Airianna Posted June 15, 2017 Author Posted June 15, 2017 Minor Bugfix in 20-2 Now when you beat the inmate down when assaulting, it bring up the inventory window again. Not thoroughly tested to see if bully level jumps again or not. Raven Beak Prison Revisited-20-2.7z
tuxagent7 Posted June 15, 2017 Posted June 15, 2017 Minor Bugfix in 20-2 Now when you beat the inmate down when assaulting, it bring up the inventory window again. Not thoroughly tested to see if bully level jumps again or not. Raven Beak Prison Revisited-20-2.7z Didnt see the bully level but the inventory is fixed thanks
Airianna Posted June 15, 2017 Author Posted June 15, 2017 Minor Bugfix in 20-2 Now when you beat the inmate down when assaulting, it bring up the inventory window again. Not thoroughly tested to see if bully level jumps again or not. Raven Beak Prison Revisited-20-2.7z Didnt see the bully level but the inventory is fixed thanks Welcome. yeah, you will know if they start calling you Boss before the end of the day... LOL Cause they shouldn't unless you beat the crap out of almost all of the inmates in 1 zone before lunch, then a few more after lunch... LOL "Nothing like beating the crap out of worthless trash after a full tummy" Or, "I just needed to work off these calories I just ate..." First room you can entire in the Sewer, 4 levers on the wall, 1 opens the door that you could not open... The others... Well, flame and dart traps galore... About to COC there, and test the potency of the traps... And be sure it's working.. hehehe Am just going to say... OUCH! The traps are great! Once they start, they don't stop till you pull the lever again... LMAO
Airianna Posted June 15, 2017 Author Posted June 15, 2017 And thus is how the Sewers are coming along. The room with the switches... No help with sight... A trap is triggered... Bringing everything to light... And a quick over view of part of the Sewer system... And after looking at the escape note again, I decided to leave it as it was. - I had troubles testing the floor traps till I remembered I have the Light Foot perk, and dropped a sword on it to check it... works great hehehe - I am expecting to be done setting up the sewers for the escape quest in about a week. And will start upping it for testing in a day or 2.
mule45 Posted June 15, 2017 Posted June 15, 2017 I'm super happy to see this mod so thank you! I ended up uninstalling Ravensbeak when I used it because it was so lackluster, so seeing more content being added to it is great! I'm gonna wait a little while for some more content to be added and see how this mod grows before installing myself but I'll definitely be following closely!
Airianna Posted June 15, 2017 Author Posted June 15, 2017 @Mule, welcome, and thanks for watching. Ok, Tox, got another image for you... Started having problems with coc jumps, thinking it's the CK messing up again... Here's a main room, with indoor pool hehehe You can see the dead skeevers littering the place.
Airianna Posted June 16, 2017 Author Posted June 16, 2017 things with this little update... 1) I am still trying to figure out how to set up the encounters. So you fight more than 1 skeever... Without being overwhelmed by over 15 skeletons, For now, I moved them to a holding area in the cell, outside of reach. (My high level can 1 shot each of them, but thinking of low levels getting to this point). When I am able to figure out the encounter system, I will have them moving into place. 2) Once you manage to actually make it through the sewer system, and exit the area (2nd exit not operational yet, as both will lead to glacier interiors), you will have to coc back to skyrim. - Expanding the Escape quest, to include a small sewer system. - 1st note: In the trap room, you will find your "helper" charred to crisp. With 4 switches on the wall. 2 will open the path, ahead, but 1 will include getting pelted by a lot of darts. All 4 activate the flames from the ceiling in the corner, over the chard corpse. - 2nd note: After making it past the door, end of the hallway, past the swinging axes, is a sailor's body, AND a lit lantern, so you can actually see the area slightly. There is his journal and a valuable book near him... - And just because - everything is pretty clear at this point. I set things up for running back and forth a few times to be able to get out, And you can return to the prison. Raven Beak Prison Revisited-20-3.7z
Airianna Posted June 16, 2017 Author Posted June 16, 2017 I got to thinking, my vampire has improved jumping skills, so getting out of the water (near the waterfall), or back on the ramp to head back up to the sewer section, might not be very easy for some, so I am adding a couple extra ramps to make it easier for everyone. For next update. - Also minor touch ups, where things moved on me since my initial testing. New gaps formed... I hate the CK sometimes. hehe
tuxagent7 Posted June 16, 2017 Posted June 16, 2017 A swimming pool with skeevers, good fun haha Its getting bigger and better each day good work Is it normal that the head of my npc are grey-ish ?
Airianna Posted June 16, 2017 Author Posted June 16, 2017 A swimming pool with skeevers, good fun haha Its getting bigger and better each day good work Is it normal that the head of my npc are grey-ish ? YEP! You found the swimming pool of skeever! Yay to a more filled out mod! woot! If they are Dunmer, maybe... From a dark ash to pale ash color... Some of them I did make light skinned.. And also, should note, this is without the NPC addons for appearances, or that would be yet, another requirement. I often have 2 toned NPCs, where the face and body skins do not match especially when they are apart of a mod. The only way I can think to fix this, is to move your default skin tones pack replacer bellow the mod. Just a recap... - The first set of traps are designed to kill. - The Journal gives hints on finding the Skeever's door key. I've been having issues most of the day, so I haven't gotten much done... What I managed to finish in the sewer is... - Added the ramps - added some encounters to trigger when you hit the right spots. - Tweaks to the area for hiding gaps and seams. Raven Beak Prison Revisited-20-4.7z - Still need to add more encounter points, and a boss to slay. Don't forget to ctrl-f4 your NPC's, Airi. Don't you mean Alt+f4? hehehe
tuxagent7 Posted June 16, 2017 Posted June 16, 2017 A swimming pool with skeevers, good fun haha Its getting bigger and better each day good work Is it normal that the head of my npc are grey-ish ? YEP! You found the swimming pool of skeever! Yay to a more filled out mod! woot! Well i didnt found it but i saw all of your pictures of the sewer and it looks fun At the moment nobody wants to escape with me haha
Airianna Posted June 17, 2017 Author Posted June 17, 2017 A swimming pool with skeevers, good fun haha Its getting bigger and better each day good work Is it normal that the head of my npc are grey-ish ? YEP! You found the swimming pool of skeever! Yay to a more filled out mod! woot! Well i didnt found it but i saw all of your pictures of the sewer and it looks fun At the moment nobody wants to escape with me haha That is the only issue I can see with using a new character to test the mod out with... hehehe
jfraser Posted June 17, 2017 Posted June 17, 2017 A swimming pool with skeevers, good fun haha Its getting bigger and better each day good work Is it normal that the head of my npc are grey-ish ? YEP! You found the swimming pool of skeever! Yay to a more filled out mod! woot! If they are Dunmer, maybe... From a dark ash to pale ash color... Some of them I did make light skinned.. And also, should note, this is without the NPC addons for appearances, or that would be yet, another requirement. I often have 2 toned NPCs, where the face and body skins do not match especially when they are apart of a mod. The only way I can think to fix this, is to move your default skin tones pack replacer bellow the mod. Just a recap... - The first set of traps are designed to kill. - The Journal gives hints on finding the Skeever's door key. I've been having issues most of the day, so I haven't gotten much done... What I managed to finish in the sewer is... - Added the ramps - added some encounters to trigger when you hit the right spots. - Tweaks to the area for hiding gaps and seams. Raven Beak Prison Revisited-20-4.7z - Still need to add more encounter points, and a boss to slay. Don't forget to ctrl-f4 your NPC's, Airi. Don't you mean Alt+f4? hehehe I always forget which one it is.
Airianna Posted June 17, 2017 Author Posted June 17, 2017 For this micro update - found a couple little spots that needed touch ups... - Added some more encounters before the exit. - added a torch at the entrance of the sewer that can be taken off the wall to use. Depending on personal sight abilities, and game settings, it could come in handy. Raven Beak Prison Revisited-20-5.7z (No scripts changed, can just just use the same game as 20-3 and 20-4 versions) Gearing up to add the Glacial section between the sewer and actual exits.
Airianna Posted June 18, 2017 Author Posted June 18, 2017 The Glacier area, I am going leave it extra dark... Even with my vampire night-vision, without the torch in my hand it would be pitch black I will be adding glow in the dark plants through out the glacier cavern. And maybe a couple frost trolls... hehehe
tuxagent7 Posted June 18, 2017 Posted June 18, 2017 If i want to explore the sewer and tunnel where should i go ? Could i go see it with TCL ? I did visit the farm and its a nice place The little cell is a nice addition, a timeout area hehe
Airianna Posted June 18, 2017 Author Posted June 18, 2017 If i want to explore the sewer and tunnel where should i go ? Could i go see it with TCL ? I did visit the farm and its a nice place The little cell is a nice addition, a timeout area hehe Sure, to explore the sewer, just use the command coc ravenbeaksewer
tuxagent7 Posted June 18, 2017 Posted June 18, 2017 What a change of pace, great stuff for the sewer escape, the differents monster, the keys to advance. I dont want to go with all the details for spoilers Yeah... its like a good old action movie. Only thing is the the trap at the beginnings (the millions darts) never did stop and made my computer freeze twice hehe maybe its just my computer because i tried today to do my first wrye bash for three monster mods (immersive creature, monster mod and beast of tamriel.) and others tweak For the moment i think it stopped underwater for this version
Airianna Posted June 18, 2017 Author Posted June 18, 2017 What a change of pace, great stuff for the sewer escape, the differents monster, the keys to advance. I dont want to go with all the details for spoilers Yeah... its like a good old action movie. Only thing is the the trap at the beginnings (the millions darts) never did stop and made my computer freeze twice hehe maybe its just my computer because i tried today to do my first wrye bash for three monster mods (immersive creature, monster mod and beast of tamriel.) and others tweak For the moment i think it stopped underwater for this version With attempts to not spoil the mood... Lever under the falls opens a secret door... Can I say, "I light one of the ways" that opens another secret door, the other is contained, to unlock the grate under the falls... The path under the water, is currently blocked in the uploaded version. The new version I am going to add to this post, has it passable.... Raven Beak Prison Revisited-20-6.7z - has 2 Entrances from the Sewers, and only 1 exit out of the Glacier area so far, but next upload will have the lower exit added as well. And no path to the exit either... LOL
jazzumness Posted June 18, 2017 Posted June 18, 2017 Does defeat conflict with this mod as the inventory is not opening when I win a brawl and I only gain bully points when I kill an inmate I'm using the 20-5 version of the mod that supposedly fixed this
Airianna Posted June 18, 2017 Author Posted June 18, 2017 Does defeat conflict with this mod as the inventory is not opening when I win a brawl and I only gain bully points when I kill an inmate I'm using the 20-5 version of the mod that supposedly fixed this I use defeat myself. If you don't initiate the fight through dialog, you won't get the inventory options for taking items from the inmates.
jazzumness Posted June 18, 2017 Posted June 18, 2017 Does defeat conflict with this mod as the inventory is not opening when I win a brawl and I only gain bully points when I kill an inmate I'm using the 20-5 version of the mod that supposedly fixed this I use defeat myself. If you don't initiate the fight through dialog, you won't get the inventory options for taking items from the inmates. I am initiating the fight with the dialog, however when I win the inmate just kneels down then gets up after a minute and continues fighting me until I kill him
Airianna Posted June 18, 2017 Author Posted June 18, 2017 Does defeat conflict with this mod as the inventory is not opening when I win a brawl and I only gain bully points when I kill an inmate I'm using the 20-5 version of the mod that supposedly fixed this I use defeat myself. If you don't initiate the fight through dialog, you won't get the inventory options for taking items from the inmates. I am initiating the fight with the dialog, however when I win the inmate just kneels down then gets up after a minute and continues fighting me until I kill him Then you have a conflict with something else that controls the computer AI. - if you find the specific mod that conflicts, let me know. I did notice during my current test, Lover's Victim, and could be the same with other Brawling Rapes. That it is interfering with Defeat when you get them in the knockdown stage. I don't normally have the brawling rape active in Lover's Victim, I turned it on today, for a bit of variation, and it caused an NPC to continue to say,"Don't let her get away with this" even tho I already won that brawl. All other fights were normal. And if I killed the inmates, it showed the current bully score, which will eventually be removed once I am done debugging everything. My current mod list GameMode=Skyrim Skyrim.esm=1 Update.esm=1 SPIKE.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Patch.esp=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 SharedSeranaDialogue.esm=1 SexLab.esm=1 SexLabAroused.esm=1 RSkyrimChildren.esm=1 RaceCompatibility.esm=1 SMSkyrim.esp=1 hdtHighHeel.esm=1 BeeingFemale.esm=1 ApachiiHair.esm=1 ApachiiHairMales.esm=1 ApachiiHairFemales.esm=1 ZaZAnimationPack.esm=1 CreatureFramework.esm=1 GeneralStores.esm=1 Schlongs of Skyrim - Core.esm=1 AK- Placeable Statics.esp=1 AK- Placeable Statics - Hearthfire.esp=1 CZHCAD.esp=1 CZHCAD_HF.esp=1 CZHCAD_DG.esp=1 FISS.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 XPMSE.esp=1 SkyUI.esp=1 Skyrim Unbound.esp=1 RealisticWaterTwo.esp=1 RealisticWaterTwo - Dawnguard.esp=1 RealisticWaterTwo - Dragonborn.esp=1 RealisticWaterTwo - Waves.esp=1 RealisticWaterTwo - Waves - Dawnguard.esp=1 ELE-Interior Lighting Merged.esp=1 ELE Dragonborn-Weathers.esp=1 ELE-Weathers.esp=1 ELE-Spell and Torch Lighting.esp=1 ELE-FX Emittance.esp=1 ELE-Imagespaces.esp=1 Vividian - Weather Patch Vanilla.esp=1 Vivid Snow.esp=1 halfdragonrace.esp=1 ZazResources.esp=1 Immersive NPC in the dark.esp=1 RBB - DLC Merge.esp=1 RBB - Row Boats - Hearthfire Hotfix.esp=1 ImmersiveSpells.esp=1 ApachiiHairStyles.esp=1 ApachiiHairStylesELVES.esp=1 JewelCraft.esp=1 dD - Realistic Ragdoll Force - Medium.esp=1 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1 sapphire_speak_fix.esp=1 UIExtensions.esp=1 TimingIsEverything.esp=1 Thief Encounter Fix.esp=1 ZaZHDTWorkshop.esp=1 Chesko_WearableLantern.esp=1 Vividian - Wearable Lanterns Preset.esp=1 Sleeping Innkeepers.esp=1 StorageHelpers.esp=1 The Joy of Perspective.esp=1 RSChildren - Complete.esp=1 RaceMenu.esp=1 RaceMenuOverlays.esp=1 RaceMenuOverlayCompilation - CBBE.esp=1 RaceMenuMorphsCBBE.esp=1 RaceCompatibilityUSKPOverride.esp=1 RaceMenuPlugin.esp=1 KJ Tattoos 4K.esp=1 RutahTattooPack.esp=1 AK_RM_PubicStyles_All_In_One.esp=1 Pacifist Mini-Mods Collection.esp=1 RV markers.esp=1 No Killmoves, No Killcams, No Killbites.esp=1 BardSoundsMalukah.esp=1 vSS_SuperStash.esp=1 ColonolNutty - Save My Stats.esp=1 homes remodeled.esp=1 Marriable Serana.esp=1 Marriable Serana HF.esp=1 NonEssentialChildren.esp=1 RSChildren_PatchNEC.esp=1 Homestead.esp=1 LearnAlchemyFromRecipes.esp=1 KS Hairdo's.esp=1 Immersive Jewelry.esp=1 Hunters Not Bandits.esp=1 sexlab_WearAndTear.esp=1 Bestiality_NudeBears.esp=1 HornyHorses.esp=1 armored-horses.esp=1 genderhorsespatch.esp=1 HornyDragons.esp=1 HornyBoars.esp=1 Werewolves.esp=1 HearthFire Display Case Fix.esp=1 Schlongs of Skyrim.esp=1 SOS - Shop.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS - Pubic Hair for Females Addon.esp=1 SOSRaceMenu.esp=1 SLSO.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 HornyDragsMNCAddon.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 LoversVictim.esp=1 Mighty Beasts - Werewolf.esp=1 WetFunction.esp=1 EstrusChaurus.esp=1 zzEstrus.esp=1 SLDrunk.esp=1 SimpleSlavery.esp=1 SexLabStopCombat.esp=1 SexLabMiscellaneousFeatures.esp=1 SexLab Eager NPCs.esp=1 SLPGN.esp=1 zThingsInDark.esp=1 SexlabArousalEnhancement.esp=1 SexLab Aroused Creatures.esp=1 SexLab_PaySexCrime.esp=1 SexLabSkoomaWhore.esp=1 SLA Monitor Widget.esp=1 sr_FillHerUp.esp=1 SexLabDefeat.esp=1 Apoths Satchel of Holding.esp=1 Misc Bag of holding.esp=1 ForgeArmor2Leathers.esp=1 Recipes.esp=1 BYOH_Materials.esp=1 SMEssentialPlayer.esp=1 SMEssentialPlayerDawnGuard.esp=1 BeeingFemaleBasicAddOn.esp=1 _BF_Alchemist_CP_seller.esp=1 BFAP v1.3.esp=1 BFA_CreatureChildActors_V+DG+DB.esp=1 SexLabUtil1.esp=1 GoToBed.esp=1 SexLabTools.esp=1 Gamefever 1st Person Items Fix.esp=1 FNIS.esp=1 FNIS_PCEA2.esp=1 FNISSexyMove.esp=1 Drinking Fountains of Skyrim.esp=1 dovahkiinrelax.esp=1 DawnguardDarkAlly.esp=1 Complete Crafting Overhaul_Remade.esp=1 Cloaks.esp=1 Children's Armor.esp=1 ChaurusLights.esp=1 CastleVolkiharCleanup.esp=1 SleepTight.esp=1 Brawl Bugs CE.esp=1 Blush When Aroused.esp=1 BloodthirstVampireFeeding.esp=1 BeeingFemale_RS_Patch.esp=1 Less Talkative NPCs Release - V1.esp=1 genderhorses.esp=1 Guard Dialogue Overhaul.esp=1 GuardsArmorsAndWeapons.esp=1 LPBards.esp=1 LPBardsAnduniel.esp=1 Bathing in Skyrim - Main.esp=1 RealisticNeedsandDiseases.esp=1 RND_AnimalLoot.esp=1 RND_USKP-Patch.esp=1 Auto Unequip Ammo.esp=1 AmazingFollowerTweaks.esp=1 AFT_ManagedFollowerBoost.esp=1 AchieveThat.esp=1 HearthfireMultiKid.esp=1 zinvestedmagicsteam.esp=1 NoMorePickyPerks.esp=1 manny_Status.esp=1 VLW_Hybrid.esp=1 Prison.esp=1 Better Vampires.esp=1 BatTravel.esp=1 NoNakedComments.esp=1 DW.esp=0 Unblock.esp=0 AnnaNPCs.esp=0 - SLPGN does not fire because of the Essential Player mod.
Airianna Posted June 18, 2017 Author Posted June 18, 2017 Adding a direct link from somewhere North of the prison back to skyrim... It will keep getting moved till the world around it is done. And it links to something along the southern boarder of Skyrim. And decided to make it a full... Give me a few minutes to sort out the main description page and sort it out.
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