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Posted

So, I'm at the part where I have to take the girl to the rapists. But I don't have any option to say that I'm going on ahead. Only that I have to go. Did I do something wrong?

Posted
2 hours ago, wayandean said:

So, I'm at the part where I have to take the girl to the rapists. But I don't have any option to say that I'm going on ahead. Only that I have to go. Did I do something wrong?

In what dialogue? With the rapists or with the girl?

Posted
6 hours ago, brewmasterhal said:

 

If you talk to Kili and tell her that you're going, she will return to the brothel and you can go and meet the rapists yourself.

Thanks.

 

How do I get Viggi to help with breaking into the house? When I talk to him, my only options are Hows business and I was just passing by.

Posted
5 hours ago, wayandean said:

Thanks.

 

How do I get Viggi to help with breaking into the house? When I talk to him, my only options are Hows business and I was just passing by.

 

Viggi and the bards can only be asked to help if, at the time when you go to ask them for help, you do not already know Varg's schedule.  This means that you need to ask both Viggi and the bards for help before returning to either or discovering Varg's schedule yourself.

Posted

After the fire investigation I did with the begger and unlock "detective" achievement, but in MCM it actually unlocked "Home sweet home", why?

Posted
2 hours ago, Seyhtan31 said:

Guys for some reason i can't access the patreon, can someone post the walktrough in here? I already have the newest version 1.3.1

 

Spoiler

And so, the "local" update starts immediately from 0.8, but in the new patch I added an alternative way of passing the Daedra, and if you want to watch it, then you will need to start from 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway.

Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms at once (White Cap) when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps).

After talking with Zoe about the third ingredient, we speak with the guard at the door of the jarl, then again with Zoe, after she gave us an idea, again with the guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (beggar in a tavern).

Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option, but you can navigate through the dialogs. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vicar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded.

Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so on three times, after which he can be called to the jarl.

Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added. Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot -grows around the ruins, 3 thistles, 1 weak healing potion, it is better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, relations with him must be somewhere on the average level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with the help of the potion, and before that we chose Narry, a scene on the bed will be possible.

And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There is not much to talk about here, everything is quite linear. I can only note that when the hide -and-seek part of the game comes", then there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each should look at some place, then the animation will be different), or we need to pick up our things and throw the crystal on the cabinet jarl (where in the normal passage), and teleport to the basement.You can hide under the bed, in the closets, behind the columns in the main hall, behind the throne, under the tables, in some cases animation will be played, if there is a lot of karma, then the animation will be different After we find ourselves on the street, we need to talk with the guard, and the entrance to the jarl's house will become available.Also, at the end of the branch, it will be possible to marry Lod or Kast according to the standard game system.

If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern.

*Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different.

If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Tomb (Twilight Sepulcher), from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb up to the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up.

We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately go to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if you get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself.

At first I wanted to do it as a bad ending, but then I changed my mind, and decided that it would be better if there was an opportunity to continue the main quest.

But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, just answer the first question correctly and press the button in time in the mini-game.

After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. 

At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoya, then we will miss the fight.

After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, the stage will not change until we move far enough from there, or change location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. He has a line of dialogue that will show the amount of gold he has accumulated.

At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar.

I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command.

And so, for starters, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar.

After the scenes, we need to find sawdust near his shop, from the side of the barracks, perhaps they will not be visible (I did not see them on the SE version with ENB). Therefore, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric from above on the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. 

In fact, you don’t need to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. 

To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will go on, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar.

There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. 

Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all.

 

29 minutes ago, Zelzone said:

After the fire investigation I did with the begger and unlock "detective" achievement, but in MCM it actually unlocked "Home sweet home", why?

 

Sounds like a bug.

Posted (edited)
6 hours ago, brewmasterhal said:

 

  Reveal hidden contents

And so, the "local" update starts immediately from 0.8, but in the new patch I added an alternative way of passing the Daedra, and if you want to watch it, then you will need to start from 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway.

Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms at once (White Cap) when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps).

After talking with Zoe about the third ingredient, we speak with the guard at the door of the jarl, then again with Zoe, after she gave us an idea, again with the guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (beggar in a tavern).

Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option, but you can navigate through the dialogs. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vicar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded.

Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so on three times, after which he can be called to the jarl.

Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added. Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot -grows around the ruins, 3 thistles, 1 weak healing potion, it is better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, relations with him must be somewhere on the average level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with the help of the potion, and before that we chose Narry, a scene on the bed will be possible.

And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There is not much to talk about here, everything is quite linear. I can only note that when the hide -and-seek part of the game comes", then there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each should look at some place, then the animation will be different), or we need to pick up our things and throw the crystal on the cabinet jarl (where in the normal passage), and teleport to the basement.You can hide under the bed, in the closets, behind the columns in the main hall, behind the throne, under the tables, in some cases animation will be played, if there is a lot of karma, then the animation will be different After we find ourselves on the street, we need to talk with the guard, and the entrance to the jarl's house will become available.Also, at the end of the branch, it will be possible to marry Lod or Kast according to the standard game system.

If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern.

*Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different.

If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Tomb (Twilight Sepulcher), from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb up to the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up.

We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately go to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if you get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself.

At first I wanted to do it as a bad ending, but then I changed my mind, and decided that it would be better if there was an opportunity to continue the main quest.

But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, just answer the first question correctly and press the button in time in the mini-game.

After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. 

At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoya, then we will miss the fight.

After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, the stage will not change until we move far enough from there, or change location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. He has a line of dialogue that will show the amount of gold he has accumulated.

At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar.

I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command.

And so, for starters, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar.

After the scenes, we need to find sawdust near his shop, from the side of the barracks, perhaps they will not be visible (I did not see them on the SE version with ENB). Therefore, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric from above on the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. 

In fact, you don’t need to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. 

To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will go on, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar.

There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. 

Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all.

 

 

Sounds like a bug.

Thanks! Although i'm having a little problem with the new Dremora scene, characters gets stuck in a T pose after i go with the sex option. Every other scene seems to work fine so it can't be a FNIS issue i think, any ideas?

 

Edit: Also the scene with Jarls mens seems to be bugged as well, when Nenya comes and says that Jarl will see the girl now, the scene doesn't end and gets stuck. I remember this bug in 1.3.0 too and also remember to make it work only once though, pc supposed to cum one last time before the scene goes on but she doesn't.

Edited by Seyhtan31
Posted
3 hours ago, Seyhtan31 said:

Thanks! Although i'm having a little problem with the new Dremora scene, characters gets stuck in a T pose after i go with the sex option. Every other scene seems to work fine so it can't be a FNIS issue i think, any ideas?

 

Dogma posted a fix for this bug on the Patreon.

Posted
41 minutes ago, brewmasterhal said:

 

Dogma posted a fix for this bug on the Patreon.

Still having regional troubles trying to access to patreon sadly, if its a small & add-on type patch (not the entire mod) could you share it here? But if he posted a new version (1.3.2) then it wouldn't be appropriate ofc and i'll simply wait for connection issue to be fixed.

Posted
12 hours ago, brewmasterhal said:

 

  Hide contents

And so, the "local" update starts immediately from 0.8, but in the new patch I added an alternative way of passing the Daedra, and if you want to watch it, then you will need to start from 0.7. I don’t think that explanations are needed for this content, everything should be clear there anyway.

Tip: when you pass the daedra, collect mushrooms - Namira's rot (Namira's rot), they grow around these ruins, you will need 6 pieces in the future. And you can also collect 10 white mushrooms at once (White Cap) when you run around Falkreath, there I added a lot of these mushrooms, especially near the stream, how to go down from the witch's hut (usually grow near trees, or stumps).

After talking with Zoe about the third ingredient, we speak with the guard at the door of the jarl, then again with Zoe, after she gave us an idea, again with the guard, then we need to choose one of three possible characters: Lod, Kast, Vikar (beggar in a tavern).

Vikar is the main character of this update, he has the most content. In order for him to agree, it is necessary that relations with him be at the maximum level. This is a hidden option, but you can navigate through the dialogs. This parameter is affected by how much we paid him when he helped us with the witch's body, and also when we feed him (it's better to give him a lot of food at once). When Vicar is hungry, he sits on the floor. When the parameter reaches the limit, you will receive an achievement, which means that it can already be persuaded.

Lod - available if the heroine slept at least once in his house. After the conversation, you just need to wait a day, then Lod, after 8 in the morning, will speak to the heroine himself at the meeting, and so on three times, after which he can be called to the jarl.

Cast - available if we went through his branch in such a way that we still have the opportunity to drink with him in the tavern. After the first dialogue with him about marriage, you can wait a day and talk to him again, then the heroine will give a hint. But you can not wait, you can immediately get drunk with him after the first dialogue about marriage, and watch the standard scene in which a new piece will be added. Next, we go to Zoe and she gives us the recipe for the potion, we need 3 Namira's rot -grows around the ruins, 3 thistles, 1 weak healing potion, it is better to create 2 potions at once. We drink one before the next drinking party with Cast. Now everything should work, and after the scene, you need to find a witness. It could be Narri or Vikar. In order for Vikar to agree, relations with him must be somewhere on the average level, if we paid him the largest amount of gold from the possible choice, then this should already seem to be enough, or it will be necessary to feed him once more. Narry can be easily persuaded. After we agreed with one of them, we need to talk to Kast again, and talk about the witness. After that, he can be called to the jarl. If you get drunk with Cast again with the help of the potion, and before that we chose Narry, a scene on the bed will be possible.

And so, we choose the groom for our heroine, and call him to the jarl between 11:50 and 13:50. Cast and Lod have almost the same content, the difference is only at the moment when Nenya goes to wake the jarl. There is not much to talk about here, everything is quite linear. I can only note that when the hide -and-seek part of the game comes", then there are two options, either they catch us and we watch the scene (if they search for a long time, about 10 times each should look at some place, then the animation will be different), or we need to pick up our things and throw the crystal on the cabinet jarl (where in the normal passage), and teleport to the basement.You can hide under the bed, in the closets, behind the columns in the main hall, behind the throne, under the tables, in some cases animation will be played, if there is a lot of karma, then the animation will be different After we find ourselves on the street, we need to talk with the guard, and the entrance to the jarl's house will become available.Also, at the end of the branch, it will be possible to marry Lod or Kast according to the standard game system.

If we choose Vikar, after the first scene in the jarl's house and its further continuation in the witch's basement, we need to go to Solaf in the Gray Pine Goods, this is opposite the tavern.

*Secret - if someone suddenly does not know yet, that if you drink two mugs with Cast and refuse to drink the third, and then go to the basement to Zoe, then there will be a small scene with Zoe. But if you do it at this stage, when Vikar is in the basement, then the scene will be different.

If you ask Solaf for a discount, then a scene will be possible. If we only agreed on a blowjob and we have a lot of karma, then there will be a slight difference in the middle of the scene, and it will be possible to change the decision. When we paid for the goods, we go back to Zoe, if we forgot to pick mushrooms, then we go and do it, then we talk with Zoe, and then we go to look for a circle of whites. It's near the Twilight Tomb (Twilight Sepulcher), from the ruins with the Daedra, you need to go strictly to the west, there, near the tomb, you need to go around to the right and climb up to the hill. Set a trap and move away, you can come close to the shrine of Akatosh, that will be enough, and wait half a minute, the heroine should comment when it will be possible to pick it up.

We take the butterfly to Zoya, watch the scene with Nenya. If we fail to convince Nenya, then we immediately go to the quest stage, where we need to go to Solitude, but the heroine will be fined in Falkreath, and if you get to Falkreath prison before we get to Solitude, there will be a scene in the prison itself.

At first I wanted to do it as a bad ending, but then I changed my mind, and decided that it would be better if there was an opportunity to continue the main quest.

But in order to see more content with Vikar, we still need to convince Nenya, the correct answers are "ointment from midges" and "traded every little thing", but in order for the second answer to appear, we had to talk to Vikar about his past before. If you forgot to talk, then it's okay, just answer the first question correctly and press the button in time in the mini-game.

After this scene, we go to the jarl's house with Vikar again at noon, watch the scene after which we have access to the jarl's house, we just need to talk to the guard. 

At this stage, we can spend the night in the witch's house, for this we need to click on the bed in the evening. If there is not enough karma, then choosing sex right away will not work, but it can be started after Zoe arrives without pressing the buttons when the indicator appears. If you still spend the night in the witch's house and choose sex, then there will be two more events on the 3rd night and on the 5th. After that, we get a fake artifact, if we give it to Zoya, then we will miss the fight.

After we finished with Zoya, in any of the ways, Vikar will run up and start a dialogue, you can help him build a house or say goodbye. If we chose the second, we will not see him again. If we decide to help, then we wait about 12 game hours, after that we will find him in the center of Falkreath (if we wait close to this place, the stage will not change until we move far enough from there, or change location). In the center of Falkreath we meet Vikar, after that we have the opportunity to use his store. It only accepts items that cost up to 50 coins. First, he needs to accumulate 1000 coins. He has a line of dialogue that will show the amount of gold he has accumulated.

At this stage, a repeating version of the sex scene is available, which is triggered through dialogue with Vikar.

I conceived this whole part with the store as a background quest that runs in parallel with the main quest, it's just not interesting to complete it, of course, and the reward is insignificant there. For the most part, due to the fact that I simply did not have time, I had big plans for its ending, and also had to abandon a large piece where we had to find workers. But if you still want to quickly see what happens next, you can simply use the setpqv hp_vikarlq market_gold_vikar x console command.

And so, for starters, he needs 1000. Again, the stage will not change if we stand side by side. When this happens, the courier will come running, but you can not wait for him, but just go to Vikar.

After the scenes, we need to find sawdust near his shop, from the side of the barracks, perhaps they will not be visible (I did not see them on the SE version with ENB). Therefore, just look at the floor and look for when the inscription appears. After that, follow the trail of sawdust, take a piece of fabric from above on the fence, behind this fence, near the sawmill, look under the stone. You can also talk to the guard who participated in the scene during the fire. Next, we speak with Vikar, and he will ask you to find more evidence. 

In fact, you don’t need to look for clues, just wait two weeks, each clue will reduce the waiting timer until the next stage of the event. 

To find out about the scratch, you must either talk to Zaria or Bolund and offer him sex. During the scene, after the initial dialogues, you need to unpause, then the scene will go on, if this is not done, then we will not get evidence, but the scene can be restarted, it will not change here. Then we speak with Vikar again, and we will have to change the location, wait for the courier, or if we already know that the timer is over, just go to Vikar.

There should be a new store in his camp. But this time he needs 10,000 coins, we can use the console again. And again, the stage won't change as long as we're around. Well, at the very end, talk to Vikar, and watch a small repeating scene with one animation. 

Perhaps in the final version, this character will be one of the candidates for fatherhood, then I will expand the ending with him. For now, that's all.

 

 

Sounds like a bug.

So what can I do to this bug? I tried to replay this part but it still happened.

Posted
14 hours ago, Seyhtan31 said:

Still having regional troubles trying to access to patreon sadly, if its a small & add-on type patch (not the entire mod) could you share it here? But if he posted a new version (1.3.2) then it wouldn't be appropriate ofc and i'll simply wait for connection issue to be fixed.

 

Spoiler
Quote

I forgot to put new fnis sheets in the archive, I'm sorry) Now I've added. Here you can download it separately so that the entire archive is not downloaded https://mega.nz/file/ThIRGAAA#MnkQpEsjcIKCPCQAp4iPQvaMyV25XmjQZoOfIA0yYpQ And restart fnis.

 

 

11 hours ago, Zelzone said:

So what can I do to this bug? I tried to replay this part but it still happened.

 

Report it to Dogma?  It's awarding you the wrong achievement, it's not like it's preventing you from playing.

 

32 minutes ago, WaterRabbit said:

So in my current playing, Viggi isn't showing up at his stand at all.  Any ideas on how to fix this?

 

 

Is the cheese and stuff all there?  You should be able to look up Viggi's refID and enable him if everything else is correct.  If his market stall is missing, then you messed up during Part 7 and he's not coming.

Posted (edited)

The stand is there and when I approach the stand, it takes over the character but Viggi never shows up.  If I do: prid xx16ba5b from the console it errors that it doesn't exist.

 

So my bad: I tried xx0e59ac (went back to a previous save to find his ID).  An enable doesn't seem to do anything. When I do a player.moveto ID it takes me to the tamriel worldspace of solitude, which is weird.

Finally, I did the prid > move to player and he showed up in his stand.  So kind of weird, but we will see if it works.

 

Edited by WaterRabbit
Posted

Has anyone gotten the newest version to work with SE version?

 

I run into a ton of FNIS warnings about the behavior.hkx files from the mod that they are not compatible, and get the dreaded T-Pose everywhere.

Posted (edited)
1 hour ago, WaterRabbit said:

BTW, I find the dice game to be way more annoying than either the Phantom or Zoe.  It wouldn't be so bad if the player could use some of the skills acquired through play like Karma or even pickpocket.  Otherwise it is just tedious.  The most annoying part is that whenever rolling a single die, it always rolls the same number it was showing.  

 

 

Edited by WaterRabbit
Posted

I'm stuck at the scene with Vikar beside the burned shop. I cant move away from the fire or talk to anyone. I saw something about finding sawdust to get the scene to continue but I cant find the sawdust.

 

 

Posted
13 minutes ago, seancc said:

I'm stuck at the scene with Vikar beside the burned shop. I cant move away from the fire or talk to anyone. I saw something about finding sawdust to get the scene to continue but I cant find the sawdust.

 

 

It's really difficult to see, almost invisible. It's around the rubble, in front of Lod's house. You'll end up seeing the activation ui button if you look around

Posted
26 minutes ago, Highborn said:

It's really difficult to see, almost invisible. It's around the rubble, in front of Lod's house. You'll end up seeing the activation ui button if you look around

I think i see it, but it wont lit me walk over there to click it. pic showing the spot, hope I attach the jpg right.

ScreenShot2.jpg

Posted (edited)

is there anyway to get that version 1.3 outside from patreon ? patreon in my country got blocked by goverment,..... tried using it with VPN , i can acces but it took long time  loading the website and all of it in russian language  ( i dont understand ) and got some paypal issues too...

so the only way i can pay the mod is only by Crypto currencies .. i dont care if it will be more expensive to be honest.. because this mod so MASTERPIECE

@dogma

 

@brewmasterhal

Edited by Aztecrama17
forget tags
Posted

What is the script exactly t o get 1 retinentia potion? I tried this player.additem XX0d9413 Y but it doesn't seem to work.

What would I type exactly to get 1 more?

Thanks in advance.

Posted
1 hour ago, Aztecrama17 said:

is there anyway to get that version 1.3 outside from patreon ? patreon in my country got blocked by goverment,..... tried using it with VPN , i can acces but it took long time  loading the website and all of it in russian language  ( i dont understand ) and got some paypal issues too...

so the only way i can pay the mod is only by Crypto currencies .. i dont care if it will be more expensive to be honest.. because this mod so MASTERPIECE

 

@brewmasterhal

you can try to msg dogma in here, he rarely checks this forum but might see and help you with that.

6 minutes ago, wayandean said:

What is the script exactly t o get 1 retinentia potion? I tried this player.additem XX0d9413 Y but it doesn't seem to work.

What would I type exactly to get 1 more?

Thanks in advance.

did you type xx0d9413 exactly like that? that XX means the load order of your mod, try to type help retinentia or help memory to find out the exact code.

 

or if you have additem menu you can simply find it there as well

Posted

After I got the thief out of the skunkway, I can go into the Guest Chambers, but I couldn't get out. I can ring the bell and call Wooster, but the dialog has no about the two guys, and Wooster couldn't get out neither. Any console command can save this situation?

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