Eshii Posted August 11, 2018 Posted August 11, 2018 27 minutes ago, azmodan22 said: Your sims where in the wrong position ingame because you moved them either while they where still in Object mode, or by moving the ROOT bone. Both of these methods are wrong. You must move them around only in Pose mode and by the ROOT__bind bone. There is a reasone why the ROOT bone is disabled by default. OH so i can only move the ROOT bone in pose mode only? So that was it... i did moved the position of the characters realizing that i animated them under the green line. (rip) i didnt want to animate each keyframe for that, so i moved them up while dots were orange. (thats object mode right?) That was my mistake wasnt it. Thanks for the help OOf, i probably have to redo everything..
Simite Posted August 15, 2018 Posted August 15, 2018 On 8/14/2018 at 4:28 AM, Zivyx said: blender 2018-08-13 23-15-18-08.webm That looks really nice except for the shoulders which seem to have broken and inverted..... XD You need to rotate the clavicals up to get them shoulders back.
Simite Posted August 15, 2018 Posted August 15, 2018 4 hours ago, Zivyx said: It's hard to get them to position right, especially with the ik hands. They are difficult to readjust, and like to twist out of shape. But thanks, I will keep this in mind.? blender 2018-08-15 10-14-16-25.webm Your right I have the same problems, there is a shoulder bone on the default sims rig and it can help in some very rare situations, but most of the time it just makes the deform even worse. I do think that the way the mesh deforms in game in the shoulder area is different to how it appears to deform in blender, try really going for a bold angle with the clavicles and you might be surprised how not terrible it looks in game.
Osteichthyes Posted August 16, 2018 Posted August 16, 2018 heyo, can anyone help with a very mysterious animation problem i have? this is my first foray into animating for the sims, so i made a very simple penis animation in blender and tried putting it in the game. i got... mixed results. the penis animates fine. but the body of the sim collapses in on itself causing some very unique geometry to happen: im at a total loss to why this might be happening. im using the rig from the post linked below and baked all the animation in the file as instructed. can anyone help me out? 1
Simite Posted August 16, 2018 Posted August 16, 2018 32 minutes ago, Osteichthyes said: heyo, can anyone help with a very mysterious animation problem i have? this is my first foray into animating for the sims, so i made a very simple penis animation in blender and tried putting it in the game. i got... mixed results. the penis animates fine. but the body of the sim collapses in on itself causing some very unique geometry to happen: im at a total loss to why this might be happening. im using the rig from the post linked below and baked all the animation in the file as instructed. can anyone help me out? So I think this happens if you bake the animation onto the control rig, or possibly the only bones you baked where the penis bones. Make sure you select the "male rig" (Default sims rig) have it in pose mode select all of the bones with the A key and then bake the animation with visual keying selected and remove constraints also selected in the bake options. After this delete the control rig and you should be left with only the male rig that is still doing the action fine when you press play. Save the file with a name like YourAnimationName(Baked) Then use that file to import the animation from in S4S. You can keep a saved version of the animation with the control rig still attached so you can go back and edit that animation at a future time, but when you import animation data into S4S there can only be 1 rig file(So that means no control rigs), so for example in a 3 person animation you would need 3 baked saves with each individual actor as the only rig. You can animate and position them all together but you will have to break them down when they are done to upload each actor 1 at a time. So what I'm basically saying is make sure you save your work and create a new save when you make a big change or when your prepairing for importing/exporting. 2
Osteichthyes Posted August 16, 2018 Posted August 16, 2018 20 hours ago, Simite said: So I think this happens if you bake the animation onto the control rig, or possibly the only bones you baked where the penis bones. Make sure you select the "male rig" (Default sims rig) have it in pose mode select all of the bones with the A key and then bake the animation with visual keying selected and remove constraints also selected in the bake options. After this delete the control rig and you should be left with only the male rig that is still doing the action fine when you press play. Save the file with a name like YourAnimationName(Baked) Then use that file to import the animation from in S4S. You can keep a saved version of the animation with the control rig still attached so you can go back and edit that animation at a future time, but when you import animation data into S4S there can only be 1 rig file(So that means no control rigs), so for example in a 3 person animation you would need 3 baked saves with each individual actor as the only rig. You can animate and position them all together but you will have to break them down when they are done to upload each actor 1 at a time. So what I'm basically saying is make sure you save your work and create a new save when you make a big change or when your prepairing for importing/exporting. you were right, i was baking the animation onto the control rig. i didnt even see the other rig because i didnt have my outliner open, oops. thanks for the help!
Simite Posted August 18, 2018 Posted August 18, 2018 It does look like a very nice teasing animation if you make it solo. ❤️
R-Lo Posted August 19, 2018 Posted August 19, 2018 Finally getting some peace to animate again ? Been working on a double spank that I started a while back, eventually they'll both get equal treatment of course! ? TS4_x64 2018-08-19 04-16-50-933.webm 2
hernan1 Posted August 22, 2018 Posted August 22, 2018 Hi guys, i recently started animating im sorry to ask but im like 6 hours stuck with this. I followed the whickedwhims guide, i successfully created the animations, i converted them into a package file, verify them, exported the clip files and else. I have to do something more when i finish the xml file?. Cause i cant manage to get the animation in the whickedwhims interface. Sorry for the bad english and ty in advance guys.
Simite Posted August 22, 2018 Posted August 22, 2018 14 hours ago, hernan1 said: Hi guys, i recently started animating im sorry to ask but im like 6 hours stuck with this. I followed the whickedwhims guide, i successfully created the animations, i converted them into a package file, verify them, exported the clip files and else. I have to do something more when i finish the xml file?. Cause i cant manage to get the animation in the whickedwhims interface. Sorry for the bad english and ty in advance guys. You need to make sure your XML is named correctly with the hexadicimal value for your package name, I would just advise to start the tutorial again, Everything you need to know is included in the tutorial. 1
hernan1 Posted August 23, 2018 Posted August 23, 2018 6 hours ago, Simite said: You need to make sure your XML is named correctly with the hexadicimal value for your package name, I would just advise to start the tutorial again, Everything you need to know is included in the tutorial. Maybe im just frustrated ill start it all over again thanks for the help Simite.
doan77 Posted August 28, 2018 Posted August 28, 2018 On 8/25/2018 at 7:30 AM, Zivyx said: blender 2018-08-26 15-04-16-66.webm TS4_x64 2018-08-26 16-30-00-37.webm headbang
Simite Posted August 31, 2018 Posted August 31, 2018 15 hours ago, Zivyx said: An animation loop of a pose I made: You seem to be pumping them out now, nice to see you've found your workflow and starting to make some of the best s4 animations imo, good job on your hard work!
doan77 Posted September 1, 2018 Posted September 1, 2018 WW_Doan_animations.package i' ve reworked -softly- two anims but im not convinced if they are better than the originals dance01>dance01rework dance02>dance02rework old and rework are in the anim pack 2
kortjakje Posted September 6, 2018 Posted September 6, 2018 @Zivyx Like what I see of your WIP's a lot. But I wonder how you keep the hands and feet in place. What rig do you use (and where to find it)?
kortjakje Posted September 7, 2018 Posted September 7, 2018 13 hours ago, Zivyx said: I use Dagger's rig to keep the feet still. I also like to switch between FK and IK when it's required. For example, I would use IK if the feet and hands need to remain still. FK is for the opposite. Thanks!. Now I have to find out all about FK and IK. (I'm a noob at all issues concerning Blender and rigs) But I did find another page here where there's a lot of info. I will have to dive into this. Mostly I use the Nanashi rig from BrokenSims. Actually I would love to see good YouTube tutorials on that.
kortjakje Posted September 7, 2018 Posted September 7, 2018 And sorry, I forgot to mention how promising your WIP's look. They are lovely. I hope you will publish them some time.
Yoxgg04 Posted September 7, 2018 Posted September 7, 2018 im not sure if this is the place to ask but with so man awesome modders here i wanted to shoot my shot, could someone point me in the direction of a squirt mod or cum effect mod? WW has ejaculation effects while watching porn on the computer so is there on just for regular use?
kortjakje Posted September 8, 2018 Posted September 8, 2018 @Zivyx: Wauw, that's quick. You got me some 'homework' to do. Thanks a lot! There are so many 'regular' tutorials, that I can't find the right ones.
kortjakje Posted September 8, 2018 Posted September 8, 2018 Oké, I admit, I got carried away with the 3-d effects (like a kid in a candy store ? ) Apart from some minor clipping in with the fingers on the breasts, is this good enough to publish here? Should I alter some things? And the thing that concerns me most is, is it usable with the posing knight? At this point going to the process of making this suitable for the WW mod is beyond my skills at the moment. So what do you say? 1
Guest Posted September 8, 2018 Posted September 8, 2018 2 hours ago, kortjakje said: Oké, I admit, I got carried away with the 3-d effects (like a kid in a candy store ? ) Apart from some minor clipping in with the fingers on the breasts, is this good enough to publish here? Should I alter some things? And the thing that concerns me most is, is it usable with the posing knight? At this point going to the process of making this suitable for the WW mod is beyond my skills at the moment. So what do you say? It's not bad. However, it could still use a bit more polishing and so on. I say you should publish it. See what others think, and go on from there.
Guest Posted September 8, 2018 Posted September 8, 2018 22 hours ago, Yoxgg04 said: im not sure if this is the place to ask but with so man awesome modders here i wanted to shoot my shot, could someone point me in the direction of a squirt mod or cum effect mod? WW has ejaculation effects while watching porn on the computer so is there on just for regular use? You should try asking Turbodriver about that one. He would know.
kortjakje Posted September 8, 2018 Posted September 8, 2018 @Zivyx, where should I polish more? Could you be more specific? Are you referring to the fingers clipping in, or more blinking, more expression on the face?
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