NoxBestia Posted January 30, 2017 Author Posted January 30, 2017 Also, just something to mention in case you weren't aware. The centaur culture/portrait thing cancels out ReMeDy portraits. Can you elaborate on this as it should not be happening. I don't use the same method that ReMeDy uses, so the portraits should still work. I know that in my games I still ahve werewolves, Fenris, and Vlad all with their correct portraits.
TriggerBlade Posted January 31, 2017 Posted January 31, 2017 Also, just something to mention in case you weren't aware. The centaur culture/portrait thing cancels out ReMeDy portraits. Can you elaborate on this as it should not be happening. I don't use the same method that ReMeDy uses, so the portraits should still work. I know that in my games I still ahve werewolves, Fenris, and Vlad all with their correct portraits. Forgive my lack of specifics. People with the Centaur culture images do not benefit from portraits. I modded in Chiron with his Smite appearance as a portrait and it returns to a random Centaur picture. I modded other portraits using the same dds file and they're working fine. While on the subject of Centaur portraits. Do you think you could make them chooseable in the ruler creator? Like changing cheeks or something cycles through the options.
NoxBestia Posted January 31, 2017 Author Posted January 31, 2017 Also, just something to mention in case you weren't aware. The centaur culture/portrait thing cancels out ReMeDy portraits. Can you elaborate on this as it should not be happening. I don't use the same method that ReMeDy uses, so the portraits should still work. I know that in my games I still ahve werewolves, Fenris, and Vlad all with their correct portraits. Forgive my lack of specifics. People with the Centaur culture images do not benefit from portraits. I modded in Chiron with his Smite appearance as a portrait and it returns to a random Centaur picture. I modded other portraits using the same dds file and they're working fine. While on the subject of Centaur portraits. Do you think you could make them chooseable in the ruler creator? Like changing cheeks or something cycles through the options. Okay, now that makes sense and is somewhat expected. They way I make my custom races they are not affected by the custom portraits. I'll have to dig into ReMeDy's code and see if there is some way I can make them be able to used on on my centaurs (and future races using the same method) As for the second part of your request, I believe that it _can_ be done but it will take a bit of research and experimentation for me to find a method that works reliably.
NoxBestia Posted January 31, 2017 Author Posted January 31, 2017 I am very happy I didn't upload this when I offered earlier! I forgot to take Procreo out of testing mode and once the NPCs had enough money they bought guard dogs and every few minutes Karl was getting himself doggie pounced.
zargod Posted January 31, 2017 Posted January 31, 2017 Incubi: chained up and used as breeding material, especially since they wouldn't die from the supernatural fertility rights I had originally had planned. This will make succubi births more likely, which for amazons would be a very good thing. I will eventually give amazon succubi additional special powers. In one version of Dark World, incubi were naturally subservient to succubi, as they were the lesser children of Lilith. That ins't necessarily true for Darkest Perversions, but I do still see succubi as dominant in the demonoids. This strikes me as unlikely. Yes, I could easily see the Amazons seeing such a setup as ideal. I just don't see the incubi being willing to cooperate. And lacking a few ancient and powerful sucubi willing to spend their time enforcing it (who would likely prefer to run the country rather than act as its breeding pen guards), I don't see any way of preventing the incubi from simply 'voting with their feet', if the couldn't outright subvert the system (which they most likely could, either as favored 'Amazon exceptions' or outright 'passing' as female). Whilst I would imagine that on average succubi would be more powerful than incubi, I would however suspect that demonic society would practice some form of Social Darwinism (with the most powerful and/or best manipulators being on top), rather than having any use for strict Matriarchy (or Patriarchy or any other governing principle). I would also expect most demonics, of either sex, being more interested in how they can use and/or corrupt the guiding principles of the society they are part of (be it Amazon, Celtic Pagan or Catholic), than in following them zealously. And I would expect most of them to be sufficiently slippery to be adept at finding a place within society that suits them, or simply abandoning it and moving to a society that is better suited to their needs. [i'm having problems with splitting up quotes with this forum's WYSIWYG editor, so will post on Arglwydd separately.]
zargod Posted January 31, 2017 Posted January 31, 2017 Arglwydd: I have never played with Arglwydd, but if the mechanics can be twisted, I could see Amazons with female-chauvinist mind control capabilities. This will require further study and testing for compatibility. The mechanics, as it is currently written, are hard-wired for the power to follow the male bloodline, and yields considerably greater power over females than males. There has been sporadic talk of extending it to include female mind controllers, but this has never gotten off the ground, and would probably require an extensive rewrite. The reason I brought it up is (i) its theme (magical mind control) is fairly compatible with Dark World (and I've yet to see any mechanics that conflict) & (ii) I could easily see its male mind controllers ('Arglwydd') seeing an Amazon society as a fertile (pun intended) target, ripe for manipulation (lack of male sexual competitors, greater control of females = natural preference for female vassals), and not really giving a rat's arse that the Amazons think they are, or should be, the top of the heap. This would likely go doubly so for an incubus Arglwydd. After all, what could be a darker perversion than taking a radically feminist society, and turning it into your own, nationwide, harem (whether they realise it or not)?
zargod Posted January 31, 2017 Posted January 31, 2017 2. Mythos. This mod adds content for Vampires, Werewolves, Genies, Giants, Dragons, Zombies, Mages, Mummys, Gods and Demi-Gods. It handles genetics in ways you may like to take a look at. If a Dragon has children with anything other than a dragon they take on the appearance of the non-dragon parent and gain a trait called "Dragon Born". Giant and non-giant will get the Half Giant trait. It also uses the same portrait system as your Centaurs do. So if you feel like it could use more refinement maybe looking at the code would be a good idea. I tried that mod a while ago. Whilst I remember it has having some interesting ideas, my memory is also that its mechanics weren't sufficiently fleshed out to implement them in a non-glitchy manner, and that it was no longer being maintained (and I think it might have stopped working entirely with newer updates of the game). O'course being a Frank Herbert fan, I've always wanted to play a God Emperor (which this mod allowed).
zargod Posted January 31, 2017 Posted January 31, 2017 Futa: This is the ultimate evolution of an amazon warrior. A true woman who can impregnate other women or even hirself. Make hir a succubus and you practically have a living goddess in their eyes. Mr_Treason and I ahve had some interesting talks about female-dominant futa societies and futas in Amazon societies. I expect we will continue to conspire in that areas. I think it's more likely that they would see futas as an abomination and perversion of the female form -- corrupting it with aspects of the lesser, male sex. O'course you might see a heretical faction of futa Amazons, who are convinced that they and not the strictly-female Amazons are the cream of the crop. Imagine the mutually-genocidal religious wars that this might engender. Add to this the possibility that some powerful incubus might try to engineer a heresy whereby a small number of influential (i.e. incubus) males were sanctioned (e.g. as 'Rigg's Consorts' or similar) or that an even more powerful succubus might engineer a heresy with herself installed as 'Rigg Incarnate', and you have the possibility for all sorts of theological fun 'n' games. (Though this is all likely pure speculation that is 'past the implementation Event Horizon.') Really, if I was a self-respecting Amazon, I'd be demanding that Noxbestia let me out of their benighted mod, and into a more orderly and less morally and metaphysically fluid universe.
TriggerBlade Posted January 31, 2017 Posted January 31, 2017 2. Mythos. This mod adds content for Vampires, Werewolves, Genies, Giants, Dragons, Zombies, Mages, Mummys, Gods and Demi-Gods. It handles genetics in ways you may like to take a look at. If a Dragon has children with anything other than a dragon they take on the appearance of the non-dragon parent and gain a trait called "Dragon Born". Giant and non-giant will get the Half Giant trait. It also uses the same portrait system as your Centaurs do. So if you feel like it could use more refinement maybe looking at the code would be a good idea. I tried that mod a while ago. Whilst I remember it has having some interesting ideas, my memory is also that its mechanics weren't sufficiently fleshed out to implement them in a non-glitchy manner, and that it was no longer being maintained (and I think it might have stopped working entirely with newer updates of the game). O'course being a Frank Herbert fan, I've always wanted to play a God Emperor (which this mod allowed). It was recently updated to work with Reaper's Due. Also "The Gods" helps with a God Emperor more. While I play with it, I was more suggesting Nox take a look at its code. It handles various species very well.
zargod Posted February 1, 2017 Posted February 1, 2017 It was recently updated to work with Reaper's Due. Also "The Gods" helps with a God Emperor more. While I play with it, I was more suggesting Nox take a look at its code. It handles various species very well. My memory of it was being a tad 'one size fits all' to give any real feel of the traditional canons for the various races. Also I remember it using graphical culture to model dragon-race in a way that was clunky. Thinking about the biological element and the various traditional, and modern-fantasy, canons for the various races, made me think of a number of points: Population Genetics: CKII allows culture change due to assimilation. This should not however be allowed where culture is being used to model a genetically-divergent race. Raising a human among centaurs does not make the human a centaur. Creating a whole new genetic population from scratch should be difficult and take a very long time. Spreading it to other areas should require either violent ethnic cleansing (combined with slow population growth into the area), or heavy-handed large-scale forced cross-breeding (assuming it is a half-breed population you are seeking). Either would also take considerable time. Centaurs: unless you can create a whole population of them to create Centaur cavalry units, their primary game mechanic effect would seem likely as cavalry generals and/or councilors/tutors (taking Chiron as a model). I would also suggest having some form of magical ritual be needed to create them in the first place, rather than simple bestiality -- otherwise you'd expect to see them wherever you have a hormonal and desperate stable-hand. I've also only ever seen one corpus where they resulted from human-horse cross-breeding: Piers Anthony's (comical) Xanth universe. Werewolves: the canon tends to have them created by bite far more often than birth. There is probably a reason for this in that it'd be rather difficult to bring an offspring to term if you were changing into a wolf every full moon. Again, creating them through simple bestiality seems silly. Vampires: interestingly enough this is one that does have a fairly deep tradition of occasional human/non-human hybrids -- the Dhampire, which are generally portrayed in Slavic myth as semi-vampiric vampire hunters.
NoxBestia Posted February 2, 2017 Author Posted February 2, 2017 Thinking about the biological element and the various traditional, and modern-fantasy, canons for the various races, made me think of a number of points: Population Genetics: CKII allows culture change due to assimilation. This should not however be allowed where culture is being used to model a genetically-divergent race. Raising a human among centaurs does not make the human a centaur. Creating a whole new genetic population from scratch should be difficult and take a very long time. Spreading it to other areas should require either violent ethnic cleansing (combined with slow population growth into the area), or heavy-handed large-scale forced cross-breeding (assuming it is a half-breed population you are seeking). Either would also take considerable time. Centaurs: unless you can create a whole population of them to create Centaur cavalry units, their primary game mechanic effect would seem likely as cavalry generals and/or councilors/tutors (taking Chiron as a model). I would also suggest having some form of magical ritual be needed to create them in the first place, rather than simple bestiality -- otherwise you'd expect to see them wherever you have a hormonal and desperate stable-hand. I've also only ever seen one corpus where they resulted from human-horse cross-breeding: Piers Anthony's (comical) Xanth universe. Werewolves: the canon tends to have them created by bite far more often than birth. There is probably a reason for this in that it'd be rather difficult to bring an offspring to term if you were changing into a wolf every full moon. Again, creating them through simple bestiality seems silly. Vampires: interestingly enough this is one that does have a fairly deep tradition of occasional human/non-human hybrids -- the Dhampire, which are generally portrayed in Slavic myth as semi-vampiric vampire hunters. Some interesting perspectives here. They are not all comparable with my own fantasy-world mythos or even DewGuru's mythos, but they still present food for though. I did design my centaurs with CK2 mechanics in mind. The game can actually separate culture from race. For instance, it has no problems with "normal" characters of Centaur culture and centaur characters of Frankish culture. If you force a province to centaur culture, then one must assume that the non-bred centaurs have arrived from their hidden places in the wilds. In fact, the difficulty I had trying to get a province to because centaur culture is what led me to find five places that had stories about centaurs and make it optional that in one or all 5 of those places had centaur culture and population. BTW, even with one parent, the child is not always centaur race, but that is handled by the deep dame mechanics. I can't help but be amused with the mention of Xanth since the code my centaur game rules references it as well. #Centaur Game Rules nox_centaur_isle = { name = "RULE_NOX_CENTAURS" option = { name = centaur_none # no default centaur lands text = "RULE_NOX_CENTAURS_centaur_none" desc = "RULE_NOX_CENTAURS_centaur_none_DESC" } option = { name = centaur_all # multiple centaur lands text = "RULE_NOX_CENTAURS_centaur_all" desc = "RULE_NOX_CENTAURS_centaur_all_DESC" } option = { name = centaur_greek # Thessalia text = "RULE_NOX_CENTAURS_centaur_greek" desc = "RULE_NOX_CENTAURS_centaur_greek_DESC" } I have seen both camps with werewolves, but then I read a lot of werewolf porn, as well as general furry porn. In DewGuru's mythos, werewolves had decreased fertility within their own race and had to breed with humans to keep their race alive. Even though it is down-played, the Sword & Sorcery/Arthaus d20 Ravenloft supplements alluded to lycanthropy being as sexually transmittable as it is bite or claw transmittable. Speaking of Ravenloft, expect a cult of the Wolf God once I have an understanding of the new mechanics available after Monks & Mystics comes out. On the bestiality, if my Greek mythology serves me, the Minotaur came about because a normal bull fucked a horny woman in a cow suit. The centaurs were often stealing boys and young women to rape and spread their race. According to an interesting read in wikipedia" Zeus found out about his intentions and made a cloud in the shape of Hera, which became known as Nephele and tricked Ixion into coupling with it. From the union of Ixion and the false-Hera cloud came Centauros, who mated with the Magnesian mares on Mount Pelion. If I borrow on the oft-used theme that during the dark ages the world was a more magical place, then it makes sense that a lot of religions would decry bestiality for fear of these "monstrous" hybrids. In real world history, people and animals were condemned and put to death because some malformed animals resembled some random villager. I will admit that my mod requires significant "suspension of disbelief" but for me that is simply a price I have to pay to have what I wanted to make. Some 20 plus years ago, I took a college literature class called "Vampire in Fact, Film, and Fiction." I can proudly boast that I was one of only 3 students to ace the course, but aside from that, I did study a phenomenal amount of varying vampire lore. In fact, that class is what finally convinced me to go ahead and start writing a succubus novel that I sadly abandoned about 15 years ago. With all the myriad of vampire lore at my fingertips, I have yet to find myself getting excited about putting them in here, so I'll probably end up disappointing a number of people on that front. But who knows, right? Now back to trying to beat my over-sexed code into submission so that I'm not getting pounced multiple times a months by horny werewolves and guard dogs.
zargod Posted February 2, 2017 Posted February 2, 2017 I have seen both camps with werewolves, but then I read a lot of werewolf porn, as well as general furry porn. In DewGuru's mythos, werewolves had decreased fertility within their own race and had to breed with humans to keep their race alive. Even though it is down-played, the Sword & Sorcery/Arthaus d20 Ravenloft supplements alluded to lycanthropy being as sexually transmittable as it is bite or claw transmittable. Speaking of Ravenloft, expect a cult of the Wolf God once I have an understanding of the new mechanics available after Monks & Mystics comes out. On the bestiality, if my Greek mythology serves me, the Minotaur came about because a normal bull fucked a horny woman in a cow suit. The centaurs were often stealing boys and young women to rape and spread their race. According to an interesting read in wikipedia" Zeus found out about his intentions and made a cloud in the shape of Hera, which became known as Nephele and tricked Ixion into coupling with it. From the union of Ixion and the false-Hera cloud came Centauros, who mated with the Magnesian mares on Mount Pelion. I would expect both Furry Porn and RPG supplements to be more concerned about enabling their preferred narratives (kinky sex and swords and sorcery heroics respectively) than in consistent world building. The majority of the fantasy series that I've read (which is admittedly necessarily a small subset of the ever-increasing genre) has exclusive (or very close to exclusive) bite transmission. The two memorable exceptions were (i) purely hereditary, but following the male line (so that the females who bear the shapeshifters don't shift themselves), and (ii) free procreation, but the disease imposing a severe stability knife-edge, resulting in severe risk of permanent homicidal insanity, especially during puberty. The Minotaur story is more complex than this, it included both divine origin of the bull (created by Poseidon), and a divine curse causing the mating. Yes, I had already read the Wikipedia article, and knew that the centaur race was again the product of divine magic: a mad king mating with a divinely created illusion of Hera (either direct or indirect product, according to version of the myth). Another legend has a tribe of them being created by Zeus getting 'blue balls' over Aphrodite and 'spilling his seed on the ground'. (The stealing & raping angle does not appear in the sources I'm familiar with -- so I cannot comment on its consistency with my own, or other, viewpoints.) I would further note that their king, Chiron, was the result of Cronus (Zeus' own father) mating with a nymph whilst in the form of a stallion. In each of these cases, the creation of a human-animal crossbreed resulted from powerful (i.e. divine) magic, not just a simple act of bestiality.
NoxBestia Posted February 2, 2017 Author Posted February 2, 2017 I forgot the one about Zeus spilling his seed on the ground. *giggles* I liked that one too.
NoxBestia Posted February 2, 2017 Author Posted February 2, 2017 I will add one more thing about the bestiality and the hybrids: the thought of doing it and role-playing it in the game gets me all excited and tingly, so I plan on continuing with it. I hope you'll forgive that indulgence (and the moment of TMI).
TriggerBlade Posted February 2, 2017 Posted February 2, 2017 After my female rulers ended up dying in childbirth... again. I noticed for one thing you set it to an 80% chance. I think this should be one of the things in the setup options. I know pushing out a horse or a centaur would weaken the body, but this is fantasy after all.
zargod Posted February 2, 2017 Posted February 2, 2017 After my female rulers ended up dying in childbirth... again. I noticed for one thing you set it to an 80% chance. I think this should be one of the things in the setup options. I know pushing out a horse or a centaur would weaken the body, but this is fantasy after all. One way to model this in a more nuanced manner might be to have the childbirth yield a substantial reduction in health -- meaning that if you attempted it with a character who wasn't already 'as healthy as a horse', they'd end up 'on death's door'. You might also add in an expensive potion that buffered the mother against the effects of such a traumatic childbirth -- that way you could, at a price, have your ruler avoid the risks, whilst still be able to create centaurs using characters you didn't care so much about on the cheap (at the expense of losing a fair number of your court/prisoners/whoever). Noxbestia -- On the roleplaying aspect -- which is tinglier -- having your queen go down to the stable to get it off with some random stallion, a la Catherine the Great, or have her set up a secret temple to some beast-god and be divinely fucked by him in an elaborate and debauched religious ceremony? Vot's the point of having a Fantasy/"Dark World"/"Dark Perversions" mod if we don't make the perversions fantastically OTT?
NoxBestia Posted February 2, 2017 Author Posted February 2, 2017 That was fixed at your suggestion. The random generators in the two events all have the following modifier added: modifier = { factor = 0.125 ai = no # player advantage: a player is much less likely to die } And in the log I have: "verify med TENTATIVE: Gave the player a massive boost to the chance of surviving giving birth to a horse or centaur (requested by TriggerBlade)." The most deadly birth, a human giving birth to a non-centaur foal, has a 99% chance of death for non-succubus NPCs. For the active player (non-succubus), the modifier drops it to about 12½% chance of death (only 10% chance of death when giving birth to a centaur).
NoxBestia Posted February 2, 2017 Author Posted February 2, 2017 After my female rulers ended up dying in childbirth... again. I noticed for one thing you set it to an 80% chance. I think this should be one of the things in the setup options. I know pushing out a horse or a centaur would weaken the body, but this is fantasy after all. One way to model this in a more nuanced manner might be to have the childbirth yield a substantial reduction in health -- meaning that if you attempted it with a character who wasn't already 'as healthy as a horse', they'd end up 'on death's door'. You might also add in an expensive potion that buffered the mother against the effects of such a traumatic childbirth -- that way you could, at a price, have your ruler avoid the risks, whilst still be able to create centaurs using characters you didn't care so much about on the cheap (at the expense of losing a fair number of your court/prisoners/whoever). Noxbestia -- On the roleplaying aspect -- which is tinglier -- having your queen go down to the stable to get it off with some random stallion, a la Catherine the Great, or have her set up a secret temple to some beast-god and be divinely fucked by him in an elaborate and debauched religious ceremony? Vot's the point of having a Fantasy/"Dark World"/"Dark Perversions" mod if we don't make the perversions fantastically OTT? That is an interesting alternative to the "across the board" player-only boost I put in. I'll give it some thought. With Monks & Mystics, I expect this will become an "AND" rather than an "OR". The cult of the Wolf God isn't the only secret society I'm cooking up. On a side-note, I have been working to remove some very annoying bugs I discovered, as well as attempting to finish the "Horsing Around" event chain. One delay is that each branch I start to finishing is inspiring a subset of other branches. For instance, there are a few ways to get into a "bad" end due to choices the player makes. If you trigger that, then you end up in a random_list with about 7 outcome paths, some of which you wont survive, some you wish you didn't survive, and others that... well, you'll see eventually. One of those seven paths turns you into a semi-sentient stallion (regent needed but still able to react to some events). It also sets a flag that activates a repeatable event with a 6 month MTTH. This event puts you into a rutting haze and leads to a random breeding encounter (33 variations in the "desc" text to deal with the possibilities). The choices presented vary depending on the situation (and game rules). Some of those choices are then over in a single window, but others go on for several windows including some giving choices leading into short branches of their own. Once I am able to walk all of these crooked paths down to the end and then climb back out of this recursive hell I have made for myself, I think I'll have quite the event!
zargod Posted February 2, 2017 Posted February 2, 2017 One of those seven paths turns you into a semi-sentient stallion (regent needed but still able to react to some events). It also sets a flag that activates a repeatable event with a 6 month MTTH. This event puts you into a rutting haze and leads to a random breeding encounter (33 variations in the "desc" text to deal with the possibilities). The choices presented vary depending on the situation (and game rules). Some of those choices are then over in a single window, but others go on for several windows including some giving choices leading into short branches of their own. I had been thinking about a magic ceremony that temporarily turns one of the participants beast-to-human or human-to-beast for the mating when I suggested the religious ceremony (but decided on the latter as "tinglier"). One problem with a permanent transformation is that, due to the degree of both transformation and communication problems (Mr Ed notwithstanding, horses simply lack the body parts to allow them to talk), you'd be setting yourself up for your regent to take over (simply pretending to be acting on your orders) and relegate you to simply being superior horse-breeding stock. Far easier to do this to a "semi-sentient stallion" than to a fully-sentient, and likely devious, incubus that would likely be able to change his appearance. You'd have to really trust that regent. O'course it would be a really interesting thing for your high-intrigue potential-regent character to suggest to his or her trusting liege (ain't that a tingly idea?). Take your annoying prick of a liege, and turn him into something that you alternately send to service your mares, and ride around on with sharp spurs on.
TriggerBlade Posted February 2, 2017 Posted February 2, 2017 One of those seven paths turns you into a semi-sentient stallion (regent needed but still able to react to some events). It also sets a flag that activates a repeatable event with a 6 month MTTH. This event puts you into a rutting haze and leads to a random breeding encounter (33 variations in the "desc" text to deal with the possibilities). The choices presented vary depending on the situation (and game rules). Some of those choices are then over in a single window, but others go on for several windows including some giving choices leading into short branches of their own. I had been thinking about a magic ceremony that temporarily turns one of the participants beast-to-human or human-to-beast for the mating when I suggested the religious ceremony (but decided on the latter as "tinglier"). One problem with a permanent transformation is that, due to the degree of both transformation and communication problems (Mr Ed notwithstanding, horses simply lack the body parts to allow them to talk), you'd be setting yourself up for your regent to take over (simply pretending to be acting on your orders) and relegate you to simply being superior horse-breeding stock. Far easier to do this to a "semi-sentient stallion" than to a fully-sentient, and likely devious, incubus that would likely be able to change his appearance. You'd have to really trust that regent. O'course it would be a really interesting thing for your high-intrigue potential-regent character to suggest to his or her trusting liege (ain't that a tingly idea?). Take your annoying prick of a liege, and turn him into something that you alternately send to service your mares, and ride around on with sharp spurs on. Breeding your jerk of a liege would be a good idea, but I am wondering on your temporary thing. Maybe update it in a way that the alchemy store gives potions to turn you into various myth creatures? In events that force a change, if you're unhappy just spend gold on the alchemy required to make you human.
TriggerBlade Posted February 2, 2017 Posted February 2, 2017 Noxbestia. I was doing some digging on myths(For personal interest) and thought I'd pass some of my findings onto you. You mentioned at some point of seeding centaurs in specific places so I've found areas where they'd make sense from their myths. Centaurs:Russia, Greece, Italy, and India. Scottland and Wales are mentioned, but they're more amphibious. So perhaps a second culture that adds seafaring and river traveling. Minotaurs: Greece(Specifically in Krete), Egypt, Persia, and eastern India. They also appear in Chinese and Japanese myths, but I don't know how you'd introduce them. Lizardmen:These guys don't seem to have a basis in real world mythology. The closest would be snake people. So they'd either have to be bred into existence or go the route of D&D and other fictional works. If you do want to seed them in the world. Egypt, Persia, all over India, and some places in the British isles. As for breeding, crocodiles and alligators. Werecats:All over Western Europe. No large enough cats in europe to breed so I suggest similar to werewolves. Already having them in one spot to breed more. Doing this for were creatures would be wisestCatmen: Both West and East Africa. Persia and India as well. Breeding? Lions and Tigers oh my. Like Anubites, there were also egyptian specific cat people. Same with crocodile, bird, and bull. Egypt would basically be a bastion for unique versions of all creatures. Werebears: All over western and eastern europe with Scandinavia as well. Harpies: Greece, Egypt, Middle East, and India. Harpies are often depicted as female only. Though some stories do mention males. Lamia(Female only Snake Taur): Egypt, Middle East, and India. Vampires: There are all kinds of myths on this one. I'd suggest taking a look at the Masquerade wiki. Unsurprisingly, there's even an egyptian focused clan that worships Set as the father of vampires. That's all I got for now. Mer People: Mermaids: These are the classical stuff. The coastal areas of France and England would be good. Selkies(Credit to Zargod): These are seals that have the ability to shed their skin to become human. They'd be on the coastal regions of Ireland, Scottland, and Island. Sirens: These were water creatures that would call sailors to their doom. Some occasionally slept with people. These would be fore greek players. Rusalkas: The Russian equivalent of the Siren. Though lakes rather than oceans. Suvannamacha: A folklore figure from hinduism also called "Golden Fish". Basically a yellow skinned mermaid. Mami Wata: A water spirit in African folklore. The story here is that she bangs men and if they promise to keep it a secret she'll give them riches. So this event could probably dish out 500 gold or something. She is also prayed to by women for fertility. This is one of the easiest to implement with actual bonuses since the legend is that specific.
zargod Posted February 3, 2017 Posted February 3, 2017 You might also add Selkies: Ireland, Scottish Isles, Iceland.
zargod Posted February 3, 2017 Posted February 3, 2017 Maybe update it in a way that the alchemy store gives potions to turn you into various myth creatures? In events that force a change, if you're unhappy just spend gold on the alchemy required to make you human. O'course that'd still allow some devious courtier to trap you in animal form, simply by making sure you lost access to the potion to turn you back into human. "This horse is to be put on a strict diet of sweet hay and spring water -- oh and lets remove that purse of gold some idiot left in his saddlebag, and make sure he doesn't wander into town (let alone anywhere near the alchemist's hut)."
TriggerBlade Posted February 3, 2017 Posted February 3, 2017 Maybe update it in a way that the alchemy store gives potions to turn you into various myth creatures? In events that force a change, if you're unhappy just spend gold on the alchemy required to make you human. O'course that'd still allow some devious courtier to trap you in animal form, simply by making sure you lost access to the potion to turn you back into human. "This horse is to be put on a strict diet of sweet hay and spring water -- oh and lets remove that purse of gold some idiot left in his saddlebag, and make sure he doesn't wander into town (let alone anywhere near the alchemist's hut)." That'd be for the masochistic(No offense). For the sadist players, this should be available to the ruler. Turn your courtiers into all kinds of beast and mythological creatures.
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