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I noticed in my game last night that parents and their offspring are autonomously joining in group sex (with the third sim not being a blood relative). I don't have  global incest enabled, nor do I have it as a personal reward on them. I can't select them to be partners or ask them to join in, but if they are in the room they will autonomously join in. Once I saw it happen, I tested different scenarios.

 

Siblings will not, but a parent or son and daughter will . I don't know if this is by design, but I'm guessing not as there is not an option to select them to do it (unless you have incest enabled or the personal reward to allow it), and the fact it's not siblings doing it but parents and offspring. I do have an anything goes type household with high autonomy and animations set to anything. The only thing I don't have enabled is incest and I was surprised to see daughter joining in on her mother's fun.

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<script src="https://pastebin.com/embed_js/ep4qwWKn"></script>                   I ran the game first, set up settings and played for about 15 minutes, saved my game. I came back  to it and came upon an exception error warning.  The only thing I have done is remove WW and animations and it ran fine. Add WW back with animations and it gets an error. I double checked that I have downloaded and installed most recent version of WW and related animations from their creators.  I should mention that I am running the newest version of Sims 4 with the newest pack installed.  Can someone point me in the correct direction on what might be might issue?   compmomnc

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anyone help with these annoying orange errors? is there any way to turn these things off?

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>eaca2da321b2f1ac5a9d9e61</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-05 20:40:03</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>eaca2da321b2f1ac5a9d9e61</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 44869)&gt;: Attempt to traverse between two states (pickup -&gt; exit) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF5AA2970A8; to 'object_Scythe' at 0x00007FF5A959CB10&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF5B3E63470; to 'object_sim' at 0x00007FF5B24CB450&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)})&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_utils.py", line 934, in holster&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request&#13;&#10;RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 44869)&gt;: Attempt to traverse between two states (pickup -&gt; exit) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF5AA2970A8; to 'object_Scythe' at 0x00007FF5A959CB10&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF5B3E63470; to 'object_sim' at 0x00007FF5B24CB450&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)}&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>eaca2da321b2f1ac5a9d9e61</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-05 20:40:03</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>eaca2da321b2f1ac5a9d9e61</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while handling clip events: (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 44869)&gt;: Attempt to traverse between two states (exit -&gt; Carry) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF5AA2970A8; dead&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF5B3E63470; to 'object_sim' at 0x00007FF5B24CB450&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)})&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.2.4.122g\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122g\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 287, in flush_all_animations&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_utils.py", line 984, in start_carry&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request&#13;&#10;RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 44869)&gt;: Attempt to traverse between two states (exit -&gt; Carry) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF5AA2970A8; dead&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF5B3E63470; to 'object_sim' at 0x00007FF5B24CB450&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)}&#13;&#10;</desyncdata></report>
</root>

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On 3/7/2018 at 2:53 AM, porn0piet said:

i got the message saying script error but, trying to fix it didn't work can anyone help me??

 

lastException_63656046289.txt

- update you wickedwhims mod

- update your deadly toddler mod or remove it

if error still occur, do 50/50 method to find the culprit

 

On 3/7/2018 at 12:38 PM, TheEvilGenius84 said:

Updated new files other day and, some males have a straight black penis. (I'm new to this but) any help?

conflict with default custom skintone, remove it.

if you didnt know which one, then do 50/50 method

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can anyone help with this?  

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>dcefb6a325f026b15aa1a70a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-09 03:06:39</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>tooltip_component.py:338</categoryid><desyncid>dcefb6a325f026b15aa1a70a</desyncid><systemconfig/><screenshot/><desyncdata>Exception throw calling: &lt;function GameObject._location_changed at 0x00007FF5DFDA1440&gt; (AttributeError: 'FishBowlTooltipComponent' object has no attribute 'tooltip_tests')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 347, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 790, in select_choice&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 273, in select&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 210, in execute_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 162, in _behavior_element&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 142, in _do_behavior&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 90, in create_object_in_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 424, in create_object_in_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 106, in _place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 545, in _place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 293, in player_try_add_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 169, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 273, in _insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1493, in set_parent&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 351, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 420, in set_location_without_distribution&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 419, in on_location_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 203, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 609, in _location_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 601, in _update_location_callbacks&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 624, in _inside_status_change&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 92, in wrapped_method&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1888, in _set_placed_outside&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2262, in set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2335, in _trigger_on_state_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\fishing\fish_object.py", line 286, in _on_state_or_name_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 338, in update_object_tooltip&#13;&#10;AttributeError: 'FishBowlTooltipComponent' object has no attribute 'tooltip_tests'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>dcefb6a325f026b15aa1a70a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-09 03:06:39</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>tooltip_component.py:338</categoryid><desyncid>dcefb6a325f026b15aa1a70a</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception invoking on_object_inserted. obj: object_fish_Spooky_Bones:0x0079072482054e94, owner: ObjectInventoryComponent(object_FishBowl_Bones_Spooky:0x0079072481f94e8d) (AttributeError: 'FishBowlTooltipComponent' object has no attribute 'tooltip_tests')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 347, in invoke_command&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 790, in select_choice&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 273, in select&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 242, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 210, in execute_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 162, in _behavior_element&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 142, in _do_behavior&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 90, in create_object_in_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 424, in create_object_in_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\creation.py", line 106, in _place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\object_creation.py", line 545, in _place_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 293, in player_try_add_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 186, in insert&#13;&#10;  File ".\WickedWhims 3.2.4.122h\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 184, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 159, in on_object_inserted&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\fishing\fish_bowl_object.py", line 53, in on_object_added_to_inventory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\fishing\fish_bowl_object.py", line 107, in _enable_tooltip&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\tooltip_component.py", line 338, in update_object_tooltip&#13;&#10;AttributeError: 'FishBowlTooltipComponent' object has no attribute 'tooltip_tests'&#13;&#10;</desyncdata></report>
</root>

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46 minutes ago, Too_Funky1987 said:

can anyone help with this?  

 

There appears to be no mention of any obvious conflicting mod, do you have CC thats related to fishing? There's a lot of mention of fishbowl, which could be something else but its worth asking. That's all I got sorry.

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ANOTHER error! I have extreme violence, didn't know it causes crashes!

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>d48ea2b665cd25745aa31a2c</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-10 02:32:38</createtime><buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>d48ea2b665cd25745aa31a2c</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: DG_ExtremeViolence_ASM (HANDLE :: 34283)&gt;: Attempt to traverse between two states (entry -&gt; MessUpOutro) where no valid path exists! Actors {'y': (&lt;weakref at 0x00007FF5E67DCFC8; to 'object_sim' at 0x00007FF5C614BBD0&gt;, None, &lt;AnimationParticipant.TARGET = 103&gt;), 'x': (&lt;weakref at 0x00007FF5E12CCCB0; to 'object_sim' at 0x00007FF5B672F290&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context:  running DG:ExtremeViolence_MessUp_"Interaction":7351 on ))&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 734, in do_begin&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request&#13;&#10;RuntimeError: ASM :: DG_ExtremeViolence_ASM (HANDLE :: 34283)&gt;: Attempt to traverse between two states (entry -&gt; MessUpOutro) where no valid path exists! Actors {'y': (&lt;weakref at 0x00007FF5E67DCFC8; to 'object_sim' at 0x00007FF5C614BBD0&gt;, None, &lt;AnimationParticipant.TARGET = 103&gt;), 'x': (&lt;weakref at 0x00007FF5E12CCCB0; to 'object_sim' at 0x00007FF5B672F290&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)} (debug context:  running DG:ExtremeViolence_MessUp_"Interaction":7351 on )&#13;&#10;</desyncdata></report>
</root>

 

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So, this is a really weird one, as it doesn't make any sense for it to be related to Wicked Whims at all, but I did 50/50, and it's definitely Wicked Whims doing it... I appear to be having a problem where I can't bring pets on vacation. Like I said, wouldn't think it had anything to do with this of all mods, but when I take it out, it works just fine. I am extremely confused, and wondering if anyone can replicate this or shed some light on why it might happen, as it does seem extremely random, but then computer code doesn't always make sense. It doesn't appear to be a conflict with another script mod, as I tried with just Wicked Whims + animations, etc., and nothing else in my mods folder. Gonna try putting it back in without any animation packs or other extras and see if this changes anything.

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15 hours ago, maiamadness said:

So, this is a really weird one, as it doesn't make any sense for it to be related to Wicked Whims at all, but I did 50/50, and it's definitely Wicked Whims doing it... I appear to be having a problem where I can't bring pets on vacation. Like I said, wouldn't think it had anything to do with this of all mods, but when I take it out, it works just fine. I am extremely confused, and wondering if anyone can replicate this or shed some light on why it might happen, as it does seem extremely random, but then computer code doesn't always make sense. It doesn't appear to be a conflict with another script mod, as I tried with just Wicked Whims + animations, etc., and nothing else in my mods folder. Gonna try putting it back in without any animation packs or other extras and see if this changes anything.

So, it's not actually the mod itself, so it must be one of the animation packs or something. Gonna put them all back a little at a time and see how that goes.

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I'm having a problem with the Wicked Whims mod, I cannot save created content to my library. If I hit save to the library or to the community, it says that the file was saved but then it would not be in the gallery. I've deleted the game files and re-downloaded sims 4 and my mods one by one. So I know it's wicked whims that's causing the problem (non of the animations were in mod folder just the base mod). Other mods not causing this issue and I used the most updated version 3/5.

 

Ideas or possible solution would be helpful.

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1 hour ago, Baou1 said:

I'm having a problem with the Wicked Whims mod, I cannot save created content to my library. If I hit save to the library or to the community, it says that the file was saved but then it would not be in the gallery. I've deleted the game files and re-downloaded sims 4 and my mods one by one. So I know it's wicked whims that's causing the problem (non of the animations were in mod folder just the base mod). Other mods not causing this issue and I used the most updated version 3/5.

 

Ideas or possible solution would be helpful.

wickedwhims have default replacement for skintone, so if you made a sim then your sim will be marked as sims with cc,

in galery try to check "include custom content"

 

if you want to create no cc sims, try relocate wickedwhims mod first from mods folder, then create the sim

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Since adding this latest (h) version, my teens and teen/adult sex options no longer work either.  This is not for the sex animations kicking in; rather it is for the basic Woohoo or Mess Around interactions (which, unlike the animations, increase fun).  Looking back a few pages (on the main WW section), I see others with this problem.  I do love the mod, but would love if we can get this fixed please?

 

For clarification, I re-installed WW.  Moved all mods out of my folder, tested the game without any mods & it worked.  Also, I put all mods back into the game, minus WW & the actions returned; therefore, all indications are that WW is killing these actions.

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