Jump to content

Recommended Posts

54 minutes ago, brewmasterhal said:

The FAQ has been updated with walkthroughs for Parts 11 and 12, and the two new Patreon-exclusive side quests.  I also updated the achievements list.  Need to have a real good look at everything in there to make sure that all of the info is up-to-date and complete.

 

Thank you very much for your work!

Link to comment

This might be a bit wierd, but would anyone mind sharing their save with me? Mine got corrupted and I had to delete it, and I do not have time to play through the mod again. I think just one single file after the party but before memory scenes would do the trick.

Link to comment
13 hours ago, brewmasterhal said:

The FAQ has been updated with walkthroughs for Parts 11 and 12, and the two new Patreon-exclusive side quests.  I also updated the achievements list.  Need to have a real good look at everything in there to make sure that all of the info is up-to-date and complete.

 

I know that I still need to update the karma listings for Parts 11 and 12, for instance.

 

Bug fixes and new MCM options, nothing major.

 

If the Talen memory gets stuck (Talen never enters the room) it's because the quest alias that references Talen is not set, usually because you don't meet the conditions for the scene.

 

There is a known bug in v1007 relating to the Marsus memory, and a fix is explained in the FAQ.

 

There is some instability related to several of the memory scenes around Markarth, but they appear to be crashes due to some engine problem.  The scenes actually work, the game just can't handle all of the loading and shader stuff for some reason.

I see, thanks. do you know if / when Dogma plans to release the recent patreon version on public? Or we should wait for the next big update for it like before? I wouldn't ask this but considering the main story has ended, i'm not sure how things'll work from now on.

Link to comment
On 4/5/2021 at 2:45 PM, brewmasterhal said:

The mediafire folder in the FAQ post has been updated with translations for v1008 and v1120, along with translation files for 1120.

@theliddtin @TarnisMartell @lese8

 

There is definitely no scene with the thief.

 

In the most recent translation, there are only 22 untranslated lines, and while I haven't been able to encounter any of them during play I do know more or less where they're supposed to be.

  1. Three records with the ID a22205 are a conversation option and response between the player and Raflod, apparently supposed to be available if the player talks to Raflod before knowing his role in the sidequest, but he cannot be interacted with in this situation.
  2. Five records with the IDs 0b1495, 0c05ac, 0e7b05, 10ff5c, and 1868a8 are all very old cut lines from v095 or earlier.  One is supposed to be displayed during the fight with the phantom, another is related to being escorted to prison while clothed and attempting to escape, and another is a looks like a cut line from being searched by Fanar.
  3. The record 5a84b7 is supposed to appear if the player fails to enter the portal at the crossroads under some condition, probably a timeout of some kind.
  4. The record 5ab3f5 is supposed to appear if the player does not wait for the prisoner transfer within some kind of time limit.
  5. The record 6edc5f is from Stanius, under some condition after having Talen arrested.
  6. The record 7d859e is from the innkeeper at Nightgate Inn, after the big party.
  7. The records 80a21a and 80a221 belong to Jona, under some conditions related to her sidequest.
  8. The record 84d80d is supposed to be part of the interaction with the prison transfer guard, and is marked as a Walkaway dialog, but it never actually gets used.
  9. The records 92c1c0 and 92c1c5 are part of a scene in the aftermath of the big party, in which the player has sex with one of the drunk men.
  10. The records 978340, 978343, and 978345 are a conversation between the player and a guard about being unable to leave Solitude.
  11. Finally, the letters bd_ThiefsRewardGMNone and bd_ThiefsRewardNone are supposed to be delivered to the player an in-game month after the thief leaves Skyrim.

Buddy,

For the patreon version, I was looking for the name "Raflod" in quest vars.

I translated the name with xtranslator, but there is still one "Raflod" in English in the solitude memory scene.

I think the name should be in bd_conditional, but I can't find it.

Link to comment
18 hours ago, lese8 said:

Buddy,

For the patreon version, I was looking for the name "Raflod" in quest vars.

I translated the name with xtranslator, but there is still one "Raflod" in English in the solitude memory scene.

I think the name should be in bd_conditional, but I can't find it.

I see 12 instances of Raflod in xTranslator:

  1. hp_sol_raflod[04157962]
  2. hp_sol_raflod_jail[04A48494]
  3. [04A22206]
  4. hp_lao_raflod_FGTopic_3_1[04AE961D]
  5. syq_MG16BargainMG_Message[04A28017]
  6. [04A1F2CA]
  7. [04A1F2CC]
  8. [04A2DE01]
  9. [04A2DDFF]
  10. [04A30D1A]
  11. [04A4845A]
  12. hp_lao_rafloddeadreact_sharetop[04ACF01C]

Didn't see any instances of it in bd_conditional, but there are a few in hp_lao.  Most likely culprit is near the top of the list of quest aliases where the alias script bd_default_settruename_sc has the property TrueName with the value "Raflod" - looks like the script is intended to be run after Raflod says his name during the scene, to change his name from "citizen".  I wouldn't change any of the aliases or script properties in there that are prefixed with a number sequence, as those appear to be variable names and thus changing them will break the quest.  Things that are listed as type Array of String are safe to change.

 

 

20 hours ago, Seyhtan31 said:

I see, thanks. do you know if / when Dogma plans to release the recent patreon version on public? Or we should wait for the next big update for it like before? I wouldn't ask this but considering the main story has ended, i'm not sure how things'll work from now on.

Won't be public until the next major update.  Probably not until the Fall.

Link to comment

When I get to the bandit scene after the horse chase, the whole thing happens off camera.

I see the thug looking at my equipment in the chest, while I'm in the tent with the archer. Then when the thug goes into the tent, the camera pans around to show the beam at the roofline of the tent.

Is it supposed to be this way? I've tried using tfc and myTPC to adjust the camera, but with no luck.

Link to comment
4 hours ago, brewmasterhal said:

I see 12 instances of Raflod in xTranslator:

  1. hp_sol_raflod[04157962]
  2. hp_sol_raflod_jail[04A48494]
  3. [04A22206]
  4. hp_lao_raflod_FGTopic_3_1[04AE961D]
  5. syq_MG16BargainMG_Message[04A28017]
  6. [04A1F2CA]
  7. [04A1F2CC]
  8. [04A2DE01]
  9. [04A2DDFF]
  10. [04A30D1A]
  11. [04A4845A]
  12. hp_lao_rafloddeadreact_sharetop[04ACF01C]

Didn't see any instances of it in bd_conditional, but there are a few in hp_lao.  Most likely culprit is near the top of the list of quest aliases where the alias script bd_default_settruename_sc has the property TrueName with the value "Raflod" - looks like the script is intended to be run after Raflod says his name during the scene, to change his name from "citizen".  I wouldn't change any of the aliases or script properties in there that are prefixed with a number sequence, as those appear to be variable names and thus changing them will break the quest.  Things that are listed as type Array of String are safe to change.

 

OK. It seems I have to keep it in English.

Link to comment
3 hours ago, nuhnutheounth said:

Wenn ich nach der Verfolgungsjagd zur Banditenszene komme, passiert das Ganze außerhalb der Kamera.

Ich sehe den Schläger auf meine Ausrüstung in der Brust schauen, während ich mit dem Bogenschützen im Zelt bin. Wenn der Schläger dann ins Zelt geht, schwenkt die Kamera herum und zeigt den Strahl auf der Dachlinie des Zeltes.

Soll es so sein? Ich habe versucht, die Kamera mit tfc und myTPC einzustellen, aber ohne Glück.

You only see the scene throughout when they are both fucking you at the same time, before that the camera keeps panning away.

Link to comment
4 hours ago, nuhnutheounth said:

When I get to the bandit scene after the horse chase, the whole thing happens off camera.

I see the thug looking at my equipment in the chest, while I'm in the tent with the archer. Then when the thug goes into the tent, the camera pans around to show the beam at the roofline of the tent.

Is it supposed to be this way? I've tried using tfc and myTPC to adjust the camera, but with no luck.

As mentioned a lot of what happens happens of screen but you should actually be able to see them double teaming you.

Link to comment

Right trying this mod again now that we have a translation. I used the skip feature, didn't go for troll-sex and when I get to the mast Toris still tells me I have the vagina gape thing.
Is there another way to trigger it? I did reread the walkthrough but it's possible I missed it because that's a lot of text by now haha.
Basically I'd rather not have that happening.

I also wasn't able to find the dice-cheating option and neither the setstage nor the autowin command lines worked for me but I also had the dogma mod in the MCM twice and additionally the game told me the werewolf was transformed even though he wasn't so I reckon the save might be fucked and I'll try another one tomorrow but I feel like even if it is, the trigger for the toris fisting scene shouldn't fire either way should it? So if anyone can tell me where screwed that up I'd be grateful. :)

Link to comment
5 minutes ago, Valgo said:

Right trying this mod again now that we have a translation. I used the skip feature, didn't go for troll-sex and when I get to the mast Toris still tells me I have the vagina gape thing.
Is there another way to trigger it? I did reread the walkthrough but it's possible I missed it because that's a lot of text by now haha.
Basically I'd rather not have that happening.

I also wasn't able to find the dice-cheating option and neither the setstage nor the autowin command lines worked for me but I also had the dogma mod in the MCM twice and additionally the game told me the werewolf was transformed even though he wasn't so I reckon the save might be fucked and I'll try another one tomorrow but I feel like even if it is, the trigger for the toris fisting scene shouldn't fire either way should it? So if anyone can tell me where screwed that up I'd be grateful. :)

There are two times you are asked about sex with the troll during the skip function. The one where you have to select either the option of answering his riddles or killing him, and the other when the prompt asks if you had sex with the druid before visiting the old man in Whiterun. Perhaps you selected it by mistake and the game thought you had it.

 

Anyway, I believe there is a console command to trigger on/off the gape condition. Might be on the FAQ.

 

 

Link to comment
On 4/5/2021 at 4:42 PM, brewmasterhal said:

I'll look into this.  I think there might be something causing this scene to get stuck.  Give me a few days to work on it.

If it helps at all the scene plays if I set the stage of hp_mem to 10, but its kind of broken still

Link to comment
11 minutes ago, Highborn said:

There are two times you are asked about sex with the troll during the skip function. The one where you have to select either the option of answering his riddles or killing him, and the other when the prompt asks if you had sex with the druid before visiting the old man in Whiterun. Perhaps you selected it by mistake and the game thought you had it.

 

Anyway, I believe there is a console command to trigger on/off the gape condition. Might be on the FAQ.

 

 

Ooooh yeah that is a sound explanation. I'll have to redo it anyway, thanks for the headsup!

Link to comment
12 hours ago, nuhnutheounth said:

When I get to the bandit scene after the horse chase, the whole thing happens off camera.

I see the thug looking at my equipment in the chest, while I'm in the tent with the archer. Then when the thug goes into the tent, the camera pans around to show the beam at the roofline of the tent.

Is it supposed to be this way? I've tried using tfc and myTPC to adjust the camera, but with no luck.

If you have Captured Dreams it conflicts and breaks this scene

Link to comment
4 hours ago, Valgo said:

Ooooh yeah that is a sound explanation. I'll have to redo it anyway, thanks for the headsup!

Didn't fix it, the vagina gape -search still triggers. But I also still have two MCM dogma mod entries despite having used a save with a far less hours and definitely no prior thief installation. Something's definitely fishy.

Link to comment
50 minutes ago, Valgo said:

Didn't fix it, the vagina gape -search still triggers. But I also still have two MCM dogma mod entries despite having used a save with a far less hours and definitely no prior thief installation. Something's definitely fishy.

Well, I wasn't having this problem. Latest version I installed just for the gape condition to see the new patreon content, so don't know if I'd get the same problem if I chose to not have sex with the troll.

 

But it could be a bug caused by older version scripts from what are you saying.

Link to comment
13 hours ago, Valgo said:

As mentioned a lot of what happens happens of screen but you should actually be able to see them double teaming you.

That's weird. I don't understand why somebody would want to look at the side of the tent during all this. The first time I played through it, I remember having more camera control.

 

Link to comment
34 minutes ago, nuhnutheounth said:

That's weird. I don't understand why somebody would want to look at the side of the tent during all this. The first time I played through it, I remember having more camera control.

 

It's a camera trick to prepare the transition to the threesome scene, as the mod doesn't want to show the characters misaligned like moments before a sexlab scene.

 

You should be able to see the missionary sex scene with the archer bandit, then the camera switches to the big guy searching your stuff, then he starts masturbating and then enters the tent, after a bit of dialogue without you seeing what is happening inside, the camera should change to the threesome with the big guy trying to penetrate the character's ass, then he asks her to lick his cock and then he finally enters the ass. Then the camera switches to the outside while fading away. You should be able to see these particular moments I described. If you are not seeing, then maybe you are having trouble with the camera.

Link to comment
36 minutes ago, Highborn said:

It's a camera trick to prepare the transition to the threesome scene, as the mod doesn't want to show the characters misaligned like moments before a sexlab scene.

 

You should be able to see the missionary sex scene with the archer bandit, then the camera switches to the big guy searching your stuff, then he starts masturbating and then enters the tent, after a bit of dialogue without you seeing what is happening inside, the camera should change to the threesome with the big guy trying to penetrate the character's ass, then he asks her to lick his cock and then he finally enters the ass. Then the camera switches to the outside while fading away. You should be able to see these particular moments I described. If you are not seeing, then maybe you are having trouble with the camera.

The previous time I played the mod that's what I saw. This time, I had a camera view from the right side of the tent toward the chest. I saw the thug check the chest, get naked, then enter the tent. I see the dialog, but the camera stays pointed at the chest. Then it rotates in as he starts the DP, but is pointed well above any of the actors, so all I see is the tent wall, while he tries to get in. When he switches to oral, I see the top of his helmet. Then he goes back to anal, I get a fade out and back in to a shot from behind of all three crotches.

 

Link to comment
15 hours ago, kakaer said:

Is it possible to add necessary aliases to Talen so that memory scenes work? Or when do they get possible naturally, is it after the mine?

The mod should set the aliases correctly if you either stop after the first drink or select the corresponding option in the Skip options.

 

It's possible to inject a selected reference into a quest alias via the following procedure:

  1. Identify the correct quest, in this case hp_mem
  2. ssq hp_mem
  3. Identify the alias you want to update, usually via the sqv command
  4. sqv hp_mem
  5. The aliases are noted as REF and an identifier string, in this case it's REF 'Talen'
  6. Identify the refID of the character/object that you need to inject, in this case it's 19dc9
  7. prid 19dc9 (if you can target the character with the console cursor, that's the same thing)
  8. Use ForceRefIntoAlias to update the alias
  9. ForceRefIntoAlias Talen

 

8 hours ago, Zukzukarr said:

When is the public release of 1.1.2 ?

Never.  The next public release will be v1.2.0

 

 

7 hours ago, 814661 said:

If you have Captured Dreams it conflicts and breaks this scene

I'll add a note to the FAQ

 

 

19 hours ago, lese8 said:

OK. It seems I have to keep it in English.

Try the attached file.  You'll have to do some testing to make sure that it does what you're looking for and doesn't break the quest somehow.

Thief Fixes - Raflod.esp

Link to comment
1 hour ago, brewmasterhal said:

The mod should set the aliases correctly if you either stop after the first drink or select the corresponding option in the Skip options.

 

It's possible to inject a selected reference into a quest alias via the following procedure:

  1. Identify the correct quest, in this case hp_mem
  2. ssq hp_mem
  3. Identify the alias you want to update, usually via the sqv command
  4. sqv hp_mem
  5. The aliases are noted as REF and an identifier string, in this case it's REF 'Talen'
  6. Identify the refID of the character/object that you need to inject, in this case it's 19dc9
  7. prid 19dc9 (if you can target the character with the console cursor, that's the same thing)
  8. Use ForceRefIntoAlias to update the alias
  9. ForceRefIntoAlias Talen

 

Thanks for that, but now I can't get Stanius to do his job. He just repeats the same line of dialogue about fighting Forsworn. I admit, I started the memories fresh after skipping, Runa is still in need to be talked to. I tried using the method you showed me but I couldn't find Stanius' id's and so on.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use