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More Nasty Critters Legendary Edition


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Posted

Hi Mad Man,

 

Thanks for this mod and for your continued support. The reason Im writing is because I have a small issue that I thought maybe you could point me in the right direction. The issue Im having is that none of the animals spawned by Hentai Creatures or not changes meshes or "get a hard on". I have followed all ur instructions to the letter and also the troubleshooting instructions, Ive made sure that Creature Framework is installed correctly, all the animations work correctly so its not FNIS, and also checked if it was the  Sexlab Aroused, but even  changing the exposure and waiting the creature would not get a hard on. When I check in Creature Framework  the animals they are all enabled under nude creatures (which I don't have installed btw). Ive been testing and trouble shooting all day but I haven't been able to move forward, so at the moment im stuck, If you could giv4 me a hand on this issue I would be very grateful.

 

Ohh... Also, Currently I have started a new game using a completely cleaned save, so im not upgrading im stating a new game with the newest version.

Posted
12 hours ago, MadMansGun said:

and don't use 3rd party sites for pictures, they never load for me on this site for some reason, all i see is this:

Well they're working fine on my end, I'm on chrome but I haven't used the workaround Blaze mentioned.

Posted
1 hour ago, tsubakiZero said:

they are all enabled under nude creatures

that's a big problem if your using v11, you should only be seeing "More Nasty Critters" listed, you should download and read the "v11 upgrade procedure.txt" because it sounds like you still have old files kicking around.

 

the "nude creatures" settings (that you should not be seeing at all) won't be pointing to the esp that has the nude skins now.

Posted

Ok so it seems that a new save is the only option, even using the save script cleaner didn't help.

Posted
10 hours ago, BlueFenix said:

Ok so it seems that a new save is the only option, even using the save script cleaner didn't help.

you sometimes need to do it more than once, and sexlab has some debugging options you may need to use as well.

 

"Chaos Theory, A.K.A Skyrim modding: doing the same things over and over and actually getting different results."

Posted
15 hours ago, MadMansGun said:

i don't see anything that would cause a crash but i did see some other problems, see if this one works any better:

BDIC SkyTEST Patch.esp

 

 

 

Hi MadMansGun,

 

Thanks for the answer.

 

I tried this esp and so far I didn't have crash at the same spot, so it seems like a solution. I will doublecheck it later, but for now, thank you very much!

 

Peace,

M

Posted

Is a clean save required for 11D? I tried upgrading to it and when I try to load a previous save it says that all of my master ESMs are not available, from Skyrim.esm to the dlcs and even Sexlab. Then it asks if I want to continue loading anyway. Although bizarre I find that strangely amusing. 

Posted
6 hours ago, MadMansGun said:

that's a big problem if your using v11, you should only be seeing "More Nasty Critters" listed, you should download and read the "v11 upgrade procedure.txt" because it sounds like you still have old files kicking around.

 

the "nude creatures" settings (that you should not be seeing at all) won't be pointing to the esp that has the nude skins now.

Sorry MadMan, that was my mistake; all the creatures are indeed under More Nasty Creatures, just doubled checked. I was falling asleep when I decided to write a post. In any case I also double check for any old files and there are none. But my current issue is still happening. Ill keep on troubleshooting on my end, but if u have an idea please let me know illbe checking this post regularly today.

 

And Thanks for  your reply :smile:

Posted

Anyone know how to fix the animals being static or rather just not having any animations other than the default? like with the dogs they just get up and sit down randomly...

Posted

Is there any chance to get a new Hentai creatures version not depending on the creature Framework and not depending on Jcontainers? I use the old standalone version of HC's with SSE but it is a little limited.

Posted
1 hour ago, GAVoice said:

Anyone know how to fix the animals being static or rather just not having any animations other than the default? like with the dogs they just get up and sit down randomly...

It seems like ur missing FNIS and/or FNIS Creature Pack, http://www.nexusmods.com/skyrim/mods/11811/ ,  . Make sure u have all the requirements installed and run FNIS and this should add more animation, depending of the animations u have installed.

 

55 minutes ago, Pfiffy said:

Is there any chance to get a new Hentai creatures version not depending on the creature Framework and not depending on Jcontainers? I use the old standalone version of HC's with SSE but it is a little limited.

I don't think its possible to have Hentai Creatures run without Creature Framework. Because Hentai Creatures main function is to allow u to spawn creatures, but what executes what the creature will do is Creature Frameworks in combination with SexLab and others and those mods need Jcontainer to function properly or even at all. It would probably take a complete rewrite of the mod to make it stand alone.

Posted
9 minutes ago, tsubakiZero said:

 

 

I don't think its possible to have Hentai Creatures run without Creature Framework. Because Hentai Creatures main function is to allow u to spawn creatures, but what executes what the creature will do is Creature Frameworks in combination with SexLab and others and those mods need Jcontainer to function properly or even at all. It would probably take a complete rewrite of the mod to make it stand alone.

Well, I have the original version running under SE. I works fine with sexlab light and the SL 1.63Beta and without Jcontainers. That why I am asking if it would be possible to make a step back, as long as Jcontainers is not ported and offer the functions that work without.

Posted
6 hours ago, purpleton said:

Is a clean save required for 11D? I tried upgrading to it and when I try to load a previous save it says that all of my master ESMs are not available, from Skyrim.esm to the dlcs and even Sexlab. Then it asks if I want to continue loading anyway. Although bizarre I find that strangely amusing. 

it should not be doing that at all, so something is extremely wrong there.

 

4 hours ago, tsubakiZero said:

Sorry MadMan, that was my mistake; all the creatures are indeed under More Nasty Creatures, just doubled checked. I was falling asleep when I decided to write a post. In any case I also double check for any old files and there are none. But my current issue is still happening. Ill keep on troubleshooting on my end, but if u have an idea please let me know illbe checking this post regularly today.

 

And Thanks for  your reply :smile:

double check JContainers.

make sure Sexlab Aroused is loaded before Creature Framework.

click on all of Creature Framework's debuging/cleaning buttons, and give it time to do it's thing.

save, quit, reload save.

 

2 hours ago, GAVoice said:

Anyone know how to fix the animals being static or rather just not having any animations other than the default? like with the dogs they just get up and sit down randomly...

make sure you have the FNIS Creature Pack, and make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.

 

2 hours ago, Pfiffy said:

Is there any chance to get a new Hentai creatures version not depending on the creature Framework and not depending on Jcontainers? I use the old standalone version of HC's with SSE but it is a little limited.

HentaiCreatures.esp

Posted

Hey, I'm having an issue where "equipment" isn't showing up for certain creatures. Everything was working fine one day, loaded into the game the next and suddenly the creatures don't have their stuff anymore. I've tried everything from uninstalling and reinstalling all the mods, starting a new game, going through every single option in the mods' MCM and yet I can't fix the problem. Has anyone else encountered this issue?

Posted

Hey Mads, great work and it's greatly appreciated.  Good to see Mihails (sp) critters working (some), but are you aware if anyone is working on "equipping" them? Not a major deal... the wolves have their animations and the wasp are using the charus hunter animations, nice to see the panther/mountain lion working.  Not a push, just a wishlist.  :smile:

 

 

Posted
1 hour ago, heroscomeback said:

 Has anyone else encountered this issue?

everyone has.

Quote

Creature Framework Troubleshooting:

 

"Creature Framework API reference not found" error and/or the MCM for Creature Framework is missing:
you need to install the .bsa file from Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/

 

Aroused mesh not getting applied during animations:
go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.

 

Creature Framework not registering mods or stuck in a registering loop:
try reinstall JContainers.

26 minutes ago, belrix55 said:

Hey Mads, great work and it's greatly appreciated.  Good to see Mihails (sp) critters working (some), but are you aware if anyone is working on "equipping" them? Not a major deal... the wolves have their animations and the wasp are using the charus hunter animations, nice to see the panther/mountain lion working.  Not a push, just a wishlist.  :smile:

the dick projects that i know of at this time are: BlueFenix is trying to work on the undead werewolves, and bad dog is working on the Bruma mod.

 

Posted
9 hours ago, MadMansGun said:

it should not be doing that at all, so something is extremely wrong there.

 

double check JContainers.

make sure Sexlab Aroused is loaded before Creature Framework.

click on all of Creature Framework's debuging/cleaning buttons, and give it time to do it's thing.

save, quit, reload save.

 

 

Hi Mad Man, I finally found the reason for my error. Needless to say it was user error, Ill explain for the benefits of others. You see before I installed v11C i was using v9.3 and was using the SexLabNudeCreatures.ESPs, since they were divided by DLCs I decided to merge them, which im sure caused me the issue to begin with. Then I found v11C and upgraded but since I didn't want to re-run all my skyproc mods again (because yes, I was lazy lol), so... I decided to simply merge the MoreNastyCritters.esp and HentaiCreatures.esp to the same named merged esp I had, and it was accepted. But of course it didn't fix the main issue, In the end I had to stop being lazy separate both esps and re-run all my reproc patches.

 

So in conclusion, DO NOT merge MoreNastyCritters.esp with anything and life will be better.

Posted
21 hours ago, monsta88 said:
On 2/3/2018 at 8:30 PM, MadMansGun said:

i don't see anything that would cause a crash but i did see some other problems, see if this one works any better:

BDIC SkyTEST Patch.esp

 

 

Hi MadMansGun,

 

Thanks for the answer.

 

I tried this esp and so far I didn't have crash at the same spot, so it seems like a solution. I will doublecheck it later, but for now, thank you very much!

 

Peace,

M

Hi MadMansGun,

 

I managed to doublecheck it and it is still crashing. The reason for it (according to Crashfixes) is a .nif file in the Bad Dog's patch (brown_bp1.nif).

 

Spoiler

5 Feb 03:05:32 Game has crashed while reading binary data stream! This could indicate a corrupt NIF file. Here are the last opened files starting from most recent:

L:\Games\steamapps\common\Skyrim\DATA\MESHES\actors\skytestanimals\dog\brown_bp1.nif" 0.015000 seconds ago.

 

All I could do was to check that the file is there, but don't know how it is bad. I did a reinstall of the Bad Dog's patch, did not help.

 

I saw there is a new option for these dogs in your esp, I will try to use those next.

 

Thanks,

M

Posted
20 hours ago, MadMansGun said:

Thanks. With that I'm missing some of the MCM options, but at least it offers the missing creatures and with additem menue I can get the spells.

I really hope that jcontainers will come to SE soon... I heard that someone is working on it..

Posted
9 hours ago, monsta88 said:

Hi MadMansGun,

 

I managed to doublecheck it and it is still crashing. The reason for it (according to Crashfixes) is a .nif file in the Bad Dog's patch (brown_bp1.nif).

brown_bp1.nif

 

Posted

Hi MadMansGun,

I'm having an issue with the Giant Frostbite Spiders dying as soon as they hit the ground when they drop from their overhead tunnel. Particularly the one in Bleak Falls Barrow. I removed the SLAL version of More Nasty Critters using the standard version of MNC and the spider behaves normally. I tried it with and without the Compatibility patch from your downloads, and instant death.

Posted
2 hours ago, Pillock69 said:

Hi MadMansGun,

I'm having an issue with the Giant Frostbite Spiders dying as soon as they hit the ground when they drop from their overhead tunnel. Particularly the one in Bleak Falls Barrow. I removed the SLAL version of More Nasty Critters using the standard version of MNC and the spider behaves normally. I tried it with and without the Compatibility patch from your downloads, and instant death.

yes i know about that bug already, it has something to do with how i rescaled the Spiders,  i'm still trying to figure out how that ambush event even works.

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