SirNibbles Posted February 17, 2021 Author Posted February 17, 2021 7 hours ago, FlufyFox said: Hey hi :p did you plan in update your stuff here? i finally got the programs working here, was pretty hard to find but now i have things that i can work :3 Besides the missing animated object descriptions all the other guiding lines are still relevant.
kziitd Posted February 20, 2021 Posted February 20, 2021 I thought there was something new here, ha ha. To be honest, if you want to make skyrim animation, you still have to use 2012's 3dsmax in 2021. It seems that you can only choose forever. In fact, a simple external program, hkxposer, has been made for a long time to statically adjust bone motion. The only difference from a really simple skeletal animation tool is a system without keyframes. I don't know how difficult this means for programmers. The ideal situation is that someone can make a simple skeleton animation program to let people get rid of the poor dependence on professional 3D software. No one seems to be interested in this, but it's really necessary.
FlufyFox Posted February 20, 2021 Posted February 20, 2021 On 2/17/2021 at 9:36 AM, SirNibbles said: Besides the missing animated object descriptions all the other guiding lines are still relevant. Did you know how to fix this? or i have to find another version? i still cant get everything working its pretty much harder them animate things itself :v i dont want to give up but always something goes wrong, i just losing my mind xD
MadMansGun Posted February 20, 2021 Posted February 20, 2021 remove the footstep thing, it's not needed.
FlufyFox Posted February 22, 2021 Posted February 22, 2021 On 2/20/2021 at 7:07 PM, MadMansGun said: remove the footstep thing, it's not needed. the animation played on the game but the file size i am getting is super big, like 3mb for each actor in each stage, is there way to make this less? Now its just this and will be 100% i already make an working SAL pack too
MadMansGun Posted February 22, 2021 Posted February 22, 2021 1 hour ago, FlufyFox said: the animation played on the game but the file size i am getting is super big, like 3mb for each actor in each stage, is there way to make this less? maybe it's the prune type settings? i've never had a file size problem before.
FlufyFox Posted February 23, 2021 Posted February 23, 2021 1 hour ago, MadMansGun said: maybe it's the prune type settings? i've never had a file size problem before. iam using these ones, this is pretty weird, if i make a pack with those files sizes will be too heavy, iam screwd make some stuff work and others get trolled xD
MadMansGun Posted February 23, 2021 Posted February 23, 2021 ....maybe lose extract motion? i don't know, how long is the animation?
FlufyFox Posted February 23, 2021 Posted February 23, 2021 1 hour ago, MadMansGun said: ....maybe lose extract motion? i don't know, how long is the animation? its base, like 4/5/6 sec the stage, i think almost 400/300 frames
Tokinao Posted February 25, 2021 Posted February 25, 2021 What can be the reason of such misalignment? Spoiler What i expect to see: Spoiler Skyrim LE ABC skeletons and rigs V2.00 3ds max 2012 x64 HCT 2011.2.0 x64
SirNibbles Posted February 25, 2021 Author Posted February 25, 2021 1 hour ago, Tokinao said: What can be the reason of such misalignment? Reveal hidden contents What i expect to see: Reveal hidden contents Skyrim LE ABC skeletons and rigs V2.00 3ds max 2012 x64 HCT 2011.2.0 x64 I'd say those are just the slight missallignments that basically always happen. Usually I just export> test in game> make slight adjustments according to the missallignments in game.
Tokinao Posted February 25, 2021 Posted February 25, 2021 5 minutes ago, SirNibbles said: Usually I just export> test in game> make slight adjustments Sounds aint cool. Anyway thanks for making it clear.
lafourminoir Posted March 4, 2021 Posted March 4, 2021 On 2/16/2021 at 8:02 PM, MadMansGun said: no, not for making animations at least. 10 or 12 only. erf only 3Dmax free i have is 2019 , definitely every time i try to make mods or something else for skyrim there will always be a problem, bad luck follows me like a glue as the only way to have 3ds max is the student version, here I am with a version that is useless to me, since it is impossible to have the 2010 version by means not too clear to do with blender seems to me 100 x worse ? complicate my task will not give me too much motivation to try
kziitd Posted March 9, 2021 Posted March 9, 2021 On 2/23/2021 at 5:46 AM, FlufyFox said: the animation played on the game but the file size i am getting is super big, like 3mb for each actor in each stage, is there way to make this less? Now its just this and will be 100% i already make an working SAL pack too The capacity of HKX file made and converted by 3dsmax is not small for me. I put it into hkxposer and save it directly (of course, I suggest you back it up), so its capacity becomes smaller. I don't know what's going on. I even thought that such a small capacity of HKX would be wrong. But there was no mistake. You can also try.
03368020 Posted June 1, 2021 Posted June 1, 2021 Quote - The "Havok Content Tools" for 3ds Max 2012/2010 (32bit or 64bit depending on your 3ds Max copy), this one might be a little hard to search for since the distribution of this software has been removed. (it used to be free but after microsoft bought the company they stopped distributing it). I'm not really sure what rules apply to distributing software that fall under these circumstances so I'm not putting a link to a copy here. I found the 2012 version for 32 bit but I only have 3DSMax 2012 64 bit. I would kindly ask if someone could help me out via PM here, because I lose my mind piece by piece with every dead dropbox link.
03368020 Posted June 1, 2021 Posted June 1, 2021 omfg. In absolut desperation clicked a youtube download video. Looks actually legit. Times have changed... https://www.youtube.com/watch?v=U88C9K-mSHs
DatBoi91 Posted July 2, 2021 Posted July 2, 2021 so when i run all configurations on the export part 3ds crashes
MadMansGun Posted July 2, 2021 Posted July 2, 2021 1 hour ago, DatBoi92 said: so when i run all configurations on the export part 3ds crashes show your configuration.
DatBoi91 Posted July 2, 2021 Posted July 2, 2021 2 hours ago, MadMansGun said: show your configuration. https://imgur.com/a/RozgALF
MadMansGun Posted July 2, 2021 Posted July 2, 2021 43 minutes ago, DatBoi92 said: https://imgur.com/a/RozgALF well that duplicate name warning should not be there, that would cause problems for sure. i usually have frame range turned on (but not sure if that matters, but if you do turn it on make sure that the starting frame is 0, not 1) footstep analyses is unnecessary, so remove that. i don't use extract motion myself so i think it's also unnecessary. i'm not seeing a pic of your prune type settings.
DatBoi91 Posted July 2, 2021 Posted July 2, 2021 41 minutes ago, MadMansGun said: well that duplicate name warning should not be there, that would cause problems for sure. i usually have frame range turned on (but not sure if that matters, but if you do turn it on make sure that the starting frame is 0, not 1) footstep analyses is unnecessary, so remove that. i don't use extract motion myself so i think it's also unnecessary. i'm not seeing a pic of your prune type settings. i have 2 falmers in the scene, i didnt rename any of the child layers only the main ones. prune types are default, i didnt touch it.
MadMansGun Posted July 2, 2021 Posted July 2, 2021 (edited) 1 hour ago, DatBoi92 said: i have 2 falmers in the scene, i didnt rename any of the child layers only the main ones well that's most likely the problem, havok is probably trying to export everything, save a copy and delete all but one of the actors from it then try exporting. Quote prune types are default, i didnt touch it. i don't know what the default settings are so that is probably not right. Edited July 2, 2021 by MadMansGun
DatBoi91 Posted July 2, 2021 Posted July 2, 2021 15 hours ago, MadMansGun said: well that's most likely the problem, havok is probably trying to export everything, save a copy and delete all but one of the actors from it then try exporting. i don't know what the default settings are so that is probably not right. this is the defaults for prune https://imgur.com/a/abFqqVG and thx ill try deleting all but one
MadMansGun Posted July 3, 2021 Posted July 3, 2021 59 minutes ago, DatBoi92 said: this is the defaults for prune k, it seems to be fine.
Oroborus Posted July 6, 2021 Posted July 6, 2021 On 7/3/2021 at 6:18 AM, MadMansGun said: it seems to be fine Help. Seems like i have deleted (accidently) female animation leaning on table with hands down. Females just standing T-pose.
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