a short time but only under strict supervision. Chaste Life can be used as a lead in to the Chaste Spouse quest or end once married. Note: you will have to bring your spouse to see Master to get the belt removed.

 

Chaste Spouse - Used either as an extension of Chaste Life or on its own, this allows the player to enter into a Slave/Master relationship with each other. The deciding factor as to who is in what position will depend on your Disposition, if you are a sub then you will take on the Slave role, if you are a dom then you are the Master and if you are somewhere in the middle your spouse will determine who plays what role. Once you have decided who gets what role and met with Master (if coming from Chaste Life) you will need to establish where your playhouse is and get some toys to play with.
-- Establishing your play house: Simply take your spouse to your home and let them know that this will be your play house. This can be changed at any point but must be an interior space.
-- Getting some toys: Master sells a number of items for you to play with including device sets (full set with matching finish), a toy box of chains, leather straps and a whip as well as several different pieces of furniture. The toy box and furniture will need to be set up by you and can be placed anywhere within the playhouse. Note: When you purchase one of the items you will be given a ring that will allow the placement, movement and cleanup of the various items you have purchased. Simply put the ring on and the menu options will be shown.
-- Playing the Slave role: As a slave you will be subject to the whims of the Master, whether it is to be bound, placed in various devices or expected to satisfy their needs. If you have any furniture or a toy box you can play with those on your own but you will have to wait until your Spouse/Master decides to let you out which may be a few hours.
-- Playing the Master role: As a Master you can do various things to your slave such as bind them in chains or leather, place them in furniture, whip them, dress them in devices or make them take care of your needs. You can keep your spouse bound for however long as you like.

 

Deliver a Package: This is your typical take an item to someone and get paid, or is it? You have a set amount of time to reach your destination based on what area of Skyrim it is going to. If you get there early you may get a tip from the customer and earn a bonus from Master when you return. If you are late in delivering the package you will be getting something else from the customer and Master. Also, a group of bandits hired by someone looking to interfere with Master’s business will attempt to take the package from you, if they succeed you may have a chance to get it back and still make the delivery.

 

Recover a Delivery: Apparently the last person who was hired to take a delivery didn’t do so well and was carted off by bandits and your job is to recover the package and return it to Master. There is no time limit on this quest.

 

Assist a Customer 01: Notice!!! This quest has been disabled until I can get it working properly or replaced with a newer, expanded version.
- An important VIP and business partner is staying in the VIP house and his slave wants a demonstration of some different items and you have been asked to be the one to model them. The items will vary depending on the tastes of the slave so it will vary each time.
-- Availability requirements:

  • VIP house is completed
  • Mr Tavish is staying in the VIP house non session room


Assist a Customer 02: - An important VIP is staying at the VIP house and has requested a ‘special session’ with either a slave or master for a few hours. Your role will depend on what role the VIP wishes to take and will be explained up front. You may refuse to take part in the session. The room is set up with a number of items for use including Metal Shackles, Leather Bindings, a Whip and devices to use on the slave (you or the VIP). Once the session time is up you will be told to finish up and come out of the room.
Note: this is a free form session; if you are the slave the VIP’s actions are mostly random so their actions will vary quite a bit. If you are the Master you are in complete control and dictate what happens and when.
-- Availability requirements:

  • VIP house has been completed
  • Session room is occupied

 


Mining: Pretty simple on this one. Once you have told Master you wish to do some mining go to the mine and speak with the Overseer, he will provide you with a uniform and pick axe. You will be paid for each piece of ore you mine but won’t be able to leave until you have been checked out by the Overseer.
-- Availability requirements:

  • Mine has been constructed

 


 

 

Special Tasks


There are several special tasks that Master may have you do for her if she trusts you enough and thinks you can handle the task. Note: for those that played v3 of Captured Dreams these are the quests that were connected to the Expansion. They all have the same theme though some have changed more than others.

 

A Lesson in Control: Siddgeir, the Jarl of Falkreath, has been causing some issues for Master and her business associates as of late and something needs to be done about it. Since he is little more than a puppet of the Empire and has been abusing his position it has been decided that he needs to be put under strict control. You will assist Nenya in getting him under control.
-- Availability requirements:

  • Rank with Master of 13 or higher
  • Disposition of 9 or higher (no subs allowed)


Party Favors: Elenwen is throwing one of her usual parties and Master can’t attend, she rarely does. So Master decides to send you in her place but not as a guest but as entertainment.
Note: Not all players will be offered this quest as it requires meeting the requirements on various traits and such. Generally this is used as an Advanced Punishment instead of an offered quest
Repeat visits may be possible with Master finally attending but you are left for the guards to use in the barracks for the night.
-- Availability requirements:

  • Rank with Master of 12 or higher
  • Disposition of 3 or less
  • One or more of the following: Sexual Tendency of 5+ or Control Tendency of 3- or Masochist Tendency of 5+


A Date with a Jarl: The late High King Torygg had commissioned several items be made with special locks for his wife Elisif before he was killed but the devices were not completed until just recently. You are given the task of assisting Elisif in fitting the devices on her properly and collecting on the payment (discounts on tariffs and port fees for Master’s goods). You will need to help her figure out what exactly it is that she enjoyed about bondage and such. Note: there are 3 variations on what it is she likes and you will have to determine which it is.
-- Availability requirements:

  • Rank with Master of 15 or higher


To Fetch a Slave: Master has finally tracked down a specific slave on behalf of a friend and she is finally in Skyrim. Your task is to get her and bring her back to Master. Currently she is at Refugees Rest and is being used to lure Dark Elves in who are then captured and enslaved. You will likely have to deal with the thugs watching over her as well as whoever is heading the operation. Once you bring her back she will spend some time in the VIP house after which she will be assigned her position.
-- Erani may be assigned to the player so long as they have somewhere to keep her. If the player does take ‘possession’ of her they will have to show them where they will be staying as well as where they need to do what chores. All of them must be shown as the default location is in the Manor House and she will end up wandering back and forth likely getting lost.
Note: Currently her outfit system is not working well but you can use any of the Follower Control mods to change her outfit to whatever you want.
-- Availability requirements:

  • Rank with Master of 15 or higher
  • VIP house is completed


 

 


Consequences


Confiscation:
From time to time the Master may notice that you are carrying extra devices and want to see what you have. She will select devices from the that can be put on you and lock them in place while confiscating the rest.
-- Triggered by

  • Disposition of 8 or less
  • Random element


Punishments
There are consequences to failing at a task, just how bad depends on your relationship with Master and the severity of the failure

 


Basic Punishments:
These include being whipped in the shop, having items placed on you or possibly placed in a cage out in the wilderness (dressed in the appropriate devices of course). Generally if items are placed on you as a punishment Master will not remove any items for several days afterwards.

 

Moderate Punishments:
These include being put on display outside (with everything on display), placed in a cage outside for a few days, used as a shop display for a day, fined and placed in a debt belt (or increasing your debt amount) or sent to the mine with a quota to fill before you will be released.

 

Advanced Punishments:
These include being sent to the Manor Dungeon for a few days, being sent to the Embassy or being enslaved. Note: The Embassy punishment or Enslavement are only used if enabled.

 

Note: Earning a higher level punishment also earns you punishments from the lesser levels, ie: getting a Moderate punishment also gets you a Basic one and getting an Advanced punishment gets you a moderate and basic punishment.

 

 

 

 

Slavery


There are 2 kinds of slaves in Captured Dreams: Property Slave or Relationship Slave.

 

Relationship Slave: A Relationship Slave is where you voluntarily submit to Master and become her slave. You are given a room to use and can go about your business as normal but there are occasions that she will have something for you to do that you can’t refuse to do.
Note: Currently there is little content for Relationship Slave and is one of the next parts to be expanded
Requirements:

  • Rank with Master- 1 to 4 = -2 pts, 5 to 8 = -1 pt, 13 - 16 = 1 pt, 17 - 20 = 2 pts
  • Submissive- 1-4 = 2 pts, 5 - 8 = 1 pt
  • Dominant- 17 - 20 = 2 pts, 13 - 16 = 1 pt
  • Debt- 0 debt = 1 pt, 125% - 175% of High Debt amt = -1 pt, 175% or more of High Debt limit = -2 pts
  • Delivery Success value- 5 or less = -2 pts, -3 to -4 = -1 pt, 4 to 5 = 1 pt, 6 or higher = 2 pts


Have a total of 4 pts or more and you are eligible to be a Relationship Slave

 


Property Slave: A Property Slave is just that, property. You are given a task to do and expected to perform your duties each day. If you do well you may improve your standing and move on to a better job, do poorly and you will be given increasingly worse jobs. Overall there are 14 levels to this and you start out in the middle at 6.
-- Quick rundown of the tasks, more detail will be provided where needed afterwards:
14- Manor Slave (see below)
13- Quest – Go pick up a package (see below)
12- Work in the smithy - quota
11- Quest – Go pick up an item from Rayani
10- Work in the smithy - quota
09- Quest – Go pick up some items from a smith in one of the nearby cities (repeatable)
08- Work in the mine - quota
07- Quest – Go exchange some ore for ingots (repeatable)
06- Work in the mine – quota
05- Work in the mine with some extra apparel – quota
04- Used as an ‘Ore Pony’ – transport ore and ingots around the shop grounds – quota
03- Used to entice customers to the shop by getting to use you – random quota
02- Used to entice customer to the shop as above but higher quota targets
01- The Cage – Spend 5 days in the cage, what happens after that…
Note: The only way out of Property Slave is stage 01 or 14 otherwise it does not end!!!
Requirements:

  • Rank with Master- 1 to 4 = -2 pts, 5 to 8 = -1 pt, 13 - 16 = 1 pt, 17 - 20 = 2 pts
  • Debt- 0 debt = 1 pt, 125% - 175% of High Debt amt = -1 pt, 175% or more of High Debt limit = -2 pts
  • Delivery Success value- 5 or less = -2 pts, -3 to -4 = -1 pt, 4 to 5 = 1 pt, 6 or higher = 2 pts


Have a total of -4 pts or less and you are eligible to be a Relationship Slave

 


Task details:
All tasks marked with quota have a quota that must be met and is cumulative so if your quota for a day is 50 then after 4 days you will have needed to produce 200. If you fall behind by 1 days’ worth of items then you will be reduced by one level in tasks, if you get ahead by 1 days’ worth of items you advance to the next level. The longer you are at a level the easier it is to drop or advance. Notice: once you reach the lowest levels (3 and under) it is unlikely you will get back to 4 or more again.

 

Quest – Go get an item from Rayani: Rayani sent a letter back to the shop saying she found something interesting and wanted someone to come and get it from her, unfortunately the letter is rather stained and mostly illegible. You will have to figure out where she is at, get the item and return it to De’Zra.

 

Quest – Go pick up a package: Travel to the lighthouse near Solitude and pick up a package. It turns out there is more to this package than you or Master knew and there are people looking for it and it is something you can’t hide. Can you evade the people looking for it? Note: Fast travel is disabled once the item is picked up.

 

Manor Slave – Congratulations you are now working in the Manor House as a maid:
This section is probably the most difficult of the 14 to complete and for good reason, finish it and you can be free (among other options). Each day you will be given 2 tasks by Markus the Manor Administrator that must be done and report back to him by 8pm. If you finish your tasks early you may ask for more work (up to 2 more tasks) to earn some credits but any requested tasks have to be finished as well. Completing the 2 tasks given gives no credits or demerits, completing extra tasks earn 1 credit each. Each task not completed or failed earns a demerit (including the 2 tasks required to do each day). Work hard as advancement is not easy but you can fall behind quickly. Failure will also earn you appropriate punishments. To finish this section you need 30 credits (cumulative) so work hard.

 

 

 

 

Load order:
Captured Dreams can be placed most anywhere in the load order with a few exceptions:
- Scenic Carriages should be placed after Captured Dreams

 

As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again.

 

In game setup:

 

1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.

 

Conflicts and Issues:

 

Crashes during SexLab scenes:


These are not something I can do anything about, it is between SexLab and Skyrim. Scenes that use SexLab can be saved during them except when a sex scene is running.


Conflicts with other mods:


Legendary Cities - TES Arena - Frontier Fortresses: North Keep location in same location as shop.
SexCrime will set off the paralysis on custom collars, set it so nudity is not a crime.
Defeat can cause whippings to stop if the 'Stun' option is enabled.


If scenes stop and no longer respond:


If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop.
In Integration set the MasturbateOnBeltRemoval to false (unchecked).
If you are using SexLab Random Attack disable it when a scene starts.
If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control.
You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed.


If items are not removed from player but show as unequipped:


If the item is a Captured Dreams quest item that was not unequipped after a quest use the MCM option on the Player page to try to remove it first.

 

If the inventory item shows as unequipped but the item shown on the player is still there and the two are no longer connected (it happens)
Try first:
Open a container and place the broken item in it, Integration will reequip the item and should fix it.

 

If the above does not work then you can try the following
To remove the item:
1- Unequip everything you can (if you have a large number of items, move some into another container)
2- Open the console and select your character
3- in the console type: showinventory
4- look for an item(s) that show as worn but do not have a name, just ID numbers (PGUP/PGDN to scroll)
5- Use the console to remove those items from your inventory
If you removed a belt you may need to equip another one and remove it normally to end the belt quest.

 

 

If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping:
1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration.
2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first).

 

Thanks to:

 

Zadil and Min for creating Devious Devices.
Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting.
Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed
Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork).
Coopervane for the updated textures for the devices.
Zadil for the custom sign.
Zaria for permission to use items from Zarias Restraints.
btn2k3 for the UNPB meshes for the chastity piercings.
CGi for the German Translation and help in setting up the Localized esp.
Everyone else who has supported and inspired me along the way.

 

Future Updates:
There was quite a bit that I had hoped to get into V4 and there was quite a bit that made it in that I had not planned on. Updates from here on out will be smaller as the major frameworks are in place and can easily be added on to.

 

I thank you all for your patience while v4 was developed.

 

Donations:
Donations are not required but are happily accepted. You can donate via Patreon by going to: https://www.patreon.com/user?u=963579

 

 

 

Change Log

 

v4.00 - everything pretty much.

 

v4.01 - Patch - install over v4.00


- add scene to move player to toy box and activate for punishment in chaste spouse when player is slave.
- move x cross in mine away from cage and added a collision plane next to the cage so use of x-frame from cage should be impossible
- disabled quest leveled triggers while a property slave
- reduced xp from smithing to 15% while working in the smithy
- fixed the issue with Actor B's alias not getting filled and keeping CA02 from running
- move to manor not setting task level to 14
- fixed device removal not removing bra's
- set so slave in CA02 is kept naked fater devices are placed on them
- removed walkaway dialogue on mine overseer so opening dialogue will not repeat
- fixed link in did not report dialogue in Manor Slave
- changed actor dialogue on reporting to Markus about problems
- Added dialogue for protector plus to personal slave dialogue
- added protector plus keywords to keep free trial dialogue from running
- set No'Dra's punishment dialogue so it only triggers when working in the smithy
- changed item check for unp Tera Armors so Item Addon should work properly for mod
- fixed errors from TESVEdit
- Fixed typos
- fixed conditions on Ore pony stage so it works properly now
- fixed issue with Post time not working
- fixed timer on post time so travelers and end of day will run

 

 

v4.02 - full version - can install over current version


- Changed system to track and id any devices that may have been worn at the start of the delivery quest so the ending can choose the proper path better
- Added checks to maid so she does not deliver to player while they are in an unfriendly place
- Increased chance for Tavish to show up slightly
- Added checks to punishments to make sure that disabled quests are not used during them
- Added check to Confiscation to drop from check if no items are found
- changed out beds so actors don't get stuck on them
- changed check for Customer Assist 02 so dialogue does not stop at the start of it
- had maid moved to position outside door when ending scene is to start
- temporary fix for v3+ of DDi for prop slave quest 4
- fixed condition issues in several quests
- fixed wait issue on slavery question
- fixed issues with chaste spouse auto dialogue conditions and dialogue links

 

 

v4.03 - patch - can install over previous versions


- fixed issues with red Chaste Life belts
- fixed some minor condition issues with Delivery quest
- fixed MCM translation files

 

 

V4.04 - Full version


- Now uses an installer that has all options included and is compatible with FOMOD, BAIN and MO


V4.04 fixed - Full Version


- corrected issues in the installer


V4.05 - Full Version
- fixed issuee with Smithy forcegreets happening even when not working there
- added some scenes to several npc's to try to stop their repeated forcegreets
- fixed the issue with debt and free trial belts not being recognized for delivery quest
- made minor chages to Erani's controlling quests, mostly with scripting
- made change to end of the Windhelm quest as it was not ending correctly
- fixed issue for end of day on the roadside post tasks


V4.06 - Update: English only non localized


- uses the localized MCM script, info from v4.05 works
- All new quest equip script function and should not have issues with collars and harnesses. Only issue is plugs falling out, I can hear the sound played for when they are removed as much as 2 seconds after the belt is fully equipped (get the quest notification). This has not been tested for items beyond the belt / collar / harness but the other items should work since they were easier to set up.
- Still needs items made and added to the equip function arrays (blindfolds and strap panel gags)
- There are several points that various scripts check to see if the array's have been set and if not it will trigger it to set them. The most manual one is the triggerbox outside the shop door.
- fixed the timer on the Recovery quest, it was resetting the Delivery quest instead so the Recovery quest was always available but the Delivery quest wasn't if you were always doing the Recovery quest.
- fixed the issue with the start of day not running for the Property Slave in the Smithy.
- Normal belts not recognized at start of Delivery quest
- Added quest versions of all blindfolds
- Fixed link between Free Trial and Chaste Life with devices properly equipped
- made adjustments to task assignment script for Manor Slave to (hopefully) fix the issue with tasks being assigned multiple times
- fetching water task for Manor Slave was not set to be assigned
- Set so Customer Assist 01 won't stop punishments (was set to delay punishments if CA01 was triggered now is reversed)
- Updated dialogue conditions in Q & A to account for 0.5 increments
- Fixed missing slot on several items
- Changed Framework reset so player stats can be adjusted again, will need to speak with Master for them to take effect.
- Fixed delivery quest so it won't remove Protector Plus items if they are added during the start of the quest
- added restart option for task manager timer to MCM
- added reset for quest device arrays as it may not set them properly the first time
- added function for getversion() to CDxFramework script
- added conditions to stop Master from asking about becoming a relationship slave over and over
- updated quest device equip function to detect harnesses properly
- Set so you can refuse the protector plus belt with chaste life active when doing the delivery quest
- clear remaining settings in Property Slave that indicated the player was a property slave (3 script updates and some dialogue conditions)
- Fixed issue with Free Trial items not being equipped
- Fixed issue with conditions if dead courier had multiple deliveries (for whatever reason)
- Fixed issue of protector bra being removed and not replaced after delivery quest
- Fixed issue when protector belt being replaced after delivery using wrong keyword to equip
- Allow base quests if God Cursed items are equipped if rank >= 15
- No plugs used in Free Trial
- New colors of protector belts not being offered
- Protector Amulet not removing new color items
- Fixed texture for Black shop cuffs


V4.07 - Update: English only non localized

 

 

- Fixed issues with some quest devices not being equipped
- fixed issue of old items being equipped instead of new protector plus items
- no items equipped on prop slave start
- add checks for the array being done on the slavery starts - set to set up array no matter what
- Check for removal of yoke on end of slavery start for debt
- fixed maid shoes
- fixed issue of Free Trial not setting Chaste Life properly
- after taking items from Confiscation dialogue does not end <--- set to earlier stage
- check conditions on Manor Slave encounter with Ariasha to make sure they are set <--- no conditions set in her dialogue
- see why Embassy quest is still being allowed for punishments even when disabled <--- still had one instance where it could be used
- dialogue during EXP03 on saying you have a Master <--- had no option for free trial items, added it
- made additional changes to ensure the Embassy quest is not used as a punishment when disabled
- Fixed collar equip in Relationship Slave


V4-08 - Update: English only non localized


- scenes that need forcibly stopped - stopscene commands in place
- Remove manor tasks with ariasha and rayani
- Check into devices equipping twice on punishments
- have smithy item equip check not add or remove plugs
- check scene when choosing freedom after prop slave - removed player from prop slave faction
- go over use of cdxlongtermbelting - is being set on chaste life and chaste spouse
- remove line about counting whipstrikes from ca02
- relationship slave open back belt not equipping - no anal plug on open back belt with male
- end part of one of the exterior walls by the smithy missing
- hole under stairs at first floor - IS HOLE IN MODEL, NOT LIKELY TO FIX
- issue with scripts on 2nd and 3rd courier ads
- Check protector plus belt names
- Texture issues on black padded collars need sorted out
- See about fixing issue with end of basement scene in q4 of prop slave - added timer, changed some scripting and AI packages
- Check over confiscation to make sure it is working properly with and without items - made changes to some conditions at end
- See about adding check for cursed loot in Confiscation and device removal so it is skipped if it is not there - aready done
- add check to VIP House Aliases at start of CA02 to ensure they are still set - added check and if empty will reset
- Set definition for traits to be more clear - will need translation changed
- Add food and water barrels to barracks and manor house
- change some requirements for quests so the can fire sooner or more often - adjusted timer between checks
- check that protector plus item storage for quests works
- Checked runaway slave punishment transfer, should work properly
- Fixed issue with conditions on Free Trial that cause it to stop after putting on the belt
- Added system so Device Array is checked on loading game both by checking the variable and checking to see if an item is there


V4-09 Beta 1 - Update: English only non localized


- Updated the device removal script to recognize the DD questitem keyword and what to do with it. It is set so that any items with the zad_questitem keyword has to have the CDxQuestItem keyword as well. Has worked well so far.
- Added the zad_questitem and CDxQuestitem keywords to every CD quest item
- Adjusted Master's dialogue a bit to recognize some keywords properly.
---- Items with zad_questitem and not protector/protector plus keywords will be handled using the slave greeting
---- Items with the protector/protector plus keywords will be handled using the normal greeting
- Made additional adjustment to Free Trial scene where it stops after equipping the belt though I believe it still needs some adjustments.
- Rewrote the quest item CD Quest Device equip system so it should be able to equip some sort of device if it can't match what the player wants. This should stop the endless looping at the start of quests where a CD device is being equipped because it is unable to do so.
- Rebuilt Confiscation
- Property Slave tested and fixes made up to quest 4, still has some issues with the surrender option.
Notice: I have not finished going through CD to make sure it complies with DDi v3 so some parts may not remove quest items correctly.

 

 


V4-09 Beta 1.1 - Update: English only non localized


- Fixed Confiscation bug of not starting properly.

 

 


v4.09 full


- Added plug preferences
- fixed some issues in Chaste Spouse with spouse not staying on furniture
- fixed ending force greet on Solitude quest, should end properly now
- devices that should stay on character that are removed during punishments should now be replaced when done
- added items from Shiny Rubber Catsuits in locking and non locking versions for use and sale
- added hoods from Devious Extras in both locking and non locking versions for use and sale
- a number of other small fixes in various places

 

 


v4.10 update


-- updated Part 1 only --
- adjusted slots for some hoods
- adjusted enchantments on 2 hoods to the correct ones
- adjusted the device removal script to not remove the belt or collar if you are a slave, only any extra items that were added
- Added the doors to the Smithy and Barracks back in place

 

 


v4.11 update


-- updated Part 1 only --
- Adjusted conditions on 'Date with a Jarl' quest so Master's end dialogue will appear
- Changed the usage of the Toy Box when player is the slave and is commanded to use it - must activate it manually
- fixed red gloves that were equipping the red catsuit instead of the gloves
- fixed the enable settings on the smithy and barracks doors
- adjusted file names so CD is at the beginning of the file name
- refinalized the navmesh in the shop in case it is part of the issue some people have had entering the shop

 

 

v4.12 Update


- Changed hoods so they act as standard hoods
- Fixed issues with Chaste Spouse when spouse put player/slave into furniture or bound them
- Fixed issues with Delivery Quest removing devices it was not supposed to
- Paying off Debt should get devices removed (if they are debt devices)
- When going into debt collar was not being equipped when metal belt was used - fixed

 

 

v4.13 Update


- Updated Debt device removal script so it should remove Debt devices when you pay off the loan, was set to remove standard devices
- Fixed issue with Chaste Spouse when talking back to her scene would not play
- Chaste Spouse set to use preferred belt and plugs (plugs are still a bit iffy on if they will equip before the belt does)
- Checked Delivery quest, will remove harness at the end when supposed to

 

 

v4.14 Update


- Fixed issues with Chaste Spouse not starting scenes after being punished
- Fixed issue with timer being turned off after being bound once
- Added condition to Package Delivery quest to not use places that are locked. Note that a particular place may be unlocked but a cell between you and the destination may still be locked. Also note that the check is as of when the quest started, if it is night some customers homes may be locked.
- Added clothing keywords to locking catsuits

 

 

v4.15 Update


- added missing seq file to Part 1 files (thanks to Maddac for pointing that out to me)

 


What's New in Version v 4.15

Released

  • v4.00 - everything pretty much.
  • v4.01 - Patch - install over v4.00
  • - add scene to move player to toy box and activate for punishment in chaste spouse when player is slave.
  • - move x cross in mine away from cage and added a collision plane next to the cage so use of x-frame from cage should be impossible
  • - disabled quest leveled triggers while a property slave
  • - reduced xp from smithing to 15% while working in the smithy
  • - fixed the issue with Actor B's alias not getting filled and keeping CA02 from running
  • - move to manor not setting task level to 14
  • - fixed device removal not removing bra's
  • - set so slave in CA02 is kept naked fater devices are placed on them
  • - removed walkaway dialogue on mine overseer so opening dialogue will not repeat
  • - fixed link in did not report dialogue in Manor Slave
  • - changed actor dialogue on reporting to Markus about problems
  • - Added dialogue for protector plus to personal slave dialogue
  • - added protector plus keywords to keep free trial dialogue from running
  • - set No'Dra's punishment dialogue so it only triggers when working in the smithy
  • - changed item check for unp Tera Armors so Item Addon should work properly for mod
  • - fixed errors from TESVEdit
  • - Fixed typos
  • - fixed conditions on Ore pony stage so it works properly now
  • - fixed issue with Post time not working
  • - fixed timer on post time so travelers and end of day will run
  • v4.02
  • - Changed system to track and id any devices that may have been worn at the start of the delivery quest so the ending can choose the proper path better
  • - Added checks to maid so she does not deliver to player while they are in an unfriendly place
  • - Increased chance for Tavish to show up slightly
  • - Added checks to punishments to make sure that disabled quests are not used during them
  • - Added check to Confiscation to drop from check if no items are found
  • - changed out beds so actors don't get stuck on them
  • - changed check for Customer Assist 02 so dialogue does not stop at the start of it
  • - had maid moved to position outside door when ending scene is to start
  • - temporary fix for v3+ of DDi for prop slave quest 4
  • - fixed condition issues in several quests
  • - fixed wait issue on slavery question
  • - fixed issues with chaste spouse auto dialogue conditions and dialogue links
  • v4.02r
  • - removed a script that was not supposed to be included (highheels script).
  • v4.03 - patch
  • - fixed issues with red Chaste Life belts
  • - fixed some minor condition issues with Delivery quest
  • - fixed MCM translation files
  • v 4.04 - full
  • - now has an all in one installer that should be compatible with most all mod managers (fomod, bain and mo).
  • v4.05 - full
  • - fixed issuee with Smithy forcegreets happening even when not working there
  • - added some scenes to several npc's to try to stop their repeated forcegreets
  • - fixed the issue with debt and free trial belts not being recognized for delivery quest
  • - made minor chages to Erani's controlling quests, mostly with scripting
  • - made change to end of the Windhelm quest as it was not ending correctly
  • - fixed issue for end of day on the roadside post tasks
  • v4.05 LESP
  • - if you have lookup errors this esp should fix it
  • v4.06 Update - Unlocalized English only
  • - uses the localized MCM script, info from v4.05 works
  • - All new quest equip script function and should not have issues with collars and harnesses. Only issue is plugs falling out, I can hear the sound played for when they are removed as much as 2 seconds after the belt is fully equipped (get the quest notification). This has not been tested for items beyond the belt / collar / harness but the other items should work since they were easier to set up.
  • - Still needs items made and added to the equip function arrays (blindfolds and strap panel gags)
  • - There are several points that various scripts check to see if the array's have been set and if not it will trigger it to set them. The most manual one is the triggerbox outside the shop door.
  • - fixed the timer on the Recovery quest, it was resetting the Delivery quest instead so the Recovery quest was always available but the Delivery quest wasn't if you were always doing the Recovery quest.
  • - fixed the issue with the start of day not running for the Property Slave in the Smithy.
  • - Normal belts not recognized at start of Delivery quest
  • - Added quest versions of all blindfolds
  • - Fixed link between Free Trial and Chaste Life with devices properly equipped
  • - made adjustments to task assignment script for Manor Slave to (hopefully) fix the issue with tasks being assigned multiple times
  • - fetching water task for Manor Slave was not set to be assigned
  • - Set so Customer Assist 01 won't stop punishments (was set to delay punishments if CA01 was triggered now is reversed)
  • - Updated dialogue conditions in Q & A to account for 0.5 increments
  • - Fixed missing slot on several items
  • - Changed Framework reset so player stats can be adjusted again, will need to speak with Master for them to take effect.
  • - Fixed delivery quest so it won't remove Protector Plus items if they are added during the start of the quest
  • - added restart option for task manager timer to MCM
  • - added reset for quest device arrays as it may not set them properly the first time
  • - added function for getversion() to CDxFramework script
  • - added conditions to stop Master from asking about becoming a relationship slave over and over
  • - updated quest device equip function to detect harnesses properly
  • - Set so you can refuse the protector plus belt with chaste life active when doing the delivery quest
  • - clear remaining settings in Property Slave that indicated the player was a property slave (3 script updates and some dialogue conditions)
  • - Fixed issue with Free Trial items not being equipped
  • - Fixed issue with conditions if dead courier had multiple deliveries (for whatever reason)
  • - Fixed issue of protector bra being removed and not replaced after delivery quest
  • - Fixed issue when protector belt being replaced after delivery using wrong keyword to equip
  • - Allow base quests if God Cursed items are equipped if rank >= 15
  • - No plugs used in Free Trial
  • - New colors of protector belts not being offered
  • - Protector Amulet not removing new color items
  • - Fixed texture for Black shop cuffs
  • V4.07 - update - unlocalized English only
  • - Fixed issues with some quest devices not being equipped
  • - fixed issue of old items being equipped instead of new protector plus items
  • - no items equipped on prop slave start
  • - add checks for the array being done on the slavery starts - set to set up array no matter what
  • - Check for removal of yoke on end of slavery start for debt
  • - fixed maid shoes
  • - fixed issue of Free Trial not setting Chaste Life properly
  • - after taking items from Confiscation dialogue does not end <--- set to earlier stage
  • - check conditions on Manor Slave encounter with Ariasha to make sure they are set <--- no conditions set in her dialogue
  • - see why Embassy quest is still being allowed for punishments even when disabled <--- still had one instance where it could be used
  • - dialogue during EXP03 on saying you have a Master <--- had no option for free trial items, added it
  • - made additional changes to ensure the Embassy quest is not used as a punishment when disabled
  • - Fixed collar equip in Relationship Slave
  • v4.08 - Patch - install over v4.05
  • - scenes that need forcibly stopped - stopscene commands in place
  • - Remove manor tasks with ariasha and rayani
  • - Check into devices equipping twice on punishments
  • - have smithy item equip check not add or remove plugs
  • - check scene when choosing freedom after prop slave - removed player from prop slave faction
  • - go over use of cdxlongtermbelting - is being set on chaste life and chaste spouse
  • - remove line about counting whipstrikes from ca02
  • - relationship slave open back belt not equipping - no anal plug on open back belt with male
  • - end part of one of the exterior walls by the smithy missing
  • - hole under stairs at first floor - IS HOLE IN MODEL, NOT LIKELY TO FIX
  • - issue with scripts on 2nd and 3rd courier ads
  • - Check protector plus belt names
  • - Texture issues on black padded collars need sorted out
  • - See about fixing issue with end of basement scene in q4 of prop slave - added timer, changed some scripting and AI packages
  • - Check over confiscation to make sure it is working properly with and without items - made changes to some conditions at end
  • - See about adding check for cursed loot in Confiscation and device removal so it is skipped if it is not there - aready done
  • - add check to VIP House Aliases at start of CA02 to ensure they are still set - added check and if empty will reset
  • - Set definition for traits to be more clear - will need translation changed
  • - Add food and water barrels to barracks and manor house
  • - change some requirements for quests so the can fire sooner or more often - adjusted timer between checks
  • - check that protector plus item storage for quests works
  • - Checked runaway slave punishment transfer, should work properly
  • - Fixed issue with conditions on Free Trial that cause it to stop after putting on the belt
  • - Added system so Device Array is checked on loading game both by checking the variable and checking to see if an item is there
  • V4.09 Beta 1 updates:
  • - Updated the device removal script to recognize the DD questitem keyword and what to do with it. It is set so that any items with the zad_questitem keyword has to have the CDxQuestItem keyword as well. Has worked well so far.
  • - Added the zad_questitem and CDxQuestitem keywords to every CD quest item
  • - Adjusted Master's dialogue a bit to recognize some keywords properly.
  • ---- Items with zad_questitem and not protector/protector plus keywords will be handled using the slave greeting
  • ---- Items with the protector/protector plus keywords will be handled using the normal greeting
  • - Made additional adjustment to Free Trial scene where it stops after equipping the belt though I believe it still needs some adjustments.
  • - Rewrote the quest item CD Quest Device equip system so it should be able to equip some sort of device if it can't match what the player wants. This should stop the endless looping at the start of quests where a CD device is being equipped because it is unable to do so.
  • - Rebuilt Confiscation
  • - Property Slave tested and fixes made up to quest 4, still has some issues with the surrender option.
  • V4.09 Beta 1.1 esp update
  • - fixed Confiscation bug of not starting properly
  • v4.09 full
  • - Added plug preferences
  • - fixed some issues in Chaste Spouse with spouse not staying on furniture
  • - fixed ending force greet on Solitude quest, should end properly now
  • - devices that should stay on character that are removed during punishments should now be replaced when done
  • - added items from Shiny Rubber Catsuits in locking and non locking versions for use and sale
  • - added hoods from Devious Extras in both locking and non locking versions for use and sale
  • - a number of other small fixes in various places
  • v4.10 update
  • -- updated Part 1 only --
  • - adjusted slots for some hoods
  • - adjusted enchantments on 2 hoods to the correct ones
  • - adjusted the device removal script to not remove the belt or collar if you are a slave, only any extra items that were added
  • - Added the doors to the Smithy and Barracks back in place
  • v4.11 update
  • -- updated Part 1 only --
  • - Adjusted conditions on 'Date with a Jarl' quest so Master's end dialogue will appear
  • - Changed the usage of the Toy Box when player is the slave and is commanded to use it - must activate it manually
  • - fixed red gloves that were equipping the red catsuit instead of the gloves
  • - fixed the enable settings on the smithy and barracks doors
  • - adjusted file names so CD is at the beginning of the file name
  • - refinalized the navmesh in the shop in case it is part of the issue some people have had entering the shop
  • v4.12 Update
  • - Changed hoods so they act as standard hoods
  • - Fixed issues with Chaste Spouse when spouse put player/slave into furniture or bound them
  • - Fixed issues with Delivery Quest removing devices it was not supposed to
  • - Paying off Debt should get devices removed (if they are debt devices)
  • - When going into debt collar was not being equipped when metal belt was used - fixed
  • v4.13 Update
  • - Updated Debt device removal script so it should remove Debt devices when you pay off the loan, was set to remove standard devices
  • - Fixed issue with Chaste Spouse when talking back to her scene would not play
  • - Chaste Spouse set to use preferred belt and plugs (plugs are still a bit iffy on if they will equip before the belt does)
  • - Checked Delivery quest, will remove harness at the end when supposed to
  • v4.14 Update
  • - Fixed issues with Chaste Spouse not starting scenes after being punished
  • - Fixed issue with timer being turned off after being bound once
  • - Added condition to Package Delivery quest to not use places that are locked. Note that a particular place may be unlocked but a cell between you and the destination may still be locked
  • - Added clothing keywords to locking catsuits
  • v4.15 Update
  • - added missing seq file to Part 1 files



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