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Raven Beak Prison Remastered


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Posted

Oh wow... It works... Stamina is being hit a bit too hard... I will work on that before I upload it...

 

Teaser... Magicka? nope... Stamina gone too...

 

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I am using zInvestedMagkica from Steam Workshop

 

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And my current numbers :D

 

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I am looking at these rates and laughing, since I have my naked boosted and no comments mod in... It's boosting the reduction rates too... LOL

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And yes, that is a -4657 magicka per second... LOL

Boosting any spell magnitude is like slitting your own throat here, till I fix it...

Posted

Managed to slow down the drains considerably. Am no longer draining Stamina, but it has been slowed. A low level may have issues with it.

Added a ragdoll effect to help stop combat when the fight is supposed to be over with player as victor.

There still seems to be an issue with lasting effects, that when the NPC is downed, and they sustain damage over time, it still triggers gains. Trying to figure out a way to stop, or at least slow it down.... Magicka regeneration is effected to help prevent this.

 

There are changes to several scripts so far. A few more to find.

Thanks for the suggestion for adding up to 5 ways, it's also in the new version. And might still need some tweaking.

Posted

I am laughing here...

Marvin, 2 guards, and one of the orcs Broken Tusk is chasing after me... I tell approachers, that I have to teach them some manners, then stand back and watch as the guards, that orc and Marvin cut the assaulter down... Ummm Not sure why they are following me either, I didn't add that to the mod.

 

edit add

Minor issue with the roll over between levels... Think I got it fixed... (edit - nope Time to roll back to before I went in to test it)

 

Trying to add a few hooks to it. 1 being group size... So if you have multiple people following you, they are less likely to try anything. Another that if you are in a scene they will wait. And yet another is if they can see you... Trying to reduce how often they approach, without actually changing how often they can approach. hehehe (edit + Seems to be working with this group following, all approaches have stopped. + makes for possibles later for group battles within the jail)

 

Starting the approaches, requires the player to pick a fight through dialog, then the approaches started up for me, and remained steady... Even while I was having sex, damn it... Can't you wait till I am done with this one first? No join option, once it's been started it seems.

 

Edit Add
I thought I fixed a visual already. going from hall to the mess hall, both above and bellow the joint, could see through it... fixed for next version. And there's a small issue with the navmesh for the player's room doorway that is now fixed, allowing NPCs to enter the room.

 

 

I actually use SexLabUtil1 to replenish my health and Magicka, Sexlab Aroused Creatures so the summons can have their fun.

Magicka Regen is a negative, still, but it isn't draining my magicka. At least now I have a bit of protection from approaches. note, there is also a sexlab masterbation stat replenisher.

 

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Almost forgot, With them hitting harder, the higher their bully level, the inmates have a better chance at winning too.

Posted

Here's the latest in updates...

+ See previous post.

+ Initial Jail Time divided by 10 for starting Bully Rank (It's name is Bully Score)

+ Bully Score can be raised to 100 in 2 to 3 fights, due to a glitch in the "victory" handler that I can't nail down, so I added a bully ranking system, to see it's current value, use console conmand

help Bully

 * note: it's a faction

player.gerfactionrank xx02f268

 * xx is the load order

+ Bully Level is now just Bully Score, when it's at 100 when the timer ticks, your rank should go up 2-5 points, if it's at 0, it will drop your rank by 2-5 points

 

Each update is minor but could have a major impact...

 

RavenBeak_1.23.3.7z

 

I realised now, my naming of the ranking system and renaming of the bully level, are a bit confusing... Will see about renaming Bully... LOL

 

edit add

Something isn't working quite right... The global variable isn't changing... so I will have to look for another way...

 

Posted

I am wondering how many of you have found the hidden Altar of Dibella... It raises your speech skill by 35 points... It helps increase your chances of using the "let's work together" option to escape, but, due to the number of NPCs, make sure you do it with someone in the courtyard, or they will get stuck... And not be able to reach the well hidden behind the rocks.

 

I am thinking about doing something extra with "your level *5", first off, giving her an actual name. And she gets really tough if you use a mod like, Better Vampire NPCs... Maybe even use her as an alternate way of escaping.

 

Posted

Without cheats, I found a spot to climb... LOL

 

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And I am gonna leave it there, cause it sounds like no one has found it yet. :P

 

Posted

Changes..

a few more things...

Ask a guard for clothes... might get raped by the guard...

Instead of a 1 in 12 chance of starting the Escape quest, it's now 6 in 10...

- still recommend talking to same race, is easier.

Should have accurate BullyLevel and BullyRank scores now. I did wind up with a Bully Rank of 102, while Bully Score was 100, at Rank 99, it is possible to jump to 104, but that's rare. At times, you might be set to loose a rank, but you are at or bellow the number of the drop on Rank, so no change will happen, as rank minim is a flat 0. Score and Rank will be displayed on top left once started, to start it, just approach an inmate, and fight them. Every 15 seconds or so, it will display it after that, as well as have a possible approach. (bad time for an approach, tap escape, he will bug you again shortly, and will not go away till you respond. AKA his approach muse be completed.)

 

Interesting side note... IF you get raped by another mod, it WILL count against your bully score AND rank, some hit harder than others, AKA aggressive tag with the player in receiver position. This INCLUDES cowgirl position vrs other as forced.

 

It still needs a world LOD file to extend sight of the landscape.

RavenBeak_1.23.4.7z

Posted

Setting up a "respawn" location for the inmates, so if you should happen to kill them, they get moved to a small room, then they should return, IF there aren't too many NPCs for the papyrus for that location... aka, kill more inmates... LOL

On death, they won't just vanish, unless the update fires right after you killed them... annoying cause you won't be able to loot the iron... The script that handles it, is nearly maxed on what I can put into it, I am considering my options for this aspect.

 

edit add

fixing some of the reply options not showing up due to system changes. And some corrections of <= when it should be >=, Something I had missed in the original mod. If BullyLevel <= 30.... OR BullyLevel >= 80.... Misses a lot of levels between... aka, now it's >= 30.,, With the new system in place, just getting enough Bounty to get into Raven Beak starts you off with BullyRank 30. So as soon as you join, it's possible to have inmates giving you items without a fight, or asking for sex instead of fighting for the requested items. Also, keep in mind, if your health is above 50% and your target is less than 40%, they will give up the items without a fight.

I may have to reduce the healing effect on the bully after the fights, I came across one that healed way too fast in my earlier test... LOL

 

edit2 add

Just in case, I am adding a segment set for when you win, and the bully dies, it will auto transfer the requested item(s) to your inventory. If all you do is start a fight, and attack till they go down, it should send you both the clothes, and the iron ore.

Posted

Hi, I just tried your mod ver 1.23.4. Something funny happen. I tried to start a fight with inmate and used defeat mod to surrender to them. However, by doing so, the other inmates or guard immediately attack that inmate and killed him. As a result my bully score actually increase. That got to be a bug, right?

Posted
24 minutes ago, zwdragonbone8314 said:

Hi, I just tried your mod ver 1.23.4. Something funny happen. I tried to start a fight with inmate and used defeat mod to surrender to them. However, by doing so, the other inmates or guard immediately attack that inmate and killed him. As a result my bully score actually increase. That got to be a bug, right?

You surrendered, in your defeat, rape is a crime... Change your setting for rape to not be a crime, and the guards won't attack.

Posted
11 minutes ago, zwdragonbone8314 said:

OK, thanks for the quite respond. 

Your welcome...

 

Also, check to see if witness intervention is active... uncheck it while in the prison.

I don't have anything that checks for other mods currently. So a few changes of the MCM will be needed for the other mods to make them a bit more compatible.

Posted

Actually had a guard approach me to escape... LOL OK!!

 

Continued a game I had already been playing, killed every inmate in the prison area.

- Ore respawns on their dead bodies, that never go away... LOL

- Question, does this happen on a new game?

 

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It's at the bottom of my load order...

 

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fired off without a hitch, Hatch is available...

 

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I forgot what level opens the door in the corner of the hall... LOL

 

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Oh yeah, the oil won't vanish either... LOL Ok, so ton of darts, flame jets from the ceiling...Only one of these will open the way to the next area...

Posted

On getting to the gate, it isn't unlocked, I apparently forgot something... Also, on leaving, it doesn't stop the quests...

Posted

A sneak peek at the exit area. Where you exit Raven Beak, and return to Skyrim through the escape quest."Old Nordic Key" (fixed in the next Update)

Future plan to add a road that comes out along the Eastern Edge of Skyrim, It will be guarded, so if you are an escapee, you will be attacked on the approach, and returned to the prison.

 

For the update, the key is found in the section past the rats... I don't have all the creatures placed yet.

Glacier Cavern Hint: 2 trolls, climb above their fire to find the path to the exit...

 

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There are cliffs on either side heading towards it, can't see in editor.,,,

Posted

On approach to the main escape from Raven Beak, thus far.... more to be done soon.

 

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I am still missing something, as the script didn't fire when the gate was unlocked.... Will try something else.

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