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Animation Guide and getting it to work in Skyrim (3ds Max)


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Posted
21 minutes ago, 345702326 said:

Hello, I have successfully exported the animation, but I have some problems and need your help

 

The tools I currently use are:
3dmax2014
HavokContentTools_2013-1-0_20130717_64Bit_PcXs

 

What I'm doing and my purpose:
I modified the MMD dance and imported it into the skyrim(Done)
MV needs the motion of the camera to better perform artistic performance

 

My question was:
I tried to edit the camera, and when I exported it, I chose Hkx format, and when I previewed it, it worked.
But, perhaps because of Havok Content Tools, if I use hkx which 3dmax exported directly, the player will T pose in the game. I need do HKX→kf, and then kf → HKX, and then HKX can work properly.
When I do HKX → kf → HKX, the camera motion is gone


If you can, please try to move the camera, and export to XML → HKX, observe whether the camera movement is still working. It doesn't work when I use 3dmax2014 and do XML → HKX.

I observed Kom's working, the movement of the 3rd camera was possible. But he did not respond to me yet.Kom_Pole_Anal_A1_S2.hkx

 

I am very sorry for my English. Please reply me if I have not made myself clear

Looking forward to your reply

 

 

There's a reason why I explicitly state that 2012 needs to be used.

For as far as I know every version after 2012 doesn't work correctly for the havok exporting, hence why people still use the 2012 version despite it being really outdated as of now.

 

I know from some other animator at least that he/she uses 2014 for animating but does the exporting part in 2012 because of problems with exporting. Unfortunately I can't really help you with this since I have not really investigated any further then that. (And I doubt komo will respond, I believe he entirely left the Skyrim modding scene)

Posted
On ‎9‎/‎18‎/‎2019 at 1:46 AM, SirNibbles said:

There's a reason why I explicitly state that 2012 needs to be used.

For as far as I know every version after 2012 doesn't work correctly for the havok exporting, hence why people still use the 2012 version despite it being really outdated as of now.

 

I know from some other animator at least that he/she uses 2014 for animating but does the exporting part in 2012 because of problems with exporting. Unfortunately I can't really help you with this since I have not really investigated any further then that. (And I doubt komo will respond, I believe he entirely left the Skyrim modding scene)

The very important thing is which version of Havok Content Tools do you use? It seems that only a few versions can be used in Skyrim

 

Posted
50 minutes ago, 345702326 said:

The very important thing is which version of Havok Content Tools do you use? It seems that only a few versions can be used in Skyrim

 

just match the numbers: 2010 for 2010 and 2012 for 2012.

(also 32bit for 32bit and 64bit for 64bit, but get everything in 64 if you can)

  • 1 month later...
Posted

Arghhh…..is it still possible to find 3DS 2012 legally as a free download?  Or even for a fair one-time price?  And no, I'm not a student.  Everywhere I've gone, AUTOCAD tries to hit me up with their $200 per month subscription service.  Not an amount I can afford to pay, particularly for something that would strictly be a hobby.

Posted
10 minutes ago, rodrigo2 said:

is it still possible to find 3DS 2012 legally as a free download?

no, the only way now is to sail beneath the black flag (and don't ask us how, the forum rules forbid us to talk about it)

Posted
17 minutes ago, rodrigo2 said:

Arghhh…..is it still possible to find 3DS 2012 legally as a free download?  Or even for a fair one-time price?  And no, I'm not a student.  Everywhere I've gone, AUTOCAD tries to hit me up with their $200 per month subscription service.  Not an amount I can afford to pay, particularly for something that would strictly be a hobby.

As a free download? If you look hard enough on the internet you'll find some places.

Legally? Only if you have an autocad account, and previously have bought or downloaded the 2012 version and are prepared to pay a shit ton of money for it. They dropped support for the 2012 version quite some time ago for as far as I know. Or at least I thought they did that, could be they refuse to support downloading the 2012 version at all; I mean the overall support for it has dropped quite some time ago.

Posted
21 hours ago, SirNibbles said:

As a free download? If you look hard enough on the internet you'll find some places.

Legally? Only if you have an autocad account, and previously have bought or downloaded the 2012 version and are prepared to pay a shit ton of money for it. They dropped support for the 2012 version quite some time ago for as far as I know. Or at least I thought they did that, could be they refuse to support downloading the 2012 version at all; I mean the overall support for it has dropped quite some time ago.

Many thanks, SirNibbles and MadMansGun for the quick replies.  Rather disconcerting to be trapped between paying a ridiculous subscription fee or going the illegal route.  I can't afford the first and am reluctant to go the second route not just because it's illegal, but  the sites that would host illegal downloads likely would host viruses and malware.

 

Just curious, I know a number of the animation creators have patreon profiles but do any of them do individual commissions?  If so, how much would that cost per animation?

  • 2 weeks later...
Posted

Hi,

I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all.

When I try to open pornphile's rig, I get missing dll message:

Spoiler

missing_files.png.87c50911a9b17c3c4f6e54d59956ae41.png

 

If I try to open anyway, 3ds crashes...

Spoiler

error.png.ec424f9e9f1bff8b27be632e0c509873.png

 

It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help.

Posted
1 hour ago, Verrikan said:

Hi,

I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all.

When I try to open pornphile's rig, I get missing dll message:

  Reveal hidden contents

 

If I try to open anyway, 3ds crashes...

  Reveal hidden contents

 

It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help.

2019-11-10_145940.jpg

Posted
2 hours ago, Verrikan said:

Hi,

I'd like to start making animations of my own, but as far as I see, I've already stumbled into a problem of rigging software so that I can work on it at all.

When I try to open pornphile's rig, I get missing dll message:

  Reveal hidden contents

 

If I try to open anyway, 3ds crashes...

  Reveal hidden contents

 

It's a big problem for me, since I don't even know where to get those dlls, where to put them, etc. I'd appreciate some help.

As TDA already qouted, the directory he showed is where you put the nifplugins file.

 

As for the download you can get it here (according to a quick google search, it has been too long since I last downloaded them) https://www.creationkit.com/fallout4/index.php?title=3ds_Max_-_NifTools_Plugin 

And the other message about the pen attribute holder is because you've missed an "optional" requirement on pornphile's page. As far as I remember this shouldn't halt the software from starting but you might as well install that too since it's asking for it: https://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/

Just check the requirements part of pornphile's download page.

 

Now like I just said, those messages shouldn't halt you from opening the rigs nor should it stop you from opening the software. I see in the software description in the top of your screenshots that you're using 3ds Max 2010. The reason you can't open these rigs is because they're made with 3ds Max 2012 specific parts. 3ds max is usually backwards compatible but it's not written that perfect that it can use features from the future which it doesn't have. I suggest that you start by getting a 3ds Max 2012 installation otherwise downloading those plugins won't do you a lot of good.

Posted
2 hours ago, SirNibbles said:

As TDA already qouted, the directory he showed is where you put the nifplugins file.

 

As for the download you can get it here (according to a quick google search, it has been too long since I last downloaded them) https://www.creationkit.com/fallout4/index.php?title=3ds_Max_-_NifTools_Plugin 

And the other message about the pen attribute holder is because you've missed an "optional" requirement on pornphile's page. As far as I remember this shouldn't halt the software from starting but you might as well install that too since it's asking for it: https://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/

Just check the requirements part of pornphile's download page.

 

Now like I just said, those messages shouldn't halt you from opening the rigs nor should it stop you from opening the software. I see in the software description in the top of your screenshots that you're using 3ds Max 2010. The reason you can't open these rigs is because they're made with 3ds Max 2012 specific parts. 3ds max is usually backwards compatible but it's not written that perfect that it can use features from the future which it doesn't have. I suggest that you start by getting a 3ds Max 2012 installation otherwise downloading those plugins won't do you a lot of good.

Thanks for comprehensive reply :) That ought to do it

Posted

This tutorial has helped me a lot.

Now I have a question.

If I want to use the body weight 0 generated by the bodyslide preset as a female appearance to better align some actions.

What should I do to replace the body part of the female rigs of pornphile  with the femalebody_0.nif。

Posted
5 hours ago, kziitd said:

This tutorial has helped me a lot.

Now I have a question.

If I want to use the body weight 0 generated by the bodyslide preset as a female appearance to better align some actions.

What should I do to replace the body part of the female rigs of pornphile  with the femalebody_0.nif。

Open up a scene with only a female rig in it (it's also possible with a rig with multiple actors but I forgot which extra actions had to be done then) and then just follow the steps from part 3.a 

It's basically the same steps as switching the penis but then you just do it with the femalebody.

Posted

 

7 hours ago, SirNibbles said:

Open up a scene with only a female rig in it (it's also possible with a rig with multiple actors but I forgot which extra actions had to be done then) and then just follow the steps from part 3.a 

It's basically the same steps as switching the penis but then you just do it with the femalebody.

 

Get it :beer:

  • 1 month later...
  • 4 weeks later...
Posted

how to make a rolling boulder rock?

I mean, when its angular velocity depend on the module of the displacement vector in (Y,Z coordinates) ?

So far, I have done only one axis ... But I need two. I can’t remember how :)...

 

Posted
1 hour ago, TDA said:

how to make a rolling boulder rock?

I mean, when its angular velocity depend on the module of the displacement vector in (Y,Z coordinates) ?

So far, I have done only one axis ... But I need two. I can’t remember how :)...

 

I use custom bones and export it into the nif included. 

But doing so is still pretty much a riddle to me too, can't really give you much pointers for it; sorry.

Posted
On 4/15/2017 at 8:44 PM, SirNibbles said:
  Hide contents

 

- A working copy of 3ds Max 2012 (yes it has to be specific 2012, 2010 should also work with different plugins but 2012 has more features).

Search a bit on google and you'll probably find an old installer there, as a student you can claim a free copy.

 

 

 

 

Does anyone have a good link as to where to find a copy of 2012? I have tried looking but autodesk site only goes back to 2017 and the other installers i see are demo ones. Trying the anubs rigs in the 2020 edition dont load at all, saying "obsolete data format found. File may have been saved in a previous release. Please resave file". Then a scene converter opens and displays an error, and then 3ds max 2020 closes.

Posted
24 minutes ago, dardar said:

Does anyone have a good link as to where to find a copy of 2012? I have tried looking but autodesk site only goes back to 2017 and the other installers i see are demo ones. Trying the anubs rigs in the 2020 edition dont load at all, saying "obsolete data format found. File may have been saved in a previous release. Please resave file". Then a scene converter opens and displays an error, and then 3ds max 2020 closes.

sorry, we are not allowed to tell you that:

Quote

We may be an adult-oriented community, but don't be stupid, don't post anything blatantly illegal. Meaning no discussion or assistance with illegal content such as piracy, game cracks, models or textures taken from the assets of other games, or any depictions of underage persons with exposed nudity or in a sexual context.

you need to set sail under the black flag.

Posted

Sorry, i wasn't meaning a cracked version, but if this is the case and the official 2012 edition can no longer be found without cracking them, is there a way to update the rigs im using? Im currently using the creature rigs from AnubiSs2167 on this link http://www.loverslab.com/files/file/2604-3ds-max-rigs-by-anubiss/ , which is where i was having the problem of it saying they were from an outdated version. Can these rigs be converted somehow perhaps?

Posted
13 minutes ago, dardar said:

Sorry, i wasn't meaning a cracked version, but if this is the case and the official 2012 edition can no longer be found without cracking them, is there a way to update the rigs im using? Im currently using the creature rigs from AnubiSs2167 on this link http://www.loverslab.com/files/file/2604-3ds-max-rigs-by-anubiss/ , which is where i was having the problem of it saying they were from an outdated version. Can these rigs be converted somehow perhaps?

as far as i know 2020 can't be used to export Skyrim animations, so making the rigs work in 2020 would probably be pointless (if even possible).

Posted
Just now, MadMansGun said:

as far as i know 2020 can't be used to export Skyrim animations, so making the rigs work in 2020 would probably be pointless (if even possible).

ah well no worries, thanks for letting me know

Posted
1 minute ago, dardar said:

ah well no worries, thanks for letting me know

i wish i had a proper solution, but right now it's "black flag" or learn blender instead.

Posted
On 1/17/2020 at 3:10 AM, SirNibbles said:

I use custom bones and export it into the nif included. 

But doing so is still pretty much a riddle to me too, can't really give you much pointers for it; sorry.

the wizard prompted me! a solution - through a script controller, rotation controller!

 

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