Waveslider1 Posted August 11, 2018 Posted August 11, 2018 This mod works great with the exception that my female dragonborn is assuming the male role in all but the pillory, xcross, etc animations. Looks like someone reported that over a year ago but the issue is still present. Is a fix ever planned for this or is there a way to correct? Otherwise, this mod is pretty awesome...
Thost Posted October 11, 2018 Posted October 11, 2018 Hello! I'm having trouble with the options too... I want to switch the role of my character so that it's not the dominant anymore. I'm supposed to be male, but no matter how I set the role options I'm still the dominant... Also I'm using schlongs for females which might be what's causing the issue. But If I set them to be able to play male role, strap on off, and if my char sexual orientation is Bi, or gay it doesn't change anything. Any hint?
Parky Posted February 2, 2019 Posted February 2, 2019 I get a CTD using version 1.4 with FG 2.20 (newer causes CTD as well). Game loads to main menu, but CTD when I try to load a save, checked placement of .esm files and ran FNIS.
Xiderpunk Posted February 2, 2019 Author Posted February 2, 2019 56 minutes ago, Parky said: I get a CTD using version 1.4 with FG 2.20 (newer causes CTD as well). Game loads to main menu, but CTD when I try to load a save, checked placement of .esm files and ran FNIS. I would recommend updating to 3.01 of FG. CTD when saving is very probably linked to bad save data on your character. You can first try the old trick of.. 1. Install FG 3.0.1, load your save and wait for the in game notification that FG has updated. 2. Bring down console and type: player.kill 3. This will load your save again, so again wait for the in game notification that FG has updated. 4. Now try making a new save. (Does it crash?).
Vortec Posted February 2, 2019 Posted February 2, 2019 I didn't notice this until last night's play through, but I can't get the BDSM option to run on other player's dialogue. The dialogue is there but Npc just idles or walks away. The FGBDSM esm is loaded under the FG esm. Just tryed moving the priority in Mo2's left hand pane to underneath FG, will see how this goes. Just remember that I havne't been able to use the BDSM option in some time now. Think it has been due to past few updates too FG's that has caused the BDSM option not to start. Do you have any idea's.
Xiderpunk Posted February 2, 2019 Author Posted February 2, 2019 2 hours ago, Vortec said: I didn't notice this until last night's play through, but I can't get the BDSM option to run on other player's dialogue. The dialogue is there but Npc just idles or walks away. The FGBDSM esm is loaded under the FG esm. Just tryed moving the priority in Mo2's left hand pane to underneath FG, will see how this goes. Just remember that I havne't been able to use the BDSM option in some time now. Think it has been due to past few updates too FG's that has caused the BDSM option not to start. Do you have any idea's. In your load order it should look like: 0. Skyrim.esm 1. Update.esm 2. Dawnguard.esm 3. HearthFires.esm 4. Dragonborn.esm 5. . . . (other esms) 6. FlowerGirls SE.esm 7. FlowerGirls SE - BDSM.esm Once you have checked that... can you try the following: Open the console in game and type: stopquest FlowerGirlsNonConsensual Close console.. Open console again and type: startquest FlowerGirlsNonConsensual close console.. Then check that it is working as it should.
Vortec Posted February 2, 2019 Posted February 2, 2019 Yes I have checked that the bdsm.esm is below FG's. Thanks will try the console cmd. Thank you for your time.
Parky Posted February 3, 2019 Posted February 3, 2019 22 hours ago, Xiderpunk said: I would recommend updating to 3.01 of FG. CTD when saving is very probably linked to bad save data on your character. You can first try the old trick of.. 1. Install FG 3.0.1, load your save and wait for the in game notification that FG has updated. 2. Bring down console and type: player.kill 3. This will load your save again, so again wait for the in game notification that FG has updated. 4. Now try making a new save. (Does it crash?). Can't get it to load, reinstalled 3.01, games crashes trying to load any save and even a new game. Game runs fine on 2.20. Tried fidgeting the load order no luck
Xiderpunk Posted February 3, 2019 Author Posted February 3, 2019 38 minutes ago, Parky said: Can't get it to load, reinstalled 3.01, games crashes trying to load any save and even a new game. Game runs fine on 2.20. Tried fidgeting the load order no luck Strange indeed.. Can you check you have no loose scripts in the FlowerGirls SE directory? Something is not right, this crashing is far from normal. I just tried updating from version 2.20 on my VM install to 3.0.1 and no problems at all.
Fredfish Posted February 3, 2019 Posted February 3, 2019 I seem to be having the same problem as Parky. Updated from 2.0.1 to 3.0.1. Now I can't load saves or start a new game... However this only started happening after I updated, reloaded my latest save, did some stuff before noticing I was T posed. Ran FNIS and that when the problem started.
Xiderpunk Posted February 3, 2019 Author Posted February 3, 2019 2 hours ago, Fredfish said: I seem to be having the same problem as Parky. Updated from 2.0.1 to 3.0.1. Now I can't load saves or start a new game... However this only started happening after I updated, reloaded my latest save, did some stuff before noticing I was T posed. Ran FNIS and that when the problem started. The single biggest cause of CTD's with FG or any animation mod is skeleton. When you run GenerateFNISforUsers.exe it will use your current skeleton and display the bones at the top. Can you double check that the skeleton shown in FNIS is your XPMSSE skeleton and not another one? Is it definitely the last skeleton.nif file in your mod load order? The other thing that makes me slightly suspicious.. how many animations is it showing you have in FNIS? The only reason I ask, is 3.0.1 does add quite a few more animations, that SirNibbles/Milky/Billyy did over the christmas period.
Fredfish Posted February 3, 2019 Posted February 3, 2019 1 hour ago, Xiderpunk said: The single biggest cause of CTD's with FG or any animation mod is skeleton. When you run GenerateFNISforUsers.exe it will use your current skeleton and display the bones at the top. Can you double check that the skeleton shown in FNIS is your XPMSSE skeleton and not another one? Is it definitely the last skeleton.nif file in your mod load order? The other thing that makes me slightly suspicious.. how many animations is it showing you have in FNIS? The only reason I ask, is 3.0.1 does add quite a few more animations, that SirNibbles/Milky/Billyy did over the christmas period. Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" 11971 animations for 52 mods successfully included (character) 2684 animations for 11 mods
Xiderpunk Posted February 3, 2019 Author Posted February 3, 2019 12 minutes ago, Fredfish said: Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" 11971 animations for 52 mods successfully included (character) 2684 animations for 11 mods Yeah skeleton all looks good.. 12k animations almost, I am really not sure if that might be the cause. I don't suppose you could try temporarily reducing those by a number and seeing if that makes any difference. I will leave here another possibility.. although to be fair it is probably a remote one.. extracting out the FG BSA file fully, in case there is some form of problem with that. Basically, the issue is not FG directly, I think it is an indirect problem. 3.0.1 has had about 11,000 unique downloads so far since I updated a couple of weeks ago, so if there was a major issue with the bsa or an element of it, it would be widely reported by now. I am sure we can however get to the bottom of it.
Fredfish Posted February 3, 2019 Posted February 3, 2019 52 minutes ago, Xiderpunk said: Yeah skeleton all looks good.. 12k animations almost, I am really not sure if that might be the cause. I don't suppose you could try temporarily reducing those by a number and seeing if that makes any difference. I will leave here another possibility.. although to be fair it is probably a remote one.. extracting out the FG BSA file fully, in case there is some form of problem with that. Basically, the issue is not FG directly, I think it is an indirect problem. 3.0.1 has had about 11,000 unique downloads so far since I updated a couple of weeks ago, so if there was a major issue with the bsa or an element of it, it would be widely reported by now. I am sure we can however get to the bottom of it. I pulled 8 SLAL packs and ran FNIS 6777 animations for 30 mods successfully included (character) 1712 animations for 5 mods I can now start a new game and load my saves, it seems too many animations was the problem... Now to see which SLAL packs I can live without Thanks for the help
Xiderpunk Posted February 3, 2019 Author Posted February 3, 2019 1 hour ago, Fredfish said: I pulled 8 SLAL packs and ran FNIS 6777 animations for 30 mods successfully included (character) 1712 animations for 5 mods I can now start a new game and load my saves, it seems too many animations was the problem... Now to see which SLAL packs I can live without Thanks for the help Your welcome, glad at least we know what the issue is. It does seem like anywhere above 11k animations starts to become an issue. ?
dubidubidubi Posted February 5, 2019 Posted February 5, 2019 I play with a girl character, it's just unusable, she tried to pound a guy... Too bad because the animation looked good.
Jaire5 Posted February 10, 2019 Posted February 10, 2019 Any chance the timers can be updated to match the recent flower girls file? They are very short and don`t use the scene durations of the main file.
Xiderpunk Posted February 11, 2019 Author Posted February 11, 2019 On 2/10/2019 at 7:14 AM, Jaire5 said: Any chance the timers can be updated to match the recent flower girls file? They are very short and don`t use the scene durations of the main file. Yes indeed, I will do an update for this hopefully within the next week to bring it in line with the main release. 2
Fetterbr Posted February 19, 2019 Posted February 19, 2019 I have a feeling all comments from FG are gone and only get the bdsm things when i talk to a npc, can this be right ?
Shenshi Posted April 5, 2019 Posted April 5, 2019 I have the mods but the se still doesn't show up wtf is wrong
flatliner10 Posted April 11, 2019 Posted April 11, 2019 First of all, your screen shows an Addon Mod for Flower Girls (Basic Pregnancy cycle), which seems pretty outdated, since it's still looking for a ESP instead of an ESM. Second you seem to be missing the Main Mod or at least an up-to date Version, should be right above the BDSM-Expansion (or i just overlooked it). I recommend to uninstall everything FG-Related, go find the latest version of the main mod, and install this first. Then run FNIS. Load up a save, find a Flower Girl in one of the Cities and check whenever the Main-Mod works. Then you can go and check, whenever your plugins and expansions for FG are up to date, and match the FG-Main Version, before installing them. You need to run FNIS after installing the BDSM-extension as well, same goes for every mod which comes with new animations.
Katschaba Posted April 22, 2019 Posted April 22, 2019 On 8/11/2018 at 10:06 PM, Waveslider1 said: This mod works great with the exception that my female dragonborn is assuming the male role in all but the pillory, xcross, etc animations. Looks like someone reported that over a year ago but the issue is still present. Is a fix ever planned for this or is there a way to correct? Otherwise, this mod is pretty awesome... Yeah, I have the same problem. The settings from FG MCM where I can check or uncheck the box which allows female in male role does nothing in BDSM ? Such a shame, these animations looks really good, but not much usable with my female dragonborn and her male spouse ? It would be great if we had the option to choose the role for dragonborn. 1
Hooded Wolf Posted June 7, 2019 Posted June 7, 2019 The animations work (and look great) but the actors don't line up so it looks silly. I've tried to fix it for sometime but I've had no luck. The animations for og FG work, for example. I am using vortex. Any suggestions? Appreciated
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now