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[mod] Noxbestia's Darkest Perversions


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Posted

new game.   not sure but think this is the error. after looking thru all the logs. [fixedwindow.cpp:714]:  Illegal object boundaries with x: 72 and y: 290 in a window with size x: 256 and y: 400

let me reinstall both this and the pics again to see if fixed now

 

 

btw here are your errors  i had fixed

 

[persistent.cpp:37]: Error: "Malformed token: .5, near line: 561  ------- needs to be 0.5
" in file: "decisions/NoxDecisions.txt" near line: 561
[id.cpp:83]: Failed to create id 3908100 61. Already exists in game.
[persistent.cpp:37]: Error: "Unexpected token: has_character_flag, near line: 2425    ----- u forgot spaces i think it wass
" in file: "events/NoxBeast_events.txt" near line: 2425

 

reinstalled all the dw mods i use and still same. i disable your portraits are fine enabled yours and portraits are all numbers.

Posted

new game.   not sure but think this is the error. after looking thru all the logs. [fixedwindow.cpp:714]:  Illegal object boundaries with x: 72 and y: 290 in a window with size x: 256 and y: 400

let me reinstall both this and the pics again to see if fixed now

 

 

btw here are your errors  i had fixed

 

[persistent.cpp:37]: Error: "Malformed token: .5, near line: 561  ------- needs to be 0.5

" in file: "decisions/NoxDecisions.txt" near line: 561

[id.cpp:83]: Failed to create id 3908100 61. Already exists in game.

[persistent.cpp:37]: Error: "Unexpected token: has_character_flag, near line: 2425    ----- u forgot spaces i think it wass

" in file: "events/NoxBeast_events.txt" near line: 2425

 

reinstalled all the dw mods i use and still same. i disable your portraits are fine enabled yours and portraits are all numbers.

 

I have uploaded v0.031α.  Please replace your current version with it and let me know if it resolves your problem.

Posted

NoxBestia's Darkest Perversions 0.031α has been uploaded!

(please delete: /decisions/dw_cc_decisions_old.txt)

 

PLEASE DELETE THE OLD VERSION BEFORE INSTALLING THIS ONE!

 

NOTE: This version is for Dark World Reborn v1.44 only.

Bug Fixes & Requested Changes:

  • Localisation problem causing "FRENCH", "SPANISH", or "GERMAN" to override english text (reported by Charli).
  • Brian was dying due to DW immortal ascension
  • Dark World Reborn v1.44 breaks all breast traits in Darkest Perversions
  • "Visit Chambers" decision intercept & redirect is broken.
  • sidfu reports that there was a error in NoxBeast_events at line 2425
  • (unable to reproduce - possibly already fixed) All portraits go to numbers. (reported by sidfu)

 

For those of you who do not watch the second message in this thread, I have added a bug tracker towards the bottom of it.  If you have a bug and you don't see it in there (or an old bug I marked as fixed is back), please let me know!

Posted

 

<--snip-->

 

2. Will you be updating visit lover events? At the moment visiting a horse or centaur leads to the usual lover event. For normal horses the dark world stable events should offer some good ideas.

 

 

I have written and tested the necessary code to capture the Dark World Reborn "visit chambers" event.  I have not yet written the code to give you a different picture for centaurs & horses, nor have I even chose a picture to use, but the interrupt does work.  Other mods with a "visit chambers" function will not be affected by this and will have to be dealt with separately.

 

Currently I am concentrating on bug fixes with v0.031a and Dark World Reborn v1.44, so there may be several small releases before I get this worked in, but... like winter... it is coming.   (When Winter cums, do we get slush?)

Posted

got it working. looks like something in your mod don tlike ck+. il dig and see if their anything cause its weird it worked fine before with ck+

 

here is a fixed nox desisions u forgot dont use .5 use 0.5

NoxDecisions.txt

Posted

got it working. looks like something in your mod don tlike ck+. il dig and see if their anything cause its weird it worked fine before with ck+

 

here is a fixed nox desisions u forgot dont use .5 use 0.5

 

I was fixed, but after I had already zipped and uploaded 0.031.  I need to add it to the bug log as fixed.

 

I have never tried to use ck+, but since I am using a unreleased version of Congenital Traits, I am not surprised that there would be problems.

Posted

 

This mod has made the Immortal trait disappear from the ruler designer. Is this intended or a bug?

 

I didn't think mine did, but to be sure just fired up the game without ANY mods active and immortal is not in the ruler designer.  So... something that was adding it into the designer no longer is.

 

 

Well, for me, it's your mod, since I have the trait in the designer when your mod is inactive, but don't have it when it's active.

Maybe this mod doesn't support Reaper's Due?

Posted

 

 

This mod has made the Immortal trait disappear from the ruler designer. Is this intended or a bug?

 

I didn't think mine did, but to be sure just fired up the game without ANY mods active and immortal is not in the ruler designer.  So... something that was adding it into the designer no longer is.

 

 

Well, for me, it's your mod, since I have the trait in the designer when your mod is inactive, but don't have it when it's active.

Maybe this mod doesn't support Reaper's Due?

 

 

TLDR version: some mod you have overrides CK2 vanilla and allows immortal in the designer, which CK2 vanilla does not.  The unreleased version of Better Congenital Traits is overriding that override and returning to CK2 defaults.

 

CK2 unmodified: /common/traits/traits_02.txt:

immortal = {
	health = 10
	customizer = no
	random = no
	immortal = yes
}

 

Darkest Perversions: /common.trait/traits_02.txt (provided by JasperClay's BCT mod):

immortal = {
	health = 10
	customizer = no
	random = no
	immortal = yes
}

 

Please bear with me as we work this through...

 

So, on a strict technicality, yes, it is my mod doing it. In practicality, my mod is deactivating some other mod's cheat and returning the trait to working as it was designed.  But, now that we know what the actual situation is, it must be decided what to do about it.  Here are the choices I see:

  • I ignore the problem since it is working as CK2 designed it.
  • I make a special optional mod that loads after my mod that has a modified version of traits_02.txt that once again overwrites the working as designed immortal trait back into a trait that is available in the customizer.
  • I change one line in the BCT copy of traits_02.txt that is supplied with my mod.
    • Whatever mod you have that is changing immortal to be available works as you expect it to.   :)
    • Everyone who is not running a MOD that overrides immortal to allow it in the customizer now has a new feature that may or may not have wanted that I did not specifically intend.  (Not that I am terribly against it, mind you...)  :D
  • You change the one line in the BCT copy of traits_02.txt that is supplied with my mod.
    • One downside is that every time I update my mod, you have to remember to go change this again.
    • Another downside to this is that in CK2 there is no cost associated with immortal to trait so it suddenly becomes a free trait, which I would be against.   :P  You can find the correct cost from the overriding mod by disabling my mod, see how much the immortal trait costs you in years in the ruler designer, then you make the following changes to the trait_02.txt file in my mod:
  • immortal = {
    	health = 10
    	customizer = yes
    	ruler_designer_cost = 100  #or whatever the value in years you discover it to be, which should probably be more than 100.
    	random = no
    	immortal = yes
    }
    

So... let me know how you would like to proceed. If you would like my assistance, I am offering it. I just need to know which option you want to do with, what mod is giving you the immortal cheat in the first place, and what the cost in years from it is.

 

EDIT: The post editing interface and its display capabilities here at Lovers Labs is trying to make me cranky today.  /laughs

 

EDIT2: I just searched EVERY mod currently installed on my cumter (active or not) and none of them allow the immortal trait in the customizer.  Now I am very curious what mod you have that is allowing it?

Posted

For some reason content for the mod won't show up

 

I would need a lot more information than that to try to personally help you troubleshoot your issue.  But, here are some things to check:

  1. make sure you are running CK2 v2.6.3 (as one player discovered it said he was on the screen but he was really on 2.6.1)
  2. disable ALL mods you have turned on and make sure all DLC is active.
  3. be certain to DELETE old copies of mods instead of just copying over an old mod with a new version.  My mod is guaranteed to break if you simply copy over version 0.02 with 0.03 or 0.031.
  4. make sure you have Dark World Reborn v1.44 and activate it.
  5. make sure you are using Dark World ReMeDy Custom Portraits v1.38 and activate it.  (This can later be deactivated, but have it on to make sure everything is working.)
  6. make sure you are using Dark World - Expanded Slavery v.05 and activate it.
  7. make sure you are using Dark World: Toska v1.1.3 and activate it.
  8. make sure you are using DDark World - NoxBestia's Darkest Perversions v0.031α and activate it.
  9. DO NOT have any of the following activated:
    1. Dark World Core v1.43
    2. Dark World Children of Lilith v1.33
    3. Dark World Futa v1.31
    4. Dark World Creatures of Night v1.34a
    5. Dark World ReMeDy Custom Portraits v1.37
    6. Dark World Fairy Tales v1.37
  10. Now try to run it CK2 and Darkest Perversions should there for you.
Posted

So the mods I'm currently using are DWReborn, DWRemedyCustomPortraits, DWToska, DWExpandedSlavery, Fairy Tale loading screens, Chronicled Achievements, More Wives and Concubines - Extended, RDU!, Sketchy Cheat Menu, The World is your Harem and True Eugenics.

 

It's most definitely not Sketchy Cheat menu since it uses a different sort of immortality via the interactions menu. My best bet would be RDU!.

Posted

So the mods I'm currently using are DWReborn, DWRemedyCustomPortraits, DWToska, DWExpandedSlavery, Fairy Tale loading screens, Chronicled Achievements, More Wives and Concubines - Extended, RDU!, Sketchy Cheat Menu, The World is your Harem and True Eugenics.

 

It's most definitely not Sketchy Cheat menu since it uses a different sort of immortality via the interactions menu. My best bet would be RDU!.

Almost certainly RDU. I just had a look at it and I can definitely say that it won't work right with BCT. You could get it to partially work if you were to make my mood a dependency of it, assuming you have no interest in BCT.
Posted

So I checked and this mod seems to be incompatible with portraits. Everytime I start the game, random NPCs have the blank heads with numbers on them and it only happens with this mod.

Also as a tip, you may want to try and make some of the new traits opposites in ruler designer. I click on one version of the trait and the rest remain allowing me to have every tier of height and intelligence.

Posted

So I checked and this mod seems to be incompatible with portraits. Everytime I start the game, random NPCs have the blank heads with numbers on them and it only happens with this mod.

 

Also as a tip, you may want to try and make some of the new traits opposites in ruler designer. I click on one version of the trait and the rest remain allowing me to have every tier of height and intelligence.

 

A lot of people have had issues with portraits after upgrading to Dark World Reborn 1.44.  Most of the time this was caused by not removing some of the old modules or not upgrading to the Dark World ReMeDy Portrait pack 1.38.  There are posts about it here and on Dark World.  Also, user Sidfu discovered that CK+ used in conjunction with Darkest Perversions will cause the portraits to go to numbers.

 

All of the traits you mentioned are from BCT and I am awaiting the author's response to an inquire as to how much I can change.  His usage agreement includes "You promise not to mess with the trait values, or their inheritance values, or other unique content, without permission."  I have requested permission.

Posted

 

So I checked and this mod seems to be incompatible with portraits. Everytime I start the game, random NPCs have the blank heads with numbers on them and it only happens with this mod.

 

Also as a tip, you may want to try and make some of the new traits opposites in ruler designer. I click on one version of the trait and the rest remain allowing me to have every tier of height and intelligence.

 

A lot of people have had issues with portraits after upgrading to Dark World Reborn 1.44.  Most of the time this was caused by not removing some of the old modules or not upgrading to the Dark World ReMeDy Portrait pack 1.38.  There are posts about it here and on Dark World.  Also, user Sidfu discovered that CK+ used in conjunction with Darkest Perversions will cause the portraits to go to numbers.

 

All of the traits you mentioned are from BCT and I am awaiting the author's response to an inquire as to how much I can change.  His usage agreement includes "You promise not to mess with the trait values, or their inheritance values, or other unique content, without permission."  I have requested permission.

 

 

Gotcha.

Posted

Would this mod be a disaster to run in AGOT?

I fear it would because of the BCT content I am using. I also copied a lot of GOT traits, such as their slavery traits in.

 

Sometime in the future, I _will_ make it AGOT and Warhammer compatible.

Posted

Right know I can only see the last changelog for the mod but I saw the update after the bug update so I don't know what changed in 0.03. Can you add that maybe and will there be horse and centaur traits in the next update?

Posted

I play using Ck+ without problem. Everything what you need is just make Dark world load after ck2+. Just set dependencies = {Dark World Reborn} to all DW submodes you use and {CK2Plus} to DW Reborn

 

Edit: only problem is with duplicit traits

Posted

Right know I can only see the last changelog for the mod but I saw the update after the bug update so I don't know what changed in 0.03. Can you add that maybe and will there be horse and centaur traits in the next update?

 

The second post in this forum contains all kinds of information about the game, including current and past bugs, status of features, lore, change logs, and so on.

 

http://www.loverslab.com/topic/71845-noxbestias-darkest-perversions/?p=1789723

 

Please tell me what kind of horse and centaur traits you are looking for and/or suggesting?

Posted

I play using Ck+ without problem. Everything what you need is just make Dark world load after ck2+. Just set dependencies = {Dark World Reborn} to all DW submodes you use and {CK2Plus} to DW Reborn

 

Edit: only problem is with duplicit traits

 

Thank you for that information.  You mentioned all DW submodules... Dark World Reborn is now one main module again, plus the optional portrait pack. Or do you mean 3rd party sub-mods like this one and DWToska, and so on?

 

I am pondering different solutions to running things like Warhammer, AGOT, CK+, and so on.  I have a few ideas brewing... but no promises at this time.

Posted

 

I play using Ck+ without problem. Everything what you need is just make Dark world load after ck2+. Just set dependencies = {Dark World Reborn} to all DW submodes you use and {CK2Plus} to DW Reborn

 

Edit: only problem is with duplicit traits

 

Thank you for that information.  You mentioned all DW submodules... Dark World Reborn is now one main module again, plus the optional portrait pack. Or do you mean 3rd party sub-mods like this one and DWToska, and so on?

 

I am pondering different solutions to running things like Warhammer, AGOT, CK+, and so on.  I have a few ideas brewing... but no promises at this time.

 

Yes, i use 3rd party sub-mods  DW Mercenary commander, DW Toska, DW Slavery Extended and your fertility system. Everything is working without problems.

 

Posted

I would recommend playing with as less more as humanly possible.

They sure are cool stuff, but.. yeah... is it worth it, when game has glitches, unfair ai or save game corruption?

In think using Dark world and some submods with it is enough.

But... I'm not sure about the DW Toska submods, since it hasn't been updated to newest Dark world.

Posted

I don't know if this is just me or if anyone else has run into this, but I noticed that after converting to the Yiffic faith with the event, I couldn't arrange marriages or betrothals for any of the men in my court. Also, I had a Yiffic son who didn't marry the girl he was betrothed to. Even after they had both turned 16 they remained betrothed. As a test I converted back to Catholicism and that didn't fix it, so I then asked an unmarried son to convert back to Catholicism and suddenly I could arrange his marriage again.

I don't know if this is an odd conflict of mods, or a glitch with the game, or a bug with the mod. I thought I would bring it up to see if anyone else has run into it.

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