Guest Posted January 25, 2018 Posted January 25, 2018 1 hour ago, Darkpig said: Rhetorical 1? Oh you kids and your rhetorics! XD So it is still an alpha huh? So there is still a ways to go before it becomes beta. why do you consider me to be a child? you did shit for the community so keep the ball on the ground.
Darkpig Posted January 25, 2018 Posted January 25, 2018 1 hour ago, prZ said: why do you consider me to be a child? you did shit for the community so keep the ball on the ground. Hey if you want to consider yourself other than. You do you. That doesn't mean mean I'll cherry pick your bullshit. Kapeesh? Anyway I didn't come to argue. I got the information I wanted thank you very much.
darkevilhum Posted February 1, 2018 Posted February 1, 2018 On 1/25/2018 at 10:19 PM, Darkpig said: Hey if you want to consider yourself other than. You do you. That doesn't mean mean I'll cherry pick your bullshit. Kapeesh? Anyway I didn't come to argue. I got the information I wanted thank you very much. His 'bullshit' being his attempt to share knowledge with everyone. Don't be a dick pig.
Darkpig Posted February 1, 2018 Posted February 1, 2018 11 hours ago, darkevilhum said: His 'bullshit' being his attempt to share knowledge with everyone. Don't be a dick pig. I already accepted his knowledge after he gave me his bullshit and that was like what a week ago. I figured everyone moved on by now. I certainly have.
SassaAria Posted February 1, 2018 Posted February 1, 2018 On 14/01/2018 at 3:19 PM, darkevilhum said: This... 30k UUNP you have... you're my best friend. I had a couple goes a while back at upscaling the default UUNP for a higher poly variant, but my 3d modelling knowledge is limited and I could never get a functioning exported mesh My SSS was really just me turning off SSS in ENB and then adding pink skin highlights onto my texture for a very specific look that I like on my women (knees, elbows etc, wherever the blood goesss) I think the most impactful ENB setting for me is Reflections, turning them off gives me loads of frames and I don't really think they add much, for me it looks like a performance heavy additional layer of specular highlights (maybe because the reflections are low quality in skyrim?). And I turn up my specular anyway as I like seeing skin shine a little so.. eh Hiya! Thanks for explanation about what you did with SSS. Sry, alpha body is a big overhaul that just not ready to share yet. If you were missing racmenu stuff, like tats, on the previous BSL, uploaded 3 new versions in prZ's AIO.
darkevilhum Posted February 2, 2018 Posted February 2, 2018 10 hours ago, SassaAria said: Hiya! Thanks for explanation about what you did with SSS. Sry, alpha body is a big overhaul that just not ready to share yet. If you were missing racmenu stuff, like tats, on the previous BSL, uploaded 3 new versions in prZ's AIO. Hey, No worries :P. Ah I see if you need help testing, give me a shout! My racemenu is all good I believe, I don't actually use the AIO, I got into SMP before prZ's great all in one pack, so I went through the headache of undocumented setup and one day it all started working luckkyyyyy
darkevilhum Posted February 2, 2018 Posted February 2, 2018 14 hours ago, Darkpig said: I already accepted his knowledge after he gave me his bullshit and that was like what a week ago. I figured everyone moved on by now. I certainly have. Just some friendly advice which clearly needs reiterating.
SassaAria Posted February 2, 2018 Posted February 2, 2018 11 hours ago, darkevilhum said: Hey, No worries :P. Ah I see if you need help testing, give me a shout! Thanks !
Guest Posted February 2, 2018 Posted February 2, 2018 so far i am not imprest with SMP with vids i have seen ..the physics is all wrong ...my mod CLAMS Of SKYRIM uses PE extensively,yes collision can clip allot but the Physics look much more real if it is done correctly ...allot of HDT PE mods uses incorrect centre of mass values because they fail to consider that on the a X axes which is (right to left) the left side is a negative values and With Y (front to back ) the back side is also negative ..this is the same with the Z axes UP to Down... My main thing with SMP the only instruction is in Japanese or Chinese ..i cant use it .. there is no tool like JFF for it well none that i have seen .The default SMP xml i have seen are horrible ...my view is this PE will always be there , it will combine with SMP once SMP gets easier to USE for every one
darkevilhum Posted February 2, 2018 Posted February 2, 2018 39 minutes ago, scivirus said: so far i am not imprest with SMP with vids i have seen ..the physics is all wrong ...my mod CLAMS Of SKYRIM uses PE extensively,yes collision can clip allot but the Physics look much more real if it is done correctly ...allot of HDT PE mods uses incorrect centre of mass values because they fail to consider that on the a X axes which is (right to left) the left side is a negative values and With Y (front to back ) the back side is also negative ..this is the same with the Z axes UP to Down... My main thing with SMP the only instruction is in Japanese or Chinese ..i cant use it .. there is no tool like JFF for it well none that i have seen .The default SMP xml i have seen are horrible ...my view is this PE will always be there , it will combine with SMP once SMP gets easier to USE for every one https://www.loverslab.com/topic/68009-all-in-one-hdtskinnedmeshphysics-setup-20b-fomod/ < This thread has all the information/ instruction you need to set it up. SMP Doesn't require a tool like JFF because the xmls are super simple and easy to edit. But, just like HDT PE, SMP requires tweaking of xmls to get smooth/realistic responses. Once you tweak it to match your setup and your body meshes, it will always look better than HDT.
SassaAria Posted February 2, 2018 Posted February 2, 2018 2 hours ago, scivirus said: ..the physics is all wrong ...my mod CLAMS Of SKYRIM uses PE extensively,yes collision can clip allot but the Physics look much more real if it is done correctly .. Would like to see what videos you have seen ? Bad SMP vs good HDT-PE. Links or vids would be appreciated Having come from HDT-PE, i feel completely the opposite to you. One of the challenges of SMP is it's still newish, and adding new custom bones for better phyics deformation is still "in the works". Unless someone I know wants to show their video they have been teasing Quote My main thing with SMP the only instruction is in Japanese or Chinese ..i cant use it .. there is no tool like JFF for it well none that i have seen .The default SMP xml i have seen are horrible ...my view is this PE will always be there , it will combine with SMP once SMP gets easier to USE for every one like darkevilhum wrote, you totally don't need JFF, or for that matter you shouldn't want it, when simple customization in notpad++ makes it so easy. The XML-editing/creation is that easy when you understand it. Whereas I hated HDT-PE xmls.
Guest Posted February 3, 2018 Posted February 3, 2018 2 hours ago, SassaAria said: Would like to see what videos you have seen ? Bad SMP vs good HDT-PE. Links or vids would be appreciated Having come from HDT-PE, i feel completely the opposite to you. One of the challenges of SMP is it's still newish, and adding new custom bones for better phyics deformation is still "in the works". Unless someone I know wants to show their video they have been teasing like darkevilhum wrote, you totally don't need JFF, or for that matter you shouldn't want it, when simple customization in notpad++ makes it so easy. The XML-editing/creation is that easy when you understand it. Whereas I hated HDT-PE xmls. JFF tool made it easy for me
SassaAria Posted February 3, 2018 Posted February 3, 2018 1 hour ago, scivirus said: JFF tool made it easy for me JFF is an amazing too. And makes the XML editing so much easier. Totally agree. But not having the ability to edit " hkxConvexVerticesShape " which is great for clothing especially is a huge issue for some of us (unless someone modded that in - in the last year). Have not compared feature by feature HDT-PE vs SMP in terms of customization options for physics. But having pleayed enough with JFF in the past, it feels fairly safe to say SMP to has more parameters and customizability. We'd have to go through that point by point to honestly compare, and perhaps it just seems that way. Also making NEW custom collision shapes in SMP is easier. Seems to me normally you can't get around In HDT-PE you need to add collsion shapes and you need HCT and proper version of 3dsMax. SMP all you need is any 3d app to get you started. Please correct me if I'm wrong. Though yeah, for what you are doing, you maybe don't need any new collision shapes? Will also say, my HDT_PE expereinces had too many spazzy moments. In SMP, that's happens usually in a blue moon. As for movement, OMG, SMP just moves sexy and not so predictable (or that's how i remembered it - I never tried yours or Bazingas) Would really be interested to see what videos you have as comparisons. Honestly want to see.
Guest Posted February 3, 2018 Posted February 3, 2018 5 hours ago, scivirus said: so far i am not imprest with SMP with vids i have seen ..the physics is all wrong ...my mod CLAMS Of SKYRIM uses PE extensively,yes collision can clip allot but the Physics look much more real if it is done correctly ...allot of HDT PE mods uses incorrect centre of mass values because they fail to consider that on the a X axes which is (right to left) the left side is a negative values and With Y (front to back ) the back side is also negative ..this is the same with the Z axes UP to Down... My main thing with SMP the only instruction is in Japanese or Chinese ..i cant use it .. there is no tool like JFF for it well none that i have seen .The default SMP xml i have seen are horrible ...my view is this PE will always be there , it will combine with SMP once SMP gets easier to USE for every one hydro stated a tool like jff will follow. pe will always be there?
imacarl Posted February 3, 2018 Posted February 3, 2018 with my relatively short stint with SMP yesterday, I can definately say and understand that SMP is significantly better than PE for clothing, as clothes tend to not go haywire as much compared to PE. Can't say much about bodies as I havent used much myself with SMP. Waiting on an eventual(?) chinese uunp sliderset for SMP for my PC, but will probably use conventional sliders on followers whenever I get the time.
27X Posted February 3, 2018 Posted February 3, 2018 On 2/2/2018 at 1:36 PM, scivirus said: so far i am not imprest with SMP with vids i have seen ..the physics is all wrong ...my mod CLAMS Of SKYRIM uses PE extensively,yes collision can clip allot but the Physics look much more real if it is done correctly ...allot of HDT PE mods uses incorrect centre of mass values because they fail to consider that on the a X axes which is (right to left) the left side is a negative values and With Y (front to back ) the back side is also negative ..this is the same with the Z axes UP to Down... My main thing with SMP the only instruction is in Japanese or Chinese ..i cant use it .. there is no tool like JFF for it well none that i have seen .The default SMP xml i have seen are horrible ...my view is this PE will always be there , it will combine with SMP once SMP gets easier to USE for every one A. You haven't a clue B. You change your mind with absolute yes/no paradigm every five seconds (no one uses hi res texture, hi poly verts are dead no one uses them, oldrim is dead no one plays it anymore, no one uses negative values in xmls, Calliente tools work, don't work, work, don't work, no one can model anything in Oldrim etc etc etc) C. Virtually every sentence aside from "I don't like the visuals" in your post is objectively factually wrong, opinions aren't facts and never will be. D. PE is dead. There's one more modder working on anything of relevance in PE and whether or not he decides to release his work is up for questioning. Chinese authors have abandoned PE wholesale, and that's where the majority of outfits and accessories will continue to come from. E. The conventional "wisdom" of what constitutes good practices in SMP has already been put to good use, PE authors still fuck up usage on a regular basis, hell there's a mod on Nexus right now in Hot Files that uses no fixes and a havok object and requires a dummy master, which hasn't been a thing in four years and wasn't a thing three months after PE launched. F. There hasn't been properly weighed body for SMP published publicly yet, so any declaration of SMP's relative quality isn't even verifiable as an absolute declaration of sucks/awesome to begin with.
Guest Posted February 3, 2018 Posted February 3, 2018 16 hours ago, 27X said: A. You haven't a clue B. You change your mind with absolute yes/no paradigm every five seconds (no one uses hi res texture, hi poly verts are dead no one uses them, oldrim is dead no one plays it anymore, no one uses negative values in xmls, Calienete tools work, don't work, work, don't work, no one can model anything in Oldrim etc etc etc) C. Virtually every sentence aside from "I don't like the visuals" in your post is objectively factually wrong, opinions aren't facts and never will be. D. PE is dead. There's one more modder working on anything of relevance in PE and whether or not he decides to release his work is up for questioning. Chinese authors have abandoned PE wholesale, and that's where the majority of outfits and accessories will continue to come from. E. The conventional "wisdom" of what constitutes good practices in SMP has already been put to good use, PE authors still fuck up usage on a regular basis, hell there's a mod on Nexus right now in Hot Files that uses no fixes and a havok object and requires a dummy master, which hasn't been a thing in four years and wasn't a thing three months after PE launched. F. There hasn't been properly weighed body for SMP published publicly yet, so any declaration of SMP's relative quality isn't even verifiable as an absolute declaration of sucks/awesome to begin with. what i pile of word vomit .my mod does not use Havok opject for about 1 year now .you sound like Eugene For walking dead ,Talk allot shit to say small things
Blaze69 Posted February 3, 2018 Posted February 3, 2018 1 hour ago, scivirus said: what i pile of word vomit .my mod does not use Havok opject for about 1 year now .you sound like Eugene For walking dead ,Talk allot shit to say small things ... 18 hours ago, 27X said: E. The conventional "wisdom" of what constitutes good practices in SMP has already been put to good use, PE authors still fuck up usage on a regular basis, hell there's a mod on Nexus right now in Hot Files that uses no fixes and a havok object and requires a dummy master, which hasn't been a thing in four years and wasn't a thing three months after PE launched. Pretty sure CoS is not on the Nexus, so didn't it occur to you that maybe 27X was talking about a different mod?
27X Posted February 4, 2018 Posted February 4, 2018 I've had no issue mentioning your mod before why do you think I would passively aggressively name drop "not your mod but no really your mod WINKY FACE". Apparently you can't tell the difference between glaring facts and opinions about facts. Here's a fact: Remember when I said your mod is incorrectly weighted? Your mod is badly weighted. Not an opinion, because I don't deal in opinions.
darkevilhum Posted February 4, 2018 Posted February 4, 2018 On 2/2/2018 at 10:22 PM, SassaAria said: Having come from HDT-PE, i feel completely the opposite to you. One of the challenges of SMP is it's still newish, and adding new custom bones for better phyics deformation is still "in the works". Unless someone I know wants to show their video they have been teasing I'm actually currently working on custom bones to improve deformations in my spare time. I'll likely (if i get it working nicely and easily) make a tutorial on how to do so etc. I'm curious, what video are you referring to?
SassaAria Posted February 4, 2018 Posted February 4, 2018 1 hour ago, darkevilhum said: I'm actually currently working on custom bones to improve deformations in my spare time. I'll likely (if i get it working nicely and easily) make a tutorial on how to do so etc. I'm curious, what video are you referring to? You would be doing the LL SMP comunity a great service with that tut LOL the video reference is a tease to a person who shall remain nameless. Suffice to say this person is very technical and believes passionately in SMP modding, and has teased a technical video via PM-chats in the past. More I cannot say. On 02/02/2018 at 9:46 PM, imacarl said: with my relatively short stint with SMP yesterday, I can definately say and understand that SMP is significantly better than PE for clothing Always nice to see a new LLuser get SMP going on their own and enjoying what they see! Body SMP should please you too Especially if you like modding & customizing for yourself.
darkevilhum Posted February 5, 2018 Posted February 5, 2018 8 hours ago, SassaAria said: You would be doing the LL SMP comunity a great service with that tut LOL the video reference is a tease to a person who shall remain nameless. Suffice to say this person is very technical and believes passionately in SMP modding, and has teased a technical video via PM-chats in the past. More I cannot say. Ahw I wanna see now . Yeah, it'll help the overall fidelity of all the body physics, although we're also going to need a higher poly body to avoid those nasty weight pinch points that like to pop up. If I can, I'll have another crack and exporting a double poly UUNP and put it in the tutorial, but no promises as I always have problems there.
SassaAria Posted February 5, 2018 Posted February 5, 2018 2 hours ago, darkevilhum said: Ahw I wanna see now . LOL you and me both. Maybe it was just a dream ¯\_(ツ)_/¯ (No pressure person, lol) 2 hours ago, darkevilhum said: Yeah, it'll help the overall fidelity of all the body physics, although we're also going to need a higher poly body to avoid those nasty weight pinch points that like to pop up. If I can, I'll have another crack and exporting a double poly UUNP and put it in the tutorial, but no promises as I always have problems there. Ideally the mesh layout needs to change for better thigh and tummy deformation. That's way more work than just making it high poly. The crease seams in some places don't mimic close enough that of the female body.
Swiftstep Posted February 6, 2018 Posted February 6, 2018 Hope I'm not interrupting the discussion around here, but I thought this to be a not so bad place to ask. What is the general opinion about this mod? Not many endorsements on it, so it have gone unnoticed by the majority. Is it a worthy entry point for newlings into the matter? Does it resemble SMP well?
27X Posted February 6, 2018 Posted February 6, 2018 The general consensus is that's pretty much everything from here repackaged without permission or consent with some of Halofarm and Clone Real's conversion with it, probably also without consent.
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