beck11 Posted December 10, 2017 Posted December 10, 2017 I can't believe how smooth the performance is now. Still get the occasional stutter but its few and far between. The most immediate change is I can whip the camera around and now have it not hitch like before. Tempted to try and see how far I can push this, maybe start by upping to 1440p. Did nothing from my frames but did cut ENB loading times to about half of what it used to be. Very impressed so far.
Frankfranky Posted December 14, 2017 Posted December 14, 2017 Oh it is completely awesome isn't it? 16gb for Boris. The difference is night and day. I have turned everything on. Everything I could find. Even JK's Dawnstar doesn't lag. Currently running Organic ENB with all the extras, Vivid weather with 15k particles ... cause I can, 8k tomatoes are back, uncompressed skin textures, barely even a stutter, anywhere, oh and that fancy Nividia thing that renders everything in 4k and then scales it to my monitor on top. Nice to see Mr 1080 finally get a work out.
jimmywon34 Posted December 17, 2017 Posted December 17, 2017 there any reason why it wouldn't be seeing all of my memory and video memory? the dx9 test says 13824 for me, I have 16 gb ram and a 6gb gpu. the dx11 test is off too and tells me usually somewhere above 26500 as for stuttering I've still got the same stutters for the most part. still had to size a lot of textures down.
Frankfranky Posted December 18, 2017 Posted December 18, 2017 The stutter is ... usually ... caused by the enb passing info back and foward. There are a few things you can do in the enblocal.ini to reduce this. DisablePreloadToVRAM=false ReservedMemorySizeMb=giveBorisMOAR!!!! (I set 256) VideoMemorySizeMB=giveBorisMOAR!!!!! (I set 12000) EnableCompression=false AutodetectVideoMemorySize=false <- supposedly setting this to true this will reduce stutter going from indoor to outdoor. I am not sure if this works. I have always set it to false. I have an i7 5820 and a 1080, so I might not be the best example of what will work for everyone. These are the settings I use. My routine each play session starts with "lets push it harder... there has to be a point ... somewhere ... where it breaks .... doesn't there?" Highres snowflakes didn't phase it. As I type this I am making high res LODS. Gotta make dat 1080 earn it's keep
Frankfranky Posted December 18, 2017 Posted December 18, 2017 Nope. 1k DTX5 LODS didn't phase it at all. Should have made them bigger. Mb it is time to bump the uGrids.
pinky6225 Posted December 18, 2017 Posted December 18, 2017 Had to go to ReservedMemorySizeMb=1024 myself to remove annoying stutter when i was moving in the open world and it wanted to render fresh terrain
guk Posted December 19, 2017 Posted December 19, 2017 On 17.12.2017 at 7:17 AM, jimmywon34 said: there any reason why it wouldn't be seeing all of my memory and video memory? the dx9 test says 13824 for me, I have 16 gb ram and a 6gb gpu. the dx11 test is off too and tells me usually somewhere above 26500 as for stuttering I've still got the same stutters for the most part. still had to size a lot of textures down. IIRC - the DX11 test also uses your pagefile, which changes dynamically depending on how much RAM was recently used, and each time you run the test. Unless you use a fixed size for that, or have it disabled. DX9 sounds about right though, i would be generous and set it to 12*1024 = 12288 2 hours ago, pinky6225 said: Had to go to ReservedMemorySizeMb=1024 myself to remove annoying stutter when i was moving in the open world and it wanted to render fresh terrain Well this is my enblocal.ini, no stutters at all with DynDoLOD on high - 32GB RAM and 4GB VRAM [PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=d3d9_SFX.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=false [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=16384 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=true LodBias=-0.5 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=0 KeyShowFPS=106 KeyScreenshot=44 KeyEditor=17 KeyFreeVRAM=0 KeyBruteForce=0 KeyDepthOfField=0 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableTemporalAA=false EnableSubPixelAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true FixSsaoWaterTransparency=true FixSsaoHairTransparency=true IgnoreInventory=true IgnoreLoadingScreen=true FixTintGamma=false RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 I think Compression and OcclusionCulling are actually causing the stutter, even with otherwise ideal settings. Uses more RAM and CPU/GPU though.
jimmywon34 Posted December 19, 2017 Posted December 19, 2017 i'll give those settings a try, never thought to turn off occlusion culling. the weird thing though is the dx9 test use to come up 14208 when I first installed the 1709 win 10 build. now it's down what I mentioned, 13824. wonder what I changed, I messed with some settings in windows but I don't think anything of that nature that could mess with my memory, I played with the pagefile size but changed it back to system managed. or if it took off that 384 on it's own. EDIT- for some reason it seems if I set it above 10000 my follower(s) get the dark face bug after changing cells.
guk Posted December 19, 2017 Posted December 19, 2017 19 hours ago, guk said: Well this is my enblocal.ini, no stutters at all with DynDoLOD on high - 32GB RAM and 4GB VRAM Reveal hidden contents [PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=d3d9_SFX.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=false [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=16384 EnableCompression=false AutodetectVideoMemorySize=false [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=true LodBias=-0.5 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=true FPSLimit=60.0 [INPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=0 KeyShowFPS=106 KeyScreenshot=44 KeyEditor=17 KeyFreeVRAM=0 KeyBruteForce=0 KeyDepthOfField=0 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableTemporalAA=false EnableSubPixelAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixParallaxTerrain=false FixAliasedTextures=true FixSsaoWaterTransparency=true FixSsaoHairTransparency=true IgnoreInventory=true IgnoreLoadingScreen=true FixTintGamma=false RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 I think Compression and OcclusionCulling are actually causing the stutter, even with otherwise ideal settings. Uses more RAM and CPU/GPU though. Woops, make sure you don't use the [THREADS] settings unless you know what you're doing. I had them set to 2 / 3 for testing, but i think this actually gets me worse FPS and occasional script lag. Default is 0 / 0
zupra Posted December 19, 2017 Posted December 19, 2017 23 hours ago, Frankfranky said: I have an i7 5820 and a 1080, so I might not be the best example of what will work for everyone. These are the settings I use. My routine each play session starts with "lets push it harder... there has to be a point ... somewhere ... where it breaks .... doesn't there?" Highres snowflakes didn't phase it. As I type this I am making high res LODS. Gotta make dat 1080 earn it's keep Are you using 1440p monitor with that GPU? 1080 is not really for 1080p gaming if that's what you're doing.
Frankfranky Posted December 20, 2017 Posted December 20, 2017 2x 1440p monitors are sitting under the christmas tree Atm I am using Nividia's inbuilt software to render it in 1440p and then scale it to my monitor. Works pretty well. The 1080 doesn't even blink. I do a lot of stuff with Maya and zbrush. Handles them very well. I would like a GP100 , but unless I want to spend the rest of my life sleeping on the couch ....
jimmywon34 Posted December 21, 2017 Posted December 21, 2017 do you turn game mode on or off? what's your skyrim and skyrimprefs ini look like? you keep the vanilla generated ones?
Veladarius Posted December 27, 2017 Posted December 27, 2017 I have been seeing how far I can push my game, currently up to ugridstoload of 9 and increased the draw distances of things to max of what the Configurator can set them to and some things to as much as double what its max was. So far it has been very stable. I have not increased shadows and I have no grass currently but this is what I have been able to get visually using an 15 2500k (not overclocked currently), an AMD 285x w/ 3gb and 16gb system memory at a resolution of 1920 x 1200. I get 30 - 60 fps depending on how many trees and such are in view but aven at 30 fps it is still smooth and not stuttering. Screenshots are from north of Helgen and west of Riverwood.
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