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Animation Guide and getting it to work in Skyrim (3ds Max)


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Posted
6 hours ago, pethzero said:

i can't see video  Exporting Part 

 

My vimeo account got reported for NSFW stuff (which I believe vimeo accepted till a certain point but oh well) and my account got thus banned deleting all (just that one) video.

I unfortunately don't have a backup video of that one, but it only added some extra explanation which was also done via text so it only covered stuff that already got explained.

  • 1 year later...
Posted (edited)

In workflow with animation i've began use exponential settings of bodyparts

With detailed settings, a large number of parameters may have several intersection points, which creates a shaking effect (screen attached)

 

Is there a program for max12 that would highlight the intersection points?
Or another way to track them.

Or I would be glad for advice on how to properly prioritize in order to maintain fluidity when working with move/rotate paremeters and custom attributes.
For example (from more intense dynamics to less intense): thigh - lower leg - foot - toes?

 

Because fixing artifacts takes a lot of time now

 

https://www.redgifs.com/watch/saltymediumspringgreenjackrabbit - animation in progress

395.jpg

Edited by Bottlefield II
  • 4 weeks later...
Posted

I know its several years late, but just wanted to give a thanks for doing this tutorial. 3ds Max is the only modeling & animation program I know and of course everybody uses Blender and Maya and 3DS Max stuff is tricky to find these days.

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