SirNibbles Posted September 17, 2019 Author Posted September 17, 2019 21 minutes ago, 345702326 said: Hello, I have successfully exported the animation, but I have some problems and need your help The tools I currently use are: 3dmax2014 HavokContentTools_2013-1-0_20130717_64Bit_PcXs What I'm doing and my purpose: I modified the MMD dance and imported it into the skyrim(Done) MV needs the motion of the camera to better perform artistic performance My question was: I tried to edit the camera, and when I exported it, I chose Hkx format, and when I previewed it, it worked. But, perhaps because of Havok Content Tools, if I use hkx which 3dmax exported directly, the player will T pose in the game. I need do HKX→kf, and then kf → HKX, and then HKX can work properly.When I do HKX → kf → HKX, the camera motion is gone If you can, please try to move the camera, and export to XML → HKX, observe whether the camera movement is still working. It doesn't work when I use 3dmax2014 and do XML → HKX. I observed Kom's working, the movement of the 3rd camera was possible. But he did not respond to me yet.Kom_Pole_Anal_A1_S2.hkx I am very sorry for my English. Please reply me if I have not made myself clear Looking forward to your reply There's a reason why I explicitly state that 2012 needs to be used. For as far as I know every version after 2012 doesn't work correctly for the havok exporting, hence why people still use the 2012 version despite it being really outdated as of now. I know from some other animator at least that he/she uses 2014 for animating but does the exporting part in 2012 because of problems with exporting. Unfortunately I can't really help you with this since I have not really investigated any further then that. (And I doubt komo will respond, I believe he entirely left the Skyrim modding scene)
345702326 Posted September 20, 2019 Posted September 20, 2019 On 9/18/2019 at 1:46 AM, SirNibbles said: There's a reason why I explicitly state that 2012 needs to be used. For as far as I know every version after 2012 doesn't work correctly for the havok exporting, hence why people still use the 2012 version despite it being really outdated as of now. I know from some other animator at least that he/she uses 2014 for animating but does the exporting part in 2012 because of problems with exporting. Unfortunately I can't really help you with this since I have not really investigated any further then that. (And I doubt komo will respond, I believe he entirely left the Skyrim modding scene) The very important thing is which version of Havok Content Tools do you use? It seems that only a few versions can be used in Skyrim
MadMansGun Posted September 20, 2019 Posted September 20, 2019 50 minutes ago, 345702326 said: The very important thing is which version of Havok Content Tools do you use? It seems that only a few versions can be used in Skyrim just match the numbers: 2010 for 2010 and 2012 for 2012. (also 32bit for 32bit and 64bit for 64bit, but get everything in 64 if you can)
rodrigo2 Posted October 26, 2019 Posted October 26, 2019 Arghhh…..is it still possible to find 3DS 2012 legally as a free download? Or even for a fair one-time price? And no, I'm not a student. Everywhere I've gone, AUTOCAD tries to hit me up with their $200 per month subscription service. Not an amount I can afford to pay, particularly for something that would strictly be a hobby.
MadMansGun Posted October 26, 2019 Posted October 26, 2019 10 minutes ago, rodrigo2 said: is it still possible to find 3DS 2012 legally as a free download? no, the only way now is to sail beneath the black flag (and don't ask us how, the forum rules forbid us to talk about it) 1
SirNibbles Posted October 26, 2019 Author Posted October 26, 2019 17 minutes ago, rodrigo2 said: Arghhh…..is it still possible to find 3DS 2012 legally as a free download? Or even for a fair one-time price? And no, I'm not a student. Everywhere I've gone, AUTOCAD tries to hit me up with their $200 per month subscription service. Not an amount I can afford to pay, particularly for something that would strictly be a hobby. As a free download? If you look hard enough on the internet you'll find some places. Legally? Only if you have an autocad account, and previously have bought or downloaded the 2012 version and are prepared to pay a shit ton of money for it. They dropped support for the 2012 version quite some time ago for as far as I know. Or at least I thought they did that, could be they refuse to support downloading the 2012 version at all; I mean the overall support for it has dropped quite some time ago. 1
rodrigo2 Posted October 27, 2019 Posted October 27, 2019 21 hours ago, SirNibbles said: As a free download? If you look hard enough on the internet you'll find some places. Legally? Only if you have an autocad account, and previously have bought or downloaded the 2012 version and are prepared to pay a shit ton of money for it. They dropped support for the 2012 version quite some time ago for as far as I know. Or at least I thought they did that, could be they refuse to support downloading the 2012 version at all; I mean the overall support for it has dropped quite some time ago. Many thanks, SirNibbles and MadMansGun for the quick replies. Rather disconcerting to be trapped between paying a ridiculous subscription fee or going the illegal route. I can't afford the first and am reluctant to go the second route not just because it's illegal, but the sites that would host illegal downloads likely would host viruses and malware. Just curious, I know a number of the animation creators have patreon profiles but do any of them do individual commissions? If so, how much would that cost per animation?
Verrikan Posted November 10, 2019 Posted November 10, 2019 Hi, I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all. When I try to open pornphile's rig, I get missing dll message: Spoiler If I try to open anyway, 3ds crashes... Spoiler It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help.
TDA Posted November 10, 2019 Posted November 10, 2019 1 hour ago, Verrikan said: Hi, I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all. When I try to open pornphile's rig, I get missing dll message: Reveal hidden contents If I try to open anyway, 3ds crashes... Reveal hidden contents It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help.
SirNibbles Posted November 10, 2019 Author Posted November 10, 2019 2 hours ago, Verrikan said: Hi, I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all. When I try to open pornphile's rig, I get missing dll message: Reveal hidden contents If I try to open anyway, 3ds crashes... Reveal hidden contents It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help. As TDA already qouted, the directory he showed is where you put the nifplugins file. As for the download you can get it here (according to a quick google search, it has been too long since I last downloaded them) https://www.creationkit.com/fallout4/index.php?title=3ds_Max_-_NifTools_Plugin And the other message about the pen attribute holder is because you've missed an "optional" requirement on pornphile's page. As far as I remember this shouldn't halt the software from starting but you might as well install that too since it's asking for it: https://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/ Just check the requirements part of pornphile's download page. Now like I just said, those messages shouldn't halt you from opening the rigs nor should it stop you from opening the software. I see in the software description in the top of your screenshots that you're using 3ds Max 2010. The reason you can't open these rigs is because they're made with 3ds Max 2012 specific parts. 3ds max is usually backwards compatible but it's not written that perfect that it can use features from the future which it doesn't have. I suggest that you start by getting a 3ds Max 2012 installation otherwise downloading those plugins won't do you a lot of good. 1
Verrikan Posted November 10, 2019 Posted November 10, 2019 2 hours ago, SirNibbles said: As TDA already qouted, the directory he showed is where you put the nifplugins file. As for the download you can get it here (according to a quick google search, it has been too long since I last downloaded them) https://www.creationkit.com/fallout4/index.php?title=3ds_Max_-_NifTools_Plugin And the other message about the pen attribute holder is because you've missed an "optional" requirement on pornphile's page. As far as I remember this shouldn't halt the software from starting but you might as well install that too since it's asking for it: https://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/ Just check the requirements part of pornphile's download page. Now like I just said, those messages shouldn't halt you from opening the rigs nor should it stop you from opening the software. I see in the software description in the top of your screenshots that you're using 3ds Max 2010. The reason you can't open these rigs is because they're made with 3ds Max 2012 specific parts. 3ds max is usually backwards compatible but it's not written that perfect that it can use features from the future which it doesn't have. I suggest that you start by getting a 3ds Max 2012 installation otherwise downloading those plugins won't do you a lot of good. Thanks for comprehensive reply That ought to do it
kziitd Posted November 17, 2019 Posted November 17, 2019 This tutorial has helped me a lot. Now I have a question. If I want to use the body weight 0 generated by the bodyslide preset as a female appearance to better align some actions. What should I do to replace the body part of the female rigs of pornphile with the femalebody_0.nif。
SirNibbles Posted November 17, 2019 Author Posted November 17, 2019 5 hours ago, kziitd said: This tutorial has helped me a lot. Now I have a question. If I want to use the body weight 0 generated by the bodyslide preset as a female appearance to better align some actions. What should I do to replace the body part of the female rigs of pornphile with the femalebody_0.nif。 Open up a scene with only a female rig in it (it's also possible with a rig with multiple actors but I forgot which extra actions had to be done then) and then just follow the steps from part 3.a It's basically the same steps as switching the penis but then you just do it with the femalebody. 1
kziitd Posted November 17, 2019 Posted November 17, 2019 7 hours ago, SirNibbles said: Open up a scene with only a female rig in it (it's also possible with a rig with multiple actors but I forgot which extra actions had to be done then) and then just follow the steps from part 3.a It's basically the same steps as switching the penis but then you just do it with the femalebody. Get it
kxdace Posted December 21, 2019 Posted December 21, 2019 Good video tutorial, quick and to the point. Thank you!
TDA Posted January 16, 2020 Posted January 16, 2020 how to make a rolling boulder rock? I mean, when its angular velocity depend on the module of the displacement vector in (Y,Z coordinates) ? So far, I have done only one axis ... But I need two. I can’t remember how ...
SirNibbles Posted January 17, 2020 Author Posted January 17, 2020 1 hour ago, TDA said: how to make a rolling boulder rock? I mean, when its angular velocity depend on the module of the displacement vector in (Y,Z coordinates) ? So far, I have done only one axis ... But I need two. I can’t remember how ... I use custom bones and export it into the nif included. But doing so is still pretty much a riddle to me too, can't really give you much pointers for it; sorry.
dardar Posted January 17, 2020 Posted January 17, 2020 On 4/15/2017 at 8:44 PM, SirNibbles said: Hide contents - A working copy of 3ds Max 2012 (yes it has to be specific 2012, 2010 should also work with different plugins but 2012 has more features). Search a bit on google and you'll probably find an old installer there, as a student you can claim a free copy. Does anyone have a good link as to where to find a copy of 2012? I have tried looking but autodesk site only goes back to 2017 and the other installers i see are demo ones. Trying the anubs rigs in the 2020 edition dont load at all, saying "obsolete data format found. File may have been saved in a previous release. Please resave file". Then a scene converter opens and displays an error, and then 3ds max 2020 closes.
MadMansGun Posted January 17, 2020 Posted January 17, 2020 24 minutes ago, dardar said: Does anyone have a good link as to where to find a copy of 2012? I have tried looking but autodesk site only goes back to 2017 and the other installers i see are demo ones. Trying the anubs rigs in the 2020 edition dont load at all, saying "obsolete data format found. File may have been saved in a previous release. Please resave file". Then a scene converter opens and displays an error, and then 3ds max 2020 closes. sorry, we are not allowed to tell you that: Quote We may be an adult-oriented community, but don't be stupid, don't post anything blatantly illegal. Meaning no discussion or assistance with illegal content such as piracy, game cracks, models or textures taken from the assets of other games, or any depictions of underage persons with exposed nudity or in a sexual context. you need to set sail under the black flag. 1
dardar Posted January 17, 2020 Posted January 17, 2020 Sorry, i wasn't meaning a cracked version, but if this is the case and the official 2012 edition can no longer be found without cracking them, is there a way to update the rigs im using? Im currently using the creature rigs from AnubiSs2167 on this link http://www.loverslab.com/files/file/2604-3ds-max-rigs-by-anubiss/ , which is where i was having the problem of it saying they were from an outdated version. Can these rigs be converted somehow perhaps?
MadMansGun Posted January 17, 2020 Posted January 17, 2020 13 minutes ago, dardar said: Sorry, i wasn't meaning a cracked version, but if this is the case and the official 2012 edition can no longer be found without cracking them, is there a way to update the rigs im using? Im currently using the creature rigs from AnubiSs2167 on this link http://www.loverslab.com/files/file/2604-3ds-max-rigs-by-anubiss/ , which is where i was having the problem of it saying they were from an outdated version. Can these rigs be converted somehow perhaps? as far as i know 2020 can't be used to export Skyrim animations, so making the rigs work in 2020 would probably be pointless (if even possible).
dardar Posted January 17, 2020 Posted January 17, 2020 Just now, MadMansGun said: as far as i know 2020 can't be used to export Skyrim animations, so making the rigs work in 2020 would probably be pointless (if even possible). ah well no worries, thanks for letting me know
MadMansGun Posted January 17, 2020 Posted January 17, 2020 1 minute ago, dardar said: ah well no worries, thanks for letting me know i wish i had a proper solution, but right now it's "black flag" or learn blender instead.
TDA Posted January 18, 2020 Posted January 18, 2020 On 1/17/2020 at 3:10 AM, SirNibbles said: I use custom bones and export it into the nif included. But doing so is still pretty much a riddle to me too, can't really give you much pointers for it; sorry. the wizard prompted me! a solution - through a script controller, rotation controller!
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