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Show Your Skyrim Counterpart III


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22 hours ago, Arrow and the Knee said:

Tons and tons of tweaks, and I don't think I'm done yet 

 

5af4b62207ac4_whichvariantisbest.thumb.png.1db07722ba971c7174611f767f095cfe.png

 

I'm going for a succubus, kinda Daedra-style (not sure how much I like the full on blue, but hey it's not bad). 




edit: so I think I've made up my mind, she got a mini makeover since this post. 

I like the middle one for my taste

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1 hour ago, Zquad1 said:

is what I do is I load up the CK, then I Select Skyrim.esm, Update.esm, KS Hairdo's.esp.  But I "DON'T" click "Set as Active"  then click OK  then when it comes time to save your work it will ask if you want to make a new .esp  Granted you still have to use the main KS Hairdo's files But you can do what ever you like to your .esp without hurting the main files  I don't have to do nothing to the .nif files... everything is done in the CK.

 

BTW What Odd stuff happens??


In addition to using this for new hairs, does the new ESP require KS hairdos? (because I myself am doing the same thing and want to expand into items and potions and weapons)

i'm curious in case I wind up removing the dependencies.

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8 hours ago, midgard229 said:

^_^ I know that part; I just tried making like a pack of them, I combined and made 3 styles but they have to be separate ESP's which is odd. Unless everytime I copy the original duplicate I need to make a new duplicate and not just use the one duplicate I made for more than one hair. Hmmmm. Thanks though!

Yeah once you have made a Duplicate you can use that for every hair style you like But it's the main hair you need to have different, but that shouldn't effect your .esp.   You have something else going on that's causing you to have to make an .esp for each hair style. 

 

right now I have made 12 hair styles now & they are all on one .esp.

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6 hours ago, Arrow and the Knee said:


In addition to using this for new hairs, does the new ESP require KS hairdos? (because I myself am doing the same thing and want to expand into items and potions and weapons)

i'm curious in case I wind up removing the dependencies.

I have no clue how to do this as a stand alone. but the way I have been doing it... yes it does require the KS Hairdo's.esp, if you were to make it stand alone then you would have to create your own file structure for both Meshes & textures, & know how to use scripting to make them be able to use the showracemenu feature but if not then you might be able to get away with making them into wigs.

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